Dear PGM Users, Thank you all for the continued support! Today we are thrilled to announce a new DLC pack and two new, FREE sample projects, and one bug fix!
New DLC
Pastel Kawaii Assets
This is a totally new asset pack perfect for making explorative-adventure games! Designed using pastel-colors like those you would find in a child’s room. These are an excellent match with other assets to make a cute, modern game! https://store.steampowered.com/app/2110530/
New Sample Projects
Item Menu Sample
A sample project containing a fully functional inventory system like those you would find in a classical top-view action game! Contains fundamental features like putting items in, swapping items, using items to unlock puzzles, shopping, etc.!
Sprite Studio×PGMMV Action Sample
A sample project made with 2D animations created from OPTIPiX Sprite Studio! You can create and test various character actions such as Jump, Attack by editing the included PNG files! *OPTPiX SpriteStudio is a powerful 2D animation creation tool perfect for hobby or indie game development! The Starter (free) license is perfect for small scale use! Pixel Game Maker supports the importing of animation files made by OPTPiX SpriteStudio.
The above two sample projects are free and will be automatically downloaded to those using the default or 1.0.6-beta branch version. Simply launch PGM and find these under the “Sample” tab!
・Fixed issue when there is an object with action “Play Video” with volume set to 0, causing entire Test Play having no sound.
Sample Project
・New Sample “Item menu sample” now available. ・New Sample “[sample]Action Sample” now available.
[How to Move to Default Branch] If you are using a beta branch, simply follow below procedures to revert back. Note: If you are using a Beta version, before attempting the following PLEASE BACKUP all you project data to prevent data loss!。
1.Steam
Locate PGM in the Steam Library, right-click on it and select “Properties” 2. Under “Betas”, select “None” and close the menu and continue having fun with PGM!
Dear PGM Users! Thank you for you continued support of PGM. We have now updated the default branch to 1.0.5.13.
This is a hot fix for 1.0.5.12 where we have received many reports of movement speed and gravity seems to be broken when changing FPS. This seems to be caused by the fix "Jump speed now properly syncs with the current frame rate." that we attempted in 1.0.5.12. As a hot fix, we have reversed this change back to as it was in 1.0.5.11 We will investigate further to pinpoint the root cause for our next patch. As a result of this, the old issue "Jump height may fluctuate as FPS drops" may occur again for the time being.
We are terribly sorry for this inconvenience. Please allow us some time to correct this. We really appreciate your patience!
Thank you for your long-time support of PGM! The indie game jam "Indie Game Making Contest" (aka IGMC) has been reborn again! IGMC is a game jam dedicated to submissions made by the Maker series engines! Including PGM this time!
The event has already started on 6/30, and closes on 8/4 8:59 PDT. For those who are interested, please remember to submit your project within this period and give it a shot! A total of over $10,000 cash rewards would be awarded to event winners! Why not spend this inferno summer by staying home attending a Game Jam!?
To all dear PGM user! Today we are thrilled to announce the upcoming Summer Sale, new DLC & bundles and info on new version updates!
During June 23 10:00AM~ July 7 10:00AM we will be running our Summer Sales with an 80% OFF sale on Pixel Game Maker MV and a 30% OFF sale on DLCs again! In addition to this, this time we will be adding a new DLC and bundles that are perfect for Metroidvania genres as well as releasing updates that fixes some issues related to physics simulation!
Owing to the release of the two new DLCs, a new “Metroidvania Maker Pack” bundle is now available! This pack contains contents from the TRIDOME sample project, the Demon’s Dark Castle pack, as well as other assets suitable for a explorative-platformer game! https://store.steampowered.com/bundle/26889/Metroidvania_Maker_Pack/
Version Update
The Beta Updates from version 1.0.5.8 to 1.0.5.12 has now been consolidated into a stable release! Meanwhile, new Beta version 1.0.6 is now available for download!
Stable Version 1.0.5.12 Patch Notes:
Editor
・Fixed bugs that cause physics simulation becoming unstable. ・It is now possible to track the correct analog stick tilt angles. ・Fixed issue that causes connected objects getting duplicated upon saving / loading. ・Fixed issue that causes conflict with copy & pasting shortcut command. ・Change to the name of the Reset Switch and its help text. ・Fixed issue that causes the official plugin used for retrieving coordinates not getting displayed properly. ・Save Data now saves the vanishing state of objects that ”respawn when action is taken” ・When multiple hits from a single object are registered, only one hit will now be counted. ・Fixed compatibility of project data created with the database function version ・Fixed compatibility issues between different versions. ・Fixed issue regarding the process behind erasing cache files. ・Fixed issue that causes animation sound to not play properly, right after when user uses “Change Animation Set” function. ・Jump speed now properly syncs with the current frame rate. ・Added "solo grip" setting for Nintendo Switch Joy-Con.
