Oct 30, 2019
Conqueror's Blade - wendeng.zhang
Dear Warlords:
We will be conducting server maintenance during the period of 6 am to 8 am, 31th, Oct (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note:

1.Season Eve important updates
1)Season Eve Extension
In order to let Warlords have more time to complete seasonal challenges and get more seasonal rewards, we decided to extend Season Eve for two more weeks. Season Eve will officially end at Oct 18.

2)New weekly challenges
We added some new weekly challenges including exploration in the open world and equipment crafting for week 6 and week 7.

3)Weekly challenges refresh
Now Warlords can choose one weekly challenge and click “refresh” to get a random new challenge, however the relevant rewards remain unchanged. Warlords only have two chances per week.



4)Nobility Cap
The “Letter of the First King” will no longer be available for Warlords with Nobility over level 200. We will release an announcement soon to make compensations for those Warlords already bought this item after level 200.

5)Territory War Point
Now Warlords can check their Territory War points in the homepage of Season Eve. Join Territory War to earn more points for better rewards in Seasonal Settlement.



6)Description optimization for seasonal items
Adjusted the description for Conquest Token, the letter of the First King and the incomplete notes from the First King. These items are only effective in Season Eve.

2.“Disguise Kit” and “Gender Change” item
Now Warlords can use Sovereigns to buy Disguise Kit and Gender Change item in the store. Warlords can use Disguise Kit to remake Character’s appearance. Use Gender Change to change the gender and remake the appearance.
1)Disguise Kit: 300 sovereigns
2)Gender Change: 900 sovereigns

3.Important Fixes
We had received many feedbacks that after cavalry bracing or charging, the damage would continue to be taken by other units walking through that area. We already fixed this bug in this update.

4.Weekly Challenges Adjustment
After checking your feedbacks, we decided to adjust the difficulty of some weekly challenges.
In Expedition Ⅰ, inflict a total of 1,000,000 damage (previously 10,000,000)
In Expedition Ⅱ, inflict a total of 2,000,000 damage (previously 10,000,000)
In Expedition Ⅲ, inflict a total of 2,000,000 damage (previously 10,000,000)
In field battles, inflict a total of 2,000,000 damage (previously 10,000,000)
In siege battles, inflict a total of 5,000,000 damage (previously 10,000,000)
In field battles, absorb a total of 2,000,000 damage (previously 10,000,000)
In siege battles, absorb a total of 5,000,000 damage (previously 10,000,000)

Warlords who have already completed these challenges before this update will receive extra seasonal XP rewards by mail within one week.

5.“White Elk (Battle Drill)” Siege Free Battle Adjustment
After checking your suggestions, we decided to put siege free battle into the weekly free battle mode.
---“White Elk (Battle Drill)” Siege Free Battle will be available at 20:00-21:30 every Monday and Friday
---Random field free battle will be available at 20:00-21:30 every Thursday

6.Territory War Rules
Many Warlords said that some players are taking advantage of our adjustments in Oct 17 updates to conduct passive battles, maliciously kick other players out the battlefield and block the battle lines. So we made the following adjustments accordingly:
1)Warlords who have only engaged in the battlefield for 1 minute or less cannot be kicked. (previously 2 minutes)
2)Warlords who have engaged in the battle and ranking in the top one-third cannot be kicked. (previously two-thirds)

7.Hero Balance Adjustments
1)Shortsword & shield
We made the following optimizations for Thunderstruck:
a)Warlords can press T again to jump and smash to the ground during running
b)Warlords can move the camera to adjust the direction before jump
c)Added a defence buff and slightly decreased the move speed at the moment of using this skill
d)Increased the move distance of Thunderstruck

2)Longsword & shield
After previous adjustments, we found that the second hit of Shield Bash was unable to attack enemies accurately.
---Removed the “Repelled” effect for the first hit of Shield Bash.

3)Bow
We have checked your feedbacks on our previous adjustments to damage loss, mainly about the issue that Lightning Bolt couldn’t kill enemy heroes surrounded and protected by many soldiers. So we made the following adjustments:
a)Lightning Bolt Ⅰ: can shoot through 5 enemies, damage will be reduced by 20% per enemy.
b)Lightning Bolt Ⅱ: can shoot through 5 enemies, damage will be reduced by 15% per enemy.
c)Lightning Bolt Ⅲ: can shoot through 5 enemies, damage will be reduced by 10% per enemy.

