Registration email sent by the team leader: Subject: TeamRegist + Team name + number of team members. E.g. [TeamRegist: King of Conqueror, 18 members] Text: a few words to introduce their team Attachment: the captain shall fill in the attached entry form and send an email to complete the formal registration
Individual registration
Send the registration email, organized by the official, according to the order of registration to form a temporary team, Subject:IndiRegist +Character Name, e.g. [IndiRegist: PowerassWen] Attachment: attached is the registration form. Send email to complete the formal registration
Not according to the specific format application team, shall be regarded as invalid.
Ii. Event process:
1. Event time: December 10th to December 17th
2. Competition meta Full class, full set of legendary weapons unlocked Max Level Units Unlocked Provides normal to epic artillery
3. Specific competition system A: Single Elimination -- Auditions for 16 teams, 16-8, 8-4 The 16 teams will randomly arrange the schedule and announce the two sides. Four winners will be selected through Single Elimination. B: Double-down Elimination , 4-2,2-1 The four teams that advanced to the championship, eliminated by double losses to determine the championship
Iii. Competition rules:
1. Game version and server: the game will be held on a dedicated game server. Download or access will be notified separately
2. Competition mode: the competition will be conducted in a custom room mode. The entrance of the competition will be entered at the "Sheriff" in the main city (it will be opened during the competition).
3. Rules of the game: a single game will be played in the way of 15V15 classic siege. The two sides will attack and defend each other for 1 game
A: the team that wins two consecutive siege games wins outright B: if the match is 1:1, there will be an extra field battle of 15V15 (Map: Emerald River).
4. Map selection A: Siege maps: Kurak, Harbour City, Wall Fort, Valley Fortress, Augolia. B: Field battle maps: Emerald River (15v15)
5. BP rules: in the same team, each player shall not use more than 2 artilleries, and the revive times limited in 2 as well.
6. Admission rules: enter the room 10 minutes in advance. At the end of the opening time, if the actual number of the team is less than 10, it will automatically lose.
7. Disconnection processing: in the process of loading the map, if there is disconnection of 3 or more players on one side, the game shall be re-hold; otherwise, the game will not be re-hold.
8. Cheating and punishment: it is forbidden to use any third-party auxiliary software to modify the game content, such as the game interface, sound effects, character/units skills and numerical values. If any player violates this rule, he/she will be treated cheater, the team will be disqualified, and the individual will be banned from participating in the any kind of official event forever.
9. The company reserves the right to interpret the rules of the competition
IV. Event Reward Champion Award: collection of fashion optional gift box (30 days), S1 theme official peripheral, Endless Frenzy Flag, S1 season battle-pass, Treatise*5, Blacksmith gift*5, official interview
Runner-up award: collection of fashion optional gift box (30 days), S1 theme official peripheral, Endless Frenzy Flag, S1 season battle-pass, Treatise*3, Blacksmith gift*3, official interview
Top 4 (3-4) awards: collection of fashion optional gift box (30 days), Endless Frenzy Flag, S1 season battle-pass, Treatise*2, Blacksmith gift*3, official interview
Full attendance team award: the team completed all the games in the schedule, then all the players will get: selected streaming platform battle flag + Treatise*2+ blacksmith gift *2+ blue artillery optional *3
Post-season pioneer award: generals who participate in this tournament and have at least an appearance record will receive: Treatise *1+ Blacksmith gift *1+ blue artillery optional *2
From the double-down semifinal, we will start streaming the tournament at official streaming room, and at the same time, we will launch live activities in the streaming room and the community. The reward pool includes: S1 theme official peripheral, S1 season battle pass, S1 season weapon fashion optional gift box (7 days), Customized battle flag (permanent), and live viewing package
V. Sign up to fight! SE post season competition Registration consultation QQ group: 734678702 Discord channel:https://discord.gg/3ZxgWB4
Dear Warlords, We will be conducting server maintenance during the period of 6 am to 8 am, Nov 28th (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note.
