Conqueror's Blade - wendeng.zhang
Dear Warlords:
It's has been two months since we conducted Early Access on steam for Conqueror's Blade: Frontier (SEA server). In the past two months, all the Warlords, as a community, gathered together in the world of Conqueror’s Blade and experienced excited battles in Maoyang, Liangyun, Ostaria, Ungverija and Borderlands.
We also noticed that some Warlords discussed about the content and future development of our game in the community. Our designers also had in-depth discussion about every comments. This time we will share our ideas and plans for some core problems that you may concerned.

Q1: The background story of SEA server?
A1: Everyone knows that we have publisher in EU/NA and CN region. However, the SEA server on Steam is fully operated by our own developer team. To be frankly, this is a brave decision. It’s took a long time for us to consider a proper name for our game. At last, we decided to call it Conqueror’s Blade: Frontier. We hope to establish a fast and effective channel on SEA server to get feedbacks and communicate with all Warlords.
So we selected several colleagues who have full passion towards operation and community management to be part of our first operation team. At the beginning of establishment, we have been devoted to solving bugs and technical problems. After several comprehensive discussions between our operation and developer team, we are starting to move forward as our game became more and more stable.
We should admit that there was some deficiencies in our operation work:

-Sometimes we might be a little inexperienced facing some unexpected problems;
-Sometimes we couldn't answer your feedbacks in-time due to the shortage of manpower;
-Some bugs couldn't be quickly handled due to the complex game system;
-We didn't have enough communication with community in advance and always let you know the updated content in the patch note;
-We could have conduct more transparent discussions about numerous design ideas;
-Insufficient operation experience have caused many difficulties while we improving the game environment.

We will make improvements accordingly. Although there are numerous difficulties, we will try our best to keep improving SEA server.

Q2:What is the main characteristic of SEA server?
A2: First of all, we hope to build the SEA server into a platform where player with different culture backgrounds can compete with each other. We believe it will generate a quite different ecology. The original design thoughts of Conqueror’s Blade: Frontier is to create a dream battlefield with communication between different civilizations. So the SEA server is the best place for this battle spirit to grow.

Q3: Are we going to take seriously the promotion of the SEA server?
A3: Absolutely YES. In order to live up to your trust, we want to share our plan.
Currently, we have stop our propaganda strategically. That is because the relatively low evaluation in steam makes it hard for us to bring in new players and we also can't guarantee an excellent game experience for them. We will:

1.Conduct update and server maintenance more actively and have closer communication with Warlords in the community. Make preparation for developing new players after the evaluation in steam get back to relatively reasonable range.
2.Make Optimization for new players with better catch-up mechanism.
3.Utilize more resources to conduct large-scale promotion in more regions. During the first round of promotion, we found that the language is the biggest problems, so we stop our promotion in some regions. In order to cover all SEA region, we have already started our Localization work in Japan and South Korea. We spent a lot of money and resources to co-operate with the best localization team to get more superior version. We also have been prepared for the localization of other languages.

We consider the SEA server as our most long-standing and promising platform. So we hope you can join us to build a better game ecology for it.

Q4:What is our follow-up plan?
A4: I guess this part is what you cares the most. We also hope to share our update plan with you.

Get rid of operation for three regions with different update progress
1.In the past three month, we have launched our old version in EU/NA region and Conqueror’s Blade: Frontier in SEA and CN region. Last week, we also successfully pushed forward the version updates in EU/NA region. Finally, we have launched the unified version in all regions. Before that, the update progress in three regions differed from each other, which seriously affected our development and release progress. This unification will make significant improvement.

2.The Roadmap with new contents for September is on the way. From now on, at the end of each month, we will share our new Roadmap for the next month in the community.

New Contents that we can share for now
1.Optimizations for new players---catch-up mechanism.

2.Season System.
As the most important system, it’s the foundation to enrich the whole game. We have already mentioned the season system in our developer's log. Our new season mechanism, differed from other common season system, will provide with best game experience with unique themes for all players, no matter you are newbie or veteran.

3.New Unit.
First we want to apologize for the different release period of some contents due to the requirement of our contract. The Monastic Unit and The Skirmishers Unit will be available in SEA server ASAP. Hope you will understand.

