The trip to Nozetal had been a bittersweet one. While the salty ocean winds had breathed life into these old sea bones, the lingering memories of my time in La Noferia left me on edge. I had narrowly evaded certain death and although we were now miles away, the danger remained as present as the tattered journal close to my chest.
Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight.
While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered.
"Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch.
"Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench.
"Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered.
I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew.
It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake.
Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease.
A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island. I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back. The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white. After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport.
Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news.
"If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves.
"They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing.
"They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me.
I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal.
We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting.
The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early.
After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother.
"Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention.
I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes.
"Take a swig and you'll be alright lad," he beckoned. Dazed as if the train of thought had been derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable."
As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them ever again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath.
It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere.
They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal.
As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day.
“I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be. As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island. Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside? I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.” These altars, these monuments, could etch our names in history. Not only that, I finally had a destination. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak.
Major Announcement
We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details!
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay.
When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived.
It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me.
It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears.
As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read.
Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him.
To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt.
I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting.
When I first heard that Pathfinders were discovering locations in the world that have a strange apparition that disappears a week or so after it is found, I had an ominous feeling. I set sail to investigate, and found one of these locations!
There was an unnatural fog, a swarm of insects, and a strange noise that seemed to be coming from the ground. As I watched several of the cursed pirates that have plagued our waters approached. They built a small hut and began to dig! I watched as they uncovered what looked like human remains. My ominous feeling was justified, as I just watched cursed men dig up cursed bone chips.
I had to know more. After about a week of digging, the fog cleared, the insects left, and the Cursed Pirates packed up their bone chips and left. I followed them at a distance. We arrived at what seemed to be some kind of Altar, which was aflame with a ghostly green. What the cursed pirates did next stunned me. They poured all the bone chips they had dug into the fire pit. It immediately sparked and the flames grew high, almost too bright to look directly at. I watched as they took the wood from the fire, and some flame scrocech bone chips to a workbench. Astounded, I observed as they constructed strange weapons and what might have been part of a building. I have never heard of any Cursed Pirate ports or structures, we have only ever seen their ships as they destroy our fleets. I have to return to port and spread this unsettling news. As I turned to leave, my attention was caught on a large standing stone. It seemed to be glowing the same ghostly green as the Altar fire. I had to investigate. I crouched, and snuck up to the stone. I’m glad I had that grog earlier, ‘cus what I saw would have terrified me if I wasn’t drunk! Cursed Pirates, singing and playing a crude set of drums. I slumped against the stone, and suddenly felt the urge to sing along to the drums. Unnerved, I ran back to my Sloop and set sail back to port. What did I just stumble across? What powers are these that have never been seen before?
As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Things are about to get a little spooky on the open seas! In celebration of the scariest time of the year, we’ll be sharing a bunch of Halloween treats (and maybe a few tricks) with our fellow pathfinders. Keep your eye out for our special Jack O’ Lanterns, filled with themed goodies for you to collect and share with your friends.
Also, a mysterious journal has washed on to shore and its discovery may bring monumental changes to the world of Atlas. Join us on this journey as we decipher the findings and share them with you in the weeks ahead.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v531.92
Halloween Event
Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.
New Holiday Item: Jack O' Lantern
These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:
Shipwrecks
Flotsam
Ship of the Damned wreckage
New Holiday Items:
Two-Handed Scythe
- A new cosmetic weapon type variation of the Two-Handed Mace
Jack O' Lantern
- A placeable cosmetic Jack O' Lantern structure
Headstone
- A placeable cosmetic Headstone structure
Scarecrow
- A placeable cosmetic Scarecrow structure
Candy Corn
- Candy corn can be eaten, but it is not very nutritious
Witch's Hat for Tames
- A new hat available for the following creatures:
Cat
Crow
Spider
Crocodile
Yeti
Monkey
Bug fixes:
Fixed a bug where sails were not replaceable on modular ships
Fixed a visual bug where tentacles were reappearing on the Broadsider
Misc
Increased the drop rate of the Broadsider from shipwrecks
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere.
The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range. However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical broadsider to add to your fleet.
We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here. We review all entries and will be sure to address all issues as soon as we are able.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v531.05
New Content:
New Modular Ship Variant: Broadsider The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard.
Cost: 22,000 gold and 50 dried tentacle
Weapons: 40 standard cannons
Max Level: 50
Sail Points: 10
Repair Resource: Patch Kit
Blueprint Only Modular Ships
Blueprints for ships that are unique
Found at shipwreck sunken treasure locations
Quality of the blueprint scales modular points on the ship, which allows for additional customization options.
