ATLAS - Jat


Ahoy Pathfinders!

We’ve hope you’ve had a bountiful weekend! For those of you on our Official Network, we’re currently running a bonus 2x event through until Wednesday with double harvesting, gold, and taming on all our Official Servers! This Captain’s Log wraps up a big week which included our first ever livestream, which we’ll have a link to below, as well as the introduction to our upcoming mega content patch, featuring bounties, player markets and more!

Thar she streams!

Thank you for joining the Seattle Crew for our Livestream! We were thrilled to interact with the community directly in a live environment whilst answering questions you had sent in, sharing an overview of our developmental process, our vision for the game, as well as giving ya a sneak peek at what’s to come!

For those who weren’t able to catch the stream, you can check it out here:

https://www.twitch.tv/videos/365978125

Land Ahoy for Bounties, Markets, Cosmetics, and More!

Complete Patch Notes

During the livestream, we spoke about three pillars of development: optimisation/bug fixes, balance changes, and content. Over the past few weeks since the launch of the title the team have been highly focused on the first two pillars, but now we’re ready to talk about the 3rd: additional content!

In February, we’ll be launching our first major content update which will introduce a number of exciting new gameplay features and mechanics, new areas to explore, creatures, end game balance, fixes and miscellaneous changes.

Here’s what you can look forward to:

v16 - ETA: Late February

New Features
- Bounty System for PVP: Don't like a particular player or Company? Set a bounty on their heads, then other players can get gold for bringing in the target's head
- Guillotine: hanging your foes in a noose taking too long? Off with their heads!
- Submarine: explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks

- Player shops in freeports. Players can setup automated shops in each freeport, listing loot for sale and naming their own gold coin prices
- New creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures

- Tame tokens are available for more mythical creatures, allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, Cyclops, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
- New cosmetics: get your pirate on with hook hands and peg leg cosmetics. Yarr!
- New armor cosmetics to customize the look of your Company and crew

- New Ship Figurehead Cosmetics




- Streamer Stealth Mode: client option to disable showing all location information; super useful to prevent stream-sniping :wink:
- Added a new deep ocean trench environment to explore, with powerful underwater creatures and is the home of the new Giant Crab
- Added a new extensive Polar Dungeon, only accessible by Pathfinders who have all the PowerStones or have defeated the Kraken


Endgame Balance improvements
- Beating the Kraken unlocks a new Feat, which allows players to prevent wild creatures from aggroing on them within range for a period of time
- Beating the Polar Dungeon unlocks a new perfect water breathing Feat, allowing players to remain underwater for a period of time without consuming any oxygen

Updates
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way
- AOD AI Ships will now come in multiple size variations with different stats and difficulty levels
- Global territory message updating
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Character creator now has a Height slider to make it easier to set your character's desired height
- Territory map will now display allies as teal-colored
- Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by

Misc
- Streamlined ship hull rendering for performance gains
- Server Performance improvements round 2 (+25%)
- Additional balance changes - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost
- Significant server improvements over the coming weeks, where we'll be doubling performance increment by increment.

Released Patches and Verified Notes

Over the weeks ahead, we’ll be talking more specifically about some of these features in detail, including the Bounty System for PVP servers and Player Shops in freeports.

Whilst the team have begun working on the content changes, we’ve still had a lot done over the past week in terms of updates, with more on the horizon too! In regards to balance, we gave wolves a thorough overhaul, as well as tweaks to both the Wild and Tamed Dragon plus the Kraken is now easier to defeat after having it’s health sliced and more rewarding, with a brand new passive skill that reduces all Feat cooldowns by 33%!

Additionally, this patch also introduced phase one of our aging process and the Fountain of Youth. Characters aged 90 years and higher will receive a specialist quest which encourages them to visit the Fountain of Youth to reset their characters age back to 20, remove an age debuff, and receive a rejuvenated buff which is a significant permanent statistic boost.