4)Musket
With long duration of slowing enemies and wide attack range, the Deploy Caltrops could easily restrain the charge of cavalry and some infantries. Our adjustments are as follows:
a)Decreased the attacking radius from 3.5m to 3m for level Ⅰand level Ⅱ, from 4m to 3.5m for level Ⅲ
b)Deploy Caltrops Ⅰ: decreased skill duration from 8s to 5s
c)Deploy Caltrops Ⅱ: decreased skill duration from 8s to 6s, increased the bleeding damage from 100 points/s to 130 points/s
a)Deploy Caltrops Ⅲ: decreased skill duration from 8s to 7s, increased the bleeding damage from 100 points/s to 140 points/s

8.Unit Balance Adjustments
1)Mounted Crossbow Cavalry
a)Increased basic health by 10%
b)Veterancy point “Preparation”: “increases crossbow arrows fired each round by 1” was adjusted to “reduces the ranged damage taken by 20%”
c)Adjusted the F1 formation to “dispersed” formation, added a new “column” formation (F3)

2)Tercio Arquebusiers
After checking your feedbacks and having internal tests, we found that the performance of Tercio Arquebusiers didn’t meet our expectation. We made the following optimizations to unstable reloading time and aiming time.
a)Optimized the weapon structure, greatly increased the reloading speed and aiming speed
b)Fixed the bug that sometimes Tercio Arquebusiers could repeatedly switch between ranged and melee weapons.

3)Prefecture Pikemen
Some Warlords said that the current performance of Prefecture Pikemen didn’t in line with our design.
---Increased the charge distance by 10m
---The extra piercing armour penetration for charge will be increased by 15%

4)Ironcap Spearmen
---Decreased the leadership from 190 to 175, increased the unit size from 32 to 36

5)Palace Guards
The defence ability of Palace Guards was lower than we expected, resulting in a poor performance on the battlefield. So we made the following adjustments to enhance its defence ability.
a)Veterancy point “Stand Fast”: “increases blocks by 40” was adjusted to “ reduces damage taken by 5%”
b)Veterancy point “Rearguard”: “reduces damage taken from rear attacks by 5%” was adjusted to “reduces damage taken from rear attacks by 15%”
c)Added a new trait “Staunch Defenders”: reduces damage taken from pikemen, shortsword & shield infantry, archers and crossbow infantry by 12%.

6)Imperial Archers
Due to lower shooting speed, the Bodkin Arrows was weaker than Bodkin-Tipped when fighting against heavy armour units. Besides that, there are some veterancy points having nothing to do with battlefield performances. Our adjustments are as follows:
a)Veterancy point “Garrison”: “each level increases damage during siege battles by 10%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”
b)Veterancy point “Kit Repair”: “reduces resupply cost by 5%” was adjusted to “increases damage to cavalry by 10%”
c)Veterancy point “Tenacity”: “decreases unit’s mortality rate in the open world by 5%” was adjusted to “increases piercing armour penetration by 8%”
d)Veterancy point “Sharp Shot”: “increases the shooting accuracy by 5%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”

7)Vanguard Archers
We made some adjustments to enhance the maneuverability and attack ability of Vanguard Archers.
a)Veterancy point “Open Ground”: “increases damage during field battles by 100 points” was adjusted to “during ‘move and fire’, the move speed will be increased by 10% each shoot ”
b)Veterancy point “Move as One”: “increases move speed by 5%” was adjusted to “during ‘move and fire’, slowing the targets by 15% for 6s.”

8)Imperial Pike Guards
Made some optimizations and fixed some bugs when advancing so that this unit can move forward more fluently after formation completed.

9.Level Balance Adjustments: Hidden City Siege battle
By October 27, Hidden City has experienced 33,828 siege battles. The win ratio of attackers is 51.60%. Among that, Warlords over level 100 have engaged in 14,137 battles, the win ratio of attackers is 56.16%, higher than we expected. After checking your feedbacks, we made the following adjustments:
1)Added a new supply point nearby defender’s base camp
2)Added a new path behind defender’s base flag, making it easier for Warlords to retreat and defend the base camp.



10.System Optimizations
1)PVE stats will no longer be counted into Hero Ranking and Career stats.
2)Optimized the display of getting glory.
3)Adjusted the icon size of materials and resources in the crafting interface.
4)Optimized the button style for attributes information in Character interface

11.Bug Fixes and optimizations
1)Level Bug Fixes
a)Fixed the unbalanced player number in matched battles
b)Fixed a bug that units might float in the air after right city wall in White Elk was broken
c)Fixed the wrong icon of base flag and supply point in some villages including Ziya, Futao and New Sintar.
d)Fixed a bug that sometimes the guidance marker was blocked by the buildings in PVE levels



2)Miscellaneous Fixes
a)Fixed a bug that Blood Oath of Nodachi did not take effect correctly to slash damage and blunt damage.
b)Fixed a bug that Warlords couldn’t move nearby the city wall in Hovd
c)Fixed a bug where personal camp got automatically retreated back by system and CD for camp migration did not take effect correctly.
d)Fixed the repeated notifications after Warlords getting rewards from the mail
e)Fixed the wrong description of Legendary Defence Doctrine.
Before: increases all defence by 130
After: increases all defence by 140
Conqueror's Blade - wendeng.zhang
Dear Warlords:
Recently, we have received many feedbacks about the illegal cheating behavior that seriously affecting the balance and ecology of Conqueror's Blade: Frontier as well as Warlords' game experience.