Bug Fixes:
Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly
Fixed Instances in which the Paint Spray gun would not cover all regions
Fixed Position of the Steering Wheel on Mortar Ship
Fixed instances where Islands could affect nearby seaforts' peacetime.
Fixed Instances in which Control Points could be selected as Islands to respawn on
Fixed instances in which company cooldown was being circumvented
Misc.
Ship Respec should now be working properly after 48 hour cooldown
Known Issues:
Broadsider Icon is outdated
Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect
Small gap in the front castle of the Broadsider
Graphical inconsistency with water surrounding the Kraken and Broadsider
Ladder position on the back of broadsider is incorrect
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v529.02
Bug Fixes:
Version synchronization fix
Fixed issue causing Xbox connection losses with the servers
Fixed issue where cannons were not visually synced with the servers
Fixed instances on ships where painted areas would revert to the default color
Misc:
Removed height limit from bed placement
Removed repeated items in skill tree descriptions
Defense Tower Buffs
Blueprint versions of these can now be found
Fire Rate increase
Armor stat added
Damage increase
Health increased on Modular Ship pieces
Crew requirements adjusted on Mortar Ship and Turtle Ship
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy.
Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up!
As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew. Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements.
We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most.
Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force.
Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included).
Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one.
Rate Up Event
Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th!
X4 Gold X4 Taming X5 Harvesting X5 Exp So grab your crew and take advantage of these higher rates while you can.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v528.13 (Hotfix)
Bug Fixes
Fixed instances in which certain fertilized eggs would crash Xbox users
Fixed issue with mast placement on the Turtle Ship.
Fixed issue where Sea Fort Range Buff was incorrectly calculating percentage to buff.
v528.11
New Content
Spider Climbing
Spiders can now traverse vertical surfaces!
Climbing will cost the spider Stamina, when depleted the spider will release and fall
Spiders can move faster as well as jump higher and further than before
New Modular Ship: Turtle Ship
The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat
Cost: 22,000 gold and 150 chitin
Weapons: 20 standard cannons
Max Level: 60
Sail Points: 3
Repair Resource: Armor Patch Kit / Patch Kit
The figurehead of the Turtle Ship has the ability to create a smokescreen
the smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox)
Costs 100 coal per smokescreen created (coal must be stored in the figurehead)
New Weapon Type: Mechanic's Hammer
A new tool introduced that allows the repair and replacement of armor on the turtleship
Learned through the Advanced Tools skill
Buildable in the smithy
Resource Cost: Fiber, Wood, Thatch and Metal
New Patch Kit Type: Armor Patch Kit
A new type of patch kit used to repair and replace armor on the turtle ship
Learned through the Advanced Ship Maintenance skill
ship must be fully green anchored to replace armor plates
Buildable in the smithy
Resource Cost: Fiber, Wood, Thatch, and Metal
New Décor
New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc
Box Planter
Wooden planter box that connects directly to walls
Hanging Planter
A round planter that hangs of support beams connected to walls
Buff Tower Updates
Using a unique type of resources as fuel, players can choose a second buff within that category to use
Each type of buff will be tied to the resource used when activating the buff tower
All unique resource types will grant the generic buff in addition to their unique buff
These towers have blueprint variants which increases the effectiveness of the generic buffs given
Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen
Industrial Generator
Uses generic and unique types of coal
Generic Coal will grant ship Damage Reduction buff as normal
Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships
Graphite and Anthracite will grant a buff that increases the speed at which you repair ships
Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range
Army of the Damned Pylon
Uses generic and unique types of Hide/Keratinoid
Generic hide and keratinoid will grant a ship weapon damage buff
Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship
Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship
Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops)
Atlantean Spire
Uses generic and unique types of crystals
Generic crystal will grant a buff to ship speed
Amethyst and Herkimer will grant a buff which increases the turning force of your ship
Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included)
Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink
Bug Fixes:
Fixed multiple instances in which character progression was rolled back
Fixed instances in which certain fertilized eggs would crash Xbox users
Fixed instances of circumventing company joining cooldown
Fixed a bug where certain modules could not be painted
Fixed a bug where cannonballs and mortar shots were not visually exploding
Fixed a bug with the ballista inventory
Single Player: Fixed instances in which shipyards and armored docks were disappearing
Fixed a bug with modular ship sailing physics for smoother visuals while sailing
Misc.
