HyperParasite - KrisWB
It's here, the weekly HyperParasite Early Access update and we've got a ton of great stuff to share this week.

Here is what is new in 0.1905.0:

NEW
  • Added two new Industrial District themed rooms; the Wrecking Ball and Helicopter Ambush rooms.
  • Added one new Act 3 Sub Level; The Foundry.
  • Added a new Minion class; Cyber Soldier
  • Completed Mad Scientist MiniBoss mechanics
  • Completed Steam Achievements implementation



FIXED
  • Fixed Skills mechanic bug
  • Fixed Body Storage mechanic (thank you Arlyeon and LiBrizzi!)
  • Fixed Worker's primary attack feedback
  • Fixed a crash on Latent Special Attacks (i.e. Off-Duty Detective and Pyromaniac special attacks)
  • Fixed Karate Master Miniboss mechanics bug (thank you Sciurus!)
  • Improved melee attacks animations and FX



WHAT’S COMING NEXT
  • Complete Act 3 implementation
  • Industrial District and The Foundry fine tuning
  • Act 3 Minibosses fine tuning
  • Brand new Sub-Level: Nuclear Meltdown
  • New Minion class: Helper Robot
  • New traps and rooms mechanics
  • New collectables
  • New secrets



Streamer Spotlight

We had great fun putting together the Streamer vs. HyperParasite showcase video. If you haven't watched it yet, you can view it here on YouTube.



If you're a streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!

Community

This week our Community Manager: Sam, has been holding daily discussions in our Discord server. Ranging from discussing all important game mechanics surrounding HyperParasite to simply shooting the breeze on all things the eighties. We take a poll over on Twitter, then discuss it within the Discord looking at it any which way you can!

If you haven't yet, come and join us on Discord and get involved. ːsteamhappyː

We've also started to engage with the IMGUR community to show them what's happening with HyperParasite. You can check out our latest post here.

And that's about it for this week! We'll see you again, same time, same place next week. :)
HyperParasite - KrisWB


Welcome to the second of our regular weekly HyperParasite Early Access updates.

Let's get down to it! Here is what is new in 0.1904.4:

NEW:
  • Completed body storage mechanic: you can now “freeze” an host body and take it back in subsequent levels in the same run
  • Added unique soundtrack to Industrial District
  • Added Special Attack activation feedback to Off-Duty Detective and Pyromaniac character classes

FIXED:
  • Fixed Off-Duty Detective special attack
  • Fixed Upgrades' pop up behavior
  • Fixed player's behavior when entering in certain MiniBoss rooms
  • Fixed MiniBoss (Opera Singer) mechanic
  • Fixed MiniBoss (Robo Enforcer) mechanic
  • Fixed MiniBoss (Techno Samurai) mechanic
  • Fixed MiniBoss (Opera Singer) room
  • Fixed MiniBoss (Robo Enforcer) room
  • Fixed Ninja character class mesh disappearing
  • Fixed a crash when starting a new Co-Op mode run

BETA
  • Completed MiniBoss (Mad Scientist) mechanic

What's coming next?
  • Achievements - We're completing all the Achievements that we added on Steam. (ETA next Friday)
  • Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
  • Two new sub-levels: The Foundry and Nuclear Meltdown
  • New minions
  • New traps and room mechanics
  • New Collectables
  • New secrets





Win a custom HyperParasite Controller

There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.



As always, thanks for all your support and feedback.

Don't forget, you can join us on Discord to chat through all these changes and more with the wider HyperParasite Community!
HyperParasite - KrisWB


Welcome to the first of our regular weekly HyperParasite Early Access updates.

Let's get down to it! Here is what is new in 0.1904.3:

NEW
  • New Parasite mechanics
  • Improved Possession Cone visibility
  • It’s now possible to increase/decrease the Possession Cone size in the Options
  • New MiniBoss (Opera Singer) mechanics
  • New MiniBoss (Robo Enforcer) mechanics
  • New Retry option on Game Over


FIXED
  • Fixed Asiatown rooms crashes
  • Fixed Industrial District rooms crashes
  • Fixed Wito’s dialogue crash in Industrial District
  • Fixed AI ragdoll bug
  • Fixed Skip/Pause button in Tutorial section
  • Fied Map button bug (in-game GUI)
  • Fixed Mad Scientist’s animations
  • Fixed Archeologist/Techno Samurai special attacks crashes
  • Fixed Mad Scientist’s death bug that spawned a wrong Collectible
  • Fixed Worker class stats/values and damage area visibility
  • Fixed collision problems in certain rooms of Asiatown

BETA
  • New MiniBoss (Mad Scientist) mechanics basic implementation
  • Body Storage basic implementation
  • You can now “freeze” an host body and take it back in subsequent levels in the same run



The Beta Branch

This week we have opened up the Beta branch to the public and everyone is welcome to join! You can find instructions here on Steam or on Discord.

We’ll be implementing new features in the Beta branch before rolling them out to the main Early Access build. You can expect these almost daily! Please be aware that this build will contain bugs and problems, but you can revert anytime to the regular branch. Of course, any bugs or issues you do encounter, we'd love to know about them here on Steam or in Discord.