The past week has also included a number of other bug fixes and balance changes as we continue to iterate on and fine tune the live game. You can check out the full list of changes here:

Current Version: v15.35 - Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats. - Rebalanced base weights for tamed creatures (increase) - Added an additional Fountain of Youth on a different Golden Ruins server, so 2 are active tonight. The additional Fountain of Youth will not be visible until the client side update releases later tonight. v15.3 - Fixed an issue where clients would not correctly see the Rejuvenate buff - Fixed an issue where players could not tame the Dragon using the token - Fixed an issue where players may not have been able to feed bola'd creatures due to a desync on servers v15.21 - Fixed an issue where doors, gateways, and gunports would break on server reload v15 - New "Fountain of Youth" quest will appear for characters aged 90 years and higher. The "Fountain of Youth" (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-game days, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you'll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you're at least 90 years old). - Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel) - Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended. - Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%! - Summoning the Kraken now only require the first 8 powerstones (Ghostship powerstone is no longer necessary) - Fixed the bug that was preventing recruiting new Crew in Freeports - Reduced the total time for unclaiming enemy claimflags, the max is now 4 hours, with 15 minutes when at 100 flags. - Vultures no longer target low-health wild creature - Reduced Wolf spawn frequency - Reduced Wolf natural targeting range - Reduced Wolf notify neighbor range. - Reduced Wolf hp and damage - Fixed land creatures AI's not getting aggro properly if attacked from a a ship - Stop Allies being able to Capture other Allied territories - Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim! - Improved door ticking performance - Added cheat DestroyAllNonSaddlePlayerStructures - Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values. - +50% tame damage resistance - Shark and Jellyfish targeting/neighbor ranges reduced 30% - Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths - Crop plots are now prevented from being placed on ships and are destroyed if they were on ships. - Ocean creatures can no longer be Alpha. - Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship. - Fixed NPC Merchant ship showing as overweight when players carried a lot of weight aboard. - Fixed Merchant ship showing as Raft with company ID 0 when looking at it. - Fixed Company ID O showing on none player owned structures on maps (water spouts, etc.) - Fixed Pillars being build-able on PVE islands. - Fixed Fog event not appearing for players using low settings. - Fixed Chicken hurt SFX. - Added new Large Cannon SFX. - Fixed Parrot hurt SFX. - Fixed players not getting aggro when attacking whilst based on a ship. - Added Streamer stealth mode option. - Fixed Monkey hurt SFX. - Fixed a bug causing Map Markers to draw at incorrect locations on the map UI. - Fixed skill description error, "mythical" changed to "legendary." - Fixed flotsam items spoiling when reeled in with grappling hook. - Fixed client crash when transitioning with sextant buff. - Fixed a Song not referencing the correct song buff. - Fixed a bug making it so that the Raft could be repaired for free. - Increased Flame Arrow durability cost to 4 durability consumed per shot. - Reduced Flame Arrow max percentage damage by 25% (4% health per second to 3% health.) - Reduced Flame Arrow max damage per second from 10 to 5. - Reduced Flame Arrow damage to mythical creatures by 75%. - Reduced Kraken health by 60%. - Reduced Kraken Minion AoD Ships ship Health 50%. - Reduced Kraken damage by 50%. - Reduced Wild Dragon damage by 40% - Reduced Wild Dragon health be 40% - Reduced Wild Dragon targeting range by 66%. - Increased Dragon end aggro grace period from 6 second to 9 as it has a tighter aggro range now. - Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.) - Fixed Cloth Gloves clipping into hands in FPV. - Fixed Dreadlocks not shrinking correctly with hats. - Fixed LtOrderSeat collision bug. - Improved death collision to human corpses. - Fixed female emotes playing male voices. - Fixed female player characters using male sleep SFX. - Added ability to place top hat on certain creatures. - Fixed Gorgon "Remove Snake" text. - Corrected Repair box inventory name to read "Ship Resources Box." - Removed Elephant having weight reduction for Wood, as this was never an intended mechanic and resulted in players being able to get around ship weight restrictions. Accordingly, we'll be re-balancing the base weight of tamed creatures early next week. - Fixed treasure guards despawning instantly on stasis. - Fixed Giant snake lock on and player ability to damage it using melee attacks. - Fixed Monkeys dropping human poop. - Fixed Client Crash when rendering ocean harvestables. - Reduced Greek Fire range by 40%. - Increased Greek Fire crafting costs by adding 6 firegel per ammo. - Fixed Cow death harvest component giving the same amount of prime as a Bulls. - Reduced trample damage for all applicable creatures. - Updated Pig force poop ability to scale with creature level, to incentivise taming higher levels. (45 secs at lvl 1 and 15 secs at lvl 130). - Reduced Lion grab weight threshold. Prevents unrealistic grabbing of Wolves and Horses. - Fixed newly tamed creatures being hungry despite being fed during taming. - Increased Dolphin follow ship range by 33%, and reduced interval by 20%. - Fixed Bola'ed HUD to better indicate where to feed creature during taming. - Removed "Giant" prefix from creatures' descriptive name that use it. - Changed "Giant Snake" descriptive name to "Cobra". - Fixed incorrect sounds being used by Lion and Tiger animations. - Fixed incorrect Bear attack ranges to prevent stopping movement for claw attack, which often missed and allowed players to gain distance when being chased. - Reduced attack and AI ranges for Cave Bear, based on its smaller size. - Fixed incorrect item weights for cloth, hide and plate armor. They are now heavier. - Added folder paths for wooden gateways and gates so you no longer see them instantly when opening the Smithy inventory. - Fixed ability of players to feed through walls of taming pens and not get attacked. - Prevented some creatures from not being able to be tamed if they are clipped too far into terrain or structures. - Prevents multi use feeding from the root, putting themselves in harm's way. - Improved Waking Tame Feeding sockets on Cow and Razortooth. - Improved bola socket on Crow - Updated Vulture AI controller to aim lower when targeting corpses. - Fixed various creature spawn issues. - Fixed players being able to bola certain alpha creatures (now you cannot.) - Updated Dolphin to prevent health bars appearing when they follow players. - Improved torpor animations of Razortooth and Ostrich. - Increased Ostrich melee swing socket radius to more consistently land attacks. Updated Ostrich IK to prevent leg distortion when running down slopes. - Reduced max wander height on flyers. - Improved server list efficiency for a better experience. - Fixed Greek Fire SFX. - Fixed player on fire SFX. - Fixed inability to repair door frames in certain constructions. - Added some additional server configs:
Game.ini: [/script/shootergame.shootergamemode] EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags) bDontUseClaimFlags=false (this will disable claim flags) bUseStaticCharacterAge=false (this will disable dynamic aging) TreasureGoldMultiplier=1.0 (treasure map gold multiplier)
14.11 - Remember 'Show Non ATLAS Servers' setting - No lover overwrites the last connection string - Grid Number columns are now hidden when displaying non ATLAS servers 14.1 - Fixed a client side crash that could occur on login v14 - Launched ATLAS Devkit https://www.playatlas.com/index.php?/atlas-news/atlas-devkit-launch-r66/ v11.4 - Fixed multiple exploits which allowed movement of excessively encumbered players through various gameplay mechanics - Disabled non allied players and creatures basing on anchored or docked ships which can be toggled with a server-setting on PVE servers the in Game.ini - set bPvEAllowNonAlignedShipBasing=true If you want to allow non allies to be able to be on your ship - Disabled feats when encumbered - Melee auto target should no longer pick ally targets in any mode, or player/tame targets in pve - Disallowed freeport npc crew recruiting if 20 or more level 1 npc crew's for that company on the server

