Dreadnought - manuel.delgado


Greetings, Captains.

In this release, we deployed a new game mode, a new map, and UI improvements. We also launched a new hero ship and fixed a handful of game issues.

These are the details:

New Game Mode: Turbo TDM
    The new Turbo game mode was made possible by the discovery of enriched antimatter and the daring experimentation of our Sinley Bay engineers, recklessly led by Ray Dog. Turbo-charged Team Deathmatch
      This mode kicks team deathmatch up a notch with accelerated ships and weapons Work with your team to take down as many members of the opposing team and be the first to 25 kills (100 points)From some early reports of combat testing between Ray Dog and other captains first on the scene, the following modifications apply to your ships if affected by enriched antimatter:
      • MOVEMENT (HORIZONTAL) = +600%

      • MOVEMENT (VERTICAL) = +300%

      • TURN SPEED = +300%

      • WEAPON DAMAGE = +50%

      • MODULE COOLDOWN TIME = -50%

      • WEAPON COOLDOWN & RELOAD TIME = -50%

      • PROJECTILE SPPED = +250%
    New Contract: Speed Demon for Turbo TDM mode
    • Play two games of Turbo
    • Reward: 10,000 Credits


New Map: Site 23
    “Site 23,” also known as the Mercury Exclusion Zone, it’s the wreck site of a Transhuman ship called Aethon. The ship was discovered by Commonwealth scientists in the days after the War, the area was quickly developed into a secret research facility to understand and exploit its advanced engine technology.After a disastrous core rupture collapsed the security perimeter and broadcast its location to the Solar System, Site 23 has become a battleground for rogue captains looking to collect the enriched antimatter radiating from the wreck.The Site 23 map is exclusively available in the Turbo game mode.



UI Changes
    Improving the UI has been on our To-Do list (and our wish list) for a while. We’re thrilled that we were able to implement the first wave of changes. We made some initial redesign work for home, statistics, contracts, fleet selection, and game mode selection screens. We also streamlined the opening screen sequence to get you to the game faster. Please keep in mind that this is work in progress, and we welcome your feedback along the way.



Market Updates

New Hero Ship: Hermes
    This is the ship that Raydog commanded during the investigation of the Mercury Exclusion Zone.It’s a T3 Light Corvette with the following modules:
    • Blink Warp
    • Heavy Torpedoes
    • Disrupt Pulse
    • Afterburners
New Figureheads: Hermes
    Hermes style figureheads for all ship classes
Mercury Expedition Decal
    Claim your free Mercury Expedition Decal in the Market through March



Balance Changes

  • Goliath Torpedo - Decreased deploy and arm time by 1 second and increased steering time by 1 second.
  • Artillery Cruiser Bots - Added rules for them to use secondary weapons at close range.
  • Squads: Squad size returned to 4.



Bug Fixes and Improvements
    PC Login - fixed a crash on login if you have too many friends in your list.Havoc Mode - Fixed a soft lock on Havoc wave 19.Ship Modules - Endurance mode now triggers regeneration consistently.Orbit Screen - Added 40 seconds to orbit timer to give players more time to load in. If all players ready-up, it will skip the rest of the timer. This addressed an issue where some players did not get into orbit in time for ship selection.AI Bots - Fixed a light corvette loadout that had primary weapons in the secondary slot.




As always, many thanks for playing our game.

The Engineers of Sinley Bay
Dec 22, 2020
Dreadnought - DN_RayDogCarrotCake


Happy Holidays, Captains o7


Feature: PC - Havoc Mode Beta!

We are in the process of porting over Havoc Mode to PC. It's fully playable but definitely in Beta. Currently there is no text chat and some UI is still a bit rough. Getting things converted over is taking longer than expected, but we didn't want to go into the holiday empty handed. Please let us know any bugs you find and give feedback on the mode. We want to make some changes to the mode in the future, but did not want to make any decisions on that until PC players were able to get a taste of it and provide their feedback as well.

