Iron Harvest - Sheep_wielder


New 2 vs 2 Map “Jagged Peaks”!


On the Saxony border lies a mountain range that has been steadily, and over the course of centuries, been carved away for raw materials. The region has become heavily contested by other factions seeking to feed their own, ravenous, war machine.




https://store.steampowered.com/app/826630/Iron_Harvest/

Our Big Mechs Won Big!


Last week we took home 4 out of 6 German Game Awards.
We’re happy and humbled because Deutscher Entwicklerpreis is like the Oscars for us.


We won:
  • Best German Game
  • Best Studio
  • Best Game Design
  • Best Sound
Thank you to all our collaborators, fans and supporters who have joined us on this journey to revitalize RTS gaming. The recognition and feedback you guys have provided really keeps our mechs going.

Also a massive mech sized congratulations to the other games that won and were nominated such as Desperados 3, SpellForce 3 and so many other great German games. We're extremely proud to be a part of this growing industry and community.

News: January’s Highlights

New Abilities
We’ve released new abilities for two of our iconic heroes. If you haven’t already, check them out and see how you can use them to turn the tide of battle.



Community Tournaments
Our glorious community remains active and are now established a tournament series that will see a tournament played once a month. As well as a prize pool, you will win league points that culminate in an invite only special tournament in September.


The first tournament took place last weekend and was a lot of fun to watch with some meta busting strats on display. Congrats to our winners and a massive thanks to everyone who organised and took part.


Community Art Contest

Our community members aren’t just lethal mech commanders, they also have creative talent. Seemann Oome, The_Von and The Iron Doctor have come together to judge a fun little art contest. Here are the details:


The winning submission of the last art contest by Dark maximus.

Behind-The-Scenes With Our Devs

Marilena (Assistant Producer) and Justin (Game Designer) spoke to the fine folks over at DevCom about working on Iron Harvest and all thing KING Art Games.


Info: ChangeLog 16

General Changes
We've also updated the game with various changes and improvements:
  • Reduced collision height values for Barbed Wire and Flag Poles to minimize line-of-sight issues for infantry.
  • Ensured that Lech Kos and the Polanian scout (Śmiały) mech’s charge ability would no longer allow them to bypass terrain.
  • Fixed issues to prevent the custom lobby from freezing and/or crashing the game when the host changes game settings while other players click “Ready”.
Balance Changes
We are nearing completion of our balancing assessment and are now in the process of testing some of those changes. As discussed in previous DevBlogs, we concluded that constant tweaking of numbers and the endless spiral of buffs and nerfs is not desirable, nor does it fit with our long term goals. Future balancing improvements should come from systematic changes, rather than a game of number tweaks. We’re also mindful of the fact that, eventually, a 4th faction will enter the mix and so balancing will need to be reassessed again. Therefore, you can expect some changes with the next update in 2 weeks.

January is already done! Time is flying as we progress onwards.
Stay tuned for February’s Roadmap.

Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
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Devs are also streaming on Twitch!


Iron Harvest - Sheep_wielder

Hey everyone, we're in an amazing mood :)

Last night Iron Harvest and it's developer KINGArt Games took home 4 out of 6 German Game Awards.
Deutscher Entwicklerpreis is like the Oscars for us.


Old gif but still gold.

We won:
  • Best German Game
  • Best Studio
  • Best Game Design
  • Best Sound
In celebration, we've spontaneously decided to extend our free Demo until Jan 28th.


Thank you to all our fans and supporter who have joined us on this journey to revitalize RTS gaming. The recognition and feedback you guys have provided really keeps our mechs going.
Also a massive mech sized congratulations to the other games that won and were nominated such as Desperados3, SpellForce3 and so many other great German games. We're extremely proud to be apart of this industry and community.

Stay tuned we've still got updates every two weeks planned for this year, a big add-on (with a new faction and campaign) as well as our console release.

While we're here, quick FYI: We've deployed a hotfix today that will prevent crazy Lech Kos from using his new Vicious Tackle ability to charge through map terrain and go places he really shouldn't be :P

An unexpectedly awesome start to 2021 as we trampling onto battlefields anew
January’s end: a new 2v2 map!


Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
Facebook
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Devs are also streaming on Twitch!
Iron Harvest - Sheep_wielder


Greetings Harvesters,
we hope you’ve had a great festive gaming season and welcome back to this, the 15th of our regular post-release updates. Over the break we’ve had time to plan how we’re going to develop during 2021 with our major priorities being Iron Harvest first big Add-on (with a new faction!) and the games console release. So that we can better focus on those milestones, we’re now moving to an updates schedule of every two weeks. Read on and gain the ability of knowledge.

New Abilities
Today sees the release of new abilities for two of our iconic heroes:

Prince Wilhelm: Lay Waste (active)

He can now fire from both arm-mounted weapons in a great uninterrupted, sweeping, outwards-in, arc. Devastating entrenched infantry.

Uncle Lech Kos: Vicious Tackle (active)

Pushing his mech to the limits, he’ll leap forward, trampling any infantry in his path and attacking the first mech he hits.

Uncle Lech Kos: Patriotic Frenzy (passive)
This stalwart of the Polanian resistance inflicts increasing damage in proportion to his health loss.



General changes:
  • Added tutorial for dropzone
  • Added tutorial for opening gates.
  • Fixed a bug that resulted in a loss of 2SR when an opponenet quit or surrendered.
  • Added gold trim faceplate and portrait for all Backers and Rusviet Revolution DLC owners as a thank you for all your gaming with us in 2020
Balance changes:
As discussed last year, we’re continuing our assessment of the games balance with a view to creating systemic, long-term fixes to avoid an endless spiral of buffs and nerfs. The addition of this week’s new abilities will also affect the games balance. Therefore, we will assess their impact before making any significant changes as part of our overall evaluation. This evaluation is nearing completion and we hope to make changes towards the end of this month.

Starting 2021 as we mean to go on, trampling onto battlefields anew
January’s end: a new 2v2 map!


Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
Facebook
Twitter
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Instagram

Devs are also streaming on Twitch!

Iron Harvest - Sheep_wielder
Subscribers get increased chance to win.
Iron Harvest - Sheep_wielder
Comrades, it's time to seize the means!

Introducing our 1st mini-DLC. Over 100 years ago the real Russian revolution came to a halt when the red forces won the final battles at the Krim. However, the alternate history of 1920+ has never seen this kind of revolution . . . until now.

Players will follow an additional story line that continues on after the events of the main games campaign. Over the course of four new campaign maps, you will begin to shed some light on the mysterious Rasputin and his machinations.

This mini-DLC is free to Backers and Deluxe game edition owners. Here’s how to get it.

https://store.steampowered.com/app/1341701/Iron_Harvest_Rusviet_Revolution/

To join your comrades in the Rusviet revolution you need first of all to own the main game. With our Free Demo, deciding to invest your hard earned iron and oil is now easier than ever.

The Standard Version is now 30% off and it’s 33% off for those who want the Deluxe Edition and first access to the next big DLC.
https://store.steampowered.com/app/826630/Iron_Harvest/
Discount starts today until January 5th.

To clarify, this is not the “big add-on” DLC that Deluxe edition owners are expecting. That’ll come next year and it’ll be huge. This is the mini-DLC promised to our Backers and that Deluxe owners are also entitled too.

Once claimed, the DLC will be immediately playable. But, if you haven’t completed the main campaign, you’ll get a warning window with a popup that this content includes spoilers.

Remember, these missions can be played in COOP, so invite some friends and discover the new adventure together.

Inspired by these events, Jakub Rozalski, the great mind behind the world fo 1920+, has just released this new artwork for you to enjoy.

Join your comrades here:
Our Official Discord Channel!
Facebook
Twitter
Reddit 
Instagram

Devs are also streaming on Twitch!
Iron Harvest - Sheep_wielder


News: Rusviet Revolution Rises up!



Introducing our 1st mini-DLC. Over 100 years ago the real Russian revolution came to a halt when the red forces won the final battles at the Krim. However, the alternate history of 1920+ has never seen this kind of revolution . . . until now.

Players will follow an additional story line that continues on after the events of the main games campaign. Over the course of four new campaign maps, you will begin to shed some light on the mysterious Rasputin and his machinations.

This mini-DLC is free to Backers and Deluxe game edition owners. Here’s how to get it.


To clarify, this is not the “big add-on” DLC that Deluxe edition owners are expecting. That’ll come next year and it’ll be huge. This is the mini-DLC promised to our Backers and that Deluxe owners are also entitled too.

