Greetings, Magnates! Building on our recent update, we're thrilled to unveil an exciting addition - Pool Guests! Make a splash with this fresh guest type, and of course, we've amped up the aquatic ambiance with a slew of new pools and delightful hot tubs. But that's not all - based on your invaluable feedback, we've rolled out a beginner tutorial to help our newcomers find their footing. Additionally, this update includes a series of adjustments and fixes that have been brought to our attention from you all.
Pool Guests
Ladies and gents, let's give a warm welcome to our latest guest type - the Pool Guests! As the name implies, these folks are all about that poolside paradise, complete with top-notch amenities. We've thrown in a bunch of swanky new pools, stylish hot tubs, and even added comfy loungers and shady umbrellas. Oh, and did we mention the cool barbecue setup, exhilarating slides, and a springy diving board? We're eagerly awaiting to see the stunning pool areas you'll conjure up!
Above are some of the new furniture you can try out! And below is all of the new pool variants!
Beginner Tutorial
We heard you, and we're excited to introduce a fundamental newbie tutorial mode that's been highly requested by the community. Finding your way around is now a breeze for our fresh-faced players. Accessible from the start menu, this tutorial covers the game's essentials, from mastering controls and staffing to arranging furniture, using the guestbook, and grasping the game's core loop. While it won't cover every nook and cranny, it's a fantastic starting point to get those creative hotelier juices flowing.
Should you spot a vital aspect we missed, fear not! We're all ears on our Discord channel and open to suggestions via our voting platform. Your input is our inspiration, and we can't wait to see your hotels flourish with these exciting updates. Get ready to dive into the watery wonders and spread the word!
Other Changes and Fixes
Below is a non-exhaustive list of other changes and any Voting/Suggestion Items that are being included in this update.
Added Edge Scrolling (Voting Item #23)
Fixed a few Dirt not being cleaned up bugs
Adjusted some pricing of furniture
Increased Starting Amounts of cash
Increased the rate that reputation increases at
Reorganized furniture categories to make more sense
General performance tweaks
Adjusted how reviews are calculated (making it a bit easier to manage)
Removed "Disco" Facility (You should use the Bar facility for dancing)
Guests now actually complain if they are forced to defecate in their own rooms from lack of toilets
Increased the occurrence of guests using the restaurant
Added information to the guestbook about whether a Guest Type requires a restaurant or not
Fixed some lighting issues on some plants + furniture
Increased the amount of supplies given by suppliers (this system will be overhauled in the future)
Small UI fixes and changes to Staff Schedule
Fixed an issue with Buffet Table not being filled
Fixed an issue where "Target Cleanliness" of Cleaning Staff wasn't being saved
Fixed an issue where canceling the saving progress could cause some issues for players
Fixed an issue where some objects were not being maintained
Tutorial (Voting Item #48)
More Pool Activities (Voting Items #36 + #112)
Hot Tubs (Voting Item #12)
More Outdoor Items (Voting Item #19)
Don't forget to join us on our Discord where you can chat to other fans and the devs or vote on and suggest ideas, features and issues on our Voting Platform! We are really looking forward to hearing everyone's feedback and for you all to try out this update!
Thanks for your support and happy building! - The Magnate Team
Added a small guide / Tutorial to explain the basic aspects of the game. this is a somewhat temporary addition while we work on a full and interactive tutorial
Improved UI on bug reporting screen
Fixes:
Fixed VFX from showing on incorrect floor level
Fixed an issue where deleting a facility wouldn't get rid of any shifts from associated staff
Improved Cleaner behavior (less likely to try and clean the same object)
Fixed an issue where the room detail menu would update and display the wrong information
Small fix to marketing where we were displaying the wrong value of how much attraction you could attain
Small improvements to help fix guests/staff from displaying the wrong animation when changing levels/moving the camera
Fixed a lot of translation issues and missing text
Fixed an issue where the locate facility button wasn't working on the staff detail view
Fixed a rectangular wall building cost calculation issue
Fixed a potential issue when trying to build with no money
Fixed prices of Good Single Beds
Fixed an issue where the Apple floor rubbish was slightly off the ground
Note: This hotfix is only for PC (Mac and Linux will be updated within a few days)
Hey fellow Magnates! We're here to break the silence and deliver some exciting news! Behind the scenes, we've been diligently working on our biggest update yet. We hope you'll be pleasantly surprised by the way this update transforms your gaming experience. This overhaul also paves the way for us to deliver more exciting content in the future.