1.Map Adjustments 1)Dasuo Fort After reviewing your feedbacks and having internal tests, we found that Dasuo Fort was still imbalanced with relatively low win ratio of attackers. It was hard for them to capture Point B and C after taking control of Point A. We’re guessing that it is caused by the following reasons:
a)Complex internal layout of Dasuo Fort b)After attackers capturing Point A, there was only one route for them to get to the nearest supply point. They will suffer a huge loss attacking this supply point even with the help of several ranged units. c)It was hard for them to continuously attack Point B and C without taking over the supply point.
So we made the following adjustments: Added a stairs at the starting point of city wall, making it easier for Warlords to get to the supply point. Warlords who capture the city wall in advance may have a better chance to take over the supply point then quickly support the battles between Point A and Point B.
2)Allenburg After reviewing your feedbacks and having internal tests, we found that there were two main issues when attackers trying to capture Point B: a)Stairs were too narrow for attacking b)Attackers have few attacking routes when attacking Point B
We made the following adjustments accordingly: a)Widened the stairs from city wall to Point B b)Added a new attacking route connecting the city wall.
c)Added a stair and a set of ladders on the northeastern side of internal castle’s city wall.
d)Widened the stairs from city wall to Point A
2.Unit Balance Adjustment: Imperial Pike Guards Imperial Pike Guards were underperforming on the battlefield due to the fact that they couldn’t effectively restrain high-tier cavalry units with relatively low damage. So we made the following adjustments:
1)The advancing of Imperial Pike Guards have damage bonus. They will cause more damage when advancing into relatively low move speed units. Greater speed difference will bring higher damage. 2)The advancing of Imperial Pike Guards now have extra damage to charging units. 3)Health growth for each level was increased by 42 points.
3.Artillery Balance Adjustments Currently, large artillery (Trebuchet, Battering ram and Siege tower) would receive too high damage from Culverin (higher than eastern Cannon), resulting in attackers couldn’t take advantage of these large artillery in some western maps. So we made the following adjustments:
Decreased the Culverin’s damage dealt to large artillery (Trebuchet, Battering ram and Siege tower), city gate and city wall, similar to the damage of Cannon with same-quality. (The damage dealt to heroes, units and small artillery will remain unchanged.)
Besides that, added a notification when the artillery being pushing forward. If Warlords click on an artillery that has already been used, there will be a notification icon showing that it is unavailable now.
4.Important Updates: Auction House Activity (For one week only) 1)Black Friday Promotion All Hero Attires are discounted by 25% All Weapon Attires are discounted by 25% All Mount Attires are discounted by 25% All Unit Attires are discounted by 25% All Unit Flags are discounted by 25%
2)New Attires: New Hero Attire: Varangian Discounted price: 1780 sovereigns, 10% off its usual price of 1980 sovereigns
New Mount Attire: Windblown Discounted price: 1780 sovereigns, 10% off its usual price of 1980 sovereigns
New Unit Attire: Northern Wilderness Discounted price: 270 sovereigns, 10% off its usual price of 300 sovereigns
5.Newly-added Season Career Interface Now Warlords can check your territory war stats during Season Eve by pressing P and find “Season Career” in Career interface.
6.Bug Fixes 1)Unit Bug Fixes a)Fixed the incorrect charge animation of Cataphract Lancers and Dagger-Axe Lancers b)Fixed a bug that in some circumstances, the visual effect of cavalry charge didn’t play correctly. 2)Miscellaneous Fixes a)Fixed a bug where the weather icon didn’t display correctly in deployment interface b)Fixed a bug where Spear heroes couldn’t use Q to dismount when using “Full Tilt Charge” c)Fixed a bug where weekly quest retrieval could retrieve wrong weekly quest reward chest. d)Fixed the abnormal Season Eve Homepage in Traditional Chinese version due to the lack of localization.
7.System Optimizations 1)Unit Optimizations a)Optimized the scatter formation for all cavalry units. b)Optimized the visual effect of cavalry charge, making it more obvious in bright scene. c)Slightly increased the height of Iron Reapers, making it more in line with the historical prototype. d)Optimized the dispersed formation of Iron Reapers with more regular layout.
2)System Optimizations a)Optimized the UI when units forming up, making it more obvious in grassland.
b)When Warlords expanding the stable, Horse Trough could be purchased with just one click and then take effect automatically.
