ATLAS - Jat


Ahoy Pathfinders!

Hang on... Captain’s Log on a Friday? Yes, it’s a little earlier than we had planned (first for everything, amirite?) but earlier this week we released a significant update based on the Community feedback we had received as the game has now been available for two weeks.

We’re going to do a quick rundown of the updates leading to v9.3, as well as discuss our huge incoming patch, v10 which will drop anchor on Monday Noon EST (or around then at least, we’ll keep you posted on social media!)

All th' stuff 'n thin's

If you wanna skip the meal and just check out the changelog, you can do so here:

https://steamcommunity.com/app/834910/discussions/0/1742229167204313065/

As highlighted in previous Captain’s Log, our number one priority was making sure that the game was stable from a client and server perspective, that there would be minimum connection issues, and we’d be handling data issues with a broadside of fixes! Since the launch itself, the game has tremendously improved in all 3 of these areas. Our crashes have statistically reduced by 97%+, players can get in and fully experience the ATLAS, and as of v9.3, we had solved many critical cases where Company and Alliance data would have been lost. There are still many more things we want to do in this area in the coming days and weeks ahead -- you can expect us not to rest until server baseline performance and hitches are much further improved.

Released notes up to v9.3 - Resolved massive server-side stalls related to perf large companies - Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved. - Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term. - Fixed some server crashes - Slightly improved server performance and generally reduced server stalls

Upcoming changes in v10 - General note regarding server performance improvements, stalls, connection issues, etc (We’re going to work on improving this constantly!

However, that’s not all that we wanted to address! Since the launch, we have received so much support and feedback from our Community Hub, Steam Forums, Reddit, Discord, and social media. The team have been working hard on development, whilst watching with our prying eyes to see which to determine what needs addressing. Patches up to v9.3 and the incoming v10 have been planned to improve ATLAS’ as a game from its core based on most impactful, important, and how immediately we could see results. We won’t go into the thought-process details for each specific note, but we’ll try to give you guys a general idea around our decision making.

Please note: these changes are not the only thing we’re going to do. There will be a boatload of updates following v10 too, every few days another major drop. ATLAS launched as an Early Access title, and we are a highly iterative development team. We’ll continue to pump out patches to improve the game and get it where it needs to be! So if there’s something in here you feel like we’ve missed, let us know on our Community Hub, Reddit, Discord, Twitter, etc. We’re watching like hawks and consuming like hogs; we will make adjustments; whether that’s introducing new things, tweaking, or taking a step back and redesigning. That’s what this development process is all about, shaping and growing the game rapidly with your input. It’s gonna get chaotic and messy at times, but we appreciate you weathering the storm as we sail into calmer waters! <3

Lemme be a pirate, Grapes!@# Games!



So two things. One of the coolest aspects, without a doubt, is that you can be a fully fledged pirate. You can captain a crew, sail one of many boats, have a fleet, hunt for treasure, explore and discover islands, pillage, plunder, salvage -- the list goes on! However, at launch, we perhaps made this a bit more difficult and tedious than it needed to be. We love being a bit hardcore but it was clear to us that adjustments were necessary. In no particular order...

Released notes up to v9.3 - Default resource and taming speeds have been increased to 2x as the baseline. - Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%. - Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%. - Increased the base carry Weight of all ships by +40%

Upcoming changes in v10 - There are 4x as many trade ships on the seas, and they now also sell commodity types for gold, as do NPC's at Freeports. - You can now buy a "Ramshackle Sloop" from the NPC Shipyardsman at Freeports. The "Ramshackle Sloop" is a pre-built sloop which has permanently lower plank HP, carry weight, and crew limit, but is cheaper and faster to acquire if you want to get into sailing faster. - Some ship costs have been adjusted, and in some cases reduced by approximately about 50%

We believe that these first steps will help us get players to experience the epic piracy side of the game much sooner, whilst overall not having too much of a heavy impact on our balance and design.

Captain Grapeshot, Why do you hurt us with these hardcore mechanics?

Well, you know what they say… pain is love and love makes the world go ‘round. ( ͡° ͜ʖ ͡°)



But in all seriousness, we can be a bit overzealous at times, what can we say? We like it a little rough but we understand when things go too far, sometimes it just takes the fun out and that’s when we need to consider, is this piece of the puzzle really worth it?