4.Attire System Upgrade
We will release new attire step by step. Varangian attire and Dragon shadow, Flying Fish attire will be available in SEA server soon.

5.Epic Mission activity system
This system has been prepared for a long time. This week, we will launch this activity both in SEA and CN region. The first story we choose is the Prefecture Guards fought against pirates in Ming Dynasty. This activity is just a beginning of this system.

6.New Community Channel
We will start to operate in different new community channels. Steam community is a great place for you to give feedbacks and have discussions, but obviously not enough for Warlords from all over the world. In order to have in-time response and more effective communication, this month we will start to expand more channels (both in English and Chinese) after negotiating with partners from different regions.

All in all, what we care the most is your love for Conqueror's Blade: Frontier and great faith in our team. We have been striving to produce good games. Please look forward to our Roadmap and new dev blog. We will try our best to bring a better Conqueror's Blade: Frontier to all Warlords.

Operation team of Conqueror’s Blade: Frontier
September 10, 2019










Conqueror's Blade - wendeng.zhang
Dear Warlords,
We will be conducting server maintenance during the period of 6 am to 8 am, 5 Sep (UTC +8). Here are the patch notes:

Main update: Reward Retrieve System

Considering that in some cases, players may miss their progressions on daily quests or weekly quests. We implemented the Reward Retrieve System to help you retrieve rewards from them.
You can find the Reward Retrieve from activities and there are two options of “Daily quest reward retrieve” and “Weekly quest reward retrieve”. You can either use bronze which can retrieve 60% rewards or use gold which can retrieve 100% rewards from corresponding quests.
Due to the weekly quest refresh is at Monday, the weekly quest retrieve for this week will be temporarily closed until next week. Thank you for understanding.

1.Crucial Bug fixes
1)Imperial Arquebusiers: replaced the English VO with Chinese VO.
2)Halberdier Squad: fixed a bug that the Halberdier Squad couldn’t conduct auto attack after Barricade.

2.House Flag in Open World
We have set special location for presenting house flag in the town of fiefs.


3.Hero Balances Adjustments
1)Shortsword & shield:
Increased the CD from 17s to 24s for Shielded ChargeⅠ
Increased the CD by 6s for Shielded ChargeⅡand Shielded ChargeⅢ
Increased the CD from 20s to 30s for IronsidesⅠ
Increased the CD from 20s to 27s for Ironsides Ⅱ
Increased the CD from 20s to 24s for Ironsides Ⅲ
2)Spear:
Decreased the CD from 20s to 18s for Procris’s Gift Ⅱ
Decreased the CD from 20s to 16s for Procris’s Gift Ⅲ
Decreased the CD from 24s to 22s for Hurricane’s Edge Ⅱ
Decreased the CD from 24s to 20s for Hurricane’s Edge Ⅲ

4.Unit Balances Adjustments
1)Javelin Unit
Decreased the leadership from 265 to 240 for Imperial Javelineers
2)Javelin Sergeants
Decreased the leadership from 250 to 230
Increased the armor penetration by 20%

5.Siege Engines Balances Adjustments
1)Hwacha Arrow Launchers
Increased the damage from 2400 to 3600 for all levels
Greatly enhanced the accuracy for levelⅠand level Ⅱ
Slightly enhanced the accuracy for level Ⅲ
2)Grapeshot Cannons
Increased the damage from 700 to 800 for level Ⅰ
Increased the damage from 840 to 1000 for level Ⅱ
Increased the damage from 1050 to 1200 for level Ⅲ
3)Ballistas
Decreased the reloading time by 2s for all levels

6.Doctrine Balances Adjustments
Increased the block break effect towards Javelinist unit Epic from 100% to 200% caused by Javelin Doctrine Ⅲ

7.Auction House Guidance Prices Adjustment
The latest guidance prices are as follows:
1)Epic Artillery Component: 2,000 silver – 8,000 silver
2)Legendary Artillery Component: 8,000 silver – 50,000 silver

8.Borderland Adjustments
The newly added resources are as follows:
1)Scavol: arable farm and copper mine
2)Canautla: quarry/ horse ranch/ arable farm
3)Alyan: arable farm and cotton field
4)Amboria: tannery
5)Terleg: copper mine and tannery
6)Verula: cotton field/ iron mine /logging camp
7)Ereluf: tannery

9.Level Balance Adjustments
1)Valley Fortress Siege
Decreased the initial lasting time from 10min to 9min
Slightly moved the final capture point location to be closer by the right supply point at the first stage of defenders.
Optimized the location and orientation of final respawn point of defenders and slightly moved the nearby supply point accordingly.
2)Valen’s Citadel
Slightly decreased the enemy units nearby the second siege tower, including shielded units and units with shields and spears, range units. The units of alliance will be increased at the same time.

