ATLAS - ATLAS Team
Ahoy Pathfinders!

Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience.

Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew.

In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier.

We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches.

Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game.

As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.


Servers will be going down on 3/10 at around 7:00 PM Pacific Time.

Released Patch Notes

v538.6
New Content:
New Modular Ship

The Pegasus
This is a new modular ship focused on transporting players’ tames.

It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks.

Unlocked in the Advanced Shipwright Skill

It comes with 6 tame railings that can store 5 tames each (30 Total).

Resources for a base version:
  • Wood - 2500
  • Thatch - 2000
  • Fibers - 2000
  • Metal - 20
New Modular Ship UI
We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships.
There are 3 stages for durability:
  • Green - Durability is good
  • Yellow - Durability is moderate
  • Red - Durability is poor
If the portion of the ship is flashing, it means this area has a leak.
We will look to make this UI element colorblind friendly in the future.

Map Menu UI Visual Revamp
The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen.

The region the player is currently in on the Overworld map is highlighted in green.

Open Water Servers
There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it.

They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to.
  • Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters
  • Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters
  • Southern Sea - Central Waters, Africa, Antarctica, South America
  • Western Sea - North Pole, Central Waters, South America, Western Waters
Industrial Wonder Content
The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region.

Industrial Wonder: Power Nodes
Transient Node - Geothermal Vents
This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland.

Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes.
These transient nodes produce a new resource type of coal: Brimstone

Static Nodes
There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished.
  • Lava Vents produce a new metal: Orichalcum.
  • Sulfur Pits produce a new type of coal: Pure Sulfur
Both of these resources are needed to craft new Industrial structures and gear now and in the future.
Lava static nodes allow players to build the Industrial Smithy.
Sulfur pit static nodes will get new crafting recipes in the future!

New Craftables
  • Ore Miner - harvests the resources of the industrial transient node only.
    • Unlocked in the Metallurgy skill.
    • Crafted in the smithy
    • Resources
      • Wood - 125
      • Thatch - 400
      • Fibers - 320
      • Metal - 360
      • Hide - 100
      • Stone - 1200
  • Industrial Smithy - The structure allows players to build Industrial Wonder specific content.
    • Unlocked in the Metallurgy Skill.
    • Crafted in the Lava Static nodes
    • Resources
      • Orichalcum - 100
      • Pure Sulfur - 60
      • Wood - 50
      • Brimstone - 50
  • Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 65
      • Orichalcum - 85
      • Pure Sulfur - 32
      • Flint - 30
      • Oil - 20
  • Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage
    • Unlocked in the Revolvers skill.
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 35
      • Orichalcum - 45
      • Pure Sulfur - 20
      • Flint - 24
      • Oil - 12
  • Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol.
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Orichalcum - 2
      • Gunpowder - 2
      • Pure Sulfur - 3
      • Brimstone - 1
Freeport
Tortuga Freeport islands has been updated with new visuals.

New Holiday Content
St. Patties Day Holiday
  • Pot of Gold has been added to the holiday vendor in freeports.
  • Green Ale has been added to the holiday vendor in freeports.
New Skill
Pirates Resilience
  • Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%.

Bug Fixes
  • Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly
  • Fixed instances where the monumental studies structure was missing collision
  • Fixed instances where the market trade system is not locating the correct trade connections
  • Fixed instances of Circular Slice not functioning with a shield equipped
  • Fixed instances where available spawn servers would not reflect the player’s current server
  • Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off
  • Fixed instances where claim points were inaccurate
  • Fixed instances where Sea Fort towers and walls could be demolished
  • Fixed instances where sail snap points would change when a ship was released
  • Fixed instances where a duplicate sub was created when the dingy dock was full
  • Fixed instances where small sails could be placed very close to each other
  • Fixed instances where holiday structures could be placed in freeports
  • Fixed instances where the unnatural fog was not functioning
  • Fixed instances of misspelled text on Burial Mound Framework
  • Fixed instances where ship auto-pilot does not function properly
  • Fixed instances where Ships of the Damned followed the player across grids
  • Fixed instances where there was an overlapping gun port on the Turtle Ship
  • Fixed instances where the default sail on a Cog spawned at incorrect location
  • Fixed instances where the Sextant minimap would crash the client in Blackwood
  • Fixed instances where modular ships could have more sails then intended
  • Fixed instances where modular ships could exceed their intended max speed
  • Fixed instances where UI text would overlap
  • Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built
  • Fixed instances of islands having visual inconsistencies
  • Fixed instances where discovery zones of power stones were in Rookie cove grids
  • Fixed instances of multiple forms of torpor resistance to be in-line with the description
  • Fixed instances of The Great Temple structures having incorrect health values
  • Fixed instances of UI errors
  • Fixed instances of incorrect creature spawns
Misc
  • Settlement Claim Flag UI has been edited to be more clear
  • Respawn menu UI has been edited to be more consistent
  • Crocodile’s floating position has been raised
  • Portal Art has been changed
  • Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor
  • Shield Bash and Sword Attack no longer share a cooldown
  • Large Stone Wall health has been increased to 100,000
  • Large Stone Foundation has been increased to 120,000
  • Meat has been added to the list of resources players can add to the crew silo
  • Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources
  • Progression Table is now limited to owning company
  • Progression Table can no longer be destroyed
  • Colors for the quality of items has been shifted to be more readable
  • Modular ships sinking time has been slowed by 50%
  • Mortar and Harrier ships can now only fire if they are going under 5 knots
  • Modular ship speeds have been adjusted to be more inline with the legacy ships
  • Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower
  • LODs have been adjusted, updated, or created for several assets
Xbox Specific
  • Fixed instances of memory leaks
  • Fixed instances of textures loading and unload incorrectly
  • Fixed instances where level of detail was not being changed correctly
  • This is a work in progress. Additional fixes and optimization coming in future patches.
Known Issues
  • Xbox Series S still has some crashes when loading large numbers of structures
  • Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat
  • Portal art for returning to Rookie Cove still shows the “Atlantean Ring”
  • Portal art does not fade into the sky correctly
  • Offloading tames faces them all in the same direction
  • Lava vent node will not damage players that walk into the lava
  • Pegasus has incorrect icon

