Objects in Space - Taikobo
Version 0.9.4.1 Patch Notes


Alterations:
  • Hacking a vessel shows you its modules and their states.

General:
  • Fixed a bug where if you owed money (due to a fine, etc) to a faction that doesn't loan money, the game would crash when interest was calculated.
  • Fixed bug where passengers were being retained after you quit back to menu and began or loaded another game.
  • Fixed a crash when you entered EMCON mode while calculating a jump solution.
  • Fixed a bug where disconnecting your jumpdrive when it was fully charged wouldn't auto-discharge the unit.
  • Jump drive retains any selected destination after being discharged.
  • Fixed a bug where the first tutorial message from Wendy in space didn't trigger the audio indicator when it was complete.
  • Fixed bug where the comms screen was unusable if you were zoomed in on it when someone hailed you.
Jul 26, 2018
Objects in Space - Taikobo
Version 0.9.4 Patch Notes

Major:
  • Room-change crash on Mac 64-bit systems fixed.

Alterations:
  • When modules are sold to a station, they are now repaired and put back on sale.
  • News articles are now shown in reverse order.
  • Previously-selected emails and news articles are kept after viewing them.

General:
  • Clicking on countermeasures after launching showed graphics glitches.
  • Fixed a periodic crash when moving between two very large space station rooms.
  • Fixed a sporadic weapons-related crash.
  • Fixed text glitch on the countermeasure panel.
  • Fixed a bug where scroll-wheel to zoom in on monitors was sometimes zooming in on the wrong monitor.
  • Fixed bug where weapons functionality could still be used while weapon module was still booting up.
  • Fixed a bug where authority ships sometimes identified ships without their IFF being on.
Objects in Space - Taikobo
Version 0.9.3.3 Patch Notes

General:
  • Fixed some memory-related crashes.
  • Fixed a crash when loading save games that have no-longer-valid contracts.
  • Fixed a crash when loading save games that had cracked consoles.
  • "ROT" command on ship terminal didn't cancel autopilot before rotating your vessel.
  • Implemented INV and MODULE terminal commands.
  • Fixed word-wrapping and text-padding issues.
  • Fixed a crash when starting the game on certain space stations when owning an Enceladus.
  • Fixed a bug where some blockade zones were being erroneously triggered.
  • Fixed a periodic crash when disembarking from derelicts.
  • Fixed bug where shift key was getting stuck.
  • Fixed a bug where an open module got 'stuck' open when docking or toggling EMCON mode.
  • Nick Fourier mission now correctly removes the torpedoes and pays you
  • Fixed bug where Nick Fourier would email you angrily even after you completed his mission
  • Changed the PDA Note description of the Nick Fourier mission
  • Fixed bug where Nick Fourier promises you a Galilean Minerals license then gives you a Rahimi Agricultural one
  • Fixed a bug which caused Mona Al Ajwi to remain angry with you even after you explained the loss of her artworks
  • Fixed a bug where Jacqui Engels would send you an angry message even after you successfully dropped her at Feni
  • Fixed a freeze in the first Kesta Jones conversation
  • Fixed a bug where John Milgram would never leave your ship unless you took him to Adari
  • Increased time limit on two Leon Aerospace contracts going from Tega to Prefect
  • Fixed a bug where Avelina Dembo would email you about having taken too long to find her beacon even after you'd found it
  • Fixed a series of bugs where the game would freeze if you clicked on a passenger in your passenger cabin in story missions
  • Fixed a bug which allowed Agnes Pelettier to spawn anywhere after your first conversation
  • Fixed bug where Jacqui Engels would email you saying you took too long even after you completed her mission.
  • Fixed bug where Qian Block would email you saying you took too long even after you completed his mission.
Objects in Space - Taikobo
Version 0.9.3.2 patch notes

Version 0.9.3.2 is currently available on the main branch.

Mac Users:
  • A great many of you have reported the game is perfectly stable now, but some are still experiencing memory crashes. PLEASE do keep sending those crash log files to objectsbeta@gmail.com. It's all very helpful!

Alterations:
  • Change logs now appear in-game. :p
  • Massively increased the difficulty of the third Angela Reddy mission.
  • Massively increased the difficulty of the Casey Croma mission.
  • Massively increased the difficulty of the Karol Zima mission (if you betray him).
  • Massively increased the difficulty of the Victoria Marks mission (if you betray her).
  • Massively increased the difficulty of the Mona Al Ajwi mission (if you betray her).
  • Added ability to change your ship name and player account name.
  • Added ability to turn off anonymous game analytics.
  • Wrote all possible options to options file for ease of hand-modifying.
  • Batteries charge in serial as before, but in sucha way as not to stop at a broken battery.
  • Modules for sale are generated to maximise chance of at least one of each module type being on sale at any given space station.
  • Added docking fees for space stations.
  • Changed jump gate fees to be more varies and more expensive in central systems.
  • Added new employer reward for completing Mona Al Ajwi mission successfully.