Player
・Fixed issue that causes the engine unable to retrieve the proper scale, if the image scale has different X and Y values.
Misc. ・Added plugin that can save state of cleared stages. The number of times cleared, and best clear time are saved to the plugin.
Beta Version 1.0.6 Patch Notes:
Editor
・Fixed issue that causes instability on physics simulation ・Fixed issue that causes jump height to fluctuate when FPS drops. ・Fixed issue that causes mouse coordinates to be out of sync when game starts. ・Fixed issue that causes the first frame of appear in reverse when, when using an auto-generated animation using rotations. ・Fixed issue that may cause a crash, when saving / loading objects that have the option “Keep State when Closing Scene” checked.
Please update to 1.0.6-beta when you use it. [How to Switch Branches] 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Select "None" and close "Properties".
On 6/13 10:00 ~ 6/20 10:00 PDT (6/14 2:00 ~ 6/21 2:00 JST), we will be running an 80% off sale - the biggest ever to date - for Pixel Game Maker! In the meanwhile, selected DLCs will also be available at a 30% off discount - also the best bargain to date! In addition to this, we will be turning the current Beta version into stable release in our next upcoming update! Even better, we will be releasing a new sample project DLC that would make "Metroidvania" type of games easier to create! Summer - a great game creation season, wouldn't you say?
Starting May 2nd to May 9th, we will be running a 75% sale discount for Pixel Game Maker MV, and up to 20% sale discount for DLC contents!
Meanwhile, we have created 3 new bundles for this sale. Whether you already own Pixel Game Maker MV or is looking to dive into it, there is something to interest you during this opportunity!
Owing to Japan entering long Spring break, we will be unable to reply to support inquires in Japanese during 4/29~5/8 . English support is not affected during this period. Since bug investigations require coordinated effort between Japan and oversea members, please expect some delay. We apologize for the inconvenience.
The following DLC: "Pixel Game Maker MV - STAR CAPTOR - Isometric Shooter Sample Project", "Pixel Game Maker MV - Cardgame Sample" , "Pixel Game Maker MV - Tower Defense Game", "Pixel Game Maker MV - Falling Blocks Puzzle Sample", have now been updated and can now be opened normally.
We are deeply sorry for the inconvenience and disappointment this has caused users. We really appreciated your patience on this matter.
Release Notes
DLC
Fixed a bug that could prevent opening sample projects.
Thank you for your continued support for Pixel Game Maker MV.
ver.1.0.5.11 has been updated as a beta version with various fixes and adjustments.
Release Notes
Editor
Fixed sound issue that sound effect would not play during animation playback right after using "Change Animation Set".
Fixed attack detection issue that only one enemy could be hit at a time despite the attack hitting multiple enemies.
Jump speed now adjusted to syncs with current overall game FPS.
Added "solo grip" setting for Nintendo Switch Joy-Con.
Other
Updated help file to reflect new User Support info following publisher change.
Please update to 1.0.5-switch-beta when you use it.
[How to Switch Branches] 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Select "None" and close "Properties".
Starting April 1st, 2022, Gotcha Gotcha Games will take on the role of publisher of Pixel Game Maker MV, succeeding current publisher PLAYISM due to unforeseen circumstances. We would like to express our sincerest gratitude to PLAYISM, who has been an excellent partner of Gotcha Gotcha Games since the release of Pixel Game Maker MV on September 19th, 2019. PLAYISM has assisted us in the distribution of various graphical and musical DLC and the publishing of game titles on the Nintendo Switch™ platform, as well as hosting game contests such as the Game Development Challenge 2020.
Following this publisher change on April 1st, Gotcha Gotcha Games will be taking over for PLAYISM for all customer inquiries and technical support. There will be no particular impact to discussion boards such as the Steam Community.
Both Gotcha Gotcha Games and PLAYISM will continue in our endeavors to make the game market more accessible to everyone, and to find new ways to further support game developers in the future.