10.System Optimization
1)Siege engines setting
Added 3D UI for Warlords to observe when teammates and opponents setting the siege engine. Blue symbolize for teammates and red for enemies.

2)Settlement interface optimization
Warlords now can check the value of taking damages and the contribution of each player in the team stats interface.

3)Changed the objectives in Desert City Defence Mission into eastern civillians.
4)Optimized the burning and sound effect when opened the territory battle in J interface.
5)Optimized the sound effect of roll for bow heroes.
6)Optimized the sound effect of defence action for female warlords with poleaxe and glaive.
7)Optimized the upgrade effect of units
8)Optimized the visual effect in battle condition for open world fief and field camp.
9)Optimized the interactive interface display of Warlords.

11.Bug Fixes
1)Warlords:
Fixed a bug that the quick reloading of musket couldn’t correctly link up with normal attack
Fixed a bug that the immune of stun effect only existed in the first stage of Return of Jangar.
Fixed the Warlords with dual blades couldn’t break the stealth after dismount.
Fixed the repetitive sound effect when Warlords conducting an attack.
Fixed the unintended aim action after consecutively left clicks.
Fixed the unusual sound effect of commanding and shouting for Warlords equipped with helms.
2)Units
Fixed a bug that the double shot of Javelin Sergeants didn’t have CD
Fixed the description of A Hundred Paces of Demesne Arbalists.
Fixed a bug that the second stage of doube-wound string couldn’t come into effect.
Fixed a bug that volley fire practice only came into effect toward Imperial Arquebusiers.
Fixed a bug that the death animation of troops has been postponed in certain situation.
3)Doctrine
Common Life Doctrine: Increased health by 200
Uncommon Life Doctrine: Increased health by 250
Epic Life Doctrine: Increased health by 300
Epic Spear Doctrine Ⅲ: Increased all defense by100
Surgeon’s Doctrine: changed its quality from rare to epic
4)Other Bugs
Fixed a bug that Warlords could normally pass through a closed fortress in few seconds after reconnecting.
Fixed a bug that Warlords couldn’t correctly kick the ladder when opponents climbing it.
Fixed the sliding movement after been killed.
Fixed a bug that large-scale siege engine had overlapping effect in front of common engine.
Fixed the inappropriate movements of NPC in main city.
Fixed the sound effect when closing the gate.
Fixed a bug that the cavalry could walk during the siege battel in Augolia Wayfarer.
Fixed a bug that Warlords could been stuck at some location in Turul Varos Wayfarer, Jiujiang defense battle, Desert City Siege (Battle Line) and Valley Fortress Siege.

Operation team of Conqueror’s Blade:frontier
September 5, 2019
Conqueror's Blade - wendeng.zhang
Dear Warlords:
We have been continuously updating our new match-making mechanism during these days. Finally, we can present our new version to you today.
Our previous match-making mechanism was based on the level of warlords, which is complained a lot by some of you.

When Warlords reached lever 30, they experience obviously harder battles facing with higher-level opponents. After realizing that, we introduce battle ranking as its foundation to measure and express the battle capabilities of Warlords in a more dynamic way. Based on real battle performance, the “Battle-ranking” can show the changeable and real capability of warlords, then match more appropriate teammates and opponents for them. For example, a well-known veteran will gradually find that the opponents were all high-level Warlords during a fierce battle. Some other less-trained warlords can also enjoy equal battles without being crushed by high-level opponents.

We are fully prepared for the test towards our new match-making mechanism: we had a small-scale test from August 20 to August 22. Besides that, hundreds of thousands of Warlords have already experienced and tested our battle ranking system in the past 10 days. Eventually, this mechanism became more stable and reached our standards this week. So, our decision are as follows:

After accomplishing our routine update in this week, we will officially launch our new match-making mechanism with battle ranking as the standard.

