The Hardest Dungeon - Pippala Games
Hi everyone, just want to give you a quick update on the release date of game version 0.93.1:

30-AUG-2018 (18:00 PDT) / 31-AUG-2018 (01:00 GMT)

There is a slight delay since I have been having a cold for the past 2 days. However, I am quickly recovering and work progress is now getting back to normal.

Thank you so much for your understanding!
The Hardest Dungeon - Pippala Games




Hi everyone, please kindly be informed that, game update version 0.93.0 has just been released.

This update mainly focus on polishing the latest stages dungeon #13 and 14. There are also quite a number of bugs fixed with this update.

Please kindly find below the patch notes:

New Contents and Changes:

1. Teleportation effect animation has been added for Dungeon #13 mini boss

2. Added teleportation sound effect for Dungeon #13 mini boss

3. Fireorb will no longer be covered by walls @Dungeon #13 and #14

4. New autoturret's colored light effect has been added for dungeon #14

5. Autoturret has been re-designed with more detailed animations

6. Autoturret projectiles has been re-designed

7. Autoturret projectiles hit effect has been re-designed

8. Boss "Gatekeeper Titanotem" has been re-designed with more detailed animations

9. Boss "Gatekeeper Titanotem" has been re-sized

10. Boss "Gatekeeper Titanotem" now has close range blast attack

11. Added new blast attack animation for "Gatekeeper Titanotem"

12. Added new sound effect for blast attack of "Gatekeeper Titanotem"

13. Boss "Council Member Nashrado" has been re-designed

14. Boss "Council Member Nashrado" has been resized

15. Gate opening sound added for dungeon #14

16. Number of minion spawned by "Council Member Nashrado" has been reduced

Bug fix:

1. A bug that causes "Council Member Nashrado" to receive higher than normal damage from attacks has been fixed

2. A bug that causes "Council Member Nashrado" summoned minion not flashing correctly upon hit has been fixed

3. A bug that causes gate to open before boss defeat has been fixed

4. A bug that causes gate to overlap and cover heroes from sight has been fixed

5. Boss HP bar for dungeon #14 now shows correctly

6. Boss name for dungeon #14 now shows correctly

7. Border for dungeon #14 has been re-adjusted

8. A bug that causes artifacts to be removed after resurrection at the entrance hall has been fixed

That's all for now, please take note that the next update is currently targeted to be released around the next 48 hours. Please stay tuned!

Thank you for your attention!
The Hardest Dungeon - Pippala Games
Hi everyone, just a quick information sharing regarding the upcoming plan to enhance character personality development and interactions.

The reason to implement such features is to let player understand more about each character, why they joined this expedition and a bit more about their back stories.

At the beginning of the game, each character will also work as a guide to player on how to deal with certain situation (chat bubble appear next to corresponding hero's portrait). For example, the warrior will inform player to use his shield to block incoming projectiles; the rogue will remind player that she can disarm traps etc.

The above feature should help player to get more attached to each character and understand more about the whole story behind this game.

Another feature to be implemented will be allowing player to store maximum of 1 copy of the artifacts obtained during their last play (storage box at entrance hall safe zone). These stored artifacts can be retrieved when player starts a new game after team wipe.

How this works:

Whenever player obtains a copy of the artifact first time in a play through, a copy of the artifact will be stored automatically in the storage box. Upon a new game, player can obtain the stored artifacts from the storage box (system will prompt player to choose whether to inherit these stored artifacts).

However, the above retrieved artifacts will no longer be available if team wipes again. All new artifacts obtained during the second play through will be saved instead and available to be retrieved later.

The above mechanism is to avoid player dying on purpose to collect full set of artifacts.

I hope you will enjoy the above new features when they go live in the coming days! As always, I am looking forward to any of your comments and / or suggestions.

Thank you for your attention!

The Hardest Dungeon - Pippala Games
Hi everyone, sorry for the slight delay. Please kindly be informed that, game update version 0.92.7 has been released.

This update mainly focused on the addition of dungeon #14 "Entrance Hall of The Temple of Zahir".

This area has two major bosses with powerful minions. Both will need to be defeated before player can get further into the temple ruins. Please note that, more decorations, effects and details will be added to this new dungeon next patch.

Please find below patch notes:

New Contents:

1. Added new dungeon "Entrance Hall of The Temple of Zahir"

2. Added new major boss "Gatekeeper Titanotem"

3. Added "Autoturrets"

4. Added new major boss "Corrupted Council Member Nashrado"

5. Added new Nashrado's summoning ritual effects

6. Added new summoned minion "Fallen shadows"

7. Added new dungeon exit

That's all for now, as mentioned above, more details, sound and graphical effects will be added to this new dungeon next patch within the next 48 hours.

Depending on the time allowed, next patch might include yet another dungeon level and new monsters.

Thank you very much for your attention!

The Hardest Dungeon - Pippala Games
Hi everyone, please kindly be informed that, the next targeted release of game update V 0.92.7 is on:

26-AUG-2018 (PDT 08:30 / GMT 15:30)

This update is going to include a new dungeon and new major boss fight.
Please stay tuned for the release of this update!