We’ll continue to work on issues as they arise, including tackling ones that are important to you and relentlessly improving our server and client side performance. Additionally, there’ll be an update later this week which should enable BattlEye for Windows Insider builds which should allow those of you using that operating system to rejoin our Official Network.

Devkit Ho

Early last Friday morning, we were able to release the first iteration of the ATLAS Devkit. As the game continues to grow overtime, you can expect the Devkit to grow in tandem with additional features, content, and gameplay mechanics for modders to enjoy. We put up an announcement thread which covered a lot of details regarding the kit and how you can get the most out of it, so if you’ve yet to have a read, we’d recommend doing so:

https://www.playatlas.com/index.php?/atlas-news/atlas-devkit-launch-r66/

Additionally, our modding Community Manager, ZenRowe, has also been working on with the team on putting together some documentation for the editor which will be updated on a regular basis. Check it out here:

https://devkit.playatlas.com/

Dynamic ATLAS Maps Round-Up

The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands.

Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

[EU PVP]The Whale’s Wrath



Held: XSM???, French & Ships, Bad Company, BLDX DouYuTV 56876, Chem B, LEGION, ETERNIA, The French Monkeys, Enslaved, and IVANARMY

[NA PVP] The Kraken’s Maw



Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OwO, The Federation and SNC, No No No, and Destiny.