Sometimes aye, but also, sometimes nay! At times we should consider not punching people in the face when all they want to do is sail their raft and build a thatched home. What are some of the nays? Cooking, land ownership, survivalism, progression, and creature balance. Here are some of the adjustments we’re going to make to deal with the nay;

Released notes up to v9.3: - Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use. - Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks. - Buffed Tamed creatures HP and Damage globally by 25%

Upcoming changes in v10: - Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live. - Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has. - Farming rebalances to be easier; water can now pipe uphill, region requirements for growing crops are more forgiving, and crop growth & yield is much faster and higher. - Reduced shovel stamina cost. - You can now fill waterskins/jars from ground spouts. - Metal Tools can no longer damage the planks of anchored ships. - 50 more player levels added, and Skill Points per level increased. - Loot stat scaling has been boosted (retroactively) by 60% - Sea Monsters' damage has been reduced by 66% - Animals health regen rebalanced, so they're not regenerating high amounts whilst in combat! - Fixed up some temperature scalings and adjusted Fortitude stat effect

Alrighty, fair enough Grapeshot… but what else? Betcha didn’t know that <thing> is <state>!



Yes, there are still a number of things we plan to address and change going forward. This isn’t the be-all end-all of our updates. There are more fixes, balance changes, new game features and content just beyond the horizon (basically daily) so if there’s something which you feel is important and we haven’t addressed, let us know. It might have been something we’ve overlooked, it might be something we’re tackling in an upcoming patch, it might be something we’re still sitting on to see how things fair, guess you could call us seafarers XD!

You can be reassured that as each night passes, we’re fully dedicated to ensuring that ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure! And on that note, here are some additional patch notes that we’ve made up to v9.3 or will be making in v10 such as addressing fire-from-the-depths-of-hell arrows and gatling mortars. These notes are pretty miscellaneous and tackle many things at once.

Released notes up to v9.3 - Reduced min damage and min percentage on flame arrow buff by 33%. - Reduced max damage done on flame arrow projectile hit to 50. - Increased gravity on flame arrows 20% to make it less ranged. - Increased firegel cost of flame arrows by 100%. - Added durability consumption to flame and stone arrows (1 dura per shot, 40 shots per bow repair). - Change bow durability from 50 to 40. - Fixed a bug which allowed Mortars to have rapid fire. - Fixed alliance chat sometimes duplicating messages - Fixed a bug where clients could end up invisible when demolishing a podium - Default resource and taming speeds have been increased to 2x as the baseline. - Fixed a bug which allowed Mortars to have rapid fire. - Fixed inland water buoy's being invisible and fixed buoys, so they no longer prevent resource respawn. - Prevent ship collision damage from occurring when caused by other player ships on PVE servers. - Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged.

Upcoming notes in v10  - All Cannons/Turrets can now be pin code protected for lever activation/deactivation - Lawless servers can no longer be specified as Homeservers. If your Homeserver was a lawless server, you'll be required to pick a new (Freeport) Homeserver upon respawn.  - "Favorites" server selection drop-down is added for Unofficial - Joining through Steam browser server list with password now properly caches the password for ATLAS travel  - Weather events are now indicated on the HUD - Armour effectiveness will be adjusted so that firearms are more useful in PVP - Fixed some bugs related to Sea Claims - Eating poop is now instant-death - Fixed an issue where you couldn't kill yourself by exhaustion (for stuck situations)

Show ‘n Tell!

Hear ye, hear ye!

We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize!



Entries can be posted in the Creative Section, the Steam Workshop, or shared via social media! We’ve created a dedicated thread for submissions, don’t hesitate to show us what you’ve got cause we’ve seen some pretty cool stuff so far!

Show ‘n Tell #1! Deadline: Monday 7th Jan

Alrighty, that’s it for this post. We will have a general Captain’s Log on Monday, most likely late night as that’ll be patch day. Next week we’re also looking forward to getting the ATLAS Dev Kit into your content creator hands and seeing what amazing new gameplay mechanics and environments the community can come up with! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


Ahoy Pathfinders!

We'd like to wish all ATLAS Pathfinders a very Happy New Year! It's been a crazy start to our voyage, and it's already filled with so many exciting memories for us here at Grapeshot Games! We've only just explored the tip of the iceberg when it comes to what ATLAS will be and we're excited for the future ahead. As each night passes, ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfiling its destiny as the ultimate fantasy pirate adventure! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

https://steamcommunity.com/sharedfiles/filedetails/?id=1610173666

Development Update

We don’t have too much to add this week as the general battleplan is the same, though we’re going to do our best to keep you informed on a regular basis, via Social Media, Discord, and our weekly Captain's Log posts.