In order to monitor all kinds of third-party illegal software more accurately and comprehensively, we have upgraded our monitoring system in the past few weeks.

We will continue to publish the account ban list. Please check the detailed info below:

7-day ban list:
高小文
ggbb5288
請叫我禽獸
戰神之飛
哦哦啦啦
白袍军丶余生
白袍军丶弃与寻
鄧鴻超
我爱张爱丽
月在我心
大明
会捕鱼的猫

30-day ban list:
灬佬斯基灬
灕淵劍逍遙遊
技师


This announcement is the last warning for these above-mentioned Warlords. Your account will be banned for 30 days or permanently if you use any third-party illegal software again.

Our operation team have been striving to purify the game environment and present a balance game ecology. We also need help from all Warlords. If you find any suspicious in-game behaviors, you are welcome to use the reporting system to notify us. Thanks for your support to Conqueror's Blade: Frontier.

Official email for reporting and appealing: cbf_steam_support@boominggames.com

Operation team of Conqueror's Blade: Frontier
October 30, 2019
Conqueror's Blade - wendeng.zhang
Dear Warlords:
I am one of the battle designers in Conqueror’s Blade: Frontier.
During last dev blog, we shared some thoughts about Honour reset and Doctrine removal. Now we are introducing some balance adjustments for our next update.

1.Hero Balance Adjustments
1)Shortsword & shield
Currently, we are thinking of making the following optimizations for Thunderstruck:
a)Warlords can press T again to jump and smash to the ground during running
b)Warlords can move the camera to adjust the direction before jump
c)Added a defence buff and slightly decreased the move speed at the moment of using this skill
d)Increased the move distance of Thunderstruck

2)Longsword & shield
After previous adjustments, we found that the second hit of Shield Bash was unable to attack enemies accurately.
---Removed the “Repelled” effect for the first hit of Shield Bash.

3)Bow
We have checked your feedbacks on our previous adjustments to damage loss, mainly about the issue that Lightning Bolt couldn’t kill enemy heroes surrounded and protected by many soldiers. So we made the following adjustments:
a)Lightning Bolt Ⅰ: can shoot through 5 enemies, damage will be reduced by 20% per enemy.
b)Lightning Bolt Ⅱ: can shoot through 5 enemies, damage will be reduced by 15% per enemy.
c)Lightning Bolt Ⅲ: can shoot through 5 enemies, damage will be reduced by 10% per enemy.

4)Musket
With long duration of slowing enemies and wide attack range, the Deploy Caltrops could easily restrain the charge of cavalry and some infantries. Our adjustments are as follows:
a)Decreased the attacking radius from 3.5m to 3m for level Ⅰand level Ⅱ, from 4m to 3.5m for level Ⅲ
b)Deploy Caltrops Ⅰ: decreased skill duration from 8s to 5s
c)Deploy Caltrops Ⅱ: decreased skill duration from 8s to 6s, increased the bleeding damage from 100 points/s to 130 points/s
a)Deploy Caltrops Ⅲ: decreased skill duration from 8s to 7s, increased the bleeding damage from 100 points/s to 140 points/s

2.Unit Balance Adjustments
1)Mounted Crossbow Cavalry

a)Increased basic health by 10%
b)Veterancy point “Preparation”: “increases crossbow arrows fired each round by 1” was adjusted to “reduces the ranged damage taken by 20%”
c)Adjusted the F1 formation to “dispersed” formation, added a new “column” formation (F3)

2)Tercio Arquebusiers
After checking your feedbacks and having internal tests, we found that the performance of Tercio Arquebusiers didn’t meet our expectation. We made the following optimizations to unstable reloading time and aiming time.
a)Optimized the weapon structure, greatly increased the reloading speed and aiming speed
b)Fixed the bug that sometimes Tercio Arquebusiers could repeatedly switch between ranged and melee weapons.

3)Prefecture Pikemen
Some Warlords said that the current performance of Prefecture Pikemen didn’t in line with our design.
---Increased the charge distance by 10m
---The extra piercing armour penetration for charge will be increased by 15%

4)Ironcap Spearmen
---Decreased the leadership from 190 to 175, increased the unit size from 32 to 36

5)Palace Guards
The defence ability of Palace Guards was lower than we expected, resulting in a poor performance on the battlefield. So we made the following adjustments to enhance its defence ability.
a)Veterancy point “Stand Fast”: “increases blocks by 40” was adjusted to “ reduces damage taken by 5%”
b)Veterancy point “Rearguard”: “reduces damage taken from rear attacks by 5%” was adjusted to “reduces damage taken from rear attacks by 15%”
c)Added a new trait “Staunch Defenders”: reduces damage taken from pikemen, shortsword & shield infantry, archers and crossbow infantry by 12%.

