We wanted to get some small but meaningful stuff out the door before our next major release.
Challenge End Screen Improvements
Made some improvements to the graphing at the end of a challenge: we now plot your last 20 entries and peg it to your personal best. Should give you a much better view of how you are doing.
New Download Bar in Pause Box
You folks are just too amazing at creating scenarios and our app sometimes huffs and puffs to keep up. While we work on performance improvements, we’ve added a small download indicator to let you know when scenarios are being fetched. Yes, we are making fetch happen.
Fixed bug with Weapon Recoil being fixed to “Auto Reset”
Fixed bug with Weapon Settings: Zoom FOV Scale being stuck
Fixed bug with Valorant FOV scale and Clamped FOV scale
Fixed a rather curious Invisible Object bug (shout out to @INS#7862 for the help)
Made Reload Profiles button only visible while in edit scenario mode
Small UE update
Special note: Our next update is going to be a big one. So much so, that we will be increasing the price of the app. We’ve invested a ton of development hours into this and we think you are going to love it. But tell your friends to get KovaaK’s before the update. More info soon!
GLHF!
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!
Small patch for clean-up after the NVIDIA event + some minor bug fixes (including "restart scenario keybind now restarts the same scenario instead of skipping to the next scenario within the playlist")
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!
As part of our continued partnership with NVIDIA, we are super excited to announce the latest two Experiments: Latency Frenzy and Latency Flicking. To celebrate, we are running a very special event:
KovaaK’s is available for free for a week. 100% out of Beta!
Check out the NVIDIA Experiments mode and feel the difference latency makes in your aiming!
Each experiment features a “Top 10” board so you can see how your score charts against top players and well-known gamers and creators.
Post your score and get a chance to win some seriously awesome gear, including a shiny new NVIDIA GeForce RTX 3080 Ti.
If you enjoy your time in our software, consider taking advantage of the very special sale we are running.
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!
Offline playlists! You can now create playlists from local scenarios. Note: you cannot upload these playlists and you cannot mix and match offline with online scenarios in a playlist. This feature is intended to support scenario content creators who want to test their scenarios in a playlist without uploading them to the Steam Workshop.
You can now enter a description for playlists. Mousing over playlists shows info about the playlists.
Double-clicking on scenarios in a playlist behaves more as you’d expect. You can now skip scenarios and it won't reset the playlist, for example.
Fixed an issue with scenarios not displaying “Done” properly.
Fixed an issue with the last scenario playing first when restarting a playlist.[/img]
[h2][b]NEW CHALLENGE SCREEN - SANDBOX[/b][/h2]
At the end of a challenge, in addition to showing leaderboard and score calculation, there’s now a graph of your trailing performance. We’ve also tidied up the information presentation on other tabs for a better player experience.
[img]{STEAM_CLAN_IMAGE}/32392098/e7a242de25b506f223899b672c6cd158800202dd.png[/img]
[h2][b]ADVANCED SEARCH - SANDBOX [/b][/h2]
You can now search by Aim Type and Aim Subtype with additional filters for Movement and Projectile. It’s now easier than ever to find that perfect scenario to elevate your game.
[img]{STEAM_CLAN_IMAGE}/32392098/0e41fb000cee24bce0214ebc7f58c6d5da43c81a.png[/img]
[h2][b]ONLINE + CUSTOM SENSITIVITY AND FOV SCALES[/b][/h2]
The in-game dropdown menus for sensitivity and FOV scales are now being driven by “FovSensConfig.json” which the game downloads when it starts up. This means that we can now add games to the FOV and Sensitivity dropdowns without having to release a patch 😎.
For our more technical users, you can make a copy of that JSON and rename it to “FovSensConfigPersonal.json.” The game will then read in those entries as well (this file won’t be overwritten when starting up the game, unlike the primary one) so that you can add support for FOV and Sensitivity scales from whatever games you have deciphered.