For everyone else, the “Rusviet Revolution” is €3,99

Once claimed, the DLC will be immediately playable. But, if you haven’t completed the main campaign, you’ll get a warning window with a popup that this content includes spoilers.

Remember, these missions can be played in COOP, so invite some friends and discover the new adventure together.

Inspired by these events, Jakub Rozalski, the great mind behind the world fo 1920+, has just released this new artwork for you to enjoy.

News: Free Demo and Sale


To join your comrades in the Rusviet revolution you need first of all to own the main game. With our Free Demo, deciding to invest your hard earned iron and oil is now easier than ever.

The Standard Version is now 30% off and it’s 33% off for those who want the Deluxe Edition and first access to the next big DLC.

Discount starts today December 17th until January 5th.

News: Holiday Cosmetics

Seeing as you’ve all been good mechs and commanders this year, we’re going to be offering numerous winter themed cosmetic rewards. Stay tuned in-game and across all our social channels.

Firstly, Gunter Von Duisburg is donning his big fluffy red coat for this unique player portrait available to anyone who plays the game over the holiday season.


2Sk3tchy and RedRupee will be offering rare Santa and elf Saxony mech skins. Check out their channels for more info.


And, for all Backers and DLC (including Deluxe game) owners, we have a special gold gilded trim faceplate and portrait frame for you as a thank you for your support this year.


Info: Change Log 14
We've also updated the game with various changes and improvements:
General Changes
  • Improved object interactions so it is now possible to have multiple interactions, for example, repairing and entering a bunker at the same time.
  • This fixes an issue whereby it wasn’t possible to occupy a weapon system if another player had already issued the order to take it.
  • Adjusted the way units are prioritized over buildings and structures when selecting them.
  • In Saxony’s 6th mission “Battle of the Five Heroes”, your ally will no longer give up entirely when all its units are destroyed.
  • In Polania’s 5th mission “A Path to Hope”, pathways have been slightly enlarged to allow mechs to pass that visually should have been able to.
  • Added a “Waiting for game results” screen to the end of multiplayer games that will prevent empty or broken result screens appearing when the online response and/or connection was not fast enough.
  • Added missing Voiceovers to Stronghold Siege challenge map.
  • Fixed an issue, whereby experience points where not granted after a quick match multiplayer game.
  • Fixed a bug that resulted in a resource counter appearing in the middle of the map.
  • Improved flamer VFX when leaving a garrison.
  • Fixed that “Stiefmutter”, wasn´t receiving XP, when damaging enemy units.
  • Fixed many smaller bugs.

Skill Rating Hotfix

Yesterday we rolled out an improvement to your SR (Skill Rating) in ranked multiplayer that corrected earlier undesirable incidents. These created a situation whereby SR did not accurately reflect player skill. We have retroactively corrected SR for all affected players. 

As a consequence, this update may make your SR (significantly) higher, but never lower than its value before this update. We have made sure that all players ranked season progress is maintained, so your new SR value will better reflect your skill and your progress this season.

Furthermore, we have adjusted all player’s MMR (Match Making Rating). This change will potentially make it easier for all the highest and lowest-rated players to find matches. It also allows encounters between players that would usually not match.

We are able to do this because of the invaluable feedback from our community. Thanks again for sharing your experiences and improving the game with us.

Balance Changes

We continue to watch the ESL tournament unfold and are looking forward to the finals this Saturday. We have collected a lot of feedback and data for us to mull over with our turkey sandwiches. It has convinced us that balancing issues need more systemic, long-term fixes to avoid an endless spiral of buffs and nerfs. Furthermore, we do not want to disrupt the tournament at this crucial stage. Therefore, balance changes can be expected in January.


Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
Facebook
Twitter
Reddit 
Instagram

Devs are also streaming on Twitch!
Iron Harvest - Sheep_wielder

Greetings Harvesters,
to the thirteenth of our regular post-release updates. Nothing unlucky about it. This week we focus on decreasing queue times by adding a feature that shares matchmaking. We’ve also implement several fixes and improvements requested by the community.