Last but not least, we hope all Warlords to understand that the level difference in the battlefield may be larger than previous battles at the initial stage of our new match-making mechanism. That’s because the evaluation of the battle ranking of each Warlord will only be more stable after a period of data accumulation. As the data gradually accumulates, the battle ranking differences will be reduced, providing a better game experience for all Warlords. Please join us to improve our system with any suggestions and comments while testing our new match-making mechanism.

Operation team of Conqueror’s Blade
September 4, 2019
Aug 30, 2019
Conqueror's Blade - wendeng.zhang
Dear warlords, glad to meet again:
First of all, we were "faced". In the last developer log, we promised to follow a weekly maintenance plan to ensure that the version is updated in an orderly manner, and help warlords to plan their game time. However, after only two days, we have to conduct server maintenance to solve serious problems.

Now our review begins:
The first problem is: after the last update, the Dual Blade was too IMBA: after using the "new version" of Combat Dismount, it has been enhanced a lot. However, we found that we neglected an important setting that all attack/skills could not break the stealth, so DB could kill other players quickly and safely. If this problem was not fixed in time, the battlefield balance will be destroyed, so we judged that this bug must be fixed immediately.

The second question is: We had to reduce the loot rate of silver coins and equipment in Practice Mode. The main reason is that during data analysis in this two days we found a problem. Because we have reduced the difficulty of Practice Mode, it caused that some players could compress the game duration to about 4 minutes (or even shorter) in an abnormal way. This is twice as fast as the design time (7-8 minutes). We have found that some people and studios used this vulnerability to earn large amounts of silver coins and resell materials and to take advantage of offline transactions. This affected the value of money, equipments and materials in the normal trading market. If not adjusted in time, it may directly harm the game ecology and economic system.

Although it is very stressful to announce the adjustment data, we finally decided to report the details of our adjustment truthfully: in the Practice Mode, the loot rate of the silver coin bag was reduced to 1/4, and 1/3 for equipment. The reason is that in the product design structure, Practice Mode is not the main production of equipment and silver coins. The previous addition of loot is to add some surprises, but because of the mistakes in numerical calculations, it has become a vulnerability of economy system.

So, we will be conducting server maintenance during the period of 6 am to 8 am, 31, Aug (UTC+8).

Our goal is to do our best to maintain the balance on the battlefield and to protect the gaming experience. If a similar situation arises in the future, we will still solve it as quickly as possible.
Conqueror's Blade - wendeng.zhang
Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the Conqueror’s Blade:Frontier after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The sixth patch name list of 5 players whose accounts are banned are listed as following :

越女阿青
鼠條
呵勒勒
Nemoll
申屠英冢


Recently, we also received some feedback that there were intensive illegal third-party cheating program in the early morning, which seriously affected the game balance and experience. In the next period of time, we will take measures against this behavior.

We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly. We will also give certain rewards to players who report positively.

Official email for reporting and appealing: cbf_steam_support@boominggames.com

Operation team of Conqueror’s Blade:Frontier
August 30, 2019
Conqueror's Blade - wendeng.zhang
Hi Warlords:
In the August 29 update, we left a bit of a mystery and a few more voices in the developer log. Not yet a day has passed, we already could not wait to invite Warlords to discuss about the Units experience.

In this morning's maintenance update, we fixed one of the most important bugs we found: Lvmax Units will still share the experience. After that we realized a problem: we haven't explained the settlement rules of the Units experience in detail. This developer log is an opportunity to share to all Warlords.

Cultivation of Units
First of all, we want the Units to be a growing band of brothers. They need to grow in real battle, rather than gain experience on bench like an exp baby. Our current approach is that the Units will gain more experience if they really joined battle. The specific settlement rules are as follows:

In the settlement, each Units will gain two parts of experience according to the military exploits in the battle: more experience in the battle, and less experience in the guarantee. Experience in the battle will be generated by real-played Units except some special ones (gold Units and lvmax Units) will not produce experience. The minimum guarantee experience will be generated regardless of whether the Units joined battle or not to ensure a stable income lower limit.