As mentioned in the previous Captain’s Log, our number one priority at the moment is tackling the stability, connection, and data issues, and we promised that we would make significant progress! Over the last few days, we have released a number of critical updates which have improved our server performance tenfold. We have statistically eliminated over 95% of all crashes, and are presently working on further updates to bring that number down even more. As a team, our direction is now shifting onto connection issues, data loss bugs and general balance and gameplay fixes -- as you can see, some of these changes are already underway!

Patch Notes up to v8.56

Current Version: v8.56

- Anyone can now demolish shipwreck structures to regain resources so get your diving suits ready!

- NPC Trading Ships are back and no longer affected by wild creature destruction commands! Reminder for those with deep pockets, the trader ships have an epic Dragon which can be purchased for 50,000 gold coins

v8.36

- Improvements made to joining/rejoining servers, should make it more reliable and eliminate many cases of connection lost/failure to grab server info.

v8.35

- Fixed a bug where HUD may not have shown to players in some cases.

v8

- Further improved server stability.
- Further reduced Ship of the Damned spawns by 20%
- Ship of the Damned now are allowed to "Wander" away from shore if they find themselves close to shore
- Ship of the Damned targeting ranges now are reduced by the type of ship (down to 30% for rafts (which means they will now attack rafts - but you have to get pretty darn close to them!) and 0% for dinghies)
- -LowMemoryMode now disables the background movies for lighter memory footprint
- Changed damage type on repair hammer to 0 against players, human npcs, and creatures
- Ships near shore do not attract cyclones anymore
- Vultures should now more easily harvest corpses
- Ships that players are based on do not use staggered updates now (resolving the issue of the choppy spyglass rotation when in the crow's nest, for example)
- Can no longer weapon-charge or dodge when encumbered.
- Fixed erroneous reference to chalcedony instead of flint base
- Added Ingots/Alloys and Organic Paste to the list of resources allowed in the ship repair box
- Tripled gathering weighting of metal in all the generic rocks for both pick and hatchet damage types
- Grenades damaged to stone multiplied by 3x
- Changed Human Crew character carry inv max weight from 1000 to 60.
- Switched damage weightings around so the pick tool is preferred from metal/crystal/gem/salts and hatchet for wood/coal/stone, etc. No adjustments have been made to yield changes, just tools have been adjusted.
- Fixed an issue with treasure bottle's spawning (there will now be more of them and more reliably spawned) and increased the quality of loot found in treasures.

v7.8

- Further server/networking optimisation to improve server performance and stability. We have effectively eliminated over 95% of our crashes. We'll be continuing to monitor our servers over the coming days ahead and tackle more events. Consequently, we will be turning our primary attention to data transfer issues and connection issues.
- Reduced Ship of the Damned targeting range by 50%. We're going to look into scaling that based on the type of ship.

v7.6

- Further server/networking optimisation to improve server performance, stability, and connection issues.
- Further tweaks made to Ship of the Damned should no longer wander close to shore, however, they may chase you.
- Shipyards are now properly tagged on the server side, so enemy players will not be able to demo them unless the decay timer has truly hit 0 on the server.

Link to complete Patch Notes: https://steamcommunity.com/app/834910/discussions/0/1742229167204313065/

Dynamic ATLAS Maps Roundup

Pathfinders! It’s week 2 and here’s another round up of the Dynamic Maps! For those who aren’t familiar, The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges...

Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

[EU PVP] The Whale’s Wrath

https://steamcommunity.com/sharedfiles/filedetails/?id=1610174132

Held:  XSM???, Cobra, French & Ships, Bad Company, Blackwater Company, BLDX DOUYU56876, and Chem B

Arrivals: PUBG GOLDEN HORDE, OOOOOOOOOF, and La Flotte Ancestrale

Departures: Le Saint Empire, The Holy Annwn Empire, Blackwater Company, and Marlong.

[NA PVP] The Kraken’s Maw

https://steamcommunity.com/sharedfiles/filedetails/?id=1610174387

Held: Dynasty, MAGA, INFINITE, The Goodship Misery, High Seas Booty Bandits, Radium, and Order of Freedom

Arrivals: TPG, CSTG, and Barry Sails

Departures: Darkblade Army, Libertalia, and Black Sails.