Shared Matchmaking


We know how eager you are to get into battle and feast upon the mechanized entrails of your enemy. Therefore, we are happy to oblige by refining the games matchmaker to more quickly pair combatants with their most suitable foes. It’ll work like this:
  1. You enter the game queue via either Quick match or Ranked mode.
  2. The matchmaker will aim to match you with players based on this preference and most who has a similar MMR to you.
  3. If, after a few minutes, the matchmaker is unable to pair you with someone with your preference, it will choose any player with a similar MMR.
  4. If you queued for Ranked Match, you will gain or lose SR as normal depending on the result.
  5. If you queued for Quick Match, your SR will be unaffected.
  6. Safeguards have been deployed to prevent players who try to exploit this system to “farm” SR.
We’re aware that some high level players are reporting unexpected and significant SR losses. We are currently assessing how MMR is incorporated into the calculation of SR and discussing our options. We will have more on this for you very soon.

General changes:
  • Fixed an issue that resulted in infantry units being left outside when the squad was ordered to garrison a building, or Zolw while firing at enemy units.
  • The “Matter of time” achievement is now correctly awarded when you win a game due the time limit elapsing.
  • Fixed issues related to deconstructing connected barbed wire sections that could cause game input freezes.
  • Fixed “Matchmaking failed” errors created when a few players used Coop mode on the final Polanian campaign mission “Showdown”.
  • Fixed multiple little errors so as to improve overall game stability.
  • Fixed overlapping icons in long titles within the cosmetics menu.
  • Fixed incorrectly displaying loading bar.
  • Map and Game mode are now clearly displayed during the Reserve picking and game loading screen.


Balance changes:

We continue to monitor the games state and your feedback regarding balancing, especially with all the info that comes from the ESL tournament. With that continuing, we are reluctant to make any significant changes that might disrupt those competing. We’ve also recently had in-depth conversations with community members. They helped to confirm us in our thinking that regularly, short-term, tweaking of numbers is undesirable.

Instead, we plan to focus on future balancing changes that would best come from long-term improvements. For example, in the way units operate and function on the battlefield.

Wow what a year! Only one week to go and we’re going to end it in style!
Next week: The winds of change arrive with the Rusviet Revolution mini-DLC

Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
Facebook
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Devs are also streaming on Twitch!


Iron Harvest - Sheep_wielder

Greetings Harvesters,
to the twelfth of our regular post-release updates. This week we add a feature that will calm many manic mech commanders and add a host of general changes and fixes. Like an infantry squad that’s just spotted a crate drop falling from the sky, let us get right to it.

Cancellable Upgrades



We’ve all been there. You’re in the heat of battle and you decide to make that investment to upgrade your production buildings and start kicking out the big boys! But then the tide of battle suddenly changes and you need those resources elsewhere. Or maybe you simply miss-clicked.

Well now, panic no further, you can cancel that upgrade order for a full refund. This is another implementation we’re happy to make in response to player Feedback.

Free Demo Extended


This past weekend has seen many mechs mangled and marauding. Due to the recent popularity we have decided to extend the Free Demo until January.
You’ll find it on Steam here,

With all that’s happened, happening and coming since release, now is a great time to join the Harvest. We’re also extremely proud and thankful that our players are responding so well to our weekly updates.

Thanks to everyone who has left us a review. This really greases our gears and keep this mechanized monster going.


General changes:
  • In “Drop Zone”, a Radar Pulse now highlights the drop-zone location upon the mini-map when a drop lands or another player is currently collecting it.
  • Fixed exploit, where the infantry-ability "Battle Cry" would stay active indefinitely while inside a building or transport-unit.
  • Fixed "Battle Cry", medic-heal and many infantry-hero-abilities not correctly updating their cooldown while inside of a building or transport-unit.
  • It is no longer possible to track units through the Fog of War using queued attack commands.
  • Unconscious heroes are no longer selectable when using Box/Drag to select multiple units.
  • Several banners now have a better fit over faceplates, making them look considerably better.
  • Removed dark backgrounds behind faceplates in the main menu and cosmetics screens so that faceplates with transparency and unconventional shapes look better.
  • Adjusted some mechs so that they correctly display their retreat icon when fleeing.
  • Adjusted scaling of the Tactical-Map for a few Maps to improve the accuracy of icon-positioning.
  • Flattened the player starting area on the 2v2 Crash Site map to prevent levitating buildings.
  • Fixed general missing textures.
  • General Flamer VFX fixes.
  • Added more “You-In-the-Game” Backer portraits to the roster of those available for public use via coins in the shop.
  • New cosmetic skins added to the shop for purchase with awarded coins.


