đŻTo celebrate our new Benchmark, KovaaK's Plus is free to try for the weekend! You can access it through the Sandbox, clicking on the "KovaaK's Benchmarks" button on the pause menu.
We are happy to announce the release of the PureG Benchmark, made by long-time KovaaKâs players Fallen and dokkie. Test your mettle against this challenging Benchmark and see how high you rank! This release also includes an update to accommodate switching between benchmarks, which means more benchmarks coming soon!
Halloween Assets
To celebrate both the spooky month of October and reward our talented community, we have added 3 new character models that you can now use on your maps and scenarios! Stay tuned for a Halloween event starting on the 15th of October!
Other fixes and updates
Fixed an issue with âVert Reactiveâ scenarios
Added optional email capture for Benchmarks (itâs worth your while to provide this info, trust us!)
Fixed an issue with the Sandbox hotbar widget not properly indicating which keybind is linked
Leaderboard Optimizations
Fixed a crash that happened when creating a new Character Profile (Scenario Editor)
Fixed an issue where Weapon Abilities werenât firing when the Block Attack Variable was set to more than 0.
More random bugs and stability fixes
As always, we wouldn't be here without you, so please send us your scenarios/maps, feedback, and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!
Another small patch to address performance issues. We think we have nailed the last of the issues, so please get back on that grind and fret not about your FPS. Thanks again for all the support and feedback!
Fixed issue wherein some players would experience soft lock when in playlists.
Fixed two major performance issues - enjoy those FPS gains! We are still working on more enhancements/improvements, but most people should see improvements with these fixes.
Thanks for the continued support and feedback - more cool stuff on the way!
NOTE: We have temporarily forced those on 3.04 to patch up to this release as we'd love to get feedback on performance. We'll set it back once we get some reports on how performance is feeling.
Introducing KovaaKâs Plus for serious FPS players. Plus gives you exclusive access to our new in-game progressive Benchmarks system. Weâll be launching new benchmarks on a regular basis, along with other exclusives for KovaaKâs Plus members, starting with exclusive Discord roles to show off your rank and membership. Thanks for your support - it ensures we can continue to grow KovaaKâs training ecosystem. If you become a Kovaak's Plus member, make sure to claim your role on our Discord server!
KOVAAKâS BENCHMARKS
Benchmarks scenarios have been battle-tested by the community, and we are proud to release them with progressive ranked paths - all inside KovaaKâs! Developing cracked aim has never been so easy or looked so good. Play twelve scenarios in six different categories to earn both category and overall ranks.
KOVAAKâS MAP CREATOR
New Cosmetics
N0ted content
Houston Outlaws Weapon skin
Sandstorm prop
Two new Brushes (Concave and Quarter Dome) as requested by the community
Enhancements
Paint Mode
While in the Map Editor, press Shift+P to toggle Paint Mode on and off
Once in Paint Mode, numbers 1-8 will select which material slot you want to use
Left click and drag to apply the selected slot to surfaces
Drag to multi-select:
When in Gizmo Mode (Q to toggle), left click and drag will create a rectangle that multi-selects everything surrounded
Spawn Volumes
Under the Game Components tab, map authors can now place Spawn Volumes which are boxes that can be expanded. These have all of the same variables that Spawn Spots do, and using them instead of a wall full of Spawn Spots will certainly improve performance in some scenarios.
Other Enhancements
The minimum snap angle increment is now 5 degrees instead of 15 (note you can also disable angle snapping with the magnet icon)
Spawn Spots and Spawn Volumes now have a âWeightâ variable associated with them, which allows the map author to make certain spawns more or less likely than others
The âTeleportDelayâ variable on teleporters now works as intended - after touching a teleporter, characters will wait this amount of time before teleporting
NEW NVIDIA EXPERIMENTS
Check out a trio of new experiments from our friends at NVIDIA. This time they are examining what role FOV-stretching plays in your performance. Do it, for science!
OTHER ENHANCEMENTS
When editing Playlists, you can now click and drag to reorder scenarios!