[h2][b]NEW SOUND FX[/b][/h2]
With so many visual features and updates, it’s time we gave audio some love too. So, we have added 28 new sound effects for you to further customize your Sandbox experience!
[h2][b]OTHER FIXES AND FEATURES:[/b][/h2]
[list]
[*] Added “Ramp” and “Ceiling” to texture choices in Visual Settings.
[img]{STEAM_CLAN_IMAGE}/32392098/de85feea4d619f720a2e0ddc40fd0236bba5ded0.png[/img]
[*] Charge Weapons improvements: added “Fully Automatic” and “Delay Before Passive Charge” variables to the Weapon Profile’s Charge tab. These settings open up some interesting possibilities for scenario authors with target switching that rewards landing the first shot.
[*] Added “0% Charge Recoil Factor” as a new weapon profile variable to allow scenario authors to tweak how much recoil occurs when a charge weapon is fired at 0% charge.
[*] There are a new set of variables under the Character Movement tab to emulate Quake/Source style ground and air physics. By default all of these are hidden until you tick the new checkbox at the bottom of the tab. Note that ramp physics are still a work in progress.
[*] Added support for xMSy FOV Scaling. This is the FOV scaling method that Valorant uses, and it can also be used to emulate non-native aspect ratios stretched to your native resolution. For example, CS:GO players can set FOV Scale to “Custom” then use the dropdowns to specify 4MS3, and the game will render the 3D world as though it is a 4:3 resolution even though you are running on a 16:9 resolution.
[*] Updated lighting. If you notice a difference in how your textures are looking, you might need to tweak the Full Bright settings.
[*] Improved player flow post Challenge by adding Done and Replay buttons.
[*] Updated look and feel of the Stats page in the Sandbox.
[*] Changed default anisotropy from x0 to x4.
[*] Added option to change refresh rate in Settings > Video.
[*] Fixed an issue with loading previously played scenario after returning to software.
[*] Updated audio settings options in the Trainer.
[*] Fixed a timer issue with Leaderboards not loading properly.
[*] Fixed an issue with ability charges resetting after pause.
[*] Character max speed now affects animation rate.
[*] Fixed an issue with challenge score calculation stuttering.
[*] Fade-in/Fade-Out time for Bot color when your crosshair overlaps enemies set to 0s.
[*] Legacy scenarios that specify a weapon model will default to new rifle model.
[*] Minimum FPS is now clamped at 60 to prevent certain scenarios from breaking.
[*] Cleaned up leaderboard calls for better performance.
[*] Updated Anti-cheat system.
[*] Updated DLC promo page.
[*] Added “Reflex Analyzer Flash Indicator” option to Settings->Video tab.
[*] Fixed an issue with per-shot-recoil's last shot not being saved or loaded properly.
[*] Numerous other bug fixes and enhancements.
[/list]
[h3][b]Known Issues[/b][/h3]
The Advanced Sensitivity Details widget is not accurate for a number of sensitivity scales - we haven’t updated it to handle the new sensitivity system that was implemented in this patch.
Some targets in the Flick Level 3 and 4 Combines may be obstructed by a platform. We are working on a fix.
[h3][b]Special Note: [/b][/h3]
Our recent Unreal Engine upgrade featured an overhaul to the audio engine. This caused some issues for some players (crackling, delay) and to address this we have added some tunable audio buffer settings (under Settings > Sound). Scroll to the bottom and there are two settings for audio buffer. The first is Buffer Size (default is 256). The second is number of buffers (default is 1, but can be set up to 5). We think the defaults should cover most cases for players, but if you experience crackling, try bumping the buffer size up to 512. Note that you’ll have to restart KovaaK’s after making any changes.
As a [/list]
NEW PLAYLIST
Check out how iiTzTimmy Warms up with this exclusive playlist.
NEW CHALLENGE SCREEN - SANDBOX
At the end of a challenge, in addition to showing leaderboard and score calculation, there’s now a graph of your trailing performance. We’ve also tidied up the information presentation on other tabs for a better player experience.