6)Imperial Archers
Due to lower shooting speed, the Bodkin Arrows was weaker than Bodkin-Tipped when fighting against heavy armour units. Besides that, there are some veterancy points having nothing to do with battlefield performances. Our adjustments are as follows:
a)Veterancy point “Garrison”: “each level increases damage during siege battles by 10%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”
b)Veterancy point “Kit Repair”: “reduces resupply cost by 5%” was adjusted to “increases damage to cavalry by 10%”
c)Veterancy point “Tenacity”: “decreases unit’s mortality rate in the open world by 5%” was adjusted to “increases piercing armour penetration by 8%”
d)Veterancy point “Sharp Shot”: “increases the shooting accuracy by 5%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”

7)Vanguard Archers
We made some adjustments to enhance the maneuverability and attack ability of Vanguard Archers.
a)Veterancy point “Open Ground”: “increases damage during field battles by 100 points” was adjusted to “during ‘move and fire’, the move speed will be increased by 10% each shoot ”
b)Veterancy point “Move as One”: “increases move speed by 5%” was adjusted to “during ‘move and fire’, slowing the targets by 15% for 6s.”

8)Imperial Pike Guards
Made some optimizations and fixed some bugs when advancing so that this unit can move forward more fluently after formation completed.
Conqueror's Blade - wendeng.zhang
Dear Warlords:

Today we will share some thoughts about Honour reset and doctrine removal. We have been discussing about these two main concerned issues during this month. To be honest, we had many in-depth and intense discussions with different opinions. Our preliminary conclusion are as follows:

Honour Reset:
Using Honour to unlock units is the basic gameplay in our game. We fully understand that Warlords may get annoyed when unlocking a wrong node in Unit tree. However, we should be more careful about the honour reset system since the whole game ecology may be effected if this system was abused by some Warlords. Our current design are as follows:

1.We are thinking of offering limited number of Honour reset items

2.Only available for Heroic Era and Golden Era

3.After honour reset, the relevant technology and unit unlock node will be sealed. Accordingly,
1)The buff effect will be inoperative
2)The unit couldn’t be deployed in the battlefield however existing level and doctrines will remain unchanged.
3)Heroic Era and Golden Era may be no longer available if Warlords couldn’t reach the era unlock requirement after too many units were sealed.

Doctrine Removal

The doctrine system was initially designed to be non-removable. However we had received many feedbacks on removing doctrines, our current plan are as follows:
1.We are thinking of offering limited number of Doctrine Removal items

2.All doctrines could be removed for three times. The doctrine would be unchangeable after third removal.

3.The consumption of removal items is depended on the quality of doctrine which means Warlords need more items to remove higher-quality doctrines

We should admit that these two adjustments have profound impacts on the whole game system. We are considering to try these adjustments in some activities then maybe put them in the season system if they wouldn’t damage the game ecology.

This plan is just an initial design concept. Please feel free to share your suggestions.
Conqueror's Blade - wendeng.zhang
Augolia Night patrol was organized by a group of soldiers interested in paranormal incidents. They shared the same passion for all the mysterious and unknown things.

Halloween was the best time of the year for those soldiers to explore the mystery and enrich their patrol records.

New Halloween attires will be available at 11am Oct 28 (UTC+8).



No. 073
Name: Plague Master

Type: case
Status: pending
Time: Holloween, 173



Description:
Augolia was nearly a ghost city in 173, no one dared to sneak out at night since the Plague has passed through the whole city. Night patrol Gult found this bird-face freak wandering the street.

Gult followed him all the way to the gutter in the east of the city. Suddenly this freak disappeared into the darkness. A few moments later, Gult finally found some traces right next to gangsters' house. However Gult got caught then woke up the next day. The last thing he remember was a horrible bird-face mask and horrible green light.

One civilian occasionally saw that freak through the window and painted a portrait of his mount.



Notes:
1.We sent a large number of soldiers to track this freak, end up with nothing.
2.All the Plague patients living in the gutter were cured and whole gangsters died of severe Plague. We had to burn their bodies outside the city.
3.Maybe this freak was a wizard or a Plague doctor, saving the good while cursing the bad. God bless us to survive the Plague.

No. 105
Name: Butcher

Type: case
Status: pending
Time: Holloween, 192



Description:
Talking about this record, I would rather believe that this was just an illusion.
All the children got back home earlier after trick or treat since our alliances were still confronting with the enemies outside the city.

Patrol started from 9 o’clock in the evening nearby the city wall. At midnight, a soldier found something wrong in the distant battlefield. Dozens of corpses stood up slowly. Their face were covered by a crow mask full of blood. They just walked directly to enemy’s camp.

Suddenly, wild and terrible scream broke the silence, echoing throughout the battlefield.
Ten minutes later, each one of them dragged an enemy’s body then disappearing into the thick fog.

Notes:
1.The enemy retreated the next day since main leaders were killed and their body were found in a mass grave 20 kilometers away.
2.We reported to Alliance leaders. They claimed that those “corpses” were recruited from some secret execution units and told us to stop the investigation. But I never believed their stories.