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - ATLAS Team
Ahoy Pathfinders!

As we sail deeper into 2022, we are continuing our initiative of higher transparency with our amazing community. Today, as part of these efforts, we are providing a short video detailing our roadmap for the coming year. In the video, we lay out our plans for new content, new player experiences, and pending move out of early access!

First, let’s take a quick look back and some of the progress made in 2021 and how these changes impacted the game
  • Ship Building
    • We introduced the modular ship system and several role-specific ships for players to customize their fleet
  • PvP
    • We’ve added the Wonders system to create new endgame content and fun interactions for the player base
  • Travel
    • Tradewinds and portals were brought in to make the difficult voyages on the sea a little easier
  • PVE
    • We’ve included new structures and tames to provide more content outside of battle
      • Seahorses and dolphins are now tameable
      • New buildings (such as the quarry and advanced shipyards) to help pathfinders complete the fleet of their dreams
  • Map
    • We reworked the map to create more themed regions for players to explore
      • Rookie Cove
      • Central Waters
      • Various real world inspired locations
        • Such as the Mediterranean, Arctic, and South American regions
In the video we acknowledge areas of improvement and preview what’s to come
  • Ships
    • Creating a building experience similar to the legacy ships
    • Increasing the diversity and ability of ships
    • Upcoming “ship in a bottle” system
  • PVP balancing,
    • Structures for building harbor defenses
    • Structures that prevent others from building in your territory
  • Tame adjustments
    • New ship for tame hauling
    • Tame houses geared towards completing tame bloodlines
    • More water tames
  • New interactions and mechanics
    • Visiting NPC vendors
    • Laying temporary Tradewinds
  • Increased our communication with the community via our official Discord
  • Expanding the world with new additional islands, regions, and adversaries
  • … and so much more! This isn’t a complete or final list, but only a preview of the direction we are taking!


Please take some time to check out the video and let us know what you think. Until next time, as always, happy sailing!

ATLAS - ATLAS Team
Ahoy Pathfinders!

As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience.

In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas.

Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here.


While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time.

Released Patch Notes

v537.5
New Content:
New Regions have been added.
Eastern Waters
Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1.

Western Waters
Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4.

Uncharted Sea
A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11.

Workstation
The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources.
Resources included:
  • Flint
  • Stone
    • Coquina
    • Granite
    • Limestone
    • Marble
    • Sandstone
    • Slate
  • Woods
    • Cedar
    • Cursed Wood
    • Fir
    • Ironwood
    • Oak
    • Pine
    • Poplar
New Holiday Items have been added. These items are available from NPC vendors in freeports.
Lunar New Year

  • Stone Tiger Statue
  • Jade Tiger Statue
  • Gold Tiger Statue
  • Paper Lantern
Valentine’s Day