Coming soon on the Beta branch:
- New Mad Scientist MiniBoss mechanics (incomplete)
- First implementation of the brand new Body Storage mechanic
(Thanks to Darkness for the suggestion)
- You can now place and leave a host body in a capsule in the shop
- You can get that host body back anytime, both in current level and also in subsequent levels/acts.

Let us know what you think of the new host body mechanic: does it help with the problem some users pointed out (no host bodies to possess in new Acts)?

Streamer Spotlight

A massive thanks to MaxPalaro for his time with HyperParasite. You can watch his stream here.

We've put his face in the game! ːsteamhappyː If you're streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!



What's coming next?

  • Complete Body Storage mechanic implementation (ETA next Friday)
  • Complete Mad Scientist MiniBoss mechanics (ETA next Friday)
  • Achievements - We're adding quite a few Achievements on Steam. They’re not yet fully functional, but they’ll be soon. ETA hopefully next Friday)
  • Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
  • Two new sub-levels: The Foundry and Nuclear Meltdown
  • New minions
  • New traps and room mechanics
  • New Collectables
  • New secrets



Win a custom HyperParasite Controller

There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.



As always, thanks for all your support and feedback.

Don't forget, we'll be streaming tonight on Twitch at 8pm BST. See you there!


HyperParasite - KrisWB


Version 0.1904.2

NEW
  • Added Mad Scientist class' special attack

FIXED
  • Fixed a crash while loading Boss 3
  • Fixed a bug that prevented spawning enemies and caused a crash
  • Money drops now automatically follow the player
  • Fixed a bug in the Options / Controls Setting screen
  • Fixed a bug that allowed to customize un-customizable key bindings
  • Fixed a bug that inverted triggers/bumpers for PS4 gamepad
  • Fixed interactable pop-up widgets
  • Fixed a bug with the reload function of certain Ranged classes
  • Minor fixes

NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from

[SteamDirectory]\steamapps\common\HyperParasite\HyperParasite\Saved

to

%localappdata%\HyperParasite\Saved

and launch the game. If you have any problem with this, just drop us a line at support@hyperparasite.com.

DONT FORGET!



we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.

This one of a kind controller could be yours, and there is no other like it.

24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!

For more information and to enter the giveaway, head on over to our Gleam page right here: HyperParasite Early Access Giveaway

This competition is open to only those who have played and experienced HyperParasite on Steam.
HyperParasite - KrisWB


HyperParasite is out now on Steam Early Access and to celebrate, we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.

This one of a kind controller could be yours, and there is no other like it.

24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!

For more information and to enter the giveaway, head on over to our Gleam page right here: HyperParasite Early Access Giveaway

This competition is open to only those who have played and experienced HyperParasite on Steam.


HyperParasite - Troglobytes Games
Version 0.1904.1

NEW
  • Mad Scientist class
  • New Loot Spawn mechanic
  • Act 3 (Industrial District) basic fine-tuning
  • Switched from Dev to Shipping build (see notes!)

FIXED
  • Fixed Punk Primary Attack
  • Fixed Ghost Hunter and Lord of Lightning’s Attacks
  • Fixed Main Menu Controls Index
  • Disabled Culture Selection options (for the time being)
  • Fixed Poison DoT Area
  • Changed Skill Colors
  • Improved Pick-up Messages colors
  • Changed Player 1 Crosshairs
  • Fixed Urban Warrior Crosshair behavior
  • Improved gameplay event notifies
  • Improved Robot Worker Mugshot
  • Improved Lord of Lightning Mugshot
  • Fixed typos in Tutorial text
  • Fixed Tutorial bug that prevented spawning host bodies

NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from

[SteamDirectory]\steamapps\common\HyperParasite\HyperParasite\Saved

to

%localappdata%\HyperParasite\Saved

and launch the game. If you have any problem with this, just drop us a line at support@hyperparasite.com.
HyperParasite - contact@rockpapershotgun.com (Dominic Tarason)

Synth-soundtracked, ’80s-inspired games are standard fare, but I’m giving HyperParasite a pass for its early access launch today. A twin-stick roguelike shooter (with local co-op) by Troglobytes Games, it taps into the rich vein of classic action movie heroes, villains and cliches of the era. Playing as an alien blob, you’re fragile, but can possess enemies to turbo-charge their attacks and use their health bar until it breaks, whether it’s an off-brand Ghostbuster, Robocop or Kyle Reese. After playing a bit, I reckon it’s onto something; think Enter The Gungeon spliced with Broforce. Below, the early access trailer.

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HyperParasite - KrisWB


Today we are pleased to announce that our rogue-lite twin stick snatch, zap and shoot ‘em up, HyperParasite, has launched on Steam Early Access, just ahead of its appearance at EGX Rezzed in London tomorrow, as part of the Unreal Showcase.