Hi,Warloads: Seasonal Eve officially ended on November 17. Warlords had fought for their glory and created numerous legends. Outstanding Houses and their achievements will be engraved in the history of Conqueror's Blade: Frontier.
Seasonal titles will be distributed in S1. Relevant benefits also will take effect in new season accordingly. Warlords who have participated in the following houses more than 1 week and accumulative contribution (tithes) over 200 will get relevant titles.
Dear Warlords: In the update on November 21st, we officially migrated our server from Singapore to Hong Kong, aiming to bring a more stable connection for all Warlords.
We are excited to invite all Warlords to experience the new network environment with us. Therefore, we decided to open the server migration test activity in the SEA service in next few days.
Activity time: 19:00 - 21:00pm, at 22nd, 23rd, 24th of Nov.
Activity 1: In those periods, we are offering double Bronze income and hero/unit experience gain.
Activity 2: In the above three time periods, by joining in the siege match-making, you will be rewarded with 500 honour points and 1 Treatise and they will be distributed through in-game mail system at 25th, Nov.(You can get up to three rewards in three days.)
Let the party on and we will spare no effort to continuously improve the game experience for everyone.
Dear Warlords: At the update on November 21st, we launched the Honour Redemption System, which aims to provide the Warlords with the opportunity to reselect unit technologies.
We are very concerned about the feedback from you after the system is live. We also quickly communicated some problems internally. Here we share some current status and ideas.
1)Due to the fact that the optimization of the system has not been perfected, in the actual implementation, there was a problem that the merged nodes were reset multiple times, resulting in some Warlords got extra Honour points from the system.
We spotted the problem in time and closed the system for urgent fix. Now it has been reopened. We truly apologize for the confusion and inconvenience caused to all Warlords.
In order to ensure the fairness and balance of the game, we have checked the logs and data, and positioned the players who have gained additional Honour from the problem, and will deduct the abnormally obtained Honour (even if the abnormal gains have been used) later on.
2)Before this system was officially launched, we did a lot of research in global size and received feedback not only from SEA but also CN/EU/NA as well. In particular, many players are worried that if honour can be rest multiple times, then paid players can always use the best combinations and generally that could be considered as pay to win. However, there are some other cases that some players were not familiar with the game and made some wrong decisions. We feel that we need to provide regret options in this case and this is why we finally decided to go with the plan.
Considering many factors, we initially planned to open the reset only at a relatively low price and limited 100k honour reset at the most. Later, we also considered that the Asian server had been opened for quite some time. Many players hope to experience other top-level units and they have greater demands in this case, so in order to take care of the situations, we decided to remove the cap and set a higher price.
Last but not the least, we are not expecting this system to be a great profit point. If there are serious problems that may affect the game experience, we will definitely adjust the strategy of this system in the future. We are looking forward for more suggestions and we will act actively to optimize this system with the help from all of our lovely supporters. Thank you for your understanding!
Dear Warlords, We will be conducting server maintenance during the period of 4 am to 8 am, 21 Nov (UTC +8).
The maintenance with long duration was conducted because the server of Conqueror’s Blade: Frontier was migrated from Singapore to Hongkong. We have been preparing for this server migration during past few weeks and already had few rounds of tests. The average ping in Seoul and Busan has been decreased from 110ms to 67ms. Similar optimizations also can be found in other regions.
We have been cooperating with Huawei Cloud during this server migration. New high quality internet has been added in our SEA server, which means that the game will remain fluent and stable even for cross-server matchmaking.
Here are the patch notes:
1.Important Updates: Honour Redemption System Warlords now can use Honour Redemption Token to seal one node and get relevant Honour back.
1)How to buy
Honour Redemption Token is now available in Auction House.
After launching this new system, we will offer a 40% discount on Hounor Redemption Token at first. Each Warlord can buy 10 Hounor Redemption Pack at most. Each one of them contain 100 Hounor Redemption tokens. Cost 300 sovereigns for each chest. This item can be found in Auction House.
2)How to use
Any one of nodes can be sealed. (Except nodes in Rustic Era) The consumption of Honour Redemption Token depends on the Honour required to unlock that node. Cost One Honour Redemption Token for every 100 Honour. (Cost One Honour Redemption Token for a node that have been unlocked less than 100 Hounor)
After one node been sealed: -The buff effect will be inoperative -The unit couldn’t be deployed on the battlefield however existing level and doctrines will remain unchanged.