The top companies on both PvP Networks have held their positions! Are we already seeing the best companies as players contend for their place in the overall pecking order or will new contenders emerge next week?

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

[EU PVE] The Siren’s Call



Held: Compagnie des Indes, Paragon, Rum ueber Bord, Woelfe des Rudels, Future Company (HUN), Fenrirs Dogs, Tacorsair, SouL SanD, Dos Bros$ and SwiftS.RU.

[NA PVE] The Hydra’s Den



Held: Plunderers, Scales & Sails, Dead Men Floating, Atlas Shrugged, East India Trading Co, CN- adilt supplies, Paragon, and Narcos.

Arrivals: Sons of Orion

Departures: The Exiles

Show ‘n Tell #3!

We have extended the due date on our current Show ‘n Tell to give you all a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

https://www.playatlas.com/index.php?/forums/topic/32535-show-n-tell-3-deadline-monday-28th-jan/

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS

Grapeshot Games, an offshoot of Ark developer Studio Wildcard, has been forced to takes its pirate MMO Atlas offline for a second time in less than a week, following yet more shenanigans from cheaters - who this time spawned in drakes and hijacked official in-game server messages.

Late last week, Grapeshot elected to shut down its Atlas servers and instigate a rollback of more than five hours after cheaters, believed to belong to player group Black Butterfly, caused havoc by spawning the likes of tanks, giant whales, and airplanes into the pirate game. The studio later claimed the incident was a result of an admin's Steam account being "compromised", and that it had "taken the appropriate steps to ensure this does not happen again."

Unfortunately, while Atlas' downtime and server rollback initially appeared to resolve cheating issues, it wasn't long before more antics ensued.

Read more…

ATLAS - contact@rockpapershotgun.com (Alice O'Connor)

Pirates have once again proven themselves incapable of civil behaviour, as salty early access survival sandbox Atlas has been hit by ne’er-do-wells dropping terrible whales and other oddities all over the world – for the second time in a week. While Thursday’s whale of a time was down to a “compromised” admin account, according to developers Grapeshot Games, Sunday’s cetacearama was down to “a technical exploit” they say they’ve now closed. Once again, Grapeshot took all the official servers temporarily offline and rolled back the North American PvP servers to an earlier backup. Naughty pirates.

(more…)

ATLAS

Grapeshot Games, an offshoot of Ark developer Studio Wildcard, has been forced to takes its pirate MMO Atlas offline and rollback servers after cheaters began spawning giant whales, tanks, and even aeroplanes into the game.

The incident began yesterday evening when a group of players were streaming their armada's attempt to bring down an enemy galleon on Twitch. In the stream, hosted by a dashingly outfitted BurkeBlack, the armada's carefully laid plans are thrown into disarray as giant whales suddenly began spawning in unnaturally large numbers around the enemy's vessel.

As the stream went on, events took an even more bizarre turn, with BurkeBlack's ship suddenly dive-bombed by an aircraft - not, usually, the sort of vehicle players would expect to encounter (particularly in a high-speed free-fall) during Grapeshot's pirate game.

Read more…

ATLAS

Atlas, the pirate-themed MMO from Ark: Survival Evolved, can't seem to catch a break. Yesterday, someone managed to gain access to an admin's Steam account and wreak havoc across the Official NA PvP network.

Using the admin accounts' special debug commands, the interloper bombarded players with warplanes falling from the skies, a number of World War 2 tanks, and an ocean full of whales. Atlas streamer BurkeBlack just so happened to be recording the whole thing, and you can see the chaos in action below.

Here's that same streamer being almost struck by a falling plane:

And here's another streamer being assaulted with tanks:

The damage was so bad that Atlas developers Grapeshot Games had to roll back the servers by five hours, undoing any lasting effects from the impromptu summonings. They were also quick to point out, in an official statement, that the incident was not caused by a hack, third-party program, or exploit and have taken "the appropriate steps to ensure this does not happen again."

Over on the Atlas subreddit, players are understandably upset by the events. The prevailing theory is that those involved with this incident were a part of a company called Black Butterfly which, according to multiple Reddit threads, haven't been banned. Many players are demanding more clarification on what went wrong and why the alleged perpetrators are still playing.