Staff Management Changes
As we had discussed in our last sneak peek post, the previous staff management system often left you feeling frustrated due to limited control and inadequate staff information. However, those days are now a thing of the past! We are thrilled to introduce a cutting-edge scheduling system that enables you to effortlessly assign staff to various different facilities and roles. Need a receptionist during the morning and a bartender for the evening? Consider it done without any hassle!
We have future plans to expand this system by introducing a range of staff skills and training options. This feature aims to further differentiate staff members from one another, ensuring that they are better suited for specific tasks. Stay tuned for these upcoming enhancements that will challenge your staffing strategies and provide an even more immersive experience!
Guest Types and Improvements
Remember when we talked about bringing more life and variety to your hotel with new guest types? Introducing two new guest types that are sure to shake things up: Party Guests and Travelers. Let's start with the Party Guests who know how to have a good time! These guests love to dance, drink, and socialize, so make sure you have a decent area dedicated to partying if you want to attract these lively individuals.
On the other hand, we have the Travelers. Travelers are your ordinary guests who are simply passing through (very similar to how guests behaved previously). While they may not demand much, they also won't be willing to pay as much for a room compared to other guest types. So be prepared to offer them a more budget-friendly option. Get ready to witness a bustling hotel with guests engaging in a wide range of activities. You'll see them playing pool, dancing, throwing darts, and much more.
But that's not all, folks! We have even more exciting updates in the pipeline. In future updates, we'll be introducing additional guest types and enhancing the existing ones with Fitness Guests, Spa Guests, Casino Guests, Pool Guests, and Business Guests. Each of these guests have their own unique requirements, needs, and expectations.
To make your management tasks easier, we've revamped the guest detail menu. Now, you can easily access information about each guest's specific requirements for both facilities and bedrooms. Additionally, we've introduced the Guestbook, a handy tool where you can find a wealth of information about different guest types.
Loudness and Dirt
To add a new layer of interaction and potential conflicts between our diverse guest types, we're introducing two exciting systems: Loudness and Dirt.
With the Loudness system, guests engaging in specific activities and certain machinery and objects in the hotel will generate noise. Keep in mind that different guest types have varying degrees of noise tolerance. While some guests are noise-tolerant, others are highly sensitive to even the slightest sounds. Rest assured, however, noise will travel through walls but gradually diminish with distance.
In addition to the Loudness system, we're implementing the Dirt system. As your guests and staff move around the hotel, they will leave behind traces of dirt and mess. Each guest type has their own threshold for messiness, so effective management of your cleaning staff is crucial. For example, a business traveler seeking a quiet drink may not appreciate the mess left behind by rowdy partygoers. To ensure everyone's satisfaction, consider strategically placing your lively facilities away from the more serene areas, maintaining a balance that keeps all guests happy and comfortable.
To help identify what areas of your hotel are causing guests problems, you can now cycle through visualizations of where your guests have been having good or bad experiences around your hotel.
New Furniture
To compliment guest types, we have added an array of new furniture for you to mess around with:
We have also added a variety of new plants!
And why not add the highly requested new doors and windows? Discover how fans have requested and voted on this new addition later in this post.
Hotel Reputation & Attraction
The satisfaction or annoyance of different guest types directly impacts their reviews, which in turn affects your Hotel Reputation. Picture this: your hotel becomes famous for specific things like epic parties, business excellence, or fitness bliss. This reputation attracts more of the corresponding guest type you're known for. Keep an eye on your Hotel Attraction score, as it's a reflection of your reputation that includes modifiers/effects from things like reviews and marketing campaigns.