changed puckle tower firing particles to be less garish
Redux performed on Mortar Ship Appearance
Redux on multiple resource icons which were duplicate for other resources
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v527.03
Mortar Ship Updates
Mortar shot direct damage has been reduced
Sail locations have been moved on the ship so they do not block off parts of the ship anymore
Ship points have been reduced from 4 to 3
You can now use medium and small sails instead of large and small sails
Bug Fixes
Fixed inconsistent spawning of the Ghost Ship
Rowing and Torpedo modules are now able to be crafted with the appropriate skills
Fixed instances of Islands not respawning resources
Fixed instances of tax house not collecting gold
Fixed instances in which dropping inventory on armored docks would have unintended effects
NPCs will no longer stop manning sails after switching grids while sailing a modular ship
Fixed instances in which modular ships were not being protected in armored docks
Fixed instances in which Sperm whales were not spawning correctly
AOTD will no longer spawn in buildings
Single player data deletion
Fixed instances where players could not contest claim of boats
Fixed instances where Tradewinds were not giving appropriate buffs
Fixed instances of incorrect island collisions
Fixed instances of NPC crewmembers having unintended effects on ships
Fixed instances of crashes when players enter the center maw
Misc
Ramming Galley and Mortar ships have been removed from the freeport vendor
Breeding is no longer allowed in Freeport Areas
Minimum number of Ships of the Damned have been increased
Ship of the Damned spawn timers have been reduced
Company Joining Cooldown has been added
Tradewind adjustments to remove instances of crossing islands
Known Issues
We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.
We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.
This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.
We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.
As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Released Patch Notes
v526.08
New Content
New Home Region Map
New Ship Variant: Mortarship
Comparable Size to a Schooner
Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances
Resources: 22000 Gold, 200 Gunpowder
Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill
New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them
These icons are shown in the top right under the ships health
New Blueprints Added
All swappable railing and midship tiles have findable blueprint variations
The farm now has findable blueprint variations
The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard
These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future
Crafting resources needed to build the three ships above will be changing in the near future
Bug Fixes:
Shiphouses and Shipyards are no longer placeable in the open ocean
Song of the Sea food recipe will no longer crash the game when selected
Sextant Compass will no longer disappear when changing grid locations
Fixed instances of stacking buffs from Buff Towers
Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type
Fixed placement of multiple resource generating structures in the same location
When interacting with certain parts of a ship players will no longer crash
Consuming certain foods now gives proper hunger values
Allowed Spearbolt ammo to be stored in Munitions Storage
UI Fixes to the Player Shop
Adjusted radiuses of Discovery zones
Fixed weight not being registered when items are dropped on saddles
Fixed instances in the usage of crude tool would cause players to crash
Fixed instances of large stone walls being placeable on tables
Fixed instances of large stone foundations snapping incorrectly
Fixed Instances of Ammo containers' reach fluctuating on ships
Fixed instance of placeable object preventing damage to players on swivel guns
Fixed Instances in which Honey was not harvestable
Fixed instances in which ships could not anchor in docks
Fixed instances in which trading was being used for unintended actions
Fixed Framerate drops when painting large sails or walls
Arrow hit detection improvements.
PVE: Fixed instances of using specific feats for unintended actions
AOTD no longer spawn inside buildings
Singleplayer map fix
Misc:
Players will now receive the right variant of crops depending on the source
Removed biome requirement for breeding creatures
Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.
Ramming Galley Rowing now has sounds
Buff tower buffs values adjusted
Puckle Tower Updates:
Normalized the ammo consumption
Decreased the Weight of the Puckle Tower
Increased the Fuel Stack Size for the Puckle Tower
Fixed Instances in which the Firing sound was not playing correctly
Accuracy Adjusted
Known Issues:
Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed
Whales and Ships of the Damned have low spawn/drop rates
Visual issue with character when manning new mortars
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Today we finally get to answer some of your questions once again. With the recent patch/wipe and contests announced, we didn’t want your answers to get lost in the wake. Now that the waters have calmed, we’re back to provide you answers.
Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card.
As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding.
So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.
Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A!
Q&A
Any plans to address shield stun duration or overhead mace torpor damage to make melee combat more entertaining and challenging, rather than stun-lock-and-torpor combat?
Damage during land combat is something we are only loosely balancing right now as we continue to work through Early Access. We will be revisiting it closer to the 1.0 release.
With barrel bombs (even shot from catapults) still dictating the "meta game," is there a plan to remove them from ship combat totally?