WEATHER THE STORM IN HAVOC MODE
Havoc is a cooperative game mode that’s about one thing: survival. It pits you and three teammates against increasingly difficult waves of enemy ships. However, these aren’t just any vessels looking for a fight. They’re commanded by the Dead Horde, a ruthless faction of criminals and ex-navy officers. Sent by the nation of Troja into the depths of the Scum Belt, the Dead Horde's mission is to destroy the region’s navigation beacons, or Okeanides—and they’ll fire on any ship that gets in their way. Your ability to work with your team and adapt to changing threats determines how long you can withstand their relentless assault.
Rather than bringing your own fleet of ships to fight the Dead Horde, you and your team choose from a selection of preconfigured vessels every few rounds and upgrade them over time. For example, before a new wave, you can enhance your ship’s weapons, health or speed—or switch to an entirely new loadout.
Are you ready to face off against the menacing Dead Horde? Enter the depths of the two new maps, Hekate and Xanthe, to find out!


PC Havoc Beta Known Issues:
  • There is no chat window in this version of Havoc
  • Some UI controls may show as controller options but can be toggled with Q E
  • The expected ship coating (Bastion) is applying to the upgrade ships but not the base ships at match start
  • Energy selection may get stuck
  • You can back out of the energy selection UI and try again if you encounter this bug

Bug fixes:
Ship Vanity now appears correctly in game.
  • Fixed a bug where patterns and decals would not show in game. Additionally, the base pattern was not displaying correctly on weapons and modules.

Balance Changes:

Siege Mode - Reduced proximity to 50m.
  • Siege mode was too easy to use without aiming and the increased projectile speed reduced the need for aiming at incoming corvettes. With reduced proximity, we hope to now facilitate a more balanced fight.

Storm Missiles - Added more missiles at T4 and increased overall damage by around 5%.
  • Number of missiles fired at T4 increased to 18 from 12.
  • Range at all tiers from 2km to 3km.
  • Total damage increased from 12960 to 13560 at T3
  • Total damage increased from 20400 to 21420 at T4
  • Total damage increased from 24480 to 26400 at T5


Squad Size Reduced to Two Players
Due to issues with matchmaking, squads are becoming an issue. Four coordinated players are very hard to fight against unless you are also in a group of 4.
To combat this we are restricting squads to duos in order to even out the teams better.
You are still free to play with a friend, but would be required to make multiple squads if you have more in your group so that teams are spread out to make matches more balanced


PS4 Team Elimination - Team Size and Allowed Bots.
  • The settings for the number of bots and minimum team size for PS4 did not reflect the settings on PC. This was a mistake and made it very hard to get a match of TE on PS4.
  • For now, the minimum team size is 5 and the bots allowed are set to:
  • 8 for Recruit
  • 6 for Veteran
  • 4 for Legendary


Azure Night Market Updates

Following the Transhuman departure an unrecorded planet-killer comet entered the Solar System and was captured in orbit around Jupiter.

Every year the comet called Odinseye passes close to Sinley Bay sending it into an ""Azure Night"" as ice crystals in the solar wind fill the sky with bright blue lights. During this time, a mysterious ship with the head of a wolf can be seen flying in the comet's tail. Nicknamed Fenrir by Sinley Bay's captains, the ship is regarded as a watcher and protector.

Items available in this market update
  • New Tier IV Light Destroyer Hero Ship, Fenrir
  • Fenrir’s Knot Pattern Collection - This collection features 15 unique patterns, one for each ship class
  • Azure Night Bundle - This includes the Fenrir Hero Ship, Azure Dawn, Azure Night, and Cryometeor Coatings, the Fenrir’s Knot Patterns, and the Macteera Wolf Emblem and Decal
  • Winter Headwear Collection
  • Holiday Items from previous seasons are back in the market
Dreadnought - DN_RayDogCarrotCake


Hello Captains,

We have a small update for you with a couple bug fixes, but mostly just a market update. The update is light this time while we do more work for the December release. There are a couple impactful changes though, Team Elimination returning and Contracts now count AI kills in PvP modes.

Bug Fixes

Contracts
  • AI kills now count toward contracts as long as you are playing a PvP mode.

Note that this doesn't include Proving Grounds mode.

Ship Customization
  • Engine color when previewing ship coatings now updates correctly.

Captain Customization
  • Pulled the camera back so you can see the outfit better. You can still zoom in to see the head as before.

PS4 Notifications
  • Final notification no longer processes input on the notification and the screen underneath.