  • Black Giant Teddy Bear
  • Pink Giant Teddy Bear
  • Red Giant Teddy Bear
Bug Fixes:
  • Fixed instances where roof tiles would snap to floating points above ceiling structures
  • Fixed instances where the transient tracker did not point at the correct location and updated the item description
  • Fixed instances where Cursed Armor would not appear correctly on some female characters
  • Fixed instances where General Tile Module were no longer useable
  • Fixed instances where Army of the Damned Smithy would delete items
  • Fixed instances where items were loss when demolishing a container structure
  • Fixed instances of client crash when crew members are created while game language is set to Turkish
  • Fixed instances where mounted NPC crew were not taking damage
  • Fixed instances where grave digger stopped collecting
  • Fixed instances where submarine causes a crash
  • Fixed instances where Army of the Damned would not wake up after being knocked out
  • Fixed instances where island selector was not working in freeports
  • Fixed instances where items were being deleted from the Ritual Pedestal after a server restart
  • Fixed instances where placing a Ritual Pedestal would cause a crash in singleplayer
  • Fixed instances where Ritual Pedestals would crash the server
  • Fixed instances where placing a Ritual Pedestal would decay the structures around it
  • Fixed instances where killing an unconscious crew would result in them standing up
  • Fixed instances where player was being warped out of the B6 powerstone cave
  • Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables
  • Fixed instances where items were being deleted from the Altar of the Damned after a server restart
  • Fixed instances where items were being deleted from the Cursed Temple after a server restart
  • Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship
  • Fixed instances where item caches from demolished structures only contained 1 max player stack
  • Fixed instances of bottles not containing treasure maps in polar regions
  • Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points
  • Fixed instances where the monument studies structure had no collision
  • Fixed instances where islands in G10 and C10 would have incorrect biomes
  • Fixed instances where transient nodes could spawn on an island that does not allow building
  • Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time
  • Fixed instances of data deletion while grid traveling in PVE
  • Fixed instances of the market system behaving incorrectly
  • Fixed instances where warehouses would duplicate resources on server restart
  • Fixed instances where cursed temples could be built on ships
  • Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything
  • Fixed instances where cursed armor was not showing up on female character models
  • Fixed instances where junk sails would stop functioning after gridding
Misc:
  • Potatoes and Limes can now be stored in the crew silo
  • Loom inventory max items increased from 60 to 150
  • Spider base and scaling stats have been increased
  • Displayed name length is set to 13 characters
  • The player is able to replace existing sails without having to demolish them first on legacy ships
  • Level up text last for 30 seconds before fading
  • Lowered the number of wild creature spawns by 25%
  • Resources required to progress through the stages of the Great Temple have been adjusted
  • Underwater Black rocks can now be built on
  • The effectiveness of sails on multiple modular ships have been adjusted
  • Weight sails are now more effective on the turtle and tramp freighter ships
  • Loot from the kraken has been slightly adjusted to drop higher quality items and BPs
  • Mech Monkey now has slightly higher drop rate
  • The names of wood resources have been changed to their original names
  • The cog now starts with one medium handling sail and 2 sail points
Known Issues:
  • Puckle mounted NPC crew take no damage.


Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - ATLAS Team
Ahoy Pathfinders!

To start 2022 right, as promised, we're doing a little house cleaning. We're addressing many of the issues that you, the community, have been asking for in our latest patch. We have a host of bug fixes and optimizations listed below that we hope will fix the lingering problems from previous iterations, so we can start fresh moving into the new year.

Along with these changes, we're fully implementing our first wonder, the Great Temple. This structure is the pinnacle of glory for all pathfinders. Companies will have to plot, scheme, and pool all of their resources to be the first and only masters of this great Wonder. Not only will they go down in history as the first Pirate legends to complete a Wonder but they will also gain benefits that will persist into the next season.

Finally, we also have a new transport ship, the Tramp Freighter. This cost-effective hauler will help ease the load of transporting cargo in the early stages of your pirate journey. Check out the details of all our changes below.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 1/12 at around 7:00 PM Pacific Time.

Note: We are in the final stages of development for our public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts, with hopes to have it in up by the end of the month. Please join us on the Official ATLAS Discord here for all the latest happenings!

Released Patch Notes

v536.03
New Content:

The Great Temple

The Great Temple Monument has been fully released. Players have visited the structure on the wonder islands in H9, I9, J9, K9 in Africa, and it is now claimable/buildable. To build the Great Temple players will need to build the Monuments Studies Modular room at the Damned Smithy and place it into a Cursed Temple. At the Monuments Studies Modular room players can craft the Great Temple Exterior.

Once the exterior has been crafted, bring it to the foundation locations on one of the four wonder islands. These are lawless claim, so be careful, your temple can be stolen.

Once placed, the Great Temple have 6 stages of progression, which are viewable at the Progression Table located in the entryway of the Temple. To progress from stage to stage you will need a large amount of resources and at least one week of real life time.

The first company to reach stage 6 completes The Great Pyramid Wonder, which gives a permanent buff to all company members of +20 Fortitude. This buff is persistent and will carry over to next season!

Stage resource requirements:
Stage 2
  • Strongwood: 50,000
  • Limestone:100,000
  • Flint: 10,000
  • Mythos: 2000
Stage 3
  • Strongwood: 150,000
  • Marble: 175,000
  • Flint: 15,000
  • Mythos: 3000
Stage 4
  • Strongwood: 200,000
  • Sandstone: 300,000
  • Flint: 50,000
  • Mythos: 5000
Stage 5
  • Strongwood: 100,000
  • Slate: 500,000
  • Flint: 100,000
  • Mythos: 2
Stage 6
  • Build and place Sarcophagus in the main courtyard.