We are working on new ways for players to counter dominant strategies in ship combat. We recognize that ship combat is not in a good place right now and are focused on the long term health of the game. Look out for new defensive modules when we expand the module crafting system in the next major patch.
Are there any plans to limit structures per island, reducing the lag associated with the spam we have currently?
We are coming at this from a couple different angles. * Some memory management improvements are in testing that will allow clients to load and unload structures faster. * Some new structure types that are larger are in the works so players don't have to build massive structures out of many small pieces. * We are working through some ideas with claiming to help undercut the motivations for placing lots of small structures for meta reasons such as making landing tames hard or preventing others from building nearby.
Do you plan to limit the number of armored docks a company or island can have being used at any given time?
Not directly. Armored Docks require gold to operate. As we develop the economy, we are looking for more ways to sink gold and keep it scarce so that placing an Armored Dock costs you the opportunity to do something else important with that gold.
Are there any inbound flag claim (Height, Radius, etc) or Island changes (i.e.- Lawless Areas On Island Outside of Claim Radius)?
We definitely had some significant changes to this in the last major patch! We'd like to see how the meta adjusts before we commit to other changes. We are also spending effort making these configurations more customizable and exposing that to unofficial server owners so you can try out what combinations of ruleset you think are most interesting. Long term we would like to make fighting over valuable locations in the game take a concerted, multi-day effort. We'll talk more about that as features related to it are closer to being rolled out.
Are there any plans to add upgradeable end-game gear as a needed gold sink. Any chance on this being added back with the new BP crafting system you have hinted at?
We would love to make the crafting system more customizable and interesting. We have to balance this with other goals we have for the game. This particular area is not one of our primary focuses and so it's coming along in the free time, after hours, and weekends between other higher priority work.
Is there any way you guys will add a hull bigger than a brig with 4 large sails. But smaller than a galley?
Our plans for updating the modular ship system are full speed ahead and this is on the horizon. Our next major patch is planned to be focused on getting our core customization options out for ships. Immediately following that we will be working on making modular ships craftable in the Shipyard and introducing a dozen or more ship sizes. One of the great benefits of this new ship system is that we can make an entirely new ship completely out of existing parts and we are only a couple months away from unleashing that power!
Can we get an upgrade that increases the level (and rewards) of SotDs, allowing SotDs to be relevant in more than 8 out of 121 tiles in the game?
Check out the latest patch! Ships of the Damned are much more prevalent and have a much wider variety of difficulty on the map now!
Will the wipe affect the Unofficial Servers?
There are new features that unofficial servers may want to take advantage of. Our goal is to not require unofficials to wipe to support our changes, when possible. Early Access means that some changes in the future may be so transformative that this is unavoidable.
When will crew resource silos hold other food besides berries?
Thanks for the suggestion. This seems like an easy fix that will improve quality of life a little. We always try to fit these sorts of things in along side our larger features.
What does Atlas' long-term monetization strategy look like? Do you think it will be an Ark-like direction where you release multiple expansions? Subscription model? Mtx?
Right now we are focused on improving the game and making it something you want to bring your friends into play. Of those options, the most likely is expansions. There's not any interest with the team right now to do subscriptions or microtransactions.
What are some strategies you're working on for long-term player retention?
Improving the game. Seriously. We are trying to build a game where you want to gather a bunch of friends and try to carve out your place in the world and compete against other companies. That's the sort of game you can play with people for years and still have fresh experiences.
What are your thoughts on Armored Docks now that they have been in game for a while? They have added some really cool elements to the game but I also believe they have been abused by larger companies.
Armored Docks still are not where we want them to be. As the meta changes, their role within it will also change. Right now we want to focus on fixing any abuses or exploits using the Armored Docks. After we get some other changes in we'll revisit Armored Docks as a whole and see if they are fitting the way we want them to into the meta.
Is the current trade system completed in the devs opinion? Seems to not quite be everything it was advertised to become.
It's not at all complete. We got it roughed in and then moved onto roughing in some other things. We'll be coming back to working on it when we get some of our other large systems in order.
Any plans to improve how torpor works in general? Maybe make torpor do something like mess with the camera like the drunk debuff, torpor wouldn’t be such an instantaneous end to fights.
This is one of the approaches we have discussed for addressing the current land combat meta if we spent time on it. Land Combat is a major undertaking and requires a ton of continuous work on balance, so we are mostly leaving it as is right now until we have enough free resources to give it our full, undivided attention.
Is there a plan to address the lack of craft charges mainly on Gunports, Planks, and Cannons currently in the game?
These were addressed in the recent patch.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)