May 29, 2020
Spaceship Commander - TechLevel
A new mini-location "Ore Preparation Plant" has been added, it is located in a large location "Mining Outpost" on the planet "Alfa Centauri".


Find out what difficulties have encountered the workers in this strategically important enterprise of the Earth Federation, and you can even was try to work by your hands like as a locksmith. And you can also buy ores at a cheap price directly from the manufacturer!


However, please note that the path to this plant is very dangerous, as the whole location is occupied by pirates.


Also has made the following corrections/bugfixes:
- Different edits in the "Mining Outpost" location, now the drone and soldiers see obstacles at the outpost exit.
- The mining drone is now able to detect the enemy.
- Loading speed of Database noticeably increased
- In "Alpha City" appeared boxes with a good things
- At the station was appeared lights of closed doors
- Fixed several colliders on objects/props
- Chain quests are now not only for story quests, but also for usual.
- Fixed bug with double loot of crates

Do you like to mine minerals? Write in comments!

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Apr 29, 2020
Spaceship Commander - TechLevel
Starfleet is adding with a new cool crew member - a heavy trooper in an exoarmor. He is armed with a high-speed plasmagun and has resistance to any climatic conditions! Airless, low or high temperatures, as well toxicity - all this he can conquer. Although he moves almost twice slowly as ordinary crew members.

Also added is a new quest where you can test this super soldier- a quest to explore the most deadly planet in the sector - "Setron". High temperatures with toxic atmosphere will start to destroy your ship as soon as you land. You can find quest in "Spaceport" location.


Also has made the following corrections/bugfixes:
- Loading speed of all planetary locations increased by optimizing civilian characters (of which there are especially a lot in Alfa City).
- Fixed the "waiting screen", which turns on when data is being transmitted.
- Fixed the algorithm, which was responsible for the impossibility of landing a very large ship on planetary locations (if was no landing site for him).
- Fixed "Executor" ships - now boarding capsule docks correctly
- Small corrections to the interior of the pirate ship Hunter.
- The algorithm for the appearance of crew members on the ship has been changed a little bit, now they appear less crowded than before.


How do you like the new crew member? Write in comments!

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Apr 21, 2020
Spaceship Commander - TechLevel
Fraction of robots "Executor" has adding in the fleet! Now the frontier of the system "Barnard's Star" is guarded by a large, fearful and deadly ship (corvette class).


Also is add a new quest "Destroy of the Executor's Beacon", during which you will make a real combat raid on the planet "Djadar", controlled by the "Executor". This task is extremely dangerous and therefore you will need a ship of at least a corvette class, as well a squad of heavy armed crew, able to go on airless planets. It's gonna be a hard fight, Commander. Be ready!


You can take the quest at the "Commander in chief" in spaceport in "Afla City" or at the" Military Outpost" location.


Also were made some corrections:
- The balance of the weapon modules of the "Executor" has been changed a bit
- Fixed falling hatch in the boarding animation.
- The "Spacemarine Mk2" crew member can now be in an airless space and is resistant to low temperatures.
- Fixed the inside of a pirate ship "Scout".
- Fixed text in Tutorial

Write what you think about this update in the comments!


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Mar 27, 2020
Spaceship Commander - TechLevel

The game has the possibility to install various modules on your ship. Today, there are the following types of modules: battle, boarding, engine, reactor, mining, command, torpedo and general type.
Each type of module works differently and has its own specifics.


Reactors generates energy and damages the ship and its crew when detonated


Boarding modules starting the boarding capsule (the better module have larger capsule)


Mining modules launch mining drones, which will be directly extracting ore


Command allow the activation of Tactical Mode


Combat modules can be regular (consuming ammunition but requiring little energy) and energy (not needing ammunition but requiring a lot of energy).

Some modules carry a limited amount of consumables (e.g. the mining module carries a limited number of mining drones). For resupply and repair modules that have been damaged in battle, you will need to fly to your station or to some traders.
The modules are installed in the relevant ship's slots. Each hull has its own number of slots for modules. Please note that a ship, for example, may not have a torpedo module slot.



Most of the modules require energy (e.g. weapons or engines), and if your ship lost the reactor, they may shut down. However, each ship's hull generates a small amount of energy on its own, and sometimes its enough.

Some modules have activated ability - for example, the engines can increase the ship's maneuverability for a short time, the boarding module can start the capsule and the command module allows you enter to Tactical Mode.



Each faction has its own modules, for example, the pirates often use the modules of the Earth Federation, but they are always rusty and not groomed. And the fraction of robots "Executor" has a unique design and characteristics of modules that exceed the characteristics of standard modules of the Earth Federation. The "Executor" modules are not compatible with Earth Federation ships.


Here you can find only a small overview of some of the modules. Today, there are more than 30 modules. It is planned to add a very large number of modules of existing types as well new types of modules (e.g. Mining laser, Drone guard storage, Electronic Warfare modules).

You can participate in the development of new modules. Write in comments what types of modules you would like to see!