Warlords can unseal the node with same amount of Hounor.
Please noted: -Some Era may be no longer available if Warlords couldn’t reach the era unlock requirement after too many units were sealed.
-If Warlords get ready to seal one node, the following nodes will also be sealed at the same time. The consumption of Honour Redemption Token depends on the total Hounor of these nodes.
We also made some adjustments to the era unlock requirement at the same time; -Chivalric Era: unlock 4 units between one star to three and half stars -Silver Era: unlock 4 units between two stars to three and half stars -Heroic Era: unlock 4 three stars or three and half star units -Golden Era: unlock 4 four stars or four and half star units
2.Important Updates: Camp system and open world Matchmaking
Now Warlords can press J or the camp icon below to camp in open world. After camp completed, Warlords can have matched battles in open world same as the normal matchmaking in a fort. Warlords who have already camped in open world can still team up and join in battles with other Warlords staying in a fort.
Please noted: 1)After camping, Warlords can’t move, pursue or be pursued by other Warlords. Other actions in open world would also be limited at the same time. 2)The camp status can be cancelled by clicking “leave the camp”, however can’t be cancelled after battle countdown begins. 3)Warlords can’t camp during territory war and all camp will be cancelled by the system automatically.
3.Unit Balance Adjustments: Rattan Units Rattan units was known as their poison weapons. However it was underperforming on the battlefield especially in high-level battles. We decided to make the following adjustments to enhance it: -Rattan Pikemen, Viper Bowmen and Mounted Crossbow Cavalry: The damage of weapon poison now can stack 5 times (previously 3 times) -Decreased enemy’s damage by 15% (previously 5%) -Slowing enemy by 20% (previously 15%)
Considering Viper Bowmen was underperforming on the battlefield due to low shooting accuracy, we decided to make the following adjustments to enhance it: -Increased the shooting accuracy by 30% -[Battle Technique]: increased the chance of shooting poison arrows by 50% (previously 30%) -[Underhandedness]: increased the chance of shooting poison arrows by 80% (previously 60%)
4.Map Adjustments 1)Dasuo Fort -Adjusted the supply point location between Point A and Point B
-Adjusted the supply point location on the left side of final flag
-A new supply point in the final area is available for Defenders after Attackers conquering the external supply point.
2)Kurak Castle Fort Adjusted the artillery setting on the left side of Point A by switching the Culverin and Ballista. Ballista behind the left city wall was swapped with Culverin.
3)Other maps -Fixed the object collision in Desert City Defence PVE level which leads to abnormal behaviors of enemy soldiers -Adjusted the Defenders’ respawn area in Border Fort, making it quicker for defenders to get to the city wall. Fixed the incorrect location of respawn area in deployment interface. -Fixed the physical hit box in the right city wall in Allenburg. -Fixed a bug where Warlords got stuck after falling into the wooden fence between Point B and Point C in Dasuo Fort.
5.Bug fixes and optimization 1)Unit Bug Fixes -Fixed a bug that the second stage of Ironcap Swordsmen [Endurance Training] did not take effect correctly. -Fixed the model issue of Winged Hussar where sometimes soldiers and their mount behave like separating from each other. -Fixed a bug sometimes Winged Hussars’ charge couldn’t hit enemies. -Fixed a bug where Prefecture Archers could shoot flaming arrows in the rain -Fixed a bug sometimes Men-at-Arms couldn’t attack enemies while protecting Warlords. -Fixed a bug where Serfs couldn’t charge during Schiltron formation.
2)Miscellaneous Fixes -Fixed the incomplete display of allies’ units of in TAB interface during battles. -Fixed a bug that sometimes daily quest retrieval could retrieve wrong quests. -Fixed a bug that sometimes weekly quest retrieval could retrieve quests from other week.
6.System Optimization 1)Unit Optimization Optimized the formation of Men-at-Arms, making it can block enemies while protecting Warlords. 2)Other Optimizations -Now Warlords can get 3 Requisition Order at most from one Secret Vault (previously 5). -The crafting tax consumption will be displayed when reforging equipments. -When Warlords resupplying the unit kit, relevant items will be directly showed in market interface with just one click.