No. 112
Name: Punkinhead

Type: tale
Status: investigation terminated
Time: Holloween, 193



Description:
This record was made for one bizarre incident witnessed by a little girl.
On Halloween night, Jessica went out for trick or treat dressing up as a little devil. She met a pale young man at a gloomy house located far away from the main city. When Jessica said hello, that young man started to scream over and over again with that creepy smiles on his face. A lot of pumpkin seeds grew from his face then his head turned to a pumpkin with fire burning inside.

Jessica got freaked out and run off after dropping all the candies. That monster waved and shouted loudly: I am Pumpkin Jack of Augolia. I am Pumpkin Jack of Augolia.

When Jessica screamed into the main city, Pumpkin Jack just disappeared. We searched that area the next day but found nothing regarding any gloomy house and young man with pumpkin head. After checking relevant records, we found that there was a young man named Jack in Augolia, but he had died almost 120 years ago.

Notes:
The whole thing is full of irrationality and weirdness. So we thought it maybe just a bad dream of Jessica since she was too young to distinguish it from reality. We’ve decided to end our investigations into Pumpkin Jack and make it just a mysterious tale of Augolia.
Oct 23, 2019
Conqueror's Blade - wendeng.zhang
Dear Warlords:
We will be conducting server maintenance during the period of 6 am to 8 am, 24th, Oct (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note:

1.“White Elk (Battle Drill)” Epic Mission
Finally, the White Elk is safe. However there are still some traces of pirates along the coast. Command Wu has already start to conduct some battle drills in White Elk.
Warlords, please join the battle drill to make full preparations for upcoming battles.



Available: 20:00-21:30, Oct 24, Oct 25 and Oct 28

This level is the first siege free battle in Conqueror’s Blade: Frontier. New contents are as follows:
a)No unit kit loss, Warlords can deploy five units without leadership limits.
b)During the preparation interface, every Warlord can get a new Prefecture Guards unit with “Ironsides” skill and higher attributes.
c)During the battle drill, several advanced siege engines (Epic, Legendary) are available for attackers and defenders to experience.
d)Maybe you can get “The incomplete notes from the first king” after battle drill.


2.New level: White Elk (siege battle)
Now the White Elk is available for matched siege battles and will appear more frequently than other siege maps. Hope Warlords will have more fun in this new level.



3.Seasonal challenges adjustments
After checking your feedbacks, we adjusted some challenges to make it easier for you to upgrade.

In 1 battle of Expedition Ⅰ, achieve A rating or better (previously A+)
In 1 battle of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 3 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 free battles, achieve B+ rating or better (previously A)
In 1 AI battle, earn A rating (previously S)

Warlords who have already completed these challenges before this update will receive extra seasonal XP rewards by mail within one week.

4.Limited-time Seasonal XP bonus
In order to make it easier for Warlords to upgrade with more glory, we offer 1.5 times Seasonal XP bonus for matched battles.

Available: 12:00-14:00; 18:00-20:00, October 28- October 30

5.Halloween decorations
We already added some Halloween decorations in the main city. Please stay tuned for Halloween activities.



6.More Treatises in Fine Campaign Reward
We raised the possibility of getting Treatises in Fine Campaign Reward.

7.Hero skill adjustments
In order to deal with issues that some level Ⅲ skills are weaker than level Ⅱskills equipped with mastery points, we made the following adjustments:
1)Shortsword & shield
Shield Bash Ⅲ: Increased blunt damage by 5%
Kick Ⅲ: Increased blunt damage by 3%
2)Glaive
Arc of Steel Ⅲ: Increased slashing damage by 3%
3)Bow
Flaming Arrow Ⅲ: Increased piercing armour penetration by 3%
Exploding Arrow Ⅲ: Increased piercing armour penetration by 5%
4)Dual Blades
Marked for Death Ⅲ: Increased slashing armour penetration by 5%
5)Short bow
Wrath of Artemis Ⅲ: Increased piercing armour penetration by 5%
6)Nodachi
Tiger’s Claw Ⅲ: Increased slashing damage by 5%
Avalanche Ⅲ: Increased damage by 5%
Samurai’s March Ⅲ: Increased slashing armour penetration by 5%
7)Poleaxe
Bec de Corbin Ⅲ: Increased slashing armour penetration by 5%
Rough Justice Ⅲ: Increased damage by 5%
Halberdier’s Thrust Ⅲ: Increased damage by 3%
8)Longsword & shield
With Valour Ⅲ: Increased damage by 3%
Paladin Ⅲ: Increased slashing damage by 5%
Sally Forth Ⅲ: Increased damage by 5%
9)Spear
Lugh’s March Ⅲ: Increased piercing damage by 3%
Procris’s Gift Ⅲ: Increased piercing armour penetration by 3%
Return of Jangar Ⅲ: Increased damage by 3%
Heaven’s Fury Ⅲ: Increased damage by 5%c

8.Animation adjustment
Now the animation of repelled is similar to knock down. But repelled can be canceled by rolling while knock down can’t. We decided to adjust the animation and increase the displacement distance, making it easier for Warlords to distinguish these two status.