Thank you very much fore your attention.
The Hardest Dungeon - Pippala Games
Hi everyone, please be informed that, game update version 0.92.6 has just been released.

This update mainly focused on balancing heroes' damage output and fixing multiple bugs. New dungeon will be added next patch within the next 48 hours.

Please find below patch notes:

1. Artifact's stun effect duration has been increased significantly. Player can now make better use of the time when monster is being stunned

2. Artifact's stun effect will only happen once per monster. This is to avoid exploit as unlimited stun is overpowered

3. Rogue super attack applied poison damage has been increased significantly. Each dagger will now receive much more bonus from "True Damage" attribute

4. Rogue's super attack will no longer deal damage to critters / inappropriate targets

5. Pyromancer's fireball initial attack damage has been reduced

6. Burning damage has been reduced per tick

7. New background music has been added for Dungeon #12 boss fight (Abandoned Surveyor)

Bug Fix:

1. A bug that causes Pyromancer's damage output not working as intended has been fixed

2. A bug that causes heroes to move outside the edge of dungeon #2 has been fixed

3. A bug that causes heroes to move outside boss fight area of dungeon #2 has been fixed

That's all for now. as mentioned above, next update will introduce new dungeon and another unique major boss fight.

Thank you for your attention!

The Hardest Dungeon - Pippala Games
Hi everyone! Please kindly be informed that, the store page overhaul has been completed. Game description, early access information, trailer and screenshots were updated.

Please take note that, game price will also be increased very soon, so don't miss this last chance to grab the game at this low price!

Since the store overhaul has taken up more time than expected, the targeted release date of 0.92.6 will be slightly pushed back by half a day to:

23-AUG-2018: 23:00 PDT / 24-AUG-2018: 06:00 GMT

Thank you very much for your attention!

The Hardest Dungeon - Pippala Games
Hi everyone, please kindly be informed that, the store page is going to receive an overhaul within the next 1 to 2 days. After the overhaul is completed, game price will also be increased in preparation for future official launch.

The next targeted game update release will be 23-AUG-2018 (09:00 PDT / 16:00 GMT). For the coming weeks, more unique dungeons will be added into the game with further story developments.

I will continue to upheld the 48 hours update schedule and I hope to hear from you any comments or suggestions along the way.

Thank you for your attention!
The Hardest Dungeon - Pippala Games


Hi everyone! Please kindly be informed that, game update version 0.92.5 has just been released.

A new dungeon has been added for this update with new monsters and graphical effects.

Please kindly find below the patch notes:

New Content:

1. New dungeon "Ancient Temple of Zahir" has been added

2. New monster "Quadrapod" has been added for the new dungeon

3. New monster "Stinger" has been added for the new dungeon

4. New mini-boss "Chameleon" has been added for the new dungeon

5. New teleport skill has been added for the new mini-boss

6. New lighting effects has been added for the new dungeon

7. New graphical effects added for the new dungeon exit

8. New light source graphical effects added for the new dungeon

Bug Fix:

1. A bug that causes player unable to access the exit portal of dungeon "Abandoned Shipyard" has been fixed

2. A bug that causes player to encounter an invisible monster at dungeon "Stalactite Cave" has been fixed

That's all for now, please continue to provide your feedback and suggestions!

Thank you so much for your support!
The Hardest Dungeon - Pippala Games


Hi everyone, please kindly be informed that game update version 0.92.4 has just been released.

This update mainly focused on added more contents and improving the latest dungeons #11 and 12.

Please kindly find below patch notes:

New Content:

1. Added new sound effect to dungeon #11's Giant Octopus when being hit

2. Added new sound effect to dungeon #11's Water Elemental when being hit

3. Dungeon #12 has been redesigned to increase fighting area

4. Damaged and sunken surveyors were added to the water floor of dungeon #12 (cosmetic and atmospheric purpose only)

5. Size of Boss "Abandoned Surveyor" has been reduced to increase chance for player to kite during boss fight

6. New sound effects were added to Boss "Abandoned Surveyor" to make it more "alive"

7. New sound effect added to Boss "Abandoned Surveyor" when being hit

8. New graphical effects were added to Boss "Abandoned Surveyor"

9. New graphical effects were added when defeating Boss "Abandoned Surveyor"

10. Rogue can now disarm naval mines using Potion of Disorientation

Changes:

11. Graphical effect has been improved for naval mine explosion

12. Damaged received from collision with Boss "Abandoned Surveyor" has been reduced

13. Damaged received from projectiles of Boss "Abandoned Surveyor" has been reduced

14. More light sources has been added to dungeon #12 to better light up the area

Bug Fix:

15. Fixed a bug that causes Boss "Abandoned Surveyor" to shoot projectiles at unintended positions

16. Fixed a bug that causes Boss "Abandoned Surveyor" to have graphical glitches occasionally

17. Fixed a bug that causes Boss "Abandoned Surveyor" projectiles attack to not register damage hit correctly

That's all for now, please stay tuned for the next update at around 48 hours later!

Thank you for your continuous support!
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