ADVANCED SEARCH - SANDBOX
You can now search by Aim Type and Aim Subtype with additional filters for Movement and Projectile. It’s now easier than ever to find that perfect scenario to elevate your game.
ONLINE + CUSTOM SENSITIVITY AND FOV SCALES
The in-game dropdown menus for sensitivity and FOV scales are now being driven by “FovSensConfig.json” which the game downloads when it starts up. This means that we can now add games to the FOV and Sensitivity dropdowns without having to release a patch 😎. For our more technical users, you can make a copy of that JSON and rename it to “FovSensConfigPersonal.json.” The game will then read in those entries as well (this file won’t be overwritten when starting up the game, unlike the primary one) so that you can add support for FOV and Sensitivity scales from whatever games you have deciphered.
NEW SOUND FX
With so many visual features and updates, it’s time we gave audio some love too. So, we have added 28 new sound effects for you to further customize your Sandbox experience!
OTHER FIXES AND FEATURES:
Added “Ramp” and “Ceiling” to texture choices in Visual Settings.
Charge Weapons improvements: added “Fully Automatic” and “Delay Before Passive Charge” variables to the Weapon Profile’s Charge tab. These settings open up some interesting possibilities for scenario authors with target switching that rewards landing the first shot.
Added “0% Charge Recoil Factor” as a new weapon profile variable to allow scenario authors to tweak how much recoil occurs when a charge weapon is fired at 0% charge.
There are a new set of variables under the Character Movement tab to emulate Quake/Source style ground and air physics. By default all of these are hidden until you tick the new checkbox at the bottom of the tab. Note that ramp physics are still a work in progress.
Added support for xMSy FOV Scaling. This is the FOV scaling method that Valorant uses, and it can also be used to emulate non-native aspect ratios stretched to your native resolution. For example, CS:GO players can set FOV Scale to “Custom” then use the dropdowns to specify 4MS3, and the game will render the 3D world as though it is a 4:3 resolution even though you are running on a 16:9 resolution.
Updated lighting. If you notice a difference in how your textures are looking, you might need to tweak the Full Bright settings.
Improved player flow post Challenge by adding Done and Replay buttons.
Updated look and feel of the Stats page in the Sandbox.
Changed default anisotropy from x0 to x4.
Added option to change refresh rate in Settings > Video.
Fixed an issue with loading previously played scenario after returning to software.
Updated audio settings options in the Trainer.
Fixed a timer issue with Leaderboards not loading properly.
Fixed an issue with ability charges resetting after pause.
Character max speed now affects animation rate.
Fixed an issue with challenge score calculation stuttering.
Fade-in/Fade-Out time for Bot color when your crosshair overlaps enemies set to 0s.
Legacy scenarios that specify a weapon model will default to new rifle model.
Minimum FPS is now clamped at 60 to prevent certain scenarios from breaking.
Cleaned up leaderboard calls for better performance.
Updated Anti-cheat system.
Updated DLC promo page.
Added “Reflex Analyzer Flash Indicator” option to Settings->Video tab.
Fixed an issue with per-shot-recoil's last shot not being saved or loaded properly.
Numerous other bug fixes and enhancements.
Known Issues
The Advanced Sensitivity Details widget is not accurate for a number of sensitivity scales - we haven’t updated it to handle the new sensitivity system that was implemented in this patch. Some targets in the Flick Level 3 and 4 Combines may be obstructed by a platform. We are working on a fix.
Special Note:
Our recent Unreal Engine upgrade featured an overhaul to the audio engine. This caused some issues for some players (crackling, delay) and to address this we have added some tunable audio buffer settings (under Settings > Sound). Scroll to the bottom and there are two settings for audio buffer. The first is Buffer Size (default is 256). The second is number of buffers (default is 1, but can be set up to 5). We think the defaults should cover most cases for players, but if you experience crackling, try bumping the buffer size up to 512. Note that you’ll have to restart KovaaK’s after making any changes.
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!