PC Game Mode: Team Elimination

  • This mode was disabled due to some logic issues on PC over a year ago. Since then we have made several general fixes that may have cleared up issues with TE but it can be difficult for us to find certain edge cases in this mode.
  • Please let us know if you encounter any issues with Team Elimination. You can report anything you find by reaching out to us on Discord or by submitting a CS ticket through the in-game bug reporter.
  • This will not be part of "Any" in matchmaking so if you wish to play TE, please select the mode specifically. *
  • The minimum number of players in this mode is 5 up to 8.
  • AI settings will allow 4 bots per team in Recruit, 2 bots per team in Veteran and no bots allowed in Legendary.

*A reminder that if you wish to send us bug reports or feedback or find squads and teammates to play something like 4 squads of 4 Team Elimination mode then you can contact the Dreadnought community through Discord at https://discord.com/invite/dreadnought

Market Updates


New Vanity Item:

Memento Mori Mask
  • This mask is a tribute to the crew who have died saving their ship and fellow crew


New bundles:

Voyager Bundle
  • This includes the Singularity Leap Decals and the Valmont Coating

Hunter Bundle
  • This includes the Arash Hero Ship along with the Neptune Hunter Hat and Outfit


Market update:
  • Look for changes in sale items and cycled coatings and decals.

We decided to leave the holiday items up for another month for those that want to grab them before they go away.
Oct 29, 2020
Dreadnought - DN_RayDogCarrotCake


Hello Captains,

This update we wanted to bring Havoc mode to PC, but due to the amount of work still left to do, we were unable to make it in time. We quickly changed gears to make sure we could deliver some bug fixes, balance changes and holiday vanity in time for the witching hour.

Bug Fixes:

Retrofits now appear in the market again.
  • They were hidden last update due to a search filter bug

Announcements work again.
  • We have had a very hard time communicating with players in the game due to this lost functionality. These announcements will appear in the notifications bar in the top center of the hangar, and in the chat window while in a game. The announcements can be hidden if your Notifications window is minimized, but you will see a number indicating the number of notifications you have. make sure to check them in case there is an important message.

Siege Mode should no longer be invisible.
  • We have been working on why this happens and feel like we have found the answer. Our ability to reproduce the issue has always been poor, so please let us know if this is still occurring in matches.

Max Health Status Effects
  • Fixed Max health buffs so that when max health is increased, you stay at the same percentage of total health. Reducing max health doesn't take health away unless it would be higher than your new max health. For example, if you have 1000 max health, are currently at 800 health and gain 50% max health, your max health would be 1500 and your current health would be 1200, keeping you at your original 80% of max health. If you then lost the buff, your max health would go back to 1000 and current health would go down to 1000 to keep you within your max health.

Balancing changes:

Heavy Tac health increased
  • We have gotten many complaints that the Heavy tactical cruiser really didn't have the health increase that would counter the slower move speed. To rectify this, we have increased the max health of the Akula Vector Tactical Cruiser to fit more into it's armored aesthetic.
    • Koschei 27500 from 25000
    • Ohkta 30000 from 27500

Siege Mode per projectile damage decreased
  • We have seen that Siege mode is still a bit overpowered. The amount of damage especially at lower tiers was a bit much with no real tools to avoid it. We decided to reduce the damage a bit more to reduce the hurt. It will still deliver quite a punch, so avoid it if you can.
    • T0 Damage 3000 from 4050
    • T1 Damage 3500 from 4050
    • T2 Damage 3750 from 4050
    • T3 Damage 4050 from 5062
    • T4 Damage 5060 from 6075
    • T5 Damage 6075 from 7090

Oberon Corvette primary weapon damage and ammo capacity increased at tiers 4 and 5.
  • The July update reduced the number of projectiles per shot at T4 and T5 and as a result, even with the increased fire rate, the amount of damage was going down per tier. This was an oversight and to correct this while keeping the same feel, we decided to increase the ammo count per clip to get us closer to the right number of projectiles while increasing the damage to account for the overall reduction in number of projectiles. The damage for these tiers has been increased dramatically and should be closer to expectations. Please let us know how it feels as a drastic change like this needs to be watched closely.
    • Medusa low/mid/high from 100/125/375 to 155/255/615, Ammo magazine size from 20 to 30. Weapon cooldown stays at .2s
    • Mithras low/mid/high from 90/110/300 to 155/255/615, Ammo magazine size from 20 to 30. Weapon cooldown stays at .16s

Market Update:

Bastion Figurehead
  • This includes a figurehead and pattern for all Dreadnoughts. It also includes a coating and decal for all your ships that goes along with the figurehead theme.