These adjustments will have effect for:
Longsword & Shield: Shield Bash Ⅲ
Poleaxe: Push Back Ⅱ
Spear: Dragon’s Roar

To be noted: the last attack of Longsword & Shield “With Valour” should be repelled rather than knock down. We already made some adjustments to make it in line with the description.

9.Unit balance adjustments
1) Tercio Arquebusiers
After checking your feedbacks and having internal tests, we found that the Tercio Arquebusiers had low accuracy as well as fighting efficiency. So our adjustments are as follows:
a) Increased the accuracy of attacking surrounding/nearest units by 25%
b) Increased the accuracy of attacking designated area by 20%
c) Decreased the reload time by 30%
d) Optimized the animation when switching ranged weapons to melee weapons
e) Increased the efficiency for melee fights: Increased the attacking speed. Increased the melee attack damage by 20%.

2) Javelin units
a) Decreased the damage loss cap from 30% to 20% for all javelin units
b) Decreased the damage loss rate by 0.5% per meter for all javelin units
c) Javelin sergeants could shoot through the first enemy then attack one more target.

3) Vassal Longbowmen
Due to relatively long shooting range, the focused fire skill (can’t track enemies) have some limitations.
Added a skill with low CD and capability of tracking enemies to replace the focused fire skill.
Longbow shoot: track and attack enemies at the designated area, CD is 5s.

10.Level balance adjustments: Augolia siege battle
By October 21, Augolia has experienced 17,118 siege battles. Attacker’s winning percentage is 46.17%, lower than we expected. We made the following adjustments:
We have received some feedbacks that defenders have some advantages that could keep the front gate under their control then hold down the attackers. We added one attacking path along the city wall nearby point D, providing more alternatives for attackers.



11.Map adjustments
During territory war, some western cities with narrow gate have defending advantages, such as Ellbogen, Westberg and Rozsdaskaszat, etc. We adjusted the ladder number to 3 per set (previously 2) and added one set on the right side of attacker.



12.Bug fixes
1. Hero bug fixes
1) Spear
a) Fixed a bug that the buff effect of “Lugh’s March”, “Hurricane’s Edge” and “Heaven’s Fury” couldn’t stack up
b) Adjusted the description for spear heroes attire set
Before: Doubles the armour piercing bonus received upon hitting enemy when using Lugh’s March
After: Doubles the armour piercing bonus received upon hitting enemy when using Lugh’s March, Hurricane’s Edge or Heaven’s Fury.

2) The damage loss of ranged heroes’ skill
After checking your feedbacks, we found that the damage loss when some ranged heroes shooting through several enemies was inoperative. Our adjustments are as follows:
Every time Warlords shooting through an enemy, the damage loss would be reduced by 30%.

These adjustments will have effect for:
Bow: Lightning Bolt
Short bow: Steel-tipped Arrow Ⅲ

3) Fixed a bug that the buff effect of Dual Blade heroes’ Skirmisher’s set of was inoperative

2. Unit bug fixes
1) Fixed a bug that the charge of Iron Pagoda was totally inoperative when the destination was too far.
2) Fixed a bug that the “Move as One” of Winged Hussars was inoperative.
3) Fixed a bug that during forming up, the charge of Mounted crossbow cavalry was inoperative and started to cooldown.
4) Fixed a bug that sometimes the Mounted crossbow cavalry couldn’t shoot after formation completed.
5) Fixed a bug that “Elementary firearms training”, “Tactical Formations”, “Espirit de Corps” and “Volley Fire Practice” was inoperative for Tercio Arquebusiers.
6) Fixed the incorrect speed description of Fire Lance Cavalry, it should be 7.5 rather than 6.5.
7) Fixed a bug that cavalry may get stuck into the city wall when the siege tower is in positon.
8) Added a short CD for node upgrade so it couldn’t be interrupted by quick clicks.

3. Level bug fixes
1) Fixed a bug that flaming pitch may be blocked by the city wall when shooting at enemies nearby the city wall in Kurak castle and Valley Fortress.
2) Fixed a bug that few soldiers couldn’t follow the order to climb up to the city wall in Sun city.
3) Fixed a bug that Warlords couldn’t climb up to the city wall through ladder on the right of front gate in some Western cities such as Ellbogen, Westberg and Rozsdaskaszat, etc.
4) Fixed a bug that the ladder on the right of front gate was floating in the air and unusable in some western forts such as Alter Westberg, West Verschollen Kastell and North Tolna, etc.

