Pixel Game Maker MV - CloudSprite
Hello everyone,

We're proud to announce that Pixel Game Maker MV will be at PAX West 2018!

If you've ever wanted to try Pixel Game Maker MV and you haven't had the chance to do it, now you can at the Playism booth, which is located on the 6th floor of the Washington State Convention Center (booth #6120)

You will be able to try a few sample games and the editor itself. You can also chat with a part of the team behind Pixel Game Maker MV.

Will you be attending PAX West this year?


https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/


Pixel Game Maker MV
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Pixel Game Maker MV - Pixel Action
The following bug fixes and updates are included in the Open Beta version.

As a new plug-in has been added, please give it a try and let us know if you encounter any issues with it!

With the release of Ver. 0.8.3 to Open Beta, Ver. 0.8.2 is also entering general release (see link below for notes).

Additions
  • Added "CrossXCarrot" local multiplayer battle project sample.
  • Added an RPG-style conversation scene plug-in; added a project sample for function confirmation.
  • Added “Hide on Object Action Change” to “Display Video” and “Display Image” options (Object "Other Runtime Actions").

Bug Fixes
  • Fixed bug causing options to be canceled early when the “Move Object” action triggered.
  • Fixed bug causing distance to be lower than the distance specified in “Move Object” action.
  • Fixed bug causing switches and variables to be carried over when using “Change Object” action, regardless of settings.
  • Fixed bug causing child objects to be generated in the wrong location for the “Generate Object” action.
  • Fixed bug in the “Ignore Wall Detection” setting for the “Template Movement Settings” action.
  • Fixed bug in camera range detection behavior when changing camera display range.
  • Fixed bug preventing physics objects connected by a rope from touching each other.
  • Fixed bug causing crashes when building an empty project.
  • Fixed bug in templates for side-view projects.
  • Fixed display bug occurring with some auto-tile plug-in scene sizes.
  • Fixed bug preventing frames in GIF animations from displaying.
  • Fixed bug causing some "Display Text" settings to be initialized even after changing variables.
  • Fixed bug preventing text assets from being displayed when placed inside a folder.

Updates/adjustments
  • Adjusted UI icon display.
  • Adjusted UI layout.
  • Resolved behavior that locked the player application's full screen display mode to display only on the primary monitor.
  • Updated system-provided “HP” variable values to prevent them from going over the “Max HP” variable value when updating.
  • No longer able to delete or change the names of system-provided variables or switches.
  • Adjusted how system-provided variables and switches are displayed.
  • Updated to prevent animation settings from being initialized when swapping between images of the same size.
  • Removed “Inherit Inertia Just Before Move” check from “Move Object” action.
  • The “Enlarged Display” setting is now disabled when using the Full Screen display mode.

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1726453163033728155


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

Bug Fixes
  • Fixed bug causing images to not be displayed when dividing images by project title size resulted in a fraction
  • Fixed bug in which locked player objects were not prioritized when moving templates
  • Fixed bug which caused crashes when setting a project's tile size to 8x8 and selecting the Animation tab
  • Fixed bug causing a crash when loading a project containing an empty folder in the Animation list
  • Fixed bug in which prevented the "Display Image" action from working when "Show on Foreground" is selected for "Position"
  • Fixed bug which was preventing object links from working
  • Fixed bug causing the Player to load twice when turning Physics Simulation ON
  • Fixed bug causing character coordinates to shift by one pixel when moving portals
  • Fixed bug with Y-axis directional detection for "Face-to-Face with Other Objects" condition
  • Fixed bug causing objects configured with wall detection to meld into walls when pushed into a wall
  • Fixed bug causing values on other Objects to update when a variable is selected using the "Object Self" setting for the "Show Text/Variable on Object" setting for the "Display and parent-child relationship" tab.
  • Bug fixes for Auto-tile Plugin wall detection
  • Fixed bug preventing variable names from updating correctly in the "Display Text" list when a variable is renamed
  • Fixed test play start time display
  • Fixed bug causing "Bottom" to be displayed when configuring key names for "D" in "Keyboard/Mouse"
  • Fixed layout when loading Editor for the first time

Updates & Changes
  • Made handling of duplicated folder names consistent across various lists
  • Adjusted some Editor text and icons
  • Adjusted display for system-provided variables/switches
  • Updated default settings when creating a controllable object for "Top View Action" projects

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1726453163003778842


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Jul 27, 2018
Pixel Game Maker MV - PLAYISM
The following updates were made on July 27th. Also, these updates mark the opening of Open Beta.