Sarcophagus
New bed that is restricted to the Great Temple. This bed completes the Great Temple and allows for instant respawn and bed transfers.
Cost:
  • Wood: 25
  • Thatch: 125
  • Fibers: 30
  • Hide: 40

Tramp Freighter

The Tramp Freighter is a low cost vessel great for early game transport. It is a 2 length ship and comes attached with multiple cargo racks attached to both sides. It would suit any pathfinder for transport reasons.
Cost:
  • Wood: 1000
  • Thatch: 800
  • Fiber: 800
  • Metal: 100
  • Max Level: 60
  • Sail Points: 5
  • Module Points: 12
  • Attached Sails: one large and one medium handling sail

Bug Fixes:
  • Fixed instances where activated fire visual effects were floating above the lumberyard
  • Fixed instances where activated fire visual effects were floating above the quarry
  • Fixed instances where the schooner and raft could disappear from a small shipyard after server restart
  • Fixed instances where transient nodes would not change position after a week
  • Fixed instances where quest markers were in the wrong grid
  • Fixed instances where the interaction with the irrigation system and a grill would cause unintended effects
  • Fixed instances where players were able to damage other players on some freeport islands in PVE
  • Fixed instances when trying to replace a sail would not correctly subtract the amount of sail points to be reduced from the old sail
  • Fixed instances where waves could allow or disallow sail placement
  • Fixed instances of weight not being correctly calculated when placing items in dinghy hangar railings
  • Fixed instances where using a portal to the kraken’s lair caused the player to spawn facing the incorrect direction
  • Fixed instances where some grids have freeport island selection when respawning
  • Fixed instances of holes in the ocean
  • Fixed instances of game crashes where players would be stuck unable to reconnect
  • Fixed instances where some modular rooms could be placed on pillars
  • Fixed instances where the tutorial volume is not controlled by the options
  • Fixed instances where the storage box could only be crafted at the smithy
  • Fixed instances where using the transient tracker and activating the map the compass would cause the compass to be invisible
  • Fixed instances of placing structures on pillars and allowing them to float
  • Fixed instances of pathfinders losing proper movement after teleporting while crouching
  • Fixed instances where structures would be placed on freeport islands
  • Fixed instances of the Broadsider spawning too far back in shipyards.
  • Fixed instances where players could replace sails disregarding collision
  • Fixed instances of Quest markers being in incorrect locations
  • Fixed instances where Dyes would not be highlighted when able to craft
  • Fixed instances where the Damned Smithy could be built on ships
  • Fixed instances where the Songstone could be built on ships
  • Fixed instances where Monument studies room had the incorrect model
  • Fixed instances where Altars of the Damned were spawning iridium ingots
  • Fixed instances where Damned Smithy’s were not placeable near the C11 Altar of the Damned
  • Fixed instances where NPC’s that are attached to cannons, puckles, and sails would not take damage
  • Fixed instances where Unnatural Fog ritual would crash the server
  • Fixed instances where blueprint ships would not be created with 100% durability
  • Fixed instances where treasure maps found in Tortuga would lead players outside of Tortuga
  • Fixed instances where multiple taxation banks can be spawned at sea forts
  • Fixed instances where multiple small sails could be placed at the front of the Turtle Ship
  • Fixed instances where AotD ships would ignore some modular ships
  • Fixed instances where structure placer would incorrectly display available snap points
  • Fixed instances where island claim points are reset to 0 after a server restart
  • Fixed instances where blueprinted ship modules would not start at 100% durability

Misc:
  • Maximum stack size for most food/drink recipes in the grill and cooking pot increased from 5 to 30
  • Grenades can now be stored in the munitions Storage
  • UI changes made for the chatbox when creating a pathfinder
  • Added Tiny Shipyard back into the Basics of Sailing skill, and allowed it to be crafted in the player inventory
  • Increased maximum durability found on shipyards
  • Vegetables and herbs can now be stored in the silo
  • Cows and lions have increased mating ranges
  • Reduced effectiveness of small and medium sails on some modular ships
  • Reduced max sail points available on Broadsider BPs
  • Dragon's Tongue Delight is now categorized as a drink
  • Cursed grog can now be stored in the keg
  • Mace Stun duration has been reduced
  • Additional changes coming in a future patch
  • Mace Stun ability cooldowns has been increased
  • Additional changes coming in a future patch
  • Shield bash stun ability cooldown have been increased
  • Additional changes coming in a future patch
  • Shipyards will now give demolish rewards excluding gold

Known Issues:
  • Xbox memory leak causing crashes when loading large amounts of textures
  • Sarcophagus icon shows the icon for a simple bed
  • Sarcophagus crafting resources are incorrect
  • The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - ATLAS Team

Ahoy Pathfinders!

New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS!

We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover!

Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time.

The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings!



Released Patch Notes
V535.8
New Content:
  • Island locations: H9, I9, J9, K9
  • High heat ravages the island, be prepared with plenty of water
  • Some creatures have higher base levels
  • Lawless claim
Tortuga
Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures.

Tramp Freighter
This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch.

