Offline playlists! You can now create playlists from local scenarios. Note: you cannot upload these playlists and you cannot mix and match offline with online scenarios in a playlist. This feature is intended to support scenario content creators who want to test their scenarios in a playlist without uploading them to the Steam Workshop.
You can now enter a description for playlists. Mousing over playlists shows info about the playlists.
Double-clicking on scenarios in a playlist behaves more as you’d expect. You can now skip scenarios and it won't reset the playlist, for example.
Fixed an issue with scenarios not displaying “Done” properly.
Fixed an issue with the last scenario playing first when restarting a playlist.[/img]
[h2][b]NEW CHALLENGE SCREEN - SANDBOX[/b][/h2]
At the end of a challenge, in addition to showing leaderboard and score calculation, there’s now a graph of your trailing performance. We’ve also tidied up the information presentation on other tabs for a better player experience.
[img]{STEAM_CLAN_IMAGE}/32392098/e7a242de25b506f223899b672c6cd158800202dd.png[/img]
[h2][b]ADVANCED SEARCH - SANDBOX [/b][/h2]
You can now search by Aim Type and Aim Subtype with additional filters for Movement and Projectile. It’s now easier than ever to find that perfect scenario to elevate your game.
[img]{STEAM_CLAN_IMAGE}/32392098/0e41fb000cee24bce0214ebc7f58c6d5da43c81a.png[/img]
[h2][b]ONLINE + CUSTOM SENSITIVITY AND FOV SCALES[/b][/h2]
The in-game dropdown menus for sensitivity and FOV scales are now being driven by “FovSensConfig.json” which the game downloads when it starts up. This means that we can now add games to the FOV and Sensitivity dropdowns without having to release a patch 😎.
For our more technical users, you can make a copy of that JSON and rename it to “FovSensConfigPersonal.json.” The game will then read in those entries as well (this file won’t be overwritten when starting up the game, unlike the primary one) so that you can add support for FOV and Sensitivity scales from whatever games you have deciphered.
[h2][b]NEW SOUND FX[/b][/h2]
With so many visual features and updates, it’s time we gave audio some love too. So, we have added 28 new sound effects for you to further customize your Sandbox experience!
[h2][b]OTHER FIXES AND FEATURES:[/b][/h2]
[list]
[*] Added “Ramp” and “Ceiling” to texture choices in Visual Settings.
[img]{STEAM_CLAN_IMAGE}/32392098/de85feea4d619f720a2e0ddc40fd0236bba5ded0.png[/img]
[*] Charge Weapons improvements: added “Fully Automatic” and “Delay Before Passive Charge” variables to the Weapon Profile’s Charge tab. These settings open up some interesting possibilities for scenario authors with target switching that rewards landing the first shot.
[*] Added “0% Charge Recoil Factor” as a new weapon profile variable to allow scenario authors to tweak how much recoil occurs when a charge weapon is fired at 0% charge.
[*] There are a new set of variables under the Character Movement tab to emulate Quake/Source style ground and air physics. By default all of these are hidden until you tick the new checkbox at the bottom of the tab. Note that ramp physics are still a work in progress.
[*] Added support for xMSy FOV Scaling. This is the FOV scaling method that Valorant uses, and it can also be used to emulate non-native aspect ratios stretched to your native resolution. For example, CS:GO players can set FOV Scale to “Custom” then use the dropdowns to specify 4MS3, and the game will render the 3D world as though it is a 4:3 resolution even though you are running on a 16:9 resolution.
[*] Updated lighting. If you notice a difference in how your textures are looking, you might need to tweak the Full Bright settings.
[*] Improved player flow post Challenge by adding Done and Replay buttons.
[*] Updated look and feel of the Stats page in the Sandbox.
[*] Changed default anisotropy from x0 to x4.
[*] Added option to change refresh rate in Settings > Video.
[*] Fixed an issue with loading previously played scenario after returning to software.
[*] Updated audio settings options in the Trainer.
[*] Fixed a timer issue with Leaderboards not loading properly.
[*] Fixed an issue with ability charges resetting after pause.
[*] Character max speed now affects animation rate.
[*] Fixed an issue with challenge score calculation stuttering.
[*] Fade-in/Fade-Out time for Bot color when your crosshair overlaps enemies set to 0s.
[*] Legacy scenarios that specify a weapon model will default to new rifle model.
[*] Minimum FPS is now clamped at 60 to prevent certain scenarios from breaking.