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

[EU PVE] The Siren’s Call

https://steamcommunity.com/sharedfiles/filedetails/?id=1610174046

Held: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, and Paragon.

Arrivals: Rum ueber Bord, I.C.E, Woelfe des Rudels, Future Company (HUN), PIRATES, and Febrirs Dogs

Depatures: Unlucky, I L O, UseR, Tacorsair, Starroad, and System of the Wipe. 

[NA PVE] The Hydra’s Den

https://steamcommunity.com/sharedfiles/filedetails/?id=1610174256

Held: Biz Enton Company, Plunderers, Scales & Sails, The Salty Seamen, Dead Men Floating, and The Exiles.

Arrivals: Atlas Shrugged, blublublu, East India Trading Co., and Sail, Fail, Repeat.

Departures: Test Squadron, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore.

Show ‘n Tell!

Hear ye, hear ye!

We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log!

Here are some examples so you have an idea of what we’re looking for!

https://twitter.com/SpookyAnonymous/status/1078933391125430272

https://youtu.be/um0C4Qe0Zw0

We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums or the ATLAS' Steam Artwork Page! We’ll be on the lookout for your posts :)

That's all for tonight! We hope you guys have a fantastic New Year celebration!

All the best,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


Ahoy Pathfinders!

To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan!

Launch and Patch Notes

For those that want to skip to starter, and jump right into the entrée, here’s a link to the latest changelog:

Patch Notes!

You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns.

We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term.

ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you!

We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead.

The full list of the changelog for our upcoming update which focused on balance and stability, as well as the changelog for our update last night which dealt with a lot of gameplay bugs and stability.

Released 7.4 Notes

- Server-side crash fixes and stability improvements
- Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
- Reduced Army of the Damned ships spawn rate by 60%
- Reduced Army of the Damned ship HP per level scaling by 20%
- Reduced Army of the Damned ship Aggro range by 10%
- Boosted Army of the Damned ship loot quality by 10%
- Reduced Flotsam spawn rate by 35%
- Increased Treasure map item quality by 15%
- Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
- Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
- Decreased vitamin deficiency debuff threshold to 10% rather than 20%
- Reduced base rate of vitamin consumption by 2%
- Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
- Fixed Diving Platform to take any oils, not just blubber
- Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
- Updated Vulture AI to only target sleeping humans if the player is connected.
- Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
- Added one more Skill Point earned by all level-ups above 10 (recommend players Respec)

Released v7 Patches Notes

- Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold.
- Improved server performance by adjusting server water thread utilization
- Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity)
- Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship).
- Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values.
- "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this!
- Ship collision damage is now disabled on Freeport servers.
- Alpha creature spawns are now disabled on Freeport and Lawless Servers.
- Item yield and Gold yield from Treasure have been doubled
- Significantly reduced Torch and Fire Arrow Damage
- Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again.
- Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token
- Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour.
- Fixed a bug which prevented Bottles and Flotsams from spawning
- Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids.
- NPC crew that are recruited in Freeport are now correctly assigned to your team.
- Fixed Shovels and Heavy Shields so they no longer damage stone structures
- All freeports now have pirate music in town
- Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings
- Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium)
- PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.

Stay tuned for more updates to come in the days, weeks, months, and years ahead. This game is going to be huge, and we’ve got a lot in store for you!

Captain’s Quarters

Hello all, apologies for the challenging launch here! Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us. Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players. Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game. As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community. As a great poet of the sea once wrote: “All I ask is a tall ship and a star to steer her by.”

On a side note: the ATLAS Dev Kit & Steam Workshop! We haven’t forgotten about it, and the hooks for it are all ready to build the large-scale wargame of your dreams. We need Epic’s help to release it in early January, and tentatively intend for it to release by January 7, if not sooner. We will post further news as we get it ready to ship out then. In the meantime, you can experiment if you have server administrator rights with the following commands to mess around with some Dev Kit example vehicles:

Airplane: cheat ssf “zephyr”
Tank: cheat ssf “tank”
Steampunk Airship: cheat ssf “steam”

Have fun, just be sure you have enough runway to take off in that plane, else you might find yourself in the drink!

-Jeremy

Work Like a Captain, Party Like a… Lord?