Bug Fixes:
  • Fixed instances of incorrectly picking up insect meat with tames
  • Fixed instances of the schooner and raft from disappearing from the small shipyard
  • Fixed instances of oxygen not working correctly underwater
  • Fixed instances of turning on ships in unintended ways
  • Fixed instances of sails being up upon gridding (PvE)
  • Fixed instances of treasure maps taking you to inaccessible grids
  • Fixed instances of shoulder tames not working correctly after bed travel
  • Fixed instances of incorrect durability on a medkit
  • Fixed instances of the Medkit affecting character models unintentionally
  • Fixed instances of spoil times not working correctly
  • Fixed instances where resources were generating incorrectly in damned altars
  • Fixed Instances where submarines were being stored incorrectly
  • Fixed instances where there was unintended underwater visibility range on ships
  • Fixed an issue with the zipline sending player in unintended directions
  • Modular ship sailing behavior adjusted across the board
  • Fixed instances of incorrect resource amounts when replacing modules
  • Fixed instances where damned smithy icon was incorrect
  • Fixed instances of ships being lost when attempting to border in Central Maw
  • Fixed instances of blueprint modular ships losing sails
  • Fixed instances of items in players' hotbars disappearing after bed travel
  • Fixed instances of players losing control while repairing modular ships and bordering simultaneously
  • Fixed instances of markers not being able to be placed correctly
  • Fixed trade path between I1 and E5
  • Fixed issues with tax rates changing when owning players are changing servers
  • Fixed an issue where the songstone was not placeable
  • Fixed an issue where restoring defaults on options would reset multiple menus
  • Fixed an issue where a player would be taxed by their own seafort
  • Fixed an issue where structures built from the damned smithy had incorrect damage calculations

Misc:
  • Gold cost from building base versions of ships has been removed
  • The scaffolding for the Broadsider in the Shipyard is now correct
  • The scaffolding for the Cog in the Basic and Advanced shipyard is now correct
  • The locations of Transient nodes now correctly change weekly
  • The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly
  • Ships of the Damned will now return to their original location upon losing their target
  • Treasure Maps no longer have a spoil time
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended
  • Smithy inventory max items increased from 150 to 300
  • Gold has been added as a base cost to the shipyards
  • Changes made to the skills search bar to be more consistent
  • Cosmetic polish to skills for clarity and uniformity
  • Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources
  • The cooking pot grill and preserving bag can now only store items needed for its use
  • Updated multiple item descriptions and names for spelling errors
  • Certain Damned Altars will no longer be floating in mid-air
  • Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at

Xbox only:
  • Overworld map has been taken out of single player due to visibility issues
  • Fixed issues where large islands would crash xbox players

Known Issues:
  • Scale of the map for wonder islands are inaccurate
  • Discovery Zones for wonder islands are inaccurate
  • Crude Tool is removed from player's craftables after a character respec
  • Island selection in a4-d4 is not working as intended
  • There is inaccurate. outdated text in the server select menu (Until 10/28:...)
  • Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+
  • Destroying shipyards will give no resources
  • Tax rates are not being set correctly

*The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.



Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - ATLAS Team
*Nathan, I'm sorry...*

If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me.

...

...

A breath... and then another. "Does one still draw breath in the afterlife?" I pondered.

...

Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber.

And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day.

“Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land.

I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness.

I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal!

I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.”


"Wakey wakey little thief!"

Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit.

"Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face.

"Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again.

"Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him.

"You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare.

"Now," the black jacketed figure interrupted, breaking my mental spiral. "Who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?"

"My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana."

"So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?"

"Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep.

The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes.

"Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his.

"It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place."

"How?" I questioned.

"We are cursed, brother," he answered. "me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard.

"Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles.

"They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before.

"Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me.

"It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head.

"You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me.

"No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder.

"You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana."

A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight.

Wipe Incoming

We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks.

PTR Public Access
As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops.

In your library in Steam, right-click Atlas and select “Properties”

From the tabs on the left, select “BETAS”

From the drop down in the center, select “test2021 - recruit testers”

In the beta access code section, enter “PathfinderLifeForMe”

You will then download the PTR build and will be able to access the game once that is completed.

Remider: You will have to switch back to “None” in the BETAS tab to return back to the live servers.

We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel linked below. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - ATLAS Team

Ahoy Pathfinders,

In our continued effort to make Atlas the best game possible, we’ll be deploying another maintenance patch to tackle many of the latest issues you’ve reported regarding the last major update.

The servers will be going down to deploy the update tonight, 11/16 at around 7:00 PM Pacific Time.