Balance changes:
The ESL tournament continues and continues to offer a great source of balancing data. Similar to the last tourney, we love to see what solutions players come up with to contest the meta that has been established over the weekend.

Therefore, we’ll refrain from making balancing changes this week and keep observing. This will provide us a better foundation to make changes that are more solid and long term oriented as well as minimized disruption to players preparations.

As the year closes we plough on towards revolution. Vodka for Christmas?

Next week: Shared matchmaking will improve queue times between games.


Stay up to date as we continue to progress by joining us on:

Our Official Discord Channel!
Facebook 
Twitter 
Reddit 
Instagram


Devs are also streaming on Twitch!


Iron Harvest - Sheep_wielder
Enjoy mech stomping goodness this weekend with a Free Demo!
Starting November 25th and ending December 1st, all interested players can join the battlefield via a free public demo

The Demo will feature:
  • A sneak peek at the thrilling campaign missions.
  • Skirmish and Challenge Maps: Players can take on the A.I. alone or in co-op with a friend.
  • Competitive Multiplayer: Players can challenge each other in thrilling toe-to-toe battles on either 1v1, 2v2 or even one 3v3 map!

And if you like what you play the game is also 20%off!

Feeling confident?


Iron Harvest has teamed up with ESL to bring you another pro tournament with 5000 Euros in prize money up for grabs


Fall Tournament schedule:
  • Qualifier 1: Saturday November 28, 2020
  • Qualifier 2: Sunday November 29, 2020
  • Qualifier 3: Saturday December 5, 2020
  • Qualifier 4: Saturday December 12, 2020
  • Finals: Saturday December 19, 2020
Mega Mech fans, 2Sk3tchy and RedRupee will be Streaming the games

All particpents will also unlock a Ivory cosmetic for the iconic Grimbart mech.


Enjoy!
Iron Harvest - Sheep_wielder




New “Drop Zone” Game Mode


Is it a bird? Is it a plane? It’s, it’s a . . . crate, and we need it for the war effort!

Today, we introduce a new Game Mode called "Drop Zone" to the world of 1920+.
In "Drop Zone" players race to collect stockpiles containing Victory Points as they are air-dropped across the map. The first player to collect enough Victory Points wins!

Multiple stockpiles can drop simultaneously and they take time to collect. Protecting dropped stockpiles, while securing future drop zones, is the key to victory.

Drop Zone will be available on all existing skirmish/multiplayer maps and can be played in Ranked, Quick, and Custom matches.


New Season Tree To Unlock

Today also marks the end of the 1st Iron Harvest Season. Mech Commanders have returned from the battlefield with all manner of trophy’s and rewards.

Season 2 begins with a whole new set of goodies to unlock.

The Ranked Ladder will also be reset. Congratulations to all these Commanders for making it to the top of the board.



All in the top 15 will receive a “Season 1 Elite” title to honor your labors on the battlefield.

Everyone whose completed their placement matches will also receive a “Veteran” title and faceplate cosmetic.

We’ve saved all Season 1 player info and this may be available in the future for display.
Season 2 beings, what rewards will you reap?


New Rusviet Revolution DLC



Over 100 years ago the real Russian revolution came to a halt when the red forces won the final battles at the Krim. However, the alternate history of 1920+ has never seen this kind of revolution . . . until now.

December 17th marks the day the Rusviet people will raise up against the Tsar. Players will follow an additional story line over the course of four new single player maps, shedding some light on the mysterious Rasputin.
  • New Rusviet revolution add-on story line will explore the mysterious Rasputin over 4 new single player, but COOP-able, maps.
  • It releases December 17th!
  • These missions will be free for all Kickstarter Backers and Digital Deluxe owners.
  • For everyone else, the “Rusviet Revolution” will be €3,99 through Steam, GOG or Epic Games Store.


ESL Fall Tournament


Once again KING Art Games and ESL have teamed up to bring competitive RTS gamers another Iron Harvest tournament. Players will compete for prizes totalling up to 5000€!
All playing participants will receive the Grimbart “Ivory” cosmetic skin and a Title for their player profile.