Now, check out the screenshot below. It's the Guest Type Overview menu, your go-to guide for a breakdown of each guest type. Dive into their attraction score, assigned bedrooms, average reviews, and more. This menu is your secret weapon for a quick overview of all your guests and could be useful in understanding where you’re doing well or what you could be doing to maximize your guests' experience.
Progression & Financial Balancing
Based on valuable player feedback, we've taken a fresh approach to simplify our progression systems. We heard you loud and clear - the old method of advancing through Hotel Star Levels and accumulating Hotel Points (to unlock stuff through the catalog) was becoming a drag. So, we've bid farewell to both systems and embraced the power of Financial Balancing as the new gatekeeper for hotel growth and quality improvements.
Now, here's the deal: you can welcome higher star guests anytime you want, but you'll need to ensure you have the right facilities and top-notch amenities to keep them satisfied. Negative reviews from dissatisfied guests can impact your reputation with that guest type, so be prepared! As you move up the star ladder, acquiring the necessary furniture, facilities, and skilled staff will all come at a higher cost. This means you'll have to flex those financial management skills and plan ahead like a pro.
To enable this change, we've fine-tuned the cost of things and the income you can generate from rooms. This major iteration of the financial balancing system is just the beginning. We eagerly await your feedback, as we'll be constantly improving and adjusting this system to deliver the best hotel management experience possible. Your input matters, so don't hesitate to share your thoughts with us!
Feature Voting
We have officially implemented a new feedback and voting platform for handling player feedback and suggestions. The community has really embraced this system and we are so glad to see so many ideas, requests, and feedback.
We have already identified some features that we decided to bring forward due to community voting. Some of these features include the new Beach Location and our team’s research/investigation into other features like Elevators and Guest Groups.
If you have any ideas or would like to vote or comment on existing suggestions, you can visit here to do so. The platform is user-friendly and does not require an account to use (although an account will allow you to easily track the progress of things you voted for or suggested). You can upvote the ideas you want to see implemented sooner and downvote the less important ones, giving us a clear idea of what everyone wants.
Don't forget to join us on our Discord where you can chat to other fans and the devs! We are really looking forward to hearing everyone's feedback and for you all to try out this update!
We know we've been a bit quiet lately, but trust us, it's been for a good reason! Behind the scenes, we've been working tirelessly on our biggest update yet, and it's going to change the game in ways you never imagined! While the update isn't quite ready to push, we couldn't resist giving you a sneak peek of what's in store.
Say Hello to Staff Management 2.0
With our previous staff management system, you were left feeling frustrated with little control and even less information about your staff. But those days are gone! We're introducing a brand new scheduling system that lets you assign staff to different facilities and roles with ease. Want a receptionist in the morning and a bartender at night? No problem!
(Work in Progress UI)
Why make this change? It's all about reaching new heights for your hotel. Your staff will shine in their designated tasks, allowing you to optimize their schedules. Plus, you can save some green while you're at it! By assigning roles as necessary, you can minimize downtime and keep your hotel humming like a well-oiled machine.
Get Ready for Some Guests!
We were tired of boring, generic guests, so we upped the ante and created 6 distinct types of guests for you to attract to your hotel: Fitness Guests, Spa Guests, Party Guests, Casino Guests, Pool Guests, and Business Guests. Each of these guests have their own unique requirements, needs, and expectations. Managing your hotel carefully will be key if you want to have different guest types coexisting.
Facilities and Fun
To complement these more distinct guest types, we're bringing even more diversity to the facilities and activities your guests can enjoy. As you may have guessed, the new guest types align perfectly with the updated facilities you can build in your hotel. For instance, party guests will flock to the bar while spa guests will head straight to the spa. Of course, guests can still visit other facilities, but their preferred choice will be aligned with their guest type.
However, keep in mind that not all guests will enjoy the same things. It's important to consider this when managing your hotel, especially if you plan on attracting multiple guest types. For example, a business guest might seek a quiet drink at the bar after a long day, but if a group of party guests are creating a ruckus, they might not appreciate the atmosphere.