Dasuo Fort, located in western Maoyang, was built at the foot of mountains. As the most important stronghold between Maoyang and the Borderlands, Dasuo Fort suffered years of chaos and numerous fierce battles.
1.History More than a thousand year ago, few people lived in Maoyang due to wide arid-desert and lasting turbulence. The business route was finally established after north expedition, starting from Dragon Pavilion to Maoyang via Shadoru, then passing through Dasuo Fort to the Borderlands. Dasuo Fort has become a vital battlefield since it was extremely important to control and manage the western business route. In order to protect Dasuo Fort from being harassed by rebel forces, Military department sent a large number of units to support local forces.
2.Internal Layout
Dasuo Fort has a special alleyway protected by city walls on both sides. Defenders can use the city wall to stand against Attackers.
However Attackers can climb up to the city wall and embark on a surprise attack by cooperating with allies inside the alleyway or knocking defenders back with Trebuchets.
Besides the alleyway, there was another key point on the left--- a pavilion with relatively higher terrain, nearby Point C and supply point. Warlords can easily take control of the battlefield by holding this position while attacking the alleyway at the same time.
There was a training yard inside Dasuo Fort surrounding by residential area. Attackers can use Trebuchets to open the way for their units however Defenders better take quick action to grasp this advantage in advance.
Border Fort
1.History In order to get rid of northern Steppe units, military commander in Anliang has been ordered to set Border Fort to protect Maoyang. Local military department selected a huge number of veterans from other units to make supplement for Border Fort military forces.
A long time ago, Maoyang was known as a broad desert with few people and creatures. However it was also considered as a best place to hunt horse thieves. Following their commander, dozens of soldiers in Border Fort always team up then leave the city to hunt thieves and keep all trophies for self-sufficiency.
2.Internal Layout
The Barbican was the biggest feature of Border Fort. Attackers can use Battering Ram or siege tower to attack in the front or embark a surprise strike on both sides after climbing ladders to the city wall. However Defenders can use Barbican to fight against enemies coming from different directions.
There was a redoubt in Barbican with Grapeshot Cannon in the back, which is easy to defend however hard to attack.
After breaking the city gate and capturing the supply point, Attackers can push forward with the help of Trebuchets to fight for the final flag. Defenders better get familiar with the terrain, pay more attention to enemies’ siege engines and make full deployment in advance.
Warlords, do you still remember me? I was trained in Mercenary camp about seven years ago. Now I’ve grown into an excellent scout. Hope one day I can fight beside you on the battlefield. Alright, small talk is over. Please pay more attention to the following information. I am guessing that you already know the crusades in Conqueror’s Blade: Frontier start from Allenburg.
Last week, we suddenly lost touch with our scouts unit in Allenburg. I can’t help assuming the worst once those ruthless heretics came to my mind. I sent few more scouts to infiltrate for more information. Unfortunately, they only found some broken military tomes and undelivered investigation reports.
These information were very important to the Crusades. I attached them in this letter and also marked some key points.
<Military Tome> ---Scout Unit Captain Rhys
November 2nd, Rainy, Arrived.
Finally I arrived at Allenburg. I can hardly recognize this city due to heavy frog and darkness. The gate is already closed. It seems like my undercover mission has to start tomorrow morning.
November 3rd, Sunny, External fort.
It rained all night. I finally have the complete view of Allenburg this morning. This city was built at the foot of mountains and surrounded by a river. There are only one gate and four paths leading to the city wall: three in the front door and one in the side of city wall.
Attackers can easily climb up to the city wall as it was totally exposed expect one side near mountains. Maybe those legends about old liege in Allenburg were totally made up since the city wall was too easy for attackers to Conquer.
November 5th, Sunny, Investigations
Recently, a large number of arm dealers appeared in this city with many long wooden chests and woven bags for long handle weapons such as poleaxes, glaives and spears. I sneaked into the city dressing up as an auction house member.
I’m starting to wonder whether the information that we’re preparing for a new Crusade has been spilled out. All I want to do is learn more about the internal layout and send all these information out.
From what I’ve seen so far, there’s nothing special about the internal layout of Allenburg compared with other cities. There are two flags behind the front and left city wall. The final flag is behind that tall clock tower.
