Yakuza 0 - contact@rockpapershotgun.com (Alice O'Connor)

The world’s greatest wrestledad and his lovable best frenemy are back in Kamurocho town, as Yakuza Kiwami is out now on PC. It is: a remake of the first game in Sega’s Yakuza series of open-world brawler RPGs. Which was: exclusive to PlayStations for 13 years, only taking its first steps onto PC in 2018 with the prequel Yakuza 0. It also is: very good. Spread the word around.

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Yakuza Kiwami - SEGA Dev
Kiryu-chan says...

Yakuza Kiwami - SEGA Dev
Yakuza Kiwami - contact@rockpapershotgun.com (Brendan Caldwell)

Yakuza Kiwami is a world of outlandish violence in which you play a kind of unmasked Batman in an out-of-date suit. Our hero, Kiryu, doesn t kill. He helps people find their glasses, he gives coats to the homeless, and he beats up hundreds of bad people. That SEGA ever called this series Yakuza is a wondrous misnomer. It should be called Helpful Strong Man Versus Tokyo . Being a newcomer, I can t say with authority that this remake of the mid-2000s Yakuza for PlayStation 2 is the best introduction to this realm of pugilistic do-goodery. It does feel dated at times, and repetitive. But after 15 hours of hitting thugs with bicycles and rescuing defenceless animals from the street, it has certainly produced another Kiryu acolyte.

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Feb 11, 2019
Yakuza Kiwami

Welcome back to Kamurocho, the city district where nearly every problem can be solved by kicking, punching or just lifting a guy up into the air and slamming him arse first onto a bollard. A conman tries to scam you out of money? You can punch your way through that. A retired judo pro requests a tour of local nightlife? Yet more punching. An eccentric gangster engineers a series of increasingly elaborate attacks in an attempt to provoke you into fighting him? You get the idea.

Your oath brother murders the head of your crime family? That's a slightly trickier problem to solve. Instead, series protagonist Kazuma Kiryu decides to take the fall, resulting in a ten year prison sentence and his expulsion from the Toko clan. Kiryu returns to Kamurocho in 2005, only to learn that Nishikiyama—the man he willingly gave up a decade of his freedom for—has betrayed the clan, triggering a desperate battle for leadership. This, too, is a problem that can be solved by punching. A lot of punching, spread over many hours.

Yakuza Kiwami is, in other words, another Yakuza game, and will be instantly familiar to anyone who's played Yakuza 0. There's the slowly unfolding melodramatic crime drama, the slice-of-life sidequests, and the selection of minigames and activities, from bowling to karaoke to a questionable card battler about scantily clad women roleplaying as insects. It's both serious and silly, sometimes within the same cutscene, but it works because Kiryu is such an inherently likeable lead—calm, authoritative, naive and endearing.

If you haven't played Yakuza 0, go and do that first. Yakuza Kiwami is a remake of the first game in the series into Yakuza 0's engine—its story ever-so-slightly tweaked and expanded to better integrate with the plot points of the '80s prequel. You don't need to have played 0 to understand what's happening in Kiwami, but it's the bigger, better and more well rounded experience. As a remake of a 13-year-old game—even one with extra features—Kiwami takes place entirely in Kamurocho, and offers fewer side activities and less playful substories. It's a relic from a time before the series fully knew what it was, dressed up in the clothes of Yakuza at its best.

Perhaps it's better to think of Yakuza Kiwami as an expansion pack to Yakuza 0. It's by no means a bad game, but expectations need to be managed. Take the reappearance of Kamurocho. Every Yakuza game features the district, but most offer new perspectives, or balance it alongside other locations. Not so in Kiwami. Yet it's still a joy to discover how the setting has changed in the 20 years since the events of Yakuza 0—realising the significance of Millennium Tower in relation to 0's main plot, or discovering what lurks beneath West Park's homeless camp.

0's colourful filter is gone, and the streets feel greyer and less vibrant. The '80s bubble economy is long over, and money is harder to come by—no longer flying from the bodies of beaten up thugs or earned in the millions thanks to the chicken you assigned to manage your real estate holdings. One of the things I love about the Yakuza series is that its semi-satirical edge isn't aimed at the vague concept of urban Japan, but at specific points in time. By using 0's engine, Kiwami highlights the difference between the mid-'80s and mid-'00s in the starkest possible way.

This is a mostly faithful remake. Many of the cutscenes are shot-for-shot recreations of those found in the PlayStation 2 original. But Kiwami also adds new elements, both for better and worse. A clear improvement is the cutscenes added between each chapter, that show what happened to Nishikiyama during the ten years Kiryu was away. They help to add further depth to the character, and build nicely on his role in Yakuza 0. Less positive is what the remake does with Majima.