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Spaceship Commander - TechLevel

Storyline quest is completed!
This system help new players get acquainted with the game, also this help better understand the features for experienced players. For to execution of the quest will be provided an award, which the player will receive in the process of passing.
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Feature of this quest line is that it can be continued at any time. If you want to fly on your own business, you can at any time leave the storyline and continue it later.
In the future, I plan to make so-called "Professions quests", for example, the quest "Soldier", "Miner" or "Scientist".
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You can also note that the player can go through the storyline in several ways - for example, in the task of destroying a pirate ship, the player can win and get a reward, or lose and remain without a reward.
I believe that this type of "on-the-go training" with the storyline will be more effective than a bunch of different training missions. However, if you have a different opinion, it will be cool if you say it in the comments here!)

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Nov 7, 2019
Spaceship Commander - TechLevel
One of the interesting features of the game - the opportunity to boarding enemy ship. Boarding is the same capability to win as blowing up the enemy ship via weapons. Different ships have different capacity of the crew and the number of transported boarding capsules.
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To start boarding, you need to enter in landing module (or send bots to it), and then press [F7] for launch the boarding capsule.

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A small boarding capsule carries two marines and its launch costs 1 point.


Medium boarding capsule can carry up to 4 marines and its launch costs 2 points.

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It is important to consider how much it costs to launch a capsule, for example, 3 launch points are available on a starter ship, it can launch only one medium sized capsule or 3 small.
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After the capsules dock to the enemy ship, the grenade will be thrown, space marines will exit from capsule and show will begin!

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A good way to manage the boarding its the "Tactical Mode", from which you can easily send whole pack bots to boarding!


By the way, you can't use the boarding module on the planet :)
Spaceship Commander - TechLevel
There are different things in the game. For example, modules or resources. They all have different weights and occupy different volumes in the cargo of the ship. Take, for example, iron ore and microchips. The ore weighs a lot and occupies a large volume in the hold. Microchips occupy tens of times less volume in the cargo. In the journey you can find a module, it will have its weight, and if our cargo is full, we can not take this module on the ship.
Spaceship Commander - TechLevel
All crew members and enemy soldiers have different firing accuracy. Powerful guns usually have a fairly low rate of fire.

Of course, as the distance decreases, this accuracy is less critical, so it will be good to use more powerful guns than more accurate but less deadly analogs when boarding the enemy ship.
There are different enemys in the game. Pirate low-level troops, for example, have quite poor accuracy shoot.

At the same time, the "Executor" robots almost no miss, but due to the slow flight of their charge you can dodge.
Oct 16, 2019
Spaceship Commander - TechLevel
A little bugfix released, in which I destroed some bugs and did some rebalancing.

Bugfixes:
- When you activate the quest item shows how many more of these items are left.
- Now, when the quest to collect items is complete the search area on the map disappears. Before that it continued to work.
- Fixed a bug when flying through a hypergate in the "Luhman 16" system
- The pointers of the quest on the map have become more visible. You can also see them on the full map by pressing the [M]
- The music volume in the menu has been reduced. And all the ambience soundtrack is now have the identical vol-ume.

Changes in balance:
- Enemys now also have a accuracy of firing. Now it's easier but more interesting to fight with them.
- Enemys now have a longer range of fire. It will no longer be possible to run away from them and shoot away, staying at a distance.
- On the starting ship the internal design is changed, the landing module does not interfere with the exit from the ship anymore. Also, when we on the planet, green light bulbs now light up in the airlock.
- Increased the rate of fire of all combat modules. Reduced durability of some modules.
- In the quest to activate the antenna no longer need to run 100500 kilometers, it is now in the spaceport area

If you know about a bug, write in the discussions and we destroyed them!
Oct 3, 2019
Spaceship Commander - TechLevel
Now there are 40 quests in the game! These are just starting quests.
Today there are quests of several types: combat, recon, object search, visiting, action/activation.

The uniqueness of quests is that they do not adapt to the player, and are part of the game world, for example, you take a battle quest to destroy the pirate ship, fly to point, but he is not there. For the time you spend you will still be given a reward, that is, the quest was performed partially. And the ship of pirates did not appear when you take the quest. It was either there initially, or it was not there. That is, in my system, the enemies do not appear out of nowhere when you take the quest.


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Types of quests:

Battle.
They can be either to destroy an enemy ship or to destroy a group of ground troops on the planet.


Reconnaissance .
You need to follow the route and do some reconnaissance. Sometimes the routes go through places full of enemies, you do not need to enter into battle, your task is just to get intelligence.

Visiting the location.
You are offered to visit a place. For example, the location of Alpha City or the settlement of the First Prochords.

Search for objects.
Your task is to find some objects in some area, such as probes or boxes.

Simple quests.
Trifling quests such as throwing out trash, visiting a friend, put plants, or throwing firewood in the fire.

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Awards:
For complete quests you can get: credits, various resources, modules. In the plans also members of the crew and hulls of ships.


Risks:
Some quests do not require any effort at all, f.e. throwing out trash, and some quests are on the verge of possible, for example, to destroy an entire base of pirates. Be careful when agreeing to this!

Good luck in quests accomplishment!
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