NanoDoc Outfit
  • New outfit based on the Oberon Nanosuit with a skeletal theme. This comes with a Captain tint based on the Bastion coating theme.

Bastion Bundle
  • Includes both the Bastion Figurehead and NanoDoc outfit.

Ghost Decal and Coating
  • In honor of all the work Ghost does to keep things running smoothly in Sinley bay, we created a decal and coating. Display it proudly to show your support of Ghost's efforts.

Previous Holiday Vanity
  • All Previous Halloween themed items are now available until the next update at a reduced price.


Dreadnought - DN_RayDogCarrotCake


For young Captains new to life in the Outer Solar System or old hardened Captains looking to resharpen their skills, we are releasing the Sinley Bay Combat Training Bundle including the new XA-5 Hero Ship, Captain Tint, and Sinley Bay decal. Also take some time to study the Sinley Bay Combat Training Manual. As they say in the Scum Belt, the Captain that stops learning is the Captain that stops breathing.

    Balance Changes and Bug Fixes
  • Rupture Ram and all other rupture modules remove armor and apply debuff before dealing damage.
  • Did another pass on missiles to address them missing and flying around an enemy.
  • Raydog AI Captain now appears correctly on End of Match screen.
  • Added status effect activation on shield hit for some that were missing to ensure that all status affects apply regardless of shields being raised.
  • Drain drones now have reduced health.
  • Small hangar performance optimizations. This is a work in progress, more to come.

Full Patch notes available here:

dreadnought-september-release-patch-notes

Market Updates

Sinley Bay Combat Training Bundle (limited time)

Training manual
Sep 4, 2020
Dreadnought - DN_RayDogCarrotCake
Hello Captains,

It’s been a challenging year so far. I hope everyone is staying safe during this trying time. We wanted to update all of you with the state of things, what we are doing now, and what is planned for the future. Sinley Bay needs to go through some changes both to improve the current experience and to provide something new for long time Captains. While we work through these changes, we invite all to give us critical and constructive feedback to keep us on the right track. Let us know what we are doing wrong, but also what we are doing right so we can do more of it.

The State of Dreadnought
To start, I wanted to give everyone a sense of where we are. Dreadnought was in Open Beta for around 2 years, and has been on Steam for almost 2 years as well. During that time, we’ve learned about what kind of game Dreadnought is and could be. We've had so many competing ideas it made it hard to focus and take player feedback into proper account. You might notice that when talking to other players, if they don’t agree with you, they might assume that you don’t know enough about the game. This is the same mistake we were making by assuming you just didn’t understand the reasons for the changes we were making. As it turns out we didn’t know enough about how you were playing the game.

While having a reduced team size is limiting due to the amount of work that is needed, it does allow us to be more focused on the vision and engage more with the community to influence what we are working on.

This leads me to what we are doing now. We are working on changing our matchmaking to help with long queue times, but we understand there is still more we can do. We continue to work on balance changes that are meant to help even the playing field for new players that haven’t been fully upgraded. We also want to have more events to give better incentives to log in and continue playing. We are looking at adding rewards tied to Captain rank and changing up the daily contracts and what they give you. All of this is to better prepare our infrastructure to allow for ranked play.

Looking towards the future, we want to provide new gameplay experiences and incentives to get captains excited about getting into Sinley Bay. For this, we need to provide new content (visual and systemic), incorporate improvements to existing game modes, and deliver on our promise of custom matches allowing for social and tournament play.

We want more PvE content for those that prefer a cooperative experience. Towards this end, the first initiatives will be Havoc on PC, reworking Onslaught, and implementing Onslaught vs AI. We plan on improving the AI to feel more like active participants in the game and update their loadouts and ship visuals to make them feel more like Captains that have roots in the Dreadnought universe.

There will be optimizations needed in the Hangar, and UI updates to improve the player experience. UI updates will be incremental whenever possible so it doesn’t take too much time from other initiatives.

Lastly, with all these things we want Guilds and Ranked play to allow better social play and let Captains know where they stand. These systems will need to be created from the ground up and, as such, are a ways off; we just wanted you to know that this is at the core of what we are working towards. In order to have Ranked play, we will need to even the playing field for all ships in the ranked queue. If T4 and T5 ships are to be included in ranked play, they must be competitive with each other, otherwise we would need to restrict ranked play to only T5. This is a work in progress and we will be doing focus tests with community members to get feedback before implementing anything.