While this latest incident was clearly not a bug, it's unfortunate considering all the issues that have plagued Atlas since launch. After several delays last month, the game finally launched onto Steam Early Access but still suffers from performance and stability issues and a variety of bugs that included accidentally giving NPC ships machine-gun-cannons that destroyed players within seconds—you do have to wonder what other surprises the MMO will offer up.

Thanks, RPS!

ATLAS - contact@rockpapershotgun.com (Alice O'Connor)

Some scurrilous hornswaggler yesterday gained access to an Atlas admin account with dominion over the piratical survival sandbox’s North American PvP servers and used it to, in the words of developers Grapeshot Games, “cause some devastation.” This appears to have included summoning a great many sea beasties as well as, ah, driving around in World War 2 tanks and raining warplanes from the skies. To undo the devastation, Atlas rolled those servers back to a backup from some five-and-a-half-hours earlier. Skulduggery may be supported in Atlas, even encouraged, but only approved skulduggery: no ducking, no bombing, no heavy petting, no tanks.

(more…)

Jan 18, 2019
ATLAS - Jat


We’re excited to announce at long last, the ATLAS Devkit is ready to download!

The ATLAS Devkit is a highly edited and simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating mods, maps, and more for ATLAS, and to upload them directly to Steam Workshop for other users to download and play.

In addition to the Steam Workshop, we have our own section of the forums dedicated to all things modding, feel free to use Navigator’s Tools category for general discussion, tutorials, and even showcase your mods!

The Devkit will be launching with a lot of additional functionality including the ability to host servers without using the seamless grid system, but rather traditional "single server" specifically using Steam Workshop maps. Here are some more details:

DOWNLOADING THE ATLAS DEV KIT

So if you want to make Mods & Maps for ATLAS, get the ATLAS Dev Kit here (sorry for the huge download, soon we’ll be using the Epic Launcher which is much more efficient but it will take some days further to get it up there):

http://atlasdedicated.com/ATLAS_DevKit_v12.0.zip

Extract it to some location where you have 180 GB of free space (SSD recommended), and then run it with \ATLASDevKit.bat

Following that, you'll want to read our full announcement over on our Community Hub as we go into quite a bit of technical detail in regards to the DevKit!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - WC Dollie


Ahoy Pathfinders!

I'm Dollie, your new Community Manager with training wheels. I'm excited to be a part of the team, especially working on an MMO title focused on Pirates! I've enjoyed meeting new people via ATLAS on the Discord & Forums, along with seeing familiar people from the ARK community. You’ll definitely hear more from me on those platforms, as well as on Twitter.

As for my background, I've had extended experience with running communities or operating in a leadership role across various gaming platforms. Some of you may recognize me from the Official ARK PVP community. For those of you who aren't familiar with me -- I come from a competitive PvP background and have a love of FPS, Survival, MOBAs, and MMOs along with quirky lil indie games. Other Dollie funfacts include my penchant for anything post-apocalyptic, suffering from an unhealthy addiction to pistachios and an equally unhealthy repertoire of bad jokes and puns.

Don't hesitate to message me with all of the things and I’ll do my best to get back to you...or I’ll just pile it all onto Jat's desk. Real talk though, I'm looking forward to getting more involved with the Community, I do read all of your messages but I may not always have time to respond to each one. Rest assured, Jat and I, as well as the rest of the team, do take note of everyone’s feedback and with your help, we’ll work together to shape and realise the vision for ATLAS as the ultimate fantasy pirate adventure.

Now on to more exciting topics!

Thar she streams!

On Friday the 18th of January, at 1 PM Pacific Time, the ATLAS team will be hosting our first ever Developer Livestream! Join our crew at Seattle HQ as they unearth a veritable treasure trove of information and news regarding upcoming content, gameplay changes, and future development plans. You'll want to keep your eyes trained on the waves, or perhaps beneath them, as you might just catch a glint of what's to come!  

It's a few days away, so here's a little early look at some upcoming content:

https://steamcommunity.com/sharedfiles/filedetails/?id=1625892780

https://steamcommunity.com/sharedfiles/filedetails/?id=1625867109

https://steamcommunity.com/sharedfiles/filedetails/?id=1625866286

With so much more planned to be revealed live on stream! Seriously, you'll not want to miss out.