We are still working on getting the playatlas.com website up and running again. We apologize for any inconvenience and thank you for your patience on this manner.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
Bug Fixes:
  • Fixed instances where NPC portals were usable from unintended ranges
  • The carrack is now buildable in the Advanced shipyard by default
  • Fixed instances where players using a controller could sometimes not select beds
  • Fixed instances where ship modules could be incorrectly destroyed
  • Fixed instances where the collision of the Cog ship was extended farther than it's visual representation
  • Fixed instances where the Grave Digger harvested Cursed Bone Chips at an incorrect rate
  • Fixed instances where Static Power Nodes were able to be destroyed by the player+
  • Fixed instances where General tile module was not craftable +
  • Fixed instances where the particle effect of the totem monument would activate on render
  • Fixed instances where the Sextant buff would not show treasure correctly after transitioning grids
  • Fixed instances where the Sextant buff would show incorrect map images on the mini map+
  • Fixed instances where multiple Altars would spawn on the same location
  • Fixed instances where sailing points for blueprint crafted modular ships would not transfer correct values
  • Fixed Instances where resources in the Damned Altar were not producing after server restart.
  • Fixed instances where water temperature was not correct to the climate+
Misc:
  • Portal Names have been adjusted
  • Damaged portals will now show what resources are needed to activate
  • Removed duplicate item entries from some skills
  • Added mean whale spawns to some areas in the Antarctica and North Pole regions
  • Altars no longer require claiming to access, they are available to any Pathfinder
  • Removed stone farmhouse from the skill tree
Known Issues:
  • Cog Scaffolding is currently incorrect length
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is not working as intended
  • Ship blueprints cannot be removed from a shipyard's inventory

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


ATLAS - ATLAS Team

Ahoy Pathfinders,

We hope you are all enjoying the Sea of Wonders update. In response to some of the issues encountered on release, we are deploying this maintenance patch to repair most of the bugs currently impacting gameplay.

Servers will be going down tonight, 11/2 at 7:00 PM Pacific Time for this hotfix.

While we continue to hammer out more of the imperfections, please continue to assist us and report any new issue through our bug form, here.

There are more “wonder”-ful secrets in store for this season and we can’t wait to show them to you all soon. So, keep your eyes peeled on the new content on the horizon. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v533.01

Bug Fixes
  • Fixed visual bug where bed icons were unclickable
  • Fixed instances where feeding trough could not be crafted
  • Fixed instances where tranquilizer arrows could not be crafted
  • Fixed instances where interacting with water barrels crashed the game
  • Fixed instances where Decay Timers were functioning incorrectly
  • Fixed visual bug where map markers were offset incorrectly
  • Fixed instances where tigers were not tameable
  • Fixed Instances where Tames or NPCs would shift off of ships after traveling via portal or gridding
  • Fixed Instances in which one could travel to Rookie Cove while on a boat*
Misc.
  • Fixed Single Player Map to not have Overworld Map Tab
  • Changed the ability to learn how to craft steering wheel to the Basics of Sailing skill
  • Changed the ability to learn how to craft the storage box under Basics of Building skill
  • Carrack should now be correctly buildable from the Advanced Shipyard
  • Tiny shipyards were removed from loot pools
  • Fixed instances of Merchant Ships going through Islands
  • Ferryman NPC at Freeports will take you to the correct islands on interaction

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


ATLAS - ATLAS Team
Ahoy Pathfinders!



Welcome to the new season of Atlas: “Sea of Wonders”. We are happy to announce several new additions to Atlas this season, some of which you may consider  “Monumental.” With this patch, we are introducing a new early game experience, new endgame gameplay loop, new map with distinct regions, new ships, gear and weapons, and a long awaited fan request… Let’s take a look at what we have for you!

Note: The update will be accompanied by a full server wipe to accommodate for these map and gameplay changes. 


New Content
New player experience
Freeports
We have updated the freeport areas to be more visually appealing.
Some of the pirate edwin introductory lines have been removed to improve clarity while starting the game.

Skill Tree
We would like players to have to diversify their crew member's skills to have a well maintained and working company. We have reworked the skill tree where you can unlock every skill discipline from the survival tree. Think about the skills you want to have as pathfinders will no longer be able to unlock every skill.

  • New Max Level Cap: 110
  • New Base Max Level (before discoveries): 77
  • All skill disciplines have been reworked
  • Removed the song and dance skill discipline
  • Changed firearms discipline to ranged combat
Map Changes

Atlas has expanded! Visit new areas based on geographical locations



Regions Available

  • Rookie Cove - An area for all pathfinders to cruise the seas in peace. A cove for all to gather their bearings and test their newfound abilities until they are comfortable to progress full sail ahead!
  • Central Waters - The largest area in the game and host to a healthy mix of tropical/temperate islands, but also an ancient evil told in Atlantean myths. Can you find all the power stones and defeat the greatest challenge?
  • South America - A region home to tropical/equatorial areas. However, there seems to be faint chanting amongst this region. Will you be able to find the source of this hidden power?
  • Africa - A region home to the hottest desert Islands around. Crocodiles, venomous snakes and lots and lots of sand call this region home.
  • Antarctica - The harshest sub-zero climates, icebergs, penguins, and illusive yeti's populate the islands around here.
  • North Pole - The north pole is similar to Antarctica, but to the north. Same freezing weather but perhaps the treasures here are the defining difference.