He's the star of a new system called Majima Everywhere, and it's a bit of a mess—a clunky way to shoehorn Yakuza 0's second protagonist into a game he barely appeared in. When Kiryu returns from prison, Majima challenges him to a series of fights—ostensibly as a way to help him resharpen his edge after ten years away. Throughout the game he'll appear, either chasing you down on the streets or ambushing you out of bins and manholes and giant traffic cones.

Some of the scenarios are entertaining, but the frequency and progression of the system means it quickly becomes tedious. Yakuza Kiwami's combat system is just as explosive and entertaining as 0's (because it's exactly the same), but the lengthy, protracted battles against Majima at his highest ranks are more about repeated execution of a handful of safe counters. After a certain point, he's just not much fun to fight.

Worse still, the system feels incredibly jarring whenever you encounter the version of Majima that appears in the story proper. The character has softened a lot across the series, and so the version of him newly written into Majima Everywhere feels like a completely different person to that found in the 13-year-old main plot. One second he's impersonating a club hostess as a way to goad Kiryu into a fight, the next he's brutally beating his own men for not following instructions he never explicitly gave them. There's always some dissonance to be found in open world games, but this is a failure of characterisation in a series that revolves around the bonds between its characters. That's difficult to reconcile.

Despite everything, I still recommend Yakuza Kiwami. If nothing else, it's worth it for the story, which introduces characters and events that go on to shape the series as a whole. More than the internal disputes of the Tojo Clan or the peculiar friendship of Kiryu and Majima, the heart of the series' story revolves around Kiryu's relationship with Haruka. That makes Yakuza Kiwami, and the pair's initial meeting, an important part of the series as a whole. Kiwami is probably my least favourite Yakuza game, but it's still an evocative, detailed and largely entertaining gangster thriller full of charm and absurdity.

Zero Escape: The Nonary Games - contact@rockpapershotgun.com (RPS)

First person to make a “booby” remark goes straight into the shark pit. We’re only interested in dangerous mechanisms that kill or maim over-confident explorers and other unsuspecting types. Yes, the RPS podcast, the Electronic Wireless Show, is talking about the deadliest, most disturbing, or otherwise silly death traps in videogames. Be they in temples, tombs or tunnels, traps can be anywhere, so long as it begins with a T . Alliteration is important.

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Yakuza Kiwami - Valve
Yakuza Kiwami is Now Available for Pre-Purchase on Steam and is 10% off, plus get bonus content!*

*Offer ends when the game is released.
Yakuza Kiwami - contact@rockpapershotgun.com (Alice O'Connor)

Gaming’s best dad, Tokyo mobster Kazuma Kiryu, will return to PC in Yakuza Kiwami in less than one month, and Sega have now confirmed that it’ll cost the same as Yakuza 0: a paltry 15. Today’s formal announcement of the February 19th release date follows yesterday’s not-so-subtle tease, and brings word of the open-world brawl-o-RPG’s price. 15! Bargain. 15 to wrestle baddies, give fatherly advice to everyone you meet, go bowling, whip your shirt and jacket off in one single gesture, become best frenemies with a suave wiry psycho, sing karaoke… absolute bargain. Steal of the century.

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Yakuza Kiwami

UPDATE 22/1/19: Sega has now confirmed its teased 19th February release date for Yakuza Kiwami on Steam. You can put down a pre-order now - it usually costs 15 but there's currently a 10 per cent discount.

We've known for some time - since June 2018, in fact - that Yakuza Kiwami is on its way to PC through Steam. And now, some six months later, we might finally have an actual release date - albeit one gleaned from a single frame in an animated gif, thanks to Sega's usual PC marketing malarky.

This unconventional means of news delivery shouldn't come as too much of a surprise, of course; ever since Sega struck viral gold with its 8-bit Bayonetta game (which transpired to be a tease for a release of Platinum's action opus on PC), its marketing stunts have become a fixture on Steam. We saw artwork for Vanquish cheekily hidden in Bayonetta's files prior to a proper PC announcement, and, more recently, sheep infiltrated Steam ahead of Catherine's PC reveal.

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Yakuza 0 - contact@rockpapershotgun.com (Dominic Tarason)

The adventures of the nicest gangster that ever lived and his eyepatched life partner continue soon, if Sega’s teasing on the Yakuza Kiwami page on Steam is any indication. Continuing Sega’s habit of teasing things in weird, creative ways, the Kiwami store page now contains an animated GIF of Goro Majima emerging from his well to shame (shank?) mankind – for a single frame, the date “February 19th” appears above his head. Scribble it down in your calendars, and finish up Yakuza 0 if you haven’t- we’re skipping past the 90s and diving into near-modern Kamurocho soon.

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