The Legacy of Grunwald Content Update is now live!
We have been working hard to improve the game and much has been done:
Update 0.6.3
Spotlight of main additions: - diplomacy - polish and teutonic faction traits (heritage) - Armies eating food - Wealth victory condition - Beer from the merchant - new buildings: bathhouse and silver mine - Rogue figure - 9 new songs - eagle eye skill card - new events, items, traits, maps, character skins - more in the detailled changelog below!
New: - polish and teutonic faction traits (heritage) - diplomacy added again - Rogue figure that can start fires and kill figures - Armies are now also eating food - Wealth victory condition - Beer from the merchant for happiness - silver mine, workers raise gold income. still needs to be added to older maps - bathhouse buildable that raises health and morale - added DLC system for items so that tournament winners and backers can soon get their items - Added unit XP bars to army menu - 9 new songs for battle and scenario - Flood event - teutonic/polish region map (2 players), currently disabled to to bugfinding - Added 2 new official battle maps(Close Combat + Deserted Swamp) - Added 2 new scenario maps (battle bridges + tournament scenario) - Added working Eagle Eye card that displays cards in opposing player's hand, new cards will still be face down - Added new bridges (1 wooden, 5 stone) - Go there buttons for invading armies, cleared field, new buildings and other events - Added morale boost to garrisons for having a chapel built - Horses in the region now allow for planting more in fields (improve fieldwork capacity) - added other types of wanderers - Horse bonuses for building time and food cart transportation time at higher rates - Rotating icon when in unsafe (do not exit) states. - Added Polish names for generals. - renaming regions now possible - positive effects for successfully hunting animals - Inform player about corrupted save game - option to quick load the old save game - added new campagn victory sprites - half build walls now show in battle but only take one hit - Added unit XP bars to show old and resulting xp when troops are added/merged - Added working popular trait to grant 2 happiness - Tooltips for army costs, red outlines when army funding at risk - Added working painstaking trait to keep 10% extra equipment. - Added working items inspiring morale for troops. - Added working zweihander for general to give and receive 25% more damage. - Added items lance and golden lance to reduce cavalry upkeep + add bonus XP. - Added extra cards to items lance and golden lance and falcon. - Added scroll wheel functionality to custom lord menu. Toward the right, mouse wheel will scroll items. Toward the left, mouse wheel will scroll traits. - Added AI to bail flooded fields that are not wastelands. - Added canceled construction to send peasants to town hall rather than eating them. - Added health tooltips to include other factors. - Added decameron to boost health of the region with the lord. - implemented a DLC mechanic for the extra items earned through tournaments and patreon
faction/heritage traits: German knight order: knight brother (cost no wage) +1 Charge card cheap courtyard chapel gives additional +5 morale for defender doubles the starting garrison for home region conquered regions get additional -5 happyness recruiting peasants costs 2x gold
Changes: - Added X to cancel construction again - Added custom battles to have all skills available from the start. - Apply new style to game menu, options, resolution menu, language menu, yes/no menu and some other menus - Get an immediate response to AI treaty requests - Change retreat option to appear round 2 - Units can walk past their own traps without damage, Make trap visible to allies - card xp cost balancing - unit value balancing - Use general with most xp in merged armies - Added new french language file - Add loot horses to region - take initiative can only played round 2+ to allow all players to set up their units - take initiative now only moves up 3 slots instead of acting immediately - delay can now only be used 1x per unit and 2x per battleround and delays for 3 slots - added a timer for special figures,once gone they will appear again after 6 rounds - Send disbanded horses home to regions along with peasants that come from regions with horse fields. - Overview dialog shows yellow for population when region is overpopulated but beggar has not yet appeared - Removed skill tree button in custom lord menu. - Mercenaries now stay in region for two turns. - Modified skill tree's XP spent to not account for free skills granted by items so XP spent will start at 0 rather than 530. - Don't draw Play Game text in Scenario menu while Custom Lord menu is open - Modified HUD refresh to happen when demanded in addition to over map + HUD states rather than just map + HUD states, saving performance - UI adjustments - fixing bad resolution on army menu, greyed out button on scenario menu, new accept and reject card buttons - Added new version of Albigensian Crusade map. - Modified editor's fixed tile cursor to only show the fixed tile since that's what's being used rather than fixed tile + tile cursor. - Modified editor when selecting a tile from the group to disable fixed tile mode. - Modified editor's fixed tile graphic to have a lock on it to imply the tile is locked. - Added editor to have a quick mirror key hold shift to mirror. - Added editor's bridges to not trigger auto tile systems, so no need for pesky fixed tiles around the area before the bridge. - Updated Language support
Map Neighbours: southlands less hard to conquer side mountain and other graphics issues south west region, where there are 3 hexes really powerful for ranger units, they're almost unreachable. lake-> plains cut the path from the starting regions to the middle ground to make bottom and mid region equally appealing.