We'll also be opening the floor to questions from the Community! You can ask almost anything here on our forums or on Reddit. We’ll be selecting an assortment of your questions to answer live on stream.

Whether you’re a twitcher or a mixer(er?), you’ll be able to catch us on both platforms at Twitch and Mixer! See ya scallywags then ;)

Performance, Performance, Performance!

Complete Patch Notes

This week is all about performance! Well, that’s not entirely true, there have been a multitude of various fixes. But we’ve made vast improvements to our networking and server performance on our most intense Official Servers has increased by approximately 20% (an in some cases, more). The team are currently working on additional changes which we hope to be able to deploy later this week which will further improve server performance by approximately 25%. Incidentally, we’re not going to stop there! We’re going to keep hammering on server performance so that your grand Naval Battles can take place on the smoothest seas (unless you’re in a storm, of course :P)

Current Version: v11.3 - Fixed an exploit [details coming later] - Additional backend infrastructure for anti-cheat and hack detection v11.2 - Server performance optimisations (20%+ improvement). We'll have more changes in the week for an additional (approximately) 25% server perf improvement. v11.1 - Enabled BattlEye Anti Cheat on all Official Servers. Please restart your Steam Clients and make sure to install BattlEye in order to play on our Official Network. Unofficial Networks can still play without BattlEye, and players can right-click the title in their Steam Library and play without the anti-cheat. For those of you who have made custom shortcuts, please update the executable to this: ShooterGame\Binaries\Win64\AtlasGame_BE.exe - Implemented code to kill off inactive bodies in Freeports and Lawless Regions (players who have been logged off for more than 10 days). v11 - Re-enabled weapon/attack based feats - Fixed game exploits v10.82 - Temporarily disabled weapon/attack based feats v10.80 - Claim Flag Settings have now been enabled - Taxing Resources now affect crops - Tax Bank will stack items similar to a Crew Resource Box - Tax Bank will no longer allow you to drag item's into the inventory, so to prevent items from being taxed, they must be dragged from within the Tax Bank itself to the ignore folder. - Cost of Drake Token has been reduced to 20,000 Gold Coins and is now available for purchase at the cosmetic vendor in freeports. - 25% buff to explosives against stone structures v10.79 - Changed how custom blueprints are crafted for STACKABLE items when they're given a stat roll: > If a stackable item is crafted from the same blueprint and you already have an item crafted from that blueprint in your inventory, it will stack on that pre-existing item and not receive a different Intelligence Stat Bonus. > If you want a different roll from the same blueprint, you must make sure that you do not have an item which was crafted from that same BP in your inventory (stated or non) > This means that you can keep rolls by keeping the item in your inventory when crafting from the BP, even if you do not have the level of intelligence required to get the crafting bonus. Alternatively, you can remove the stated item from your inventory to get a new roll from the BP. - Resource respawn should now function as they did on Lawless servers prior to v10. - 50% reduction in the enemy structure prevention radius so that you can now build closer together on Lawless Servers. v10.75 - Wild land creatures will no longer target crew, tames, or characters on ships unless they have been aggro'd - Fixed a bug where Ship of the Damned would have rapid fire - Temporarily reduced Crew Log length as it undergoes some rewrites because it would cause performance problems. v10.71 - Fixed a bug which prevented cannons from being reloaded - Tightened up server-side protection on gliders - Fixed an exploit with mortars v10.5 - Fixed Ramshackle sloops breaking when you leave freeports - Fixed a bug which prevented you from accessing newly tamed inventories unless you relogged - Fixed a bug which caused Mantrays to be unusually aggressive - Commodity trader gold cost increased

We’re going to continue repeating this: it's just the very beginning of our journey. You can expect frequent major (and minor) patches multiple times each week to improve the state of the game - including exploit and bug fixes, QOL improvements, balance and design changes and new content and features. You will always have something to look forward to and the team are already working on some major content & feature additions in tangent with our frequent live game patches, so be sure to tune into Friday’s Stream for more details on that!

Sinking Cheaters!

