- Fixed Fleet Ships not spawning at the right position after docking. - Fixed Fleet Ships not properly dying! - Gunners on turrets with repair beams will try to heal allied ships now. It also works on AI ship turrets.
- Fixed AI stats not being saved when repairing and docking. - Fixed AI pathfinding, specially on Cerberus, Nightmare and other ships with special colliders on the front. - Fixed default option for opening Fleet Control Panel in old save games to "true". - When a fleet ship is destroyed, it will now drop an escape pod with the pilot/captain. - You can no longer remove a ship from the fleet if it's damaged. - Opening Galaxy Map now properly hides Fleet Control Panel. - Your fleet size is now limited to your Fleet Commander (Knowledge). The "cost" for each ship is based on it's size class: 2 for shuttle, 3 yacht, 5 corvette, 10 frigate, 20 cruiser and 40 dreadnought. - The Fleet Control Panel now properly hides when you open Galaxy or Sector Map.
Thanks to the collaboration of jihun lee (Snable) we have the game completely translated to Korean! Remember to tell your friends the game is still on sale until tomorrow! :)
Changed Hunter Fleet composition to have a slightly lower quantity of ships, but their level can go up to 60. Also changed gold/silver percentage chance and their overall behavior.
Hunter Fleets may now spawn in 3 modes: Normal, Swarm, or Tanks.
Gunners will now learn bonus effects according to which weapons they are using. Any weapon type manned by the gunner (or in the ship in case of a co-pilot) is eligible. Please note: once they decide what to learn (which you can only see if you have 'Tutor' Perk), they won't change their minds.
The Galaxy Map now shows a "line circle" to represent your warp distance, in addition to the "bubble circle" for your sensor range.
Added Buff Icons to indicate when a particular equipment is being used (example: mobile refinery or automated repair).
Optimized blast/explosion FX pool, which should improve CPU performance, specially in fleet battles.
Fixed friendly fire system not affecting stations.
Fixed Asteroid Rushes always dropping green asteroid loot.
Follow up fixes:
Buff Icons now properly disappear if the effect is automatically turned off.
Hunter Fleets will now wait a bit longer before spawning in sequence.
- Added Kurma: Independent Cruiser. - Added Karma Perk: Tutor. - Reduced Theseus cargo space from 320 to 280. - Added visual warning and tutorial message when you have unattended crew positions. - Fixed zoom with Optics skill bonus resetting when leveling or changing the ship.
Added Feat Perk/Achievement: Battleship Raid ("Defeat 5 bosses your level or higher, using a yacht or shuttle.") which is also the only way to unlock the new epic ship Lacewing.
Increased XP gained by crew members. After reaching max level (50) they will improve skills and bonus effects faster.
Fixed Gunner bonuses not applying right after loading the game.
Fixed visual glitch caused by "off the charts" gunner level. Specialized crew members can now properly reach "Legendary+" skills and T7 bonuses.
Base efficiency for apprentice skill level increased from 90% to 95%.
Fixed BUG that caused shield levels to drop when changing equipment or leveling up.
Fixed items remaining on destroyed stations and box icon not disappearing on galaxy map. Note: This will not work on stations destroyed BEFORE this patch.
Fixed quests to obtain 'Indoctrinated' and 'Rebel', not starting up properly.