Bugfixes: - Fixed loot at the end of quick battle. - Fixed battle tiles not refreshing when bowmen attack long distances. - Fixed structures on edge of scenario map getting smeared to be on multiple tiles. - Fix some menus not closing - Fix for getting stuck after exit to title menu. Make things fit better on menu buttons. - Fixed the invisible cursor when holding control (for screenshots) to actually be an invisible sprite and not whatever the default sprite was. - Load moves armies to destination fix. - Fix select general in custom battle - Prevent ready/not ready text overlapping with Team button in scenario multiplayer menu - Synchronize team choices across multiplayer menu - Fix winter never ending bug. - Fixed hovering battle cards to appear over the other cards rather than under. - Fix loot crash in simulated battle. - Wipe out mercenary when concede battle. - Fixed editor's fixed tile to no longer be mirrored. - Fixed editor's waypoint cursor getting shown when outside of editing waypoints. - Fixed editor help crash clicking on a tile button hidden by the editor help. - Fixed editor help not stretching across the screen. - Fixed custom lord menu clicking the map change when closing. - Fixed town guard not having a hex grid when viewing a hex grid. - Fix game menu prevent battle to continue if press esc. - Fix join full game crash. - Fix simulate battle crash. - Get maps on scenario screen to fit in box correctly - Fixed battle icon status text being under unit menu icons. - Fixed battle icon status showing if used on the same unit twice. Formation still shows as it has 3 uses before gone. - Fixed rare battle no tile glitch caused by zoom ins and zoom outs not refreshing what tiles are to be seen. - Fixed custom battle army avatar arrows being reversed and using 3 rather than 4 avatars. - Fixed custom battle army avatar being unable to loop from the beginning to the end. - Fixed building structures in rivers and ponds. - Fixed potential crash with particles - other minor bugs and adjustments
First of all I want to congratulate Zensalin1 and Bexus to winning the glorious tournament of Megido!
Now that most bugs and crashes are solved and we have taken community feedback to improve many parts of the existing game, we want to shift focus to content updates again :)
Legacy of Grundwald Content Update
- exciting heritage traits for characters: Polish-Lithuanian Heritage , Teutonic Heritage - new units for battles: the Scytheman and the Gothic Knight - a map for the scenario (Prussia, northern Poland, Baltic States) - a new figure to roam the lands - polish-lithuanian names for the lords - a new castle keep in the Marienburg (Malbork) style - "Flood" event - The Silvermine to amass riches - a new victory condition for the scenario in multiplayer and singleplayer
This will also go along with a 10% discount on Rising Lords!
Bugfixes: - Fixed AI not attacking castles after destroying its army. - Fixed a crash in battles when there were not enough tiles to place troops - Fixed a crash when going to a second battle in the same turn. - Fixed uncommon issue of campaign battles having missing tiles on the start. - Fixed helper tutorials in battle from showing up in the campaign. - Fixed a rare particle related crash - Fixed a problem with escape tiles (flags) - Prevent showing the game menu in battle before first move/attack, this cause issues with savegames.
New:
Changes: - Reskinning multiplayer menu - Blackleg disease no longer hits horses - wheat is now planted when a boar is defeated in winter - generals are now added when you build a castle in a region ("fief") - Scenario AI improvements
Weekend tournament starts tomorrow! Battle and Scenario. Win items, money and keys! join here: https://discord.gg/NAqnsFx
Update 0.5.8 (June 25)
Bugfixes: - Fixed the MP battle sliders (XP and strength) to sync again - Fixed hover over dynamic token cursor not changing. - Fixed dropped dynamic tokens not updating the HUD. - Fixed bailiff not stealing gold sometimes. - Fixed a trace crash with armies moving. - Fixed stone castle preventing army invasion in some cases. - Modified A Winter Neverending to be a single extra winter as that doesn't glitch into being winter during the spring and or summer. - fixed AI name after kicking a human player - Prevent start game if players are not in the correct sequence - Remove assign general message on load - fixed some problems with morale penalties - fixed a problem with the escape flags. - Fixed obj_dqellingquarters not changing seasons at the same time as the other tiles. - a few other rare crash fixes - Draw camp as castle in siege battle.
New: - added teams for scenarios - Added bailiff's gold thieving to appear as income before the turn ends. - Added battle end screen to allow clicking anywhere or press the escape - Modified clickable tiles to disappear when player is hovering over a dynamic object to pick up. - Can use cards on allies - Added mouse lock dll extension for mouse scrolling on more than one screen. - Make mouse lock optional - Added Skip button in crash reporter. - Save last added, so the savegame just before you end the turn is saved in slot 3. - Crash reporter now include save last. - Let mercenary use cards depending on their base type. - Fixed villages not changing seasons at the same time as the other tiles.