Below you will find the roadmap schedule as it is now. As with any development, this schedule is subject to change. This is our intended plan and we will let you know as soon as we can if there are any major changes.

Dreadnought Road Map 2020
August Release
  • Balance Changes
    • Siege Mode
    • Hell Lasers/Missile Lasers Balance
    • Heavy Torpedo/Light Torpedo
    • Mithras Main Gun
    • Plasma Turrets
  • Proving Grounds
    • Rewards that are closer to PvP match play
  • Market
    • Captain Vanity Starter Bundle
    • Ship Vanity Starter Bundle
    • Rise of Troy
September Release
  • Contracts
    • Count AI for contracts
    • Hangar Optimization
    • Improve performance (first pass)
  • Balance
    • Disruption rework
    • Disruptor Ammo Balance
    • Scrubber Module
    • Rupture Ram
  • Market
    • Unannounced
October Release
  • Havoc on PC
    • Release Havoc on PC
  • Balance Changes
    • Scattergun Broadsides
    • Auto-repair
    • Bolt Guns
    • Offensive Lockdown
  • Market
    • Unannounced
November Release
  • Onslaught Rework for PvP
    • Focusing on the PvE aspects with the Command ship, Scoring, and AI support.
    • Give Onslaught new life by changing things up and creating a unique experience compared to Team Deathmatch.
  • Balance
    • Carrier module Balance Changes
    • Storm Missiles
  • Market
    • Unannounced
December Release
  • Custom Matches PC
    • Getting Custom matches working for PC
  • Balance
    • Tweaks to Onslaught release based on feedback
  • Market
    • Unannounced
First Quarter 2021 - Tentative
  • Custom Matches PS4
    • Complete custom matches work and enable
  • Proving Grounds 2.0
    • Onslaught vs AI
  • AI Updates
    • Loadouts Updated for AI Ships
    • AI Refactor


We welcome player feedback through CS tickets from the in-game bug reporter or on Discord https://discord.com/invite/dreadnought

As always, many thanks for playing our game. We’re looking forward to seeing you in battle!

Ray Dog and the Engineers of Sinley Bay

Aug 27, 2020
Dreadnought - DN_RayDogCarrotCake


From September 3rd through the 13th we will be on the lookout for players showing off the styles of their Captains or Ships. You can post your best looks on Discord, Facebook, Instagram, or Twitter. We will select 10 random players for a prize of 1000 GP and 30 Days Elite Status


Facebook - https://www.facebook.com/playdreadnought

Instagram - https://www.instagram.com/playdreadnought/

Twitter - https://twitter.com/playdreadnought (#Fashionought)

Discord - https://discord.com/channels/99592296034476032/295560047906521088

Dreadnought - DN_RayDogCarrotCake


August Update and Fashionought


It's been a running theme on Discord that players who show off their flashy new ship customization will call on the !fashion bot. We wanted to make the end of Summer update themed around new recruits going to Sinley Bay flight school or graduating as Captain of their own ships. To that End we have created a couple new deep discount bundles for Ship and Captain Vanity.


Balance Changes and Bug Fixes

- We have made some adjustments to Dreadnought Torpedos, Corvette Main Guns, and took another step on balancing Siege Mode for Artillery Cruisers.

- Proving Grounds rewards have been increased to be much closer to PvP rewards.

- You will still get more advancement through PvP but Proving Grounds should feel a lot less painful on the End of Match screen.

- We wanted this mode to be a better option for players who prefer PvE, want to try out a new loadout, or just want a bit of downtime from Sinley Bay's finest.

You can find the patch notes here:

https://www.greybox.com/dreadnought/en/news/patch-notes-release-21h/


Market Updates


Fashionought Bundles are now available

- Fashionought New Recruit Bundle

- Fashionought Ship Shape Bundle

The Rise of Troy Hero Ship is now available.

- Tier IV Dreadnought

The Phoenix Bundle is back for a limited time.