In our previous Captain’s Log, we expressed how much of an internal priority it was to crack down on cheaters, exploits and general foulness. We planned out a 3 step process:

  • Enable BattlEye
  • playATLAS Tickets
  • Additional Detection & Prevention

Since that initial announcement, we have completed the process. We’ll be continuing to work on our anti-cheat measures, including detecting tools, patching out exploits, and expanding our team to tackle cheaters. There will be no room for them on our network. Over the coming days you’ll likely see a number of complaints regarding bans and, should they be necessary, Company wipes. Cheating will not be tolerated on our servers, that said, please make sure you’re using our reporting tools to alert us of those whom you suspect are playing unfairly. None of our decisions regarding bans and/or wipes are taken lightly. We’ll always aim to be thorough with our investigations. Additionally, as a studio, we’ll continue to funnel resources into dealing with exploits and problems via technical implementation as well as through the efforts of our Game Masters.

Devkit Ho

It’s nearly here! Yes, I know we’ve been saying that for a while but this time we’re so close. We expect to be ready to have the devkit available for pathfinders to download on Thursday or Friday this week. For those of you who have experience working with some of our kits, the ATLAS kit is more robust than anything you would have used prior. It will include a new more powerful map-extensions-type functionality so you'll have a lot of options when creating your server grid. This will facilitate COMBINING multiple Steam Workshop maps ("islands") together in your overall Server Grid OR you can just replace the entire persistent level with a new map. We're excited to get that into your hands and check out all the amazing content you produce.

Dynamic ATLAS Maps Round-Up

The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands.

Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

[EU PVP]The Whale’s Wrath



Held: XSM???, French & Ships, Bad Company, BLDX DouYuTV 56876, Chem B, LEGION, ETERNIA, The French Monkeys, and ENSLAVED.

Arrivals: IVANARMY.

Departures: OOOOOOOOOF.

[NA PVP] The Kraken’s Maw



Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO and The Federation

Arrivals: SNC, No No No, and Destiny

Departures: Order of Freedom, Darkblade Army, and The Late Shift

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

[EU PVE] The Siren’s Call



Held: Compagnie des Indes, Paragon, Rum ueber Bord, Woelfe des Rudels, Future Company (HUN), Fenrirs Dogs, Tacorsair, and SouL SanD.

Arrivals: Dos Bros$ and SwiftS.RU.

Depatures: Black Lotus and M.E.R.C Spirit.

[NA PVE] The Hydra’s Den



Held: Plunderers, Scales & Sails, Dead Men Floating, The Exiles, Atlas Shrugged, East India Trading Co, CN- adilt supplies, Paragon, and Narcos.

Arrivals: Lotus, and Darksea Dawgs.

Departures: Plunderers and The Salty Seamen.

Show ‘n Tell #2!

Check out our PlayATLAS announcement to see the results of our second Show 'n Tell contest!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

A lot of people first discover this Pulitzer Prize-winning* column via the Steam pages for their favourite games, and it’s always a pleasure to welcome in new readers to RPS’s most respected feature. So if you’re new, welcome! Please settle in and find out why Steam Charts is the industry’s most respected and revered games journalism.

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ATLAS - Jat


Ahoy Pathfinders!

Catching this epic Naval battle with the Late Shift on Twitch put the wind in our sails and inspired us to put together this video of the collated highlights to share with you.

https://youtu.be/uk7Ug5wLK2w

Keep a weather eye open for more grand scale PvP as we continue to work on ATLAS and improve the game, with major server performance gains and new features coming soon!

If you'd like to check out the full battle from the various perspectives, you can check them out here:

Pirate Captain, BurkeBlack (https://twitter.com/0BurkeBlack0):
https://www.twitch.tv/videos/361086462?t=06h56s

Modern Day Knight, Fairlight Excalibur (https://twitter.com/FairlightEx):
https://www.twitch.tv/videos/361091490?t=05h22m06s
https://www.twitch.tv/videos/361091490?t=05h48m30s

Bikiest Biker, BikeMan (https://twitter.com/BikeManStream):
https://www.twitch.tv/videos/361180177?t=02m41s

In other news, we also released major v11 today, a bit earlier than expected due to the need to resolve some critical game exploits which you may have seen being abused over some livestreams earlier today. We know how detrimental these can be, and we'll be keeping a lookout from the crow's nest to patch this out as soon as they arise!
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