4. Miscellaneous fixes
1) Fixed a bug that if the matched battle starts during recondition, Warlords may loss the materials and equipment.
2) Fixed a bug that the house camp remain unchanged when a new liege was appointed.
3) Fixed a bug that the camera was unable to move when switching from eagle eye to observer mode
4) Fixed a bug that Warlords in open world couldn’t see the countdown of rebel camps that under attacking
5) Fixed a bug that due to network lag, the stamina couldn’t recover when start to sprint immediately after mounting up.


Conqueror's Blade - wendeng.zhang
1.History



In order to defend against surrounding enemies, the ancients built a fort with huge stones. Some hunters occasionally found a huge number of elk nearby this fort. Therefore, the Ministry of Rites officially named this fort as White Elk since elk was considered as a symbol of hope and fortune at that time.

Soldiers in White Elk already got used to making money by hunting elk. Gradually the local residents also start to hunt elk in deep mountains ignoring fierce beasts and complex terrain. As time goes by, now the elk is nearly extinct.

2.Battles



Sword Militia and Ironcap Swordsmen won the “Hold the Line” battle fighting against pirates.
Then Garrison Commander Yangwen got surrounded in White Elk and finally been rescued by Warlords during “Shadow of White Elk”.

In order to make full preparations for upcoming battles, Commander Wu already started to conduct battle drills in White Elk.

3.Information



a)The west and east side of city wall were severely damaged during several battles against pirates. As the most vulnerable part of White Elk, they can be easily destroyed by siege engines. The whole city is at risk once the supply point nearby the west gap was captured by attackers.



b)Due to complex layout, Warlords may have to conduct more urban battles than other siege maps once the main gate is broken. Warlords better be familiar with the internal layout and defend this city by using various units and siege engines.



c)There are few flags in White Elk, the base is just behind the point A. Once point A been captured, Warlords better retreat to base or supply point. Warlords should be careful that White Elk are vulnerable to ambush, especially the northeast and northwest corner.

The Prefecture Guards are known for their loyalty and courage.

Warlords, please join them to fight till the end in White Elk.
Conqueror's Blade - wendeng.zhang
Dear Warlords:

Last night, our designer team launched a live streaming to answer questions and share new contents about S1, including design concept, NEW Steppe units and NEW gameplay for territory war. Besides that, they also shared an information that directly related to Season Eve:

Season Eve will be extended by two weeks, officially end at 24:00 Sunday, November 17. The Season Eve settlement for Territory War will be adjusted accordingly.

This adjustment was made to ensure your game experience. Warlords can:
1) Have more time to complete seasonal challenges and get more seasonal rewards
We are preparing to design more seasonal challenges for the extra two weeks.
Warlords will have more fun in Conqueror's Blade: Frontier while experiencing more interesting challenges.

We also hope Warlords can get higher income and more rewards during Season Eve, including many attire rewards such as Righteous King, Bochasos and Falcon Order, etc.

Please check detailed info about seasonal rewards:
https://steamcommunity.com/ogg/835570/announcements/detail/1603768846243740984

2) Fight for the seasonal settlement
We believe that many Warlords have been engaging in numerous battles for the territory war seasonal settlement. We hope every House can have enough time to fight for titles and more rewards during seasonal settlement.

Please check detailed info about Territory War settlement:
https://steamcommunity.com/ogg/835570/announcements/detail/1603768846248821170
Oct 16, 2019
Conqueror's Blade - wendeng.zhang
Dear Warlords:
We will be conducting server maintenance during the period of 6 am to 8 am, 17th, Oct (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note:

1.Unit Balances: Prefecture Archers Adjustments
We have already shared our thoughts of adjusting the Prefecture Archers unit. Our adjustments are as follows:

a)The “A Hundred Paces” (Each level increases shooting range by 6%) will be replaced by “Mustering” (Each level add 1 more soldier to the unit).
b)Adjusted the maximum shooting range to 87m.

Reasons:
This unit has strong explosive power to attack enemies when using arrow rain, which is in line with our design. But we realized that its maximum shooting range as 96m is higher than other same level units, making it easier to find better attacking position and produce high damage beyond the shooting range of enemy ranged units. The Prefecture Archers is supposed to be a unit of archers good at quick shooting rather than a Gatling or Katyusha rocket launcher. We also don’t want this situation that other same era units totally get suppressed by the Prefecture Archers.

A “Unit Training Plan” reward will be mailed to Warlords who already unlock the Prefecture Archers, allowing them to reset veterancy points.

2.Optimizations to the rights of Ruling House
The commander system was designed to neutralize the influence by malicious and passive battles. But some players use this rule to declare war on themselves and maliciously kick everyone else out of the battlefield after randomly being assigned as commander. In order to deal with malicious kicking issues, we made the following adjustments:

a)Warlords whose participation ranking in first two-thirds couldn’t be kicked out
b)Warlords engaging in the battlefield less than 2 minutes couldn’t be kicked out.