- Tier IV Corvette
Jul 3, 2020
Dreadnought - DN_RayDogCarrotCake
We're celebrating summer with a weekend giveaway. All Captains that play this weekend will receive in-game items valued at more than $120:
  • 220,000 XP
  • 220,000 Credits
  • Elite Status for two weeks
  • Free Red-White-Blue Jupiter Arms Captain tint
  • Free Red-White-Blue Empire Ship Coating collection
To get your items, log into the game this weekend and play a few battles. Be sure to claim your tint and coating collection from the market. The other goodies will appear in your account in the next couple of days.

See you in battle!

PS. Value is estimated for the US,. It may vary in other markets. Promotion valid between Friday, July 3, 2020, and Sunday, July 5, 2020 (UTC).
Jun 30, 2020
Dreadnought - DN_RayDogCarrotCake
Greetings, Captains.

We were finally able to defeat all the technical challenges and deployed a new patch for the game. You will find the details below.

Some of these changes may require additional fine turning. We welcome player feedback through CS tickets from the in-game bug reporter or on Discord


NEW AND IMPROVED GAME MODE: CERES AWAKENS (AVAILABLE FOR A LIMITED TIME)

Some of you may remember the “Ceres Awakens” event we did for PC a couple of years ago. By popular demand, we’re bringing the game mode back with a few improvements.

Ceres Awakens will run through the end of July. For more information, please visit the Ceres Awakens announcement.


Now Available on PlayStation®4

The first time we tried Ceres Awakens, we found some tech issues that limited it to PC only. This time around we were able to solve the issues, so now our PS4 Captains can also play the game mode!


Faster gameplay and a new boost

This game mode is intended to be frantic and fast-paced, but the frequency of tech cache spawns was too slow and the duration of the buffs was too short, so players didn’t really take advantage of the caches.

We decided to have a chaotic bombardment of tech caches and extended the length of buffs so that you can keep the action going if you are picking them up regularly.

We also wanted to add something new, so we included a rapid-fire buff to the list of possible tech caches.

  • Increased frequency of tech cache spawning to 3 every 30 seconds.
  • Increased length of buffs from 20 seconds to 30 seconds.
  • Added a rapid-fire buff to the list of randomized buffs (it will increase the fire rate by 40%).


Now with bots!

We also added the ability to have the games fill with bots to help get matches quicker. The bots will not go for Tech caches, so if you are in a game with bots make sure someone on your team is picking them up.

  • Added the ability for bots to fill slots to help reduce queue times.
  • Minimum team size is 6.
  • Recruit - Max bots 10, Min players 2.
  • Veteran - Max bots 6, Min players 6
  • Legendary - Max Bots 2, Min players 10

Let us know what you think, and how else we can make this mode more fun.



GAME IMPROVEMENTS

Better AI Bots

We know that the current bots don’t help as much as we want at times, so we are looking at ways to make them feel like contributing members of the team.

We found that bots were not using their modules in the most effective way, so we created new rules and improved the “thinking” of the bots so they can better in deciding which modules to use in any given battle scenario.

There is much more we want to do to improve the AI and decision making abilities of our bots, but this should give them more tools to be a threat. Let us know what you think, we welcome player feedback.

  • Improved bots so they can and will use their modules.


Improved “Proving Grounds” mode - Better PvE gameplay

We wanted to make Proving Grounds a more challenging mode of PvE gameplay. These matches will now feature a 6 vs 8 format: your team size is now limited to 6 players, but you will face an enemy team of 8 bots.

This team size change combined with our better bots should make these matches a bit more challenging.

It’s important to note that Proving Grounds matches are often one player and bots vs a team of bots. However, you can join as a squad if you want to play with other humans in your team.


Artillery Cruiser - Improved Siege Mode

Siege mode has been a rarely used module for two reasons. First, it didn’t do anything that couldn’t be done better with other modules. Second, it was also too easy to miss as the projectile is very slow-moving and its area of effect didn’t help if it never exploded.

For these reasons, we decided to add proximity detonation so that it could hit more consistently. Additionally, we increased the AOE slightly and increased the damage to be competitive. We will be watching how this performs to see if the changes work as intended.

  • Projectiles now detonate within 300m proximity.
  • Area of effect from 700m to 850m.
  • Damage changes
    • T1 from 4000 to 5000 per shot.
    • T2 from 3250 to 5000 per shot
    • T3 from 3200 to 6250 per shot - Numer of shots from 5 to 4.
    • T4 from 3335 to 7500 per shot - Number of shots from 6 to 4.
    • T5 from 3430 to 8750 per shot - Number of shots from 7 to 4.