(Work-In-Progress | Some of the furniture might be added over subsequent updates and could change visually)
Furniture Frenzy
We wanted to make these facilities feel more lively, so we brought in some amazing artists to create tons of new furniture and activities for guests to enjoy. From pool tables and saunas to laser lights and rowing machines, the update will include at least 40 new items, including a plant model revamp.
Loud and Dirty
To make these different guests interact and potentially conflict with each other, we're adding two systems: Loudness and Dirt.
Noise will be generated by guests engaging in certain activities and by certain machinery and objects in the hotel. Some guest types are noise-proof, while others are sensitive to even the slightest sounds. Don't worry though, noise will travel through walls but will eventually fade away with distance.
Your guests and staff will leave a mark as they move around your hotel, leaving behind dirt and mess. Similar to noise tolerance, each guest type has their own threshold for messiness, so be sure to manage your cleaning staff effectively. A business traveler seeking a quiet drink might not appreciate the mess left behind by rowdy partygoers, so consider placing your lively facilities away from the more serene areas to keep everyone happy.
Hotel Reputation
When you satisfy or annoy those different guest types, they will leave a review accordingly which will affect your Hotel Reputation. Essentially, your hotel can become known for certain things like partying, business, fitness, etc. This means that, whatever your reputation becomes, you can attract more of a particular guest type.
Feature Voting and Suggestions
We've recently implemented a new platform for handling player feedback and suggestions for Hotel Magnate. If you have any ideas or would like to vote or comment on existing suggestions, you can visit Here to do so. The platform is user-friendly and does not require an account to use. With features like filters, tags, and search tools, we can easily navigate through the suggestions. You can upvote the ideas you want to see implemented sooner and downvote the less important ones, giving us a clear idea of what our players want most.
Don't forget to join us on our Discord where you can chat to other fans and the devs! We are really looking forward to hearing everyone's feedback and for you all to try out this update!
Hello, fellow Magnates! We have a slightly different update for you this month. Along with a few small adjustments and improvements to systems like the Utility System, we are proud to release our first update for our Steam Workshop integration!
Steam Workshop
Following our last update where we added Furniture Grouping and Sharing, we decided to make our first Steam Workshop update. This update will have the added ability to share your templates/groups and download other players' creations.
While we were working on this, we also decided it was a great time to allow people to upload or download custom wall and floor textures! We have created a guide for the process of uploading or updating player content to Steam here. There will also be a guide on the Steam community page.
We are very excited to see what everyone will share and can’t wait to test them out ourselves!
Special thanks to Discord users Zizi & Caelum for testing and creating some wonderful items for people to try out!
Utility Changes
Following some wonderful player feedback, we have made changes to how utilities are balanced. Previously, you could only place one generator/pump to supply your hotel with water and electricity. This would sometimes lead to players running out of power and water with the only solution being to heavily optimize your utility system or wait until you could upgrade your generator/pump. We tried to increase the amount of power and water these generators/pumps provide on multiple occasions, but we have admittedly struggled to find a good balance.
Our solution is to now allow multiple generators/pumps to be bought and placed. The cost of these generators/pumps, however, is now much higher but will encourage players to optimize their utility system in their hotels. Higher-quality generators will require less maintenance and provide more power, meaning it will be more beneficial to replace your generators/pumps when you can.
We thank all of our fans who have provided feedback for this system and more. Your help is essential for us to create the best game possible. If you have any other feedback, suggestions, or ideas then please feel free to join us on Discord or post on our Steam discussion board.
Changelog
You can view previous changes/fixes since our last major update in our hotfix updates
Changes:
Improved Loading Times
Added very basic Italian translation (We are looking for volunteers to help improve our translations)
We now show all facilities in the facility select menu, but show locked icons with tooltips for locked ones
Furniture can now be rotated while snapping to walls
Fixes:
Fixed issue where guests would complain about the quality of the Barbell and Yoga Mat, when there is no option to place a higher quality one
Fixed some issues where creating a new restaurant would unlink existing restaurants/kitchens