The direction of subsequent changes
1. UI optimize

We found that based on the current experience settlement UI, Warlords can easily interpret the settlement rules as "I got these Units experience and then allocate it to my Units according to certain rules". This is actually a mistake we made in UX design and will be fixed as soon as possible in coming update.

2. Link Units experience to military exploits
Based on the current settlement rules, we foresee that it will inevitably lead to abnormal behaviors such as "change Units at the supply point to the one who wants to practice, and then change again", which we do not want to see. We hope to use a more objective and reasonable way to generate the experience that the Units should gain. Therefore, we will start to optimize the settlement rules with military exploits.

All above is what we want to say. The following time belongs to all warlords. Please let us know your thoughts on the settlement rules of the Units experience below, this will help us a lot.
Aug 28, 2019
Conqueror's Blade - wendeng.zhang
Warlords, well met:

We know that a lot of you are looking forward to this update. Not only to get rid of a few bugs, but you are also expecting more and more new content. You Warlords may have heard that the CN version of CB is live now, and there are some doubts from it. Please relax your mind, this will not affect the normal pace of Frontier which is directly operated by our studio. Although we have very few people, the service is sometimes not enough, but our attention and love for SEA server will not be discounted, and we will make every effort to cultivate this small land of our own.
Recently, we also received a lot of feedback, hoping to see more new content in the game: like brand new units, new game-play modes, levels and etc. In fact, because we need to take care of CN, European and American server as well as SEA server, which is operated entirely by ourselves, we need some time to coordinate with the designer team to develop a reasonable and informative update plan, which is our most important task at this stage.
Finally, for the issue of the maintenance that you Warlords are concerned about, we are considering putting it at a fixed time each week, which also helps everyone arrange their own time better.
Last but not the least, please allow me introduce the patch notes of this update below:

First, added Unit souls to Secret Vaults.
After the opening of the search function, there are still many Warlords who have not obtained enough unit souls to assemble the units. We hope that the Warlords can use the unit soul to cultivate their own units. So, we decided to add normal, common, uncommon unit souls to the Secret Vaults.

Second, important fixes:
- Received feedback from some Warlords that after the unit reaches the max level, it will still share the experience from battle settlement, which not only wastes the experience, but also affects the will of the Warlords to us the max level units. In this update, we have already fixed this problem to ensure that the experience of the units will only be distributed to the units that have not reached the max level;
- After character died in battle, there was a bug that you could not switch the third-person perspective of the teammates by clicking the mouse, observing the battlefield situation at that time, but only staying at the death interface. We have already fixed this problem in this update;
- When some Warlords are fight with Rebels in the open world, there is a certain probability that the enemy soldiers will continue to spawn even after they kill the enemy BOSS, which not only consumes the game time, but also causes unnecessary loss of the units. We have fixed this issue to ensure that the Warlords can end the battle normally.

Third, hero balance:
1. Longsword&shield
- The attack by the Sword Shield in the defense is now unable to cause stagger effect on heroes, and the stagger effect on the unit is reduced.

2. Dual blades
- Added a stealth effect to the Dual blades when uses dismount ability for 3 seconds.

3. Poleaxe
- Added a small amount of blunt area damage when Poleaxe uses dismount ability.

Fourth, Unit balance:
We have observed that some Warlords are switching Barricade of pike units very frequently, resulting in the effect of Barricade exceeding our expectations, so we added a short cd while switching.
- The unit skill: Barricade now has a short CD of 3s.

Fifth, Siege tower
In order to prevent the Range classes from easily stopping the siege tower by killing the unit who are pushing the tower(even kill one unit will stop the tower for a while), we have modified the minimum number of pushing from 8 to 7.

Sixth, Unit souls
For the unit soul which can give the new skill to unit, it no longer can be assembled on the unit that already has the skill.

Seven, Guidance price for uncommon weapon blueprints
We received feedback from players that the price for uncommon weapon blueprints is too low compared to crafted equipment. In this update, we have lifted the guidance price for uncommon weapon blueprints.