Optimization that should allow users to squeeze some extra FPS in most scenarios
The graph displaying your last 20 scores will now show your personal best even when it isnât in the last 20, and it will also show your session best (since you last started running the game)
The Settings > Video tab, âEffectsâ, now has new functionality: When set to Off, particle effects are disabled. (NOTE: Scenario authors may choose to prevent this setting from taking effect if they decide that distracting particle effects are important to the balance of their challenge)
Two new themes for your visual pleasure. Our content guru, Struth, was kind enough to share the cool look he uses on our YouTube videos. Check out: âStruth Darkâ and âStruth YouTubeâ
Re-organized âVisualsâ tab. Itâs now easier to navigate and configure
Adding a new bot in Session Manager uses last bot's team
Added TimeRemaining, MBSPoints, HitCount, and MissCount to StatsExport CSV file
Change selection of FOV Scales and Sensitivity Scales to a new input type that allows you to type a search string
Added audio feedback for when a player tries to fire, but is blocked due to reloading
Reduced number of micro stutters that were happening to users with very high framerates
Updated default palette colors in the Sandbox user interface
Pressing your âReset Sessionâ hotkey while in the pause menu will now restart a challenge, same as pressing the hotkey while in a challenge and unpaused
Updated options + tooltip of stats export to be more specific, and removed an option that was no longer helpful
Added Scenario Challenge Variable: âForce Particle Effects ONâ that overrides the user setting of Effects: OFF
Weapon Profiles: Added AccelSpeedModifier+MaxSpeedModifier variables to allow different weapons to affect character movement speeds
Added Character Profile Option, âBlock Ability for Duration on Challenge Startâ. For legacy scenarios, this value will be set to 1, which will restore functionality of the âReflex Flickâ scenarios where bots on challenge start would take an extra second to self-destruct
Character Profileâs HealthRegainedOnKill can now be set to negative values
Added Character Profile variable âCrouchingAccelerationâ to allow for different acceleration rate when crouched
Bot Profiles now have a âSpawn Groupâ variable
When Spawn Group is set to 0, the bots will respawn normally
When Spawn Group is set to a value greater than 1, the bot will wait to respawn until all bots with the same spawn group number are dead
Dodge Profile->React tab now has a new option for Blocked Movement Checks called âTrigger on Blocking Collisionâ. If it is set to false, the old Blocked Movement check options will apply. If itâs set to true, then bots that collide with geometry from strafing will change their strafing direction
Fixed bug in Dodge Profile for "Initial L/R" and "Initial F/B" settings where the intended values were not being saved/loaded correctly
OTHER BUG FIXES
Fixed bug where Bots were not respawning when exiting KMC
Changed Quit button color to Secondary instead of Primary
Fixed issue where Head Hitmarkers were showing up on Body Hits instead of Head Hits
Fixed bug with scenarios like McCoy 1v1 with manual recoil negation where attempting to counteract recoil would result in a sharp jerk as recoil ended
Fixed âmaintanceâ typo when the Trainer is unavailable
Fixed issue with playlist deeplinks that launched the game not starting the playlist
Fixed crashes related to going into Trainer/Experiments while downloading scenarios
Scoped Weapon Animation fixes
Fixed a bug where the last frame of zooming in showed the playerâs arms
Fixed a bug where the weaponâs zoom animation didnât play when it should
Fixed a bug where weapon zoom animation wasnât synchronized with the current zoom level
Fixed a bug where firing while zooming in interrupted the zoom animation
Fixed issue where older included themes did not have some of the newer variables, causing settings to carry over from previous themes/settings
Fixed issue where bots were not using weapon abilities correctly.
Fixed issue where Negative Health Regeneration was causing unwanted damage reactions
Fixed issue when starting a challenge for the first time where the player characterâs velocity was set to 0 for a frame
Fixed issue where a bot self-destructs after attacked by a player, and the player reloads at the same time, the player loses the ability to fire
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord server.. Thanks for your support and more great stuff coming soon!