3.Limited-time Seasonal XP Bonus
In order to make it easier for Warlords to upgrade with more glory, we offer 1.5 times Seasonal XP bonus for matched battles.
Available: 12:00-14:00; 18:00-20:00, October 21- October 23

4. Purchase Limit Adjustments
We made the following adjustments to the purchase limit of "Letter of the First King":
Adjusted the purchase limit from "5 pieces per day" to "35 pieces per week".

5.Auction House Guidance Prices Adjustment
After checking the trading data, we found that the guidance price of some hero forging and schematics were lower than the market expected. So we raised the guidance prices for the following items:
Powdered Silver
Steel Shavings
Special Helmet Schematics
Special Chest Armour Schematics
Special Glove Schematics
Special Boots Schematics
You can check the adjusted guidance price in the auction house

6.Bug Fixes
1.Important Fixes

a)Fixed the abnormally intensive anti-cavalry formation of Pike Militia. This unit couldn’t use brace weapons during charging.
b)Fixed the stretched model issue of Pike Militia, Javelin Militia, Ironcap Swordsmen and Ironcap Bowriders after their appearance being changed by unit training.
c)Fixed a bug when Archer units staying close to the city wall, they could shoot through it.


2.Unit Bug Fixes
a)Fixed the wrong description of Thick Armour and Razor-Sharp of Winged Hussars. The description of thick armour should be “Each level increases all defence by 2%”, razor-sharp should be “Each level increases slashing damage by 5%”.
b)Fixed a bug that the “Move as One” of Winged Hussars was inoperative.
c)Fixed a bug that the “Rudimentary Medicine” of Javelin Sergeants was inoperative.
d)Fixed a bug that the “Second Wind” of Rattan Swordsmen” couldn’t come into effect correctly. Now each level of this node can reduce CD by 10s.
e)Fixed a bug that the “Reinforced Bows” of Ironcap Archers couldn’t increase the shooting range.
f)Fixed a bug that the first two level of “Marching Drill” of Vanguard Archers were inoperative.
g)Fixed a bug that sometimes the Legendary Javelin DoctrineⅠcould invalidate the knock down and throw javelin skills.
h)Fixed a bug that the unit was unable to enter battle after their status reducing to 20 or 21.
i)Fixed a bug that the character still maintained their in-game posture after being killed.

3.Miscellaneous Bugs
a)Fixed a bug that Dual Blade heroes couldn’t use the “Alchemical Vapours” and “Infiltrator” in defending status.
b)Fixed a bug that sometimes heroes could be sent to wrong location when they staying in some Western forts.
c)Fixed the background music loss of “Surrounded in White Elk” PVE activity.
d)Fixed a bug that sometimes random epic artillery chest for Warlords whose nobility reaching level 90 had the incorrect items.
e)Fixed the incorrect display when clicking the border posts of current region in open world map.
f)Fixed a bug when the personal storage is full, some item may disappear when being transferred.
g)Fixed the abnormal countdown display when the resource site is about to refresh less than 1 minute.

7.Description and visual effect optimizations
a)Optimized the reminder description when some Warlords leaving the territory war.
b)Optimized the description of “Strong Strikes” of Fire Lance Cavalry. Now the description should be: Level 1 can stun enemy units. Level 2 can stun enemy heroes.
c)Optimized the explosion visual effect with better resolution for the “Liquid Fire” of Musket heroes
d)Optimized the sound effect of mount display in market and character interface.
e)Optimized the display of attack/defend targets in the bottom right of the open world map. Added hightlight effect when hovering over the mouse and the icon showing battle status.
Conqueror's Blade - wendeng.zhang
Dear Warlords:
Recently, we have received many feedbacks about the illegal cheating behavior that seriously affecting the balance and ecology of Conqueror's Blade: Frontier as well as Warlords' game experience.

In order to monitor all kinds of third-party illegal software more accurately and comprehensively, we have upgraded our monitoring system in the past few weeks.

We will continue to publish the account ban list. Please check the detailed info below:

30-day ban list:
herosk

7-day ban list:
QEWQEE
璎绫
小苞米0
白袍军丶阿伟4不4
白袍军蓝浅
Darkwave
as47
万战丶朝歌暮舞
豆豆兵
脑百斤

3-day ban list:
漢丶躺尸三百首
北军丶狼外婆
漢丶天策月影
杀戮
一世恋
臥底
白承左
白袍军丶白泽
嘴邊肉
DarkArctica
為所欲為
karo
落花纷飞
罪将于禁

This announcement is the last warning for these above-mentioned Warlords. Your account will be banned for 30 days or permanently if you use any third-party illegal software again.

Our operation team have been striving to purify the game environment and present a balance game ecology. We also need help from all Warlords. If you find any suspicious in-game behaviors, you are welcome to use the reporting system to notify us. Thanks for your support to Conqueror's Blade: Frontier.

Official email for reporting and appealing: cbf_steam_support@boominggames.com

Operation team of Conqueror's Blade: Frontier
October 16, 2019
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