[*] Cleaned up leaderboard calls for better performance.
[*] Updated Anti-cheat system.
[*] Updated DLC promo page.
[*] Added “Reflex Analyzer Flash Indicator” option to Settings->Video tab.
[*] Fixed an issue with per-shot-recoil's last shot not being saved or loaded properly.
[*] Numerous other bug fixes and enhancements.
[/list]
[h3][b]Known Issues[/b][/h3]
The Advanced Sensitivity Details widget is not accurate for a number of sensitivity scales - we haven’t updated it to handle the new sensitivity system that was implemented in this patch.
Some targets in the Flick Level 3 and 4 Combines may be obstructed by a platform. We are working on a fix.
[h3][b]Special Note: [/b][/h3]
Our recent Unreal Engine upgrade featured an overhaul to the audio engine. This caused some issues for some players (crackling, delay) and to address this we have added some tunable audio buffer settings (under Settings > Sound). Scroll to the bottom and there are two settings for audio buffer. The first is Buffer Size (default is 256). The second is number of buffers (default is 1, but can be set up to 5). We think the defaults should cover most cases for players, but if you experience crackling, try bumping the buffer size up to 512. Note that you’ll have to restart KovaaK’s after making any changes.
As a [/list]
NEW PLAYLIST
Check out how iiTzTimmy Warms up with this exclusive playlist.
NEW CHALLENGE SCREEN - SANDBOX
At the end of a challenge, in addition to showing leaderboard and score calculation, there’s now a graph of your trailing performance. We’ve also tidied up the information presentation on other tabs for a better player experience.
ADVANCED SEARCH - SANDBOX
You can now search by Aim Type and Aim Subtype with additional filters for Movement and Projectile. It’s now easier than ever to find that perfect scenario to elevate your game.
ONLINE + CUSTOM SENSITIVITY AND FOV SCALES
The in-game dropdown menus for sensitivity and FOV scales are now being driven by “FovSensConfig.json” which the game downloads when it starts up. This means that we can now add games to the FOV and Sensitivity dropdowns without having to release a patch 😎. For our more technical users, you can make a copy of that JSON and rename it to “FovSensConfigPersonal.json.” The game will then read in those entries as well (this file won’t be overwritten when starting up the game, unlike the primary one) so that you can add support for FOV and Sensitivity scales from whatever games you have deciphered.
NEW SOUND FX
With so many visual features and updates, it’s time we gave audio some love too. So, we have added 28 new sound effects for you to further customize your Sandbox experience!
OTHER FIXES AND FEATURES:
Added “Ramp” and “Ceiling” to texture choices in Visual Settings.
Charge Weapons improvements: added “Fully Automatic” and “Delay Before Passive Charge” variables to the Weapon Profile’s Charge tab. These settings open up some interesting possibilities for scenario authors with target switching that rewards landing the first shot.
Added “0% Charge Recoil Factor” as a new weapon profile variable to allow scenario authors to tweak how much recoil occurs when a charge weapon is fired at 0% charge.
There are a new set of variables under the Character Movement tab to emulate Quake/Source style ground and air physics. By default all of these are hidden until you tick the new checkbox at the bottom of the tab. Note that ramp physics are still a work in progress.
Added support for xMSy FOV Scaling. This is the FOV scaling method that Valorant uses, and it can also be used to emulate non-native aspect ratios stretched to your native resolution. For example, CS:GO players can set FOV Scale to “Custom” then use the dropdowns to specify 4MS3, and the game will render the 3D world as though it is a 4:3 resolution even though you are running on a 16:9 resolution.
Updated lighting. If you notice a difference in how your textures are looking, you might need to tweak the Full Bright settings.
Improved player flow post Challenge by adding Done and Replay buttons.
Updated look and feel of the Stats page in the Sandbox.
Changed default anisotropy from x0 to x4.
Added option to change refresh rate in Settings > Video.
Fixed an issue with loading previously played scenario after returning to software.
Updated audio settings options in the Trainer.
Fixed a timer issue with Leaderboards not loading properly.
Fixed an issue with ability charges resetting after pause.
Character max speed now affects animation rate.
Fixed an issue with challenge score calculation stuttering.
Fade-in/Fade-Out time for Bot color when your crosshair overlaps enemies set to 0s.
Legacy scenarios that specify a weapon model will default to new rifle model.
Minimum FPS is now clamped at 60 to prevent certain scenarios from breaking.
Cleaned up leaderboard calls for better performance.