Ye be cordially invited to join th’ crew at the Captain’s table to celebrate the New Year in style! Startin' from today with this update, the' 26th o' December, runnin' right through the New Year 'til th' 2nd o' January, Pathfinders can get involved in the' festive celebrations by pickin' up a Top Hat at thar nearest cosmetic vendor, located in all Freeports or at a Travellin’ Merchant!

All Pathfinders wearin' a top hat whilst diggin' up booty protected by the damned will be granted double the normal reward in gold! This bonus holiday effect be applied upon the distribution o' th' loot, so regardless o' whoever digs up th' booty, be it ye or a scallywag, as long as ye're wearin' th' hat ye'll get th' bonus between the 26th t’ tha 2nd.

Th' Top Hat Skins will remain in game forever, however, they will 'ave a limited number of skin applications 'n th' bonus effect will only last 'til th' 2nd o' January!

We know this isn’t the biggest Holiday Event to launch with, given our focus on shoring up our planks from the launch period. Rest assured we have far more ambitious limited-run events planned for the future!

Dynamic ATLAS Maps Roundup

Congratulations to the following companies for topping the leaderboards of our Dynamic Maps! The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. As this is just the first week of the ATLAS, we expect the Dynamic Maps to show a very turbulent representation as Companies expand their territories and go to war. Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges...

Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

[EU PVP] The Whale’s Wrath

https://steamcommunity.com/sharedfiles/filedetails/?id=1604810709

Arrivals: XSM???, Cobra, Le Saint Empire, French & Ships, The Holy Annwn Empire, Bad Company, Blackwater Company, BLDX DOUYU56876, Chem B, and Marlong

Departures: N/A

Notable changes: N/A

[NA PVP] The Kraken’s Maw

https://steamcommunity.com/sharedfiles/filedetails/?id=1604811014

Arrivals: Dynasty, MAGA, INFINITE, Darkblade Army, The Goodship Misery, High Seas Booty Bandits, Radium, Order of Freedom, Libertalia, and Black Sails.

Departures: N/A

Notable changes: N/A

And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims!

[EU PVE] The Siren’s Call

https://steamcommunity.com/sharedfiles/filedetails/?id=1604810802

Arrivals: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, Paragon, I L O, UseR, Tacorsair, Starroad, and System of the Wipe.

Depatures: N/A

[NA PVE] The Hydra’s Den

https://steamcommunity.com/sharedfiles/filedetails/?id=1604810428

Arrivals: Biz Enton Company, Plunderers, Test Squadron, Scales & Sails, The Salty Seamen, Dead Men Floating, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore.

Departures: N/A

Show ‘n Tell!

Hear ye, hear ye!

We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log!

Here are some examples so you have an idea of what we’re looking for!

https://steamcommunity.com/sharedfiles/filedetails/?id=1599330758

https://steamcommunity.com/sharedfiles/filedetails/?id=1598938195

https://steamcommunity.com/sharedfiles/filedetails/?id=1599761403

We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums or the ATLAS' Steam Artwork Page! We’ll be on the lookout for your posts :)

https://www.playatlas.com/index.php?/forums/forum/42-creative/

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Stay tuned for next Monday’s Log for a peak at some of the new things which await you on the ATLAS in January and beyond!

See you there Pathfinders,
Jat, Jeremy, and Jesse
ATLAS - Jat


Ahoy Pathfinders!

We hope to find you merry this holiday season! The team have been hard at work over the festive period to bring you more patches since ATLAS launched onto Steam Early Access on the 22nd. Our latest patch further improves server optimisation, as well as tackles some key bugs such as not being able to respawn on beds and resources not respawning. We know it's been quite stormy as of late and we appreciate all the support you've shown us. We'll keep working and delivering regular updates to make ATLAS as good as can be!

Here's what the latest notes contained:

Current Version: v6.5

- Ships and rafts no longer prevent resources from respawning. Note that nearby online players & structures (not claimflag ) will prevent resources from respawning.
- Fixed an issue where bed overlap protection was too strong, prevent players from respawning when they were too close to unfriendly ships or structures.
- Can no longer claim unallied boats on PVE servers. PVE Territory can only be claimed if the owner has not been active around the territory within the last 3 days.
- Further optimised server-side performance
- Fixed a bug with the repair hammer which allowed players to repair structures even if they had a damage cooldown. It will temporarily use the resources, however, this will be fixed in our upcoming client patch.
- Can now claim enemy ships in Lawless and Golden Age Ruin servers.