Exciting Early Access Features:

  • Unique twist on the genre: jump from one host body to another
  • Dozens of different playable character classes
  • 3 main levels and 4 sub levels
  • 10 different mini-bosses
  • 3 deranged main bosses
  • Unique retro 3D-pixelated aesthetic
  • Procedurally generated levels that will challenge even the most seasoned of players
  • Two HyperParasites means twice the fun! Co-op mode: how will the humans handle double the threat?

In HyperParasite, it's the dude you control that is packed with the boom, no more scrabbling for weaponry and panicking at a boss encounter. With 60 different characters to take control of, players may snatch the best host body for the scenario and kick butt!

We can't wait to hear what you think and look forward to welcome you to our Discord community!




HyperParasite - Hound Picked Games
Happy New Year HyperParasite fans!

Over the last couple of months the Troglobytes Team have been hard at work making some significant changes to the HyperParasite Pre-Alpha.

You'll now get to experience the the full first act of HyperParasite which includes 3 different levels and a boss fight! That's around two hours of game play waiting for you.

Check out the below for a full rundown of what is new and what has been tweaked etc. Be warned, it's a lot ːsteamhappyː

Change List:



Parasite Attack:
  • There is now a clear distinction between the Possession phase and the Parasite Attack.
  • The Player can choose anytime if he wants to damage/destroy enemies/props or possess a new Host Body.

Combo System:
  • A brand new Combo System has been implemented.
  • The Parasite’s bloodthirst will increase as it goes full killing-spree.
  • There are 4 Combo Levels: the Host Body will become a slightly stronger with each level.

Upgrades:



  • It is now possible to increase both Parasite and Host Body’s stats during a run using different upgrades that are scattered through the game levels.
  • Upgrades come in different flavours: Parasite Lives, Attack & Defence.
  • In Co-Op matches, upgrades allow for revival of a dead Parasite

Parasite-Host Body Affinity:
  • The Parasite can now possess only compatible Character Classes.
  • Affinity with a particular Character Class can be acquired in a special room inside the Shop.
  • Each run starts with a random Host Body picked from the currently compatible Character Classes.

Items & Skills:
  • Different items and skills have been implemented and can now be found around the game levels.
  • Items and skills are dropped by enemies/destructible props, or can be purchased in the shop.
  • Collectibles (i.e., special items) have been implemented.

DoT (damage over time) Effects:
  • The implementation of 5 different DoT effects is now complete. These include Fire, Poison, Lightning, Frost and Bleed.
  • Each DoT can affect both Players and AI.
  • The implementation of all the immunities is now complete. Immunities allow a particular entity (Player/AI) immunity to a specific DoT.
  • DoT can affect weapons, character classes, special attacks and traps.

Thematic Rooms:
  • There are now different theme based rooms that will ensure a different gameplay experience every time a player starts a new run.
  • The Player will encounter different kinds of threats including enemies, minions, traps and more.

Progression System & Dynamic Game Levels:



  • Levels will now adapt to the Player’s progression including:
  • The number of rooms per level, number and type of enemies.
  • The Progression System will allow to explore previously inaccessible levels and mechanics.


To enjoy the updates to the Pre-Alpha, you will first need to delete your old save file. You can do this by following the steps below:

> Go to your Steam client's Library tab
> Right-click on HyperParasite
> Choose Properties
> Go to the Local Files tab
> Click on Browse Local Files
> Go into HyperParasite directory
> Delete the Saved directory

We can't wait to hear what you all think. So jump on over to either the Steam Discussion forum or Discord and let us know.


HyperParasite - Troglobytes Games
It’s a been a while since we updated you all, but we’re here now with a ton of exciting news and updates to share.



Yesterday we launched our Kickstarter campaign for HyperParasite!

The current version of HyperParasite is the result of one and a half years of our own blood, sweat and tears poured into the project. We invested all we had into this project because we think that players will love it as much as we do.

[INSERT GAME GIF]

We’re looking to raise a modest $29,000, and by helping us fund this Kickstarter campaign you will not only supports us in completing the game, but you will also get to join us as you follow the development process, while also gaining access to some exclusive rewards!

We also have a number of limited Early Bird tiers, so don’t miss out!



https://store.steampowered.com/app/838110/HyperParasite/

Want to try before you back us? Well if you’re up to the challenge you can try the Pre-Alpha Windows build of HyperParasite! This build will allow you to playone full level as well as take on a crazy Boss fight that will test your skills.

Find the Pre-Alpha here on Steam and get ready to Snatch. Zap. Repeat.

We'd love to hear what you think of this early Pre-Alpha build, so head on over and join us on Discord: https://t.co/3n1K6CkDcX

This is where you can talk with fans, members of the development team and our publishing partner, Hound Picked Games.



Back in September we announced we were thrilled to have signed with indie game publisher; Hound Picked Games. You can learn more about Hound Picked Games on their website, including more about other top quality indie games they are launching.

https://www.youtube.com/watch?v=V5eL5yKc0Q4

We can’t wait to hear what you think of the Pre-Alpha, and we’d love your support on Kickstarter.

You are the organism with a mission. You are… HyperParasite.
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