Updated Anti-cheat system.
Updated DLC promo page.
Added “Reflex Analyzer Flash Indicator” option to Settings->Video tab.
Fixed an issue with per-shot-recoil's last shot not being saved or loaded properly.
Numerous other bug fixes and enhancements.
Known Issues
The Advanced Sensitivity Details widget is not accurate for a number of sensitivity scales - we haven’t updated it to handle the new sensitivity system that was implemented in this patch. Some targets in the Flick Level 3 and 4 Combines may be obstructed by a platform. We are working on a fix.
Special Note:
Our recent Unreal Engine upgrade featured an overhaul to the audio engine. This caused some issues for some players (crackling, delay) and to address this we have added some tunable audio buffer settings (under Settings > Sound). Scroll to the bottom and there are two settings for audio buffer. The first is Buffer Size (default is 256). The second is number of buffers (default is 1, but can be set up to 5). We think the defaults should cover most cases for players, but if you experience crackling, try bumping the buffer size up to 512. Note that you’ll have to restart KovaaK’s after making any changes.
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support and more great stuff coming soon!
This is a small fix to address some issues that arose with Steam's most recent client update. Players who previously had issues access the software, should download this patch and try again! You might also want to try running as admin. Thanks for the patience and support!
Nothing’s scarier than bad aim, which is why we are offering a screaming discount on the world’s best aim trainer: 25% off!
https://store.steampowered.com/app/824270/KovaaK_20/ Haunt your opponents and join our legions of otherworldly aimers - the sale runs until November 1st; there’s never been a better time to start your journey for incredible aim!
Come see why we are the chosen trainer for all your tracking, flicking and general aiming needs!
Join our amazing community on Discord, and check us out on Facebook, Twitter, and Instagram for the latest announcements, insights, and support.
During 25-31 October, play the scenario "Raspberry Pumpkin Halloween 2021" located in the Online Scenarios tab.
Share your highscore (screenshot or video, either is fine!) on Twitter (tag @kovaaks and use the hashtag #kovaakshalloween3), or on Discord ("Highscores🎃" channel)!
[/olist]
🔎How to win:
Top 3 scores will win prizes (as well 3 random participants!)
To be eligible to win you are required to provide a video of your "Raspberry Pumpkin Halloween Challenge 2021" run. Share it on our Discord channel "Highscores🎃", or on Twitter (tagging @kovaaks and using the hashtag #kovaakshalloween3)
During 18-24 October, play the scenario "Horizontal Pumpkins Pure Halloween Challenge 2021" located in the Online Scenarios tab.
Share your highscore (screenshot or video, either is fine!) on Twitter (tag @kovaaks and use the hashtag #kovaakshalloween2), or on Discord ("Highscores🎃" channel)!
Top 3 scores on Week 1 leaderboard will win prizes!
To be eligible to win you are required to provide a video of your "Horizontal Pumpkins Pure Halloween Challenge 2021" run. Share it on our Discord channel "Highscores🎃", or on Twitter (tagging @kovaaks and using the hashtag #kovaakshalloween2)
🎃Again, these Pumpkin targets are available for everyone to use in their own scenarios! 🎃
During 11-17 October, play the scenario "B90 Pumpkins Voltaic" located in the Online Scenarios tab.
Share your highscore (screenshot or video, either is fine!) on Twitter (tag @kovaaks and use the hashtag #kovaakshalloween1), or on Discord ("Highscores🎃" channel)!
🔎How to win:
Top 3 scores on Week 1 leaderboard will win prizes!
To be eligible to win you are required to provide a video of your "B90 Pumpkins Voltaic" run. Share it on our Discord channel "Highscores🎃", or on Twitter (tagging @kovaaks and using the hashtag #kovaakshalloween1)
Now you can easily share your amazing playlists. We've moved all default playlists to a new Online Playlists tab. You can create a new playlist in the Local Playlist tab and then upload it online. A unique share code is then generated that your friends, fans, and followers can subscribe to. They are dynamic, so as you update your playlists, your subscribers will stay up to date with changes. Share your playlist share code around for a chance to be featured as one of our Playlists of the Week!
Updated Tracking Trainer!
We added six new reactivity (3 ground and 3 air) skills to the trainer - a total of 30 new levels. See how far you climb. Featuring dynamic difficulty and ranked progression, we think it's a great tool to help you lock in that precise and steady reaction needed for amazing FPS tracking skills. We've also totally overhauled the look of the Tracking Trainer - very clean, if we do say so ourselves.