Atlas Menu Map
The Atlas Menu has been modified to fit the new regions available. The following tabs are available for you to look at.
  • Overworld - The first map drafted by early cartographers. A general outline of the world is available.
  • Rookie Cove - The home to the starting, self-titled region
  • Central Ocean - You will find the map to the Central Waters region here
  • Mediterranean Sea - The blazing hot desert islands of Africa region is here
  • Central Maw - Uncharted waters, but rumor has it that the Kraken's lair is here
  • South Atlantic Ocean - Tropical Oasis of the South America Region are found here
  • Arctic Ocean - The extreme colds of the North Pole Region are located here
  • Southern Ocean - The freezing depths of the Antarctica Region are here
Portals

Atlantean technology has arisen from the dark depths of abysses unknown. With it however, it looks like traveling from region to region has become a whole lot quicker, but perhaps even more dangerous.
  • Pathfinder Portals - The privateers before you have taken it upon themselves to start studying the portals as well as providing safe passage through these portals. Located within Rookie Cove and Central Waters, these portals will transport you between these regions!
  • Perpetual Portals - It seems the Atlanteans created a sort of oceanic highway. A free, reliable way of travel between regions. They have arisen from the depths and are available for all to travel through and explore!
  • Damaged Portals - In the thousands of years Atlanteans have gone missing, not all of the portals have been kept in functional shape or have been left unfinished. These portals need some extra gem power to travel through. Be warned these do not stay open forever!
    • Cost:
      • Magic Marrow: 50
      • Gold Coin: 250 
  • Central Portal - Seemingly, this seems to be the first type of portal ever created! However, it seems to have been keeping something away rather than allowing others in. Located in the Central Waters Region only, it seems to need power stones to open. Will you be the first to see what's on the other side?


PowerNode System


Transient Nodes
Transient Nodes are special locations on islands that allow for unique resource harvesting. They have a time limit of one week before they deplete, despawn, and respawn at a different location.

  • Movement
    • Transient Nodes will move from one location on an island to another within the same server. They can move anywhere on the same island, there are no height restrictions.
  • Resource
    • Current new resource that is able to be gathered is "Cursed Bone Chips". There will be additional resources in later updates.
  • Harvesting structure
    • A new autofarm harvesting structure has been added. The "Grave Digger". It is craftable at the Smithy. Players must first learn the skill Knowledge of the Old Ones, in the Piracy skill tree, to learn how to build this structure.

Static Nodes
Static Nodes are permanent structures found on several islands in the Central Ocean. They provide new resources and the ability to create a unique themed crafting structure. At this crafting structure, you will be able to craft several new structures.

Army of the Damned Static Node
  • Damned Altar
  • Cursed Altar
Resources
The first resource that is able to be gathered is "Cursed Wood". There will be additional resources in later updates.


Structures Buildable at Static Nodes

  • Damned Smithy - The Damned Smithy is similar to the regular Smithy, except that it only allows you to craft Army of the Damned themed structures and gear. Buildable at an Army of the Damned Altar
  • Ritual Pedestal - The Ritual Pedestal allows players to perform powerful island wide spells / buffs called Rituals. There are three available to players at this time.
    • Sacrifice Collection - Causes all creatures and players to drop their hearts when they are killed. Collect these hearts and bring them back to the Ritual Pedestal for use in the Raise the Dead Ritual.
    • Unnatural Fog - Causes the island to be covered by a thick fog.
    • Raise the Dead - Using the hearts gathered in the Sacrifice Collection Ritual, players are rewarded with Army of the Damned Warriors as tamed creatures. The warriors will spawn at the same level as the player who initiated the ritual, and you will be granted one warrior per player who participates in the ritual, up to a maximum of ten.
    • Buildable at the Damned Smithy.
    • Cost:
      • Stone: 100
      • Cursed Bone Chips: 50
      • Cursed Wood: 100
  • Song Stone - The Song Stone gives a new item to players called the Verse Book. This book contains powerful new songs that can only be learned at Song Stones. Each company is limited to one Verse Book, so guard yours well. If it is stolen, or lost, you must wait one month to be able to craft a new one. Buildable at the Damned Smithy.
    • Cost:
      • Cursed Bone Chips: 50
      • Stone: 200
Monuments

Monuments

Monuments are new massive structures that grant powerful buffs to the owning company or to the island that they are built on.

Monument Study Rooms

Monument Study Rooms are special rooms that can be built at the Damned Smithy and are placed in the Cursed Temple Monument. They grant more power versions of buffs, and offer the ability to craft high quality versions of blueprints by default.

Cursed Totem

Built in three stages. Players must first place a foundation, then framework, and then can finally build the completed Totem.
Once built allows members of the owning company to consume raw and rotten meat without any negative effects.
  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Burial Mound


Built in three stages, players must first place a foundation, then framework, and then can place the completed Burial Mound.
Once built, changes all meat dropped by creatures on the island to rotten meat, also changes all raw meat in players inventories into rotten meat.