Changes: - Tokens now take a route to their taget instead of being dropped immediately. - Place ranged in second row or behind walls instead of front row in battle. - Reduce general pool data. - Make sure you can not end turn until mid game data is uploaded. - Let mercenaries get correct sounds. - No more ram cards for Garrison troops - english corrections - Reskin online battle menu - Don't allow diplomacy for players that have lost all armies and regions - Added new french community language update - Modified merchant prices font size to be larger. - Modified options text to look better, but other options menus still need the same tweaks once approved. - steam invite will now automatically join the game after starting. - changed the "play for AI" procedures in MP not avoid weird setups - Prevent options menu to open if we uplaod data to server. - AI improvements for Battle and Scenario - Make longer Chinese tutorial text fit on cards
Reminder for the tournament! June 26th till 28th 2020.
2 Modes, Battle and Scenario.
Apart from the fun and thrill of Multiplayer and being part of an awesome community, you can win an extra copy of Rising Lords for a friend and the Golden Lance as exclusive Item for your Lord! Also both winners will get 25$ !
Bugfixes: - solved some reconnection issues - Make sure reconnects is in sequence to avoid issues in 3-4 player games. - fixed AI stuck in attack loop. - fixed initiative when 3 large armies meet - fixed another rare battle AI crash - Removed allowing "hamlet" obj_dwellingquarters to be upgraded. - Fixed AI placing obstacle crash from not having obstacle HP set. - Fixed merchant being too close to the water to be clicked. - Fixed AI to make courtyards and passive AI to make inns. - Fixed AI to make stables once specific weaponry is aquired that knights and cavalry would use. - Moved the cursor in the name input boxes - Diplomacy cards now reappear after battle or reloading game - Fixed AI liquidating livestock to be eaten. - Fixed a crash with scr_formatNumber getting an undefined. - Fix conflict handler sending the wrong player to battle in rare cases. - Fixed an issue with loading 2 players in individual battles - Fixed bug preventing P2 to save while P1 is in Campaign. - Fixed a rare crash when wedge killed a unit before the real attack sequence attacking - Fixed an issue with armies still existing after a battle when loading a save - Fixed bears being called wolves in two situations. - Fixed max army resulting in the final slider bar knob flickering. - Fixed bug where castles were not recognized when mirrored - fixes missing retaliation sounds
New: - enabled diplomacy again for further testing (BETA only) - Added a script to have more complex path finding for provisions and disbanded armies.
Changes: - Modified provisions + disbandment pathfinding to the army waypoint pathfinding system, but this time it goes region to region. - Only OpenBorders treaty has a maximum turn limit now. Rest does not expire anymore - Exiting audio menu or graphics menu now goes back to options menu - Don't move in to attacked wooden walls on second turn (now requires 2 attacks to destroy wooden walls as intended) - Export game button in game now exports current log - nerved 300 birth rate event - less wool cost for buildings - corrected harvest prediction - minor german language improvements - corrected food happiness bonus - changed food diversity health bonus from 6 to 4
Bugfixes: - Fixed a crash after losing or conceding battles - Fixed merchant to sell maximums being based on current region - Fixed merchant max selling to one less of the maximum if the player has the exact amount of gold - Fixed skill tree's icons, buttons, display card, and avatar to be where they should be no matter what the view.
New: - more chinese language updates
Changes: - Modified merchant to work based on its region without having the player to be in its region.
Update 0.5.4 (June 8) Currently in beta branch, if no new problems show up it should be on the normal branch tomorrow!
Bugfixes: - Fixed army (that got region as destination) moving to region waypoint when mustering a new army. - Fixed a garrison crash. - Adjust conquered neutral regions garrison to 0 + buildings. - Fixed player stuck in 3 player battle when one player loses. - fixed incorrect xp from capturing camps - Fixed obj_move_object from crashing when coming out of a battle. - Fixed AI armies to now conquer castles rather than passing by them. - Fixed AI armies not avoiding competitive players until neutrals are neutralized.
New: - Adjusted password box in scenario. - gold from inn peasants
Changes: - German language file update - Chinese language file update - AI adjustments - building cost balancing - more neutral garrison diversity and strength - valor attack from 2x damage to 1.5x damage - population indicator arrows instead of ugly green/red outlines - tooltip adjustments - population prediction adjusted to match the new population calc
Bugfixes: - Fixed castle waypoint. - Fixed third player join in the middle of a battle. - Fixed for crash when opening battle menu - Fixed some tutorial helpers - Fixed unit bases using incorrect frame per level. - Fixed AI armies not being able to understand when it is time to retreat - Fixed hidden armies flickering visibility when they should be revealed. - Fixed editor's waypoint placement system being far too specific. - Fixed stone castle making all future buildings cost stone rather than only castle buildings. - Avoid game getting stuck in another region while waiting to enter battle - fixed a 4 player scenario freeze - Fix conflict army placement when loading game. - Corrected the garrison values being too high
New: - Kick in lobby - restrict use of versions before 0.4.8 - started Updating title screen and scenario options screen
Changes: - various competative AI improvements - Modified passive AI to make it more fun for the player. - Modified placement of "never show again" box of tutorial messages - Adjusted neutral garrisons to scale a bit better - reworked population growth and health - reduced ranged damage by 20% - AI now only uses blindfire when there are ranged targets - adjusted gold cost for church, manor and inn.