Artillery Cruiser - Improved Damage Auto-beams

Damage Auto-beams were underperforming so we decided to give them a boost. We also decided that the duration needed to be reduced so that you have to be more deliberate when you use it.

The cooldown was also reduced so it is available more often per encounter. Again, we will watch how this performs to ensure we didn’t go too far.

  • T4
    • Active time reduced from 80 to 50.
    • Cooldown decreased from 45 to 35.
    • Increased damage to 2100dps
  • T5
    • Active time reduced from 90 to 60.
    • Cooldown decreased from 40 to 30.
    • Reduced refire time to 0.5 and refire cooldown to 1.0 to be consistent across tiers.
    • Increased damage to 2800dps


Rebalanced Assault Blink Warp

We have received feedback about the Assault Blink Warp being a bit too strong, so we wanted to pull it back just a bit. We didn’t want to just reduce damage and make it useless, so we reduced enough that you need to either boost the damage or soften up the target in order to use it for an execution.

While investigating this issue, we also found that if you were touching the target when using the module, you sometimes won’t hit. We implemented a fix for this as well.

  • Assault Blink Warp has reduced damage
    • T3 - No Change
    • T4 - Damage reduced from 15000 to 14000
    • T5 - Damage reduced from 20000 to 18000

Hit detection should now trigger their starting point with more consistency for those times when you are touching your target at the beginning of the warp.


Stronger Stasis Auto-beams

We’ve also heard that the Assault Blink Warp was hard to counter if the enemy was good at it. So, we decided to strengthen the stasis auto-beams so they could be used to counter the assault blink warp tactic.

This won’t help you if the enemy sneaks up on you, but if you see them coming this can help keep them out of ABW range for a bit longer.

  • T3
    • 1 beam (no change)
    • Refire time 2s (from 4.5s)
    • Effect duration 1s (from 3.5s)
    • Range 1500m (no change)

  • T4
    • 2 beams (from 1 beam)
    • Refire time 1.5s (from 3.5s)
    • Effect duration 1.5s (from 3.5s)
    • Range 1650m (from 1500m)

  • T5
    • 3 beams (from 2 beams)
    • Refire time 1s (from 2.5s)
    • Effect duration 1.5s (from 5s)
    • Range 1800m (from 1500m)


Improved Weapon Breaker - now affects healing weapons

Another long-standing concern has been the effectiveness of the “heal-ball” strategy. To give players another tool to combat this, we decided to add a healing debuff to Weapon Breaker missiles so that it will affect healing beams as well.

  • Weapon breaker debuff now reduces healing weapons.


MARKET IMPROVEMENTS

Bundles Filtering

It has always been difficult to find what you want in the market bundles tab, as all the bundles are listed out with no real sorting or filtering options available.

We decided to add more filtering options to help you find what you are looking for. The previous functionality of filtering by either Captain Vanity or Ship Vanity still works as before, but now includes subfilters for each group.

  • You can now filter by more item types in the Market Bundles tab. This will need a usability pass so feedback is appreciated.


“Limited” Tag On Seasonal Items

We have always had seasonal items in the market that are only available during certain times of the year. This hasn’t been as obvious due to our releases being very spread out. In the future, items will start leaving and entering the market more regularly.

In order to communicate to players what items have limited availability, we added a “Limited” tag to show which items are only available for a limited time.

  • Added Limited tag for seasonal or short-term promotional items.



BUG FIXES

PC - Global Chat

There has been a long-standing issue on PC where if you queue for a match immediately, then open the chat window, it would fail to join Global or language-specific chat rooms. We have changed this so that it only restricts joining chat rooms if a match has already been found.

  • You can now join global chat and language chat rooms while queued for a match. It will only fail if you found a match already.


PC - Includes the previous patch

Due to some unforeseen issues, we were only able to push the previous patch to PS4. Please see the previous patch notes to see the changes from that update.

https://www.greybox.com/dreadnought/en/news/patch-notes-release-21f/



A FINAL NOTE ON BALANCE AND GAME MODE CHANGES

As we said at the beginning, some of these changes may require additional fine-tuning.

We welcome player feedback through CS tickets from the in-game bug reporter or on Discord

As always, many thanks for playing our game. We’re looking forward to seeing you in battle!

Ray Dog and the Engineers of Sinley Bay
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