November 7th, Rainy, Internal castle
I was totally wrong about the old liege. What surprises me most is that he secretly built an internal castle inside Allenburg. The internal castle was surrounded by a gully, few meters in depth. I am guessing that there are only two paths leading to the city wall of internal castle. The right one is the nearest path from final flag to defender’s base camp. However the left one is much better for conducting surprise attacks and sneaking into the internal castle. I also made a painting for you to check out the internal layout.
November 8th, Rainy, Artillery engines
Today, I’m going to retreat from Allenburg. I have to send all the information Harvey and I collected during past few days to all Warlords outside this city as soon as I can. Besides above-mentioned information, I also noticed that the junction of internal castle’s city wall was the best defending position for Warlords to deploy various artillery engines since it can protect all flags. Hope my information could help Warlords win this battle on November 14th.
Warlords, I believe you already understood the situation. That’s all information our Scout units have collected so far. Please Rally your units to get ready for siege battle in Allenburg. Meet me at the front camp in Borderlands on November 14th.
Territory war settlement of Season Eve will be conducted at 24:00 17th November. We have noticed that some outstanding guilds already reached one key requirement for seasonal titles (continuously occupied the fief for more than two weeks).
These guilds can get honorable seasonal title --- [Fief Seignior] if they still hold their fief and reach the level requirement (Village: level 7, City: level 6, Fort: level 5) at seasonal settlement. Please check out this link for more details of Territory war settlement rules: https://steamcommunity.com/ogg/835570/announcements/detail/1616156914978535131 Titles for [Fief Seignior]:
Dear friend, I haven't wrote to you since I came back from the Boderlands. I was invited to join the archaeological team to Crusade Relic located in southern Boderlands. Hundreds of years ago, searing fires and mountains of dead bodies covered this mysterious land. However it has already became a land of nowhere.
1.Demesne Spearmen/ Spear Sergeants
Compared with eastern spearmen, Demesne Spearmen and Spear Sergeants has a shield with poor block capability however a longer spear that sometimes could even interrupted cavalry charge when units forming up to brace.
2.Squires
I tried so hard to excavate something useful however only found countless bones. Compared with eastern shortsword & shield units, Squires could attack while blocking enemies at the same time, which means they’re good at both attacking and defending. Someone told me that Squires suffered huge losses during the Crusade since this unit was once considered as the main force of Chivalric Units.
3.Men-at-Arms
One scholar in the archaeological team knew about all the background history and secrets of the Crusade. He told us that the main leader of the Crusade were royal knights from different western countries. The Men-at-Arms unit has well-made armour, tight formation and superior capability of melee fights. Besides that, they also could be trained to recover unit health, more powerful to survive in continuous fights.
4.Monastic Knights
According to old legends, Monastic Knights was known as a unit with dozens of horrible killers and undefeated warriors. What surprised us most was those battle records that Monastic Knights charged into enemies with their shining silver heavy armour, holding polished weapons or waving crusade flags. Hundreds of years ago, Monastic Knights have defended their homeland and conquered countless cities across the open world.
Story of Maltese Cross
When the Archaeological team was about to leave, one local resident shared this story with us.
There once was a plain called Cross Insignia in the west of Ungverija, a secret location where the Crusades gathering and lining up their units. There were hundreds of thousands of wooden stakes in the middle of plain, hanging cross insignia with different names engraved on it. It is said that once a young man from western europe took part in the Crusades, he set a wooden stake here to make sure other fellows could bring back his cross insignia and hang in the stake to remind his family that he already dead on the battlefield as a brave warrior.
As time goes by, more and more crusaders set their wooden stakes in Cross Insignia plain and most of them never came back.
Sometimes I would image that sorrowful moment when few old women went through bunches of wooden stakes, praying for their husband or son. After years of chaos, only two thing left for them, a cross insignia and a lonely homeland.
Now historians from different regions still have heated discussions about the Crusades. However I’ll be more willing to write down some stories of these brave crusaders. After receiving plenary indulgences from the church and taking a public vow, they just step into the chaos with their loyalty and faith.
Warlords, please rally your Chivalric Units to create more legends as a new generation of Crusaders.