Fall Tournament schedule:
  • Qualifier 1: Saturday November 28, 2020
  • Qualifier 2: Sunday November 29, 2020
  • Qualifier 3: Saturday December 5, 2020
  • Qualifier 4: Saturday December 12, 2020
  • Finals: Saturday December 19, 2020
Mega Mech fans, 2Sk3tchy and RedRupee will be Streaming the games


“He’d be camouflaged, if only he’d stop shooting for a second!”[/i]


Free Demo Weekend


Starting November 25th and ending December 1st, all interested players can join the battlefield via a free public demo on Steam, GOG and Epic.

The Demo will feature:
  • A sneak peek at the thrilling campaign missions.
  • Skirmish and Challenge Maps: Players can take on the A.I. alone or in co-op with a friend.
  • Competitive Multiplayer: Players can challenge each other in thrilling toe-to-toe battles on either 1v1, 2v2 or even one 3v3 map!

Change Log 11

We also updated the game with various changes and improvements:
General changes
  • Skill Rating (SR) gained or lost after a Ranked Match is now based primarily on your opponent's (hidden) Match Making Rating (MMR). Winning against more skilled opponents grants more SR compared to winning against less skilled opponents.
  • Gold, Platinum, Diamond, and Master Division have received tweaks to their thresholds. It should now be easier to reach these divisions.
  • 5 more mechs now have skins, bringing the total to 12. All 12 mechs now have 1 skin for sale by default. Also new additional skins can be unlocked for many of these mechs through the Season Tree, achievements, and levelling up!
  • The maximum Player Level has been expanded by 10 and the maximum Faction Level by 5 for each faction. These levels grant exciting new rewards such as new portraits, titles, frames, and unit skins!
  • Fixed an issue in Multiplayer lobby that caused game settings to not be displayed for joined players.
  • Fixed an issue that caused an invite to a friend to be accidentally sent twice when clicking on the name multiple times.
  • Fixed an issue whereby the tooltip of the player leaving a party stayed open.
  • Fixed that players appeared to not be in a match session after they became host once their party leader left a game lobby.
  • Improved checksum check for multiplayer matches.
  • Fixed the issue that GoG players were not able to invite other players from their friend list.
  • Fixed an issue that caused the build menu of engineers to stay open once they picked up a different weapon or died.
  • Fixed icon positions of the tactical map on “Deserted Tracks”
  • Fixed an issue that could lead to a situation whereby the Polanian Campaign Mission “To the Rescue” could not be completed.

Balance Changes

Last week we unleashed a variety of balance changes, and so this week we will continue to collect data and gauge the effect these have had on gameplay. With players already practicing for the ESL tournament, it would also be unfair to disrupt their preparation with changes. The Tourney offers another excellent opportunity to gather feedback on balancing.


November’s Highlights

Party Invite System


You Mech Commanders like to Party. You’ve told us many times, and now we are excited to offer it. You can now form a Group/Party of up to 3 people and queue for quick, ranked and custom matches.

Of course, you’re likely to be matched with a same sized group, but it is also possible for a 3 person Group to be matched against a 2 person Group and a Solo player. Any combination is now feasible! You can even add A.I. to fill empty slots.

Remember, communication is always overpowered, and so you’re welcome to use the voice channels found by clicking here in our Official Discord Server.

New 1v1 Map “Dark Forest”


Saxony is home to many majestic and wild forests. Despite the ever-present encroachment of man, these places are still filled with mystery and myth.

But you’ll find more than folklore here.Deep within this sparsely populated area, the Kaiser’s finest engineers have been working in secret on a cutting-edge hydroelectric dam.

This potent alternative to oil would be an incredible asset to the commander who can conquer the woodland's twisted paths and crumbling castles.

Destructible Barbed Wire


In response to player feedback about the awkward use of barbed wire, especially on narrow bridges, we are happy to have now added this counter

December's Roadmap

We continue to collect your feedback and respond to it as best we can. November was very successful with many fan approved additions. We’ll continue this and December is likely to end the year on a high. Here’s what you can look forward to:



Week 1: Building upgrades will become cancellable.
Week 2: Shared Matchmaking pool for quicker game queue times.
Week 3: The people of Rusviet will rise in Revolution. New DLC campaign missions!
Week 4: Holiday Season.

Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!

Facebook
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Devs are also streaming on Twitch!










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