Eight, system optimization
- Optimized the resolution of hero interface and attire interface;
- Optimized the effects of the frontline camps during construction and offense;
- Optimized the frequency of unit shouts in some PVE levels;
Conqueror's Blade - wendeng.zhang
Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The fifth patch name list of 10 players whose accounts are banned are listed as following :

Rolbin3
THIENTHU
KenshinHimura
Gruul
**都是蛆蝈蚛
Vraska
KenShi
打鳩大陸仔
CSTG猴猴猴
玩物尚志



We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: cbf_steam_support@boominggames.com

Operation team of Conqueror’s Blade:Frontier
August 27
Conqueror's Blade - wendeng.zhang
Dear Warlords:
Good to see you again. This time I brought one good news, one bad news. Let's start with the bad news: The activity lifts bronze income, which opened on August 21st - August 25th, has officially ended. The good news is that from August 26th, we officially launched the adjustment of Bronze income as follow:

1. Increase the Bronze income from Battle points
2. Improve the bonus of winning
3. The income adjustment is consistent with the test activity period.


In fact, during the five-day event, most of you were happy with the changes. At the same time, we also found from the data that the high tier units had higher appearance rates. Meanwhile, the various core indicators in the data, such as the winning percentage and level balance, also show that the ecology of game is not affected by the activity, we are actually very happy to figure that out.

Every time the game is updated and optimized, it is hoped that the game's ecology and experience will get better and better. We are willing to work with all the Warlords to continuously polish and optimize, presenting a better world of Conqueror’s Blade.

August 26
"Conqueror’s blade: Frontier" Operation Team
Conqueror's Blade - wendeng.zhang
Hello, Warlords. I am the No. 2, a designer from Conqueror’s Blade: Frontier development department who is charge of territory war design. Today I would like to discuss with you on the core mechanism of territory war and the issues of blocking battle lines.

Our attitude

First of all, I want to state our attitude towards the exploit of blocking battle lines and malicious kicking people in territory war and that’s absolutely breaking the rules in game and not allowed. I hope that all of the Warlords can help us by using the screenshot tool in their hands and report this kind of behaviors to us. We will carefully verify and check the data records. Depending on the seriousness of the problem, we will take the resettlement right of the city and disband the house or even the directly ban of the accounts.

We hope that the stage provided by the territory war will allow all families to fully utilize their own battlefield talents. The behavior of the blocking battle lines is like a match-fixing. It is a malicious destruction of the fairness of competition. We have always resolutely cracked down on such behavior.
At the same time, we have been actively thinking about it and hope to solve this problem more thoroughly from the design of the game mechanism.

About the blocking battle lines and malicious kicking issues

We have been paying attention to this issue, so we designed the commander system to allow the generals who want to attack the city to evacuate the battle line blocking members from the battlefield.

The initial performance of the commander system was basically in line with our expectations, but a few rule destroyers used this mechanism to declare war on themselves with the trumpet houses. Once they were randomly assigned to the commander, they would maliciously kick everyone else out of the battlefield, which has deviated from the original intention of our design of commander system.

The core of the problem lies in how to distinguish between a few rule-breakers and houses that really want to have a fair fight, while ensuring that all houses can participate in territory war.

Design solution

Among the many options we have considered, I am prepared to create a house “credit” for the house system in the game, just like the credit in the real world. Based on the actual command behavior of family members in territory war, especially the commanders who command the power, and their ultimate combat performance and results, to determine whether these houses are truly competent as commander houses. If the judgement indicates that they are not suitable for the commander houses, then they will not have the opportunity to become a commander attacking a particular city for a long period of time, such as 1-2 weeks. Moreover, if they repeatedly fail in the battle of a certain fief, the penalty time will be extended.

We know that this design still has space to be exploited. These rule breakers can build many different houses and recycle them to carry out malicious battle line blocking. However, we will continue to crack down on such behaviors, purify the game environment, and provide a truly fair and just battlefield to fight for all the Warlords. This is us. Always have the determination!

Please contact us

Dear Warlords, if you encounter such malicious behaviors in the future, please provide us with the following information:
- Commander character name
- The approximate time of occurrence
- The name of the city where the battle took place
If there are screenshots, it will be more helpful to us. You can contact us through the community or our support email address.

Thanks to the Warlords for your love of territory war, I look forward to hearing more feedback on this issue!
...