For the full details of our patch notes over the last few days, you can check out the full changelog here:

https://www.playatlas.com/index.php?/forums/topic/2628-pc-patch-notes/

Happy Holidays and Safe Sailing!

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


Ahoy Pathfinders!

Come aboard our Community Hub!

This hub will be home to all things ATLAS. You can expect to see routine updates from us on a regular basis covering the development progress of the game as we sail through Early Access and beyond.

Here is a link to our Articles of Agreement, aka the rules of the forums. These exist to make sure that everyone has a fun time here. If you plan on being a regular visitor be sure to give them a read. We also have our First Mates--a team of volunteer community moderators--who will be manning the ship and ensuring we're sailing smoothly as possible.

Live Dynamic Map Viewer!

We are excited to share with you our Live Dynamic Map Viewer. The map not only shows a real-time view of the in-game ATLAS map, but it shows the top companies and where they have their stake, including their company banner and how large their territory is for you to view at any time!



Crew's Log - PC PATCH NOTES - CLIENT: V6.1 & SERVER: V6.1

The seas have not been kind, but our crew have been hard at work over the past few days to ensure that the planks have been repaired, the leaks are clogged and the deck is cleaning enough to eat off of -- though we've still got some work to do!

Over the days ahead, we'll be focused on tackling issues related to server performance, crashes, characters being asked to be remade following a reconnect/death, as well as a number of game bugs. We really appreciate the patience and support everyone has shown us over the last few days and we're excited for the future of ATLAS! Here is our current list of changes we've made so far since the game has launched:

Official Patch Notes

Unofficial Dedicated Server

We're still working on getting this fully set up, but for those of you who would like to host your own Unofficial Server, you can do so now. We've got some more information that we'd like to include with this, as well as some more setup but it'll come in time as right now our preparations are focused on the base game. Though we know a lot of you are quite savvy and comfortable diving into this yourselves, so we wanted to make the basics available 🙂.

Here is a link to the ServerGridEditor src, as well as our wiki which covers some technical info on how to get started:

Server Grid Editor

The latest version of the server can now be downloaded via the Steam Depo:

Steam Depo

and we've included an example JSON file:

https://www.playatlas.com/applications/core/interface/file/attachment.php?id=1608

Over time we'll be editing the wiki to include more information, as well as cover as many of your questions as possible. The LINUX server files are not yet online as we're working on resolving some technical issues, we hope to make the server files available as soon as possible!

Official ATLAS Wiki Page!



Gamepedia have launched the Official Wiki page for ATLAS and we encourage all buccaneers to add to the various pages as you discover information about the game to help your fellow sailors!

ATLAS Wiki

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


A cannoneer does direct battle with the legendary Ghost Ship, after tracking its progress across the ocean for days to witness its rare appearance!

https://steamcommunity.com/sharedfiles/filedetails/?id=1596057966
Ahoy our music lovin' mateys, 'ave a listen t' this:

https://soundcloud.com/jeremy-wildcard/atlas-the-high-seas

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat
https://www.youtube.com/watch?v=miwYMiEUYiA

Pathfinders, ATLAS will be launching on Friday, the 21st of December 2018.



Facing down a group of 'Soldiers of the Damned', a skilled warrior wields a powered-up two-handed mace for maximum attack power!



A High Desert Freeport bustles with activity mid-day, with adventurers from all over the ATLAS meeting to buy & sell goods, trade exotic items, recruit for forthcoming voyages, and tell grand stories of their legendary exploits!

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


A Lieutenant frantically attempts to put out a deck fire after a 'liquid flame' attack -- or was it from fire arrows? Or perhaps that Drake overhead? In any case, buckets can be used to douse a fire, bail out a sinking ship, transfer water between containers, cool someone down, and more. Just be sure you know the difference between saltwater and freshwater, ya sea dog!

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


Navigating the jungle river rapids on a rickety raft, an adventurous explorer spots some of the region's wildlife, including giraffes, elephants, rhinos, and tigers among others.

Ahoy our music lovin' mateys, 'ave a listen t' this:

https://soundcloud.com/jeremy-wildcard/atlas-your-journey-begins

For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


A pirate raiding party engages in heated combat aboard a Royal galleon, seeking to commandeer the enemy ship, as an onlooker prepares to grapple over!

https://www.youtube.com/watch?v=tU5H04Fv1tA
For the latest dispatch keep yer one good eye trained on this here information:

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
...