  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Cursed Temple

Massive temple that has space for four Monument Study Room. Built in two stages, place the foundation and then the completed Temple.

  • Stage 1- Foundation
    • Cost:
      • Stone: 4000
      • Wood: 2000
      • Crystal: 500
      • Cursed Wood: 1500
      • Cruse Bone Chips: 1500
  • Stage 2- Completion
    • Cost:
      • Stone: 10000
      • Wood: 5000
      • Cursed Wood: 10000
      • Cursed Bone Chips: 15000
      • Crystal: 2000
Monument Study Rooms

  • Vessel Studies
    • Allows for Ship related structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Wood: 500
      • Hide: 235
      • Fibers: 120
  • Structure Studies
    • Allows for Land Structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 750
      • Wood: 250
      • Flint: 200
  • Equipable Studies
    • Allows for all armor and weapons to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 300
      • Wood: 400
      • Hide: 125
      • Flint: 250
      • Metal: 600
  • Culinary Studies
    • Allows all food recipes to be crafted with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 500
      • Wood: 800
      • Flint: 200
      • Metal: 400
  • Astronomy Studies
    • Grants the Sextant buff to all company members.
    • Cost:
      • Stone: 200
      • Wood: 400
NEW GEAR


Macuahuitl

A new sword themed after ancient Aztec weapons. Beware its overhead swing, which causes its victims to bleed profusely. Built in the Damned Smithy after learning the Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Wood: 50
    • Crystal: 25
Transient Tracker

A new equipable item that will help players locate transient nodes. Activate while looking around to be pointed in the direction of the nearest transient node. Built in the Forge after learning Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Coin: 20
    • Crystal: 10
Cursed Armor

 A full set of Army of the Damned armor. Provides great defense while increasing resistance to heat. Each piece costs the same to build.

  • Cost:
    • Metal: 30
    • Cursed Bone Chips: 30
NEW MODULAR SHIP/DOCK VARIANTS

Ship Changes
All new ships can now be found as blueprints at Shipwrecks and from the Kraken encounter.
Ship costs have been tuned to require more resources and less gold
Legacy system ships will be moved to a skill branch called Merchant Ships in a future update

Basic Shipyard
Basic shipyard allows one to build Cog by default and the Harrier, and Mortar by blueprint.

  • Cost:
    • Wood: 2000
    • Thatch: 1000
    • Fiber: 500
    • Stone: 250
Cog
The Cog enters the game as an entry level ship. This small but capable vessel provides aspiring captains a great starting point for their career.

  • Base Cost:
    • Wood: 500
    • Thatch: 400
    • Fiber: 400
    • Metal: 3
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail points: 2
Carrack
The Carrack comes in as a blank canvas for players to use as they advance. By adding custom modules this ship can serve in battle, exploration, or trade.

  • Base Cost:
    • Wood: 2250
    • Thatch: 1800
    • Fiber: 1800
    • Metal: 18
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail Points: 8
Harrier
The Harrier is a cousin to the formidable Mortar Ship. It is faster and more maneuverable but only mounts one mortar on the front castle.

  • Base Cost:
    • Wood: 1500
    • Thatch: 1200
    • Fiber: 1200
    • Metal: 18
    • Gunpowder: 50
  • Weapons: Mortar on Front Castle
  • Max Level: 50
  • Sail Points: 5
Advanced Shipyard
The Advanced Shipyard has been updated to hold the Cog and Carrack as its only default ships. All of the other modular ships are now found in Blueprints around the world and are craftable at the Advanced Shipyard.

Bug Fixes

  • Fixed instances in which alcohol buffs were working incorrectly
  • Fixed instances in which shipyards could be placed in unintended ways
  • Fixed instances where rowing modules health values were displayed incorrectly

Misc

  • Fixed instances of terrains on islands in custom server maps were not loading correctly
  • Explosive Barrels damage when used in a catapult has been lowered, hand-placed barrels remain the same
  • Gold obtained from all sources has been increased
  • Loading Screens have been added while transitioning to a new grid
  • Pathfinders who have faced the most dangerous adversary in Atlas have been reported finding a set of ancient armor wieldable only by small humanoid creatures
  • Known Issues
  • Sound inconsistencies with portals
  • Quest Markers are in incorrect places/missing
  • Camera jittering on NPC portal
  • Cursed Armor can be displayed incorrectly if character height is too tall on female characters


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

ATLAS - ATLAS Team
The trip to Nozetal had been a bittersweet one. While the salty ocean winds had breathed life into these old sea bones, the lingering memories of my time in La Noferia left me on edge. I had narrowly evaded certain death and although we were now miles away, the danger remained as present as the tattered journal close to my chest.

Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight.

While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered.

"Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch.

"Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench.

"Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered.

I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew.

It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake.

Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease.

A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island.

I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back.

The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white.

After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport.


Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news.

"If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves.

"They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing.

"They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me.

I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true.



Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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