  • Reduction in processing when saving projects
  • Fixed bug which prevented project creation when the project name or project data path contained single-byte spaces

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - contact@rockpapershotgun.com (Brendan Caldwell)

It scoots because that’s a motorbike, see? Anyway, yes, Pixel Game Maker MV is a game-making tool from the folks that created RPG Maker. It s designed to let game tinkerers make side-scrolling and top-down games without using programming language. The jangling toolbox was announced in May but it’s out in early access now, featuring two sample games (a Kikstart clone and a platformer about a witch and her 66 mushrooms) as well as a sample project featuring some characters and art from two editions of RPG Maker. (more…)

Jul 23, 2018
Pixel Game Maker MV - PLAYISM
The following updates were implemented on July 24th.

  • Help updated
  • Bugs fixed in sample games

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PLAYISM
Early Access has started for Pixel Game Maker MV - the latest entry in the Maker series which enables you to create your very own original pixel-based games with absolutely no programming or special skills necessary.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

In order to provide users with the best Pixel Game Maker MV possible, we plan to incorporate requests and feedback from the community as we work toward completing the final version, so we'd love to get feedback from all of you.

Includes RPG Maker Resources!
This software includes a sample project which uses character resources from the PC title RPG Maker MV and the Nintendo 3DS title RPG Maker Fes.





Also included are RPG Maker Fes map resources, which can be used to create top-down view action games.



Enjoy creating not only side-scrollers, but your very own original top-down view action games, too!

We hope you enjoy Pixel Game Maker MV!

Sample Games
https://store.steampowered.com/app/891200/Bike_Dash_Excite/
https://store.steampowered.com/app/891170/Witch__66_Mushrooms/

Pixel Game Maker MV
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Pixel Game Maker MV - notnot2601@playism
Early Access for Pixel Game Maker MV is just over the horizon. Today, we'd like to share with everyone a message from the producers detailing just how the game came to be!

The Birth of Pixel Game Maker MV
Steam is home to many hit titles created using the RPG Maker series, such as To The Moon, etc.
https://store.steampowered.com/app/206440/To_the_Moon/

However, when checking out trends among the various games sold on Steam, we saw that action games were really pulling in a lot of fans. We feel that this is thanks to the fact that, with Steam games available all over the world, language barrier doesn't tend to be an issue, and players from around the globe find it easy to enjoy action games.

This got us hoping that releasing Pixel Game Maker MV just might encourage players to create even more Maker series games, and so we jumped right into development.

Main Features
While there certainly are a large number of settings and buttons, etc., we're doing our best to ensure that Pixel Game Maker MV is as easy to use as possible. The software allows for the import of new assets and materials, so importing the assets scheduled to be made available on the official website should help provide some great ideas for animation settings and more.

Additionally, we've included all-new features such as physics and co-op/multiplayer battle play, further increasing the possibilities for the types of games you can create.

https://www.youtube.com/watch?v=Btd0_qTzZgQ

Once you get the hang of the software, you'll be able to create amazing games without any coding required, with virtually no limits but your own imagination. The sample games we've made available were created by a single graphic designer, so be sure to check out some of the things that are possible with Pixel Game Maker MV!

Sample Games
https://store.steampowered.com/app/891200/Bike_Dash_Excite/
https://store.steampowered.com/app/891170/Witch__66_Mushrooms/

Pixel Game Maker MV
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Jul 20, 2018
Pixel Game Maker MV - cheru
Hi Everyone,

With the upcoming Early Access release of Pixel Game Maker MV, we wanted to get some of you started on knowing what to expect from the engine.
Today, we will be looking into benchmarking. Since checking if something will run on your PC is sometimes a bit of a challenge, we have created a special sofware for you to download and check with!

Download Benchmark Here



This software is used for benchmarking Pixel Game Maker MV's performance on your computer. 60 frames-per-second with 30 chickens on screen is considered to be the minimum performance line.

Controls:
Movement: Arrow Keys
Add Chicken: A
Remove Chicken: Y
Attack: X

How many chickens can you handle?

Add Pixel Game Maker MV to your wishlist now so you get notified upon release!

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Pixel Game Maker MV - PLAYISM
Hi Everyone,

We have kept you waiting for a long time, but we are proud to announce that the latest entry in the Maker series, Pixel Game Maker MV, is scheduled to begin Early Access on Steam from July 24th, 2018.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV/

In order to provide users with the best Pixel Game Maker MV possible, we plan to release it to Early Access from July 24th for the purpose of receiving valuable feedback and opinions from the community and implementing said feedback as we build the engine to completion.

Also, in an effort to reach as many users and receive as much feedback as possible, we will be holding a 20% off sale for the first week of Early Access, during which you can pick up the title for only $67.99.

Add Pixel Game Maker MV to your wishlist now so you don't miss out!

Pixel Game Maker MV
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