Revamped Default Playlists!
We've updated our default playlists (now under Online Playlists). This is a fresh start, with improved playlists. With upcoming features, we’ll be adding more variety, tailoring to every player’s needs and skill level.
We changed our base playlists and now have four base playlists: Basic, Intermediate, Advanced and a special Movement list that is created by long-standing moderator and all-around outstanding aimer, patys. Read more about the movement list here.
We updated and consolidated our two Apex playlists into one handy list.
Updated our Valorant list - there was never a better tool to hit Radiant.
We also tidied up our Fortnite list (updated and merged two lists into one).
We created new lists for CSGO, Warzone, Overwatch and Splitgate.
Check out a very special Fortnite Playlist from the one and only Mr Savage!
Updated First Time Player Experience
Featuring a brand new map that is designed to show the basic mechanics you can expect to master in our software, we updated how the player is introduced to the software.
Featured Content Window
There's always been a ton of different things you can do in KovaaKs and we've made it easier to find new and interesting scenarios and playlists. When you come back to the software, you'll be greeted with a window that shows you a new scenario a day, featured creators, playlists, videos and more!
Anti-cheat system updates
A ton of work under the hood of this one to ensure the integrity of the leaderboards. We changed the underlying network communication protocol, which should resolve connectivity issues some reported. We’ve also added handling for the full set of client error conditions with improved messaging/display of those conditions. Lastly, we added checks for a number of cheats and now react to them properly, preventing leaderboard score submission.
Upgraded to Unreal Engine 4.26
This patches up to the most recent version and should result in a more stable playing experience for everyone.
Other Fixes and Features:
Added mouse sensitivity and FOV support for Rust, Splitgate, CSGO, Destiny 2, Halo, and Battlefield.
Sandbox: added option to change enemy color when crosshair is on target.
Sandbox: added optional “Countdown Before Challenge Start” under Settings->Main. This widget is movable and can be recolored too.
Sandbox STATS: You can now hide individual “Grouped Rounds” on the left side-bar.
Sandbox STATS: Selecting a dot on the graph will highlight the correspondent stats on the left side bar.
Sandbox: Add option to override Weapon Model in scenarios. Find this option in the Weapons tab.
Sandbox: You can now make your bots glow. Check out the “GLOW UP” slider in the color picker of Enemy Colors (Visuals tab). Remember that you need to have your “Scene Color” (found in the Video tab) set to at least Medium to see the effect.
Sandbox: when playing a playlist in non-randomized order and finishing the playcount of a scenario, it will be marked “DONE”.
Sandbox: for scenarios that have timescale set higher or lower than 1, the second counters are now representative of real time (this applies to the scenario editor and the challenge countdown timer).
You can now scale texture sizes and save them as part of Themes.
Updated the default weapon model in the game.
Art optimizations that reduced over 1GB in download and over 3GB in install disk space!
Bunch of tech debt paid down.
Sandbox: improved search performance for local scenarios.
Added DPI and FOV scale to the CSV stats file output.
Sandbox: weapon bar is hidden when ammo is infinite & the player only has one selectable weapon.
Various tooltips updated.
Fixed some issues with highscores not getting posted to the leaderboard.
Sandbox: fixed reload button functionality in Local Scenarios tab.
Sandbox: added separate variables for “zoom in” and “zoom out” for better ADS action.
Sandbox: fixed an issue where semi-auto weapons aren’t always ready to fire on scenario restart.
Sandbox: nested enemy and teammate color options in settings.
Sandbox: updated wording of UI Settings tab so that the functionality is more clear (check to show, not check to hide).
Version number is now prominently displayed.
Numerous bug fixes and enhancements.
Special Note:
This Unreal Engine upgrade featured an overhaul to the audio engine. This caused some issues for some players (crackling, delay) and to address this we have added some tunable audio buffer settings (under Settings > Sound). Scroll to the bottom and there are two settings for audio buffer. The first is Buffer Size (default is 256). The second is the number of buffers (default is 1, but can be set up to 5). We think the defaults should cover most cases for players, but if you experience crackling, try bumping the buffer size up to 512. Note that you’ll have to restart KovaaK’s after making any changes.
The Meta League is now The KovaaK League - new season coming soon!
THANK YOU
As always, we wouldn't be here without you, so please send us your feedback and ideas - find us @KovaaKs and on our Discord. Thanks for your support; more great stuff coming soon!