General:
  • Several memory crashes fixed.
  • Fixed a bug where loading games would sometimes fail after a monitor had been damaged in a specific way.
  • Fixed possible crash when NPCs detect player under specific circumstances.
  • Fixed a crash when your ship gets destroyed.
  • Fixed a crash when having a module open as it gets destroyed.
  • Fixed a sporadic crash when generating names for buyable ships.
  • Fixed a crash when docking with certain moored targets.
  • Fixed a bug where sometimes incorrect draft sets would become available at the wrong times.
  • Fixed rooms in Port Pisa.
  • Fixed a problem where options screen wasn't always updating correctly.
  • Jump drives can no longer be used when docked.
  • Point Defence Systems are now shut down when you docked with something.
  • Added manual dock button to Enceladus corvette.
  • Point Defence Systems were not showing their range correctly at the buy screens.
  • Fixed bug where towing fees were not being configured properly.
  • Countermeasure and cargo jettison sounds were audible to player even if an NPC performed the action.
  • Fixed a bug where pirates IFF was not being set correctly after loading game.
  • Scrolling to the bottom of an infopedia article sometimes meant not being able to view smaller articles later on.
  • Made the Aki Hasagawa second conversation happen after you've left the station and re-docked so she doesn't block you picking up Fernando Gutierrez.
  • Fixed a bug allowing the D4-SNS sensor system to work without all its components.
  • Fixed a bug where the Parssus Union said it was giving you a license to work it but didn't.
  • Standardised all quadrant references to be alphabetical and not numerical.
  • Added WAY more paragraph breaks to the John Milgram beacon emails.
  • Fixed an issue which caused some of John Milgram's emails to cut off one line before the end of the text.
  • Scud de la Vinci now correctly states how much money he will give you as a bonus.
  • Fixed a bug where Casey Croma would pay you twice for helping her.
  • Fixed a bug which caused your decision regarding the fate of John Milgram to not be reflected in your choices of emails to send to Adem Fish afterwards.
  • Fixed a contract for Threadbare taking clothes from Douros to Dadra which was hugely unprofitable.
  • Fixed a bug which caused a crash in the second Mona Al Ajwi conversation.
  • Removed temporary wording from Victoria Marks' clone conversation.
Objects in Space - Taikobo
Version 0.9.3.1 patch notes

#Discussions_QuoteBlock_Author
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

General
  • Major memory usage updates, numerous memory leaks and crashes fixed.
  • Fixed a crash when closing modules after repairs sometimes.
  • Fixed some visual / text-overlap issues with the trade terminals.
  • Fixed a bug where the UI would change to the wrong colour sometimes on loading game.
  • Fixed a bug where some text-based UI elements that had odd heights would sometimes glitch a bit when rendering.
Jul 10, 2018
Objects in Space - Taikobo
Version 0.9.3 patch notes

#Discussions_QuoteBlock_Author
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

Alterations:
  • Sensor objects that haven't been detected in 2 minutes now get removed automatically.
  • The SS Tchaikovsky no longer hails you unless you approach it.

General:
  • Fixed a crash when hacking certain kinds of ships.
  • Fixed a crash when a slot with an addon but no component was selected under certain circumstances.
  • Fixed a crash when mooring with some cargo pods.
  • Fixed a crash when jumping away from a sector with a synthetic object in it.
  • Fixed a crash when closing a module and opening another one where a now-invalid slot number was selected.
  • Some components were inaccurately listed as damaged on the main engineering screen, even when they weren't.
  • Stopped dropping out of time compression when a weapon was fired in the sector, instead only doing it when you DETECT a weapon near you.
  • Time compression wasn't being cancelled correctly when a pirate threatens the player.
  • Fixed a bug where you could always upgrade pods even if you didn't have the money.
  • Relocated Aki Hasagawa so she doesn't conflict with the Fernando Gutierrez.

Windows:
  • Fixed a bug where "Hours Left" sometimes showed as random garbled numbers.
  • Fixed a bug where the "Heading" section on the sensor screen was sometimes garbled for certain ships.
Objects in Space - Taikobo
Version 0.9.2.5 patch notes

#Discussions_QuoteBlock_Author
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

Alterations:
  • MANUAL DOCKING is now possible. Be within 5Gms of a dockable space station, and below the catch threshold of 0.3Gm/s.
  • IFF is automatically turned off when you enter EMCON mode.
  • All emails now come via remote sync - none appear magically in your inbox.
  • Made manual docking procedure a command bindable to a key.

General:
  • Fixed a bug where taking the last good from floating cargo could cause a crash.
  • Fixed a bug where the top message bar was getting stuck if you were zoomed out of a monitor.
  • Fixed a bug where goods could all be sold at max price if you sold them in small amounts.
  • Fixed a bug where transferring cargo from your hold into floating cargo in space would lose the goods but keep the pod.
  • Fixed a crash when selecting empty slots in engine room.
  • Fixed a crash when selling your default navcom.
  • Fixed a bug where contracts that had a delay between appearance were appearing too frequently.
  • Fixed a bug where a broken module open in engineering could be connected from the power room.
  • Fixed a problem where some contract & email information was not being stored correctly in save games.
  • Fixed a pagination bug with the infopedia's table of contents.
  • Fixed a bug where Buffalo Hargreaves would never get off your ship
  • Fixed a bug which caused the Mahuika Ngata contract to appear again even after the mission was complete
  • Fixed a bug which kept the Angela Reddy PDA note active after the second transport job for her
  • 2 new stories added
  • Fixed 3 bugs which prevented you from taking passengers after completing passenger missions for John James Salomon, Qian Block and Ravi Ramachandran.
Objects in Space - Taikobo
Version 0.9.2.4 patch notes
General:
  • Fixed a bug which caused a crash sometimes when a ship takes damage.
  • Debug log now shows which component was selected in the engine room.
  • Ship Status screens in cabins now work properly on all ships.
  • Had Dr Liam Ong alert you about the dangers of the mission to come.
  • Relocated the derelict out of the asteroid belt in the Dr Liam Ong mission.
  • Relocated Buffalo Hargreaves so he doesn't clash with Mona Al-Ajwi's spawn point.

Alterations:
  • Added ability to turn off tooltips.
  • "No Camera Motion" now turns off all camera shake as well.
Objects in Space - Taikobo
#Discussions_QuoteBlock_Author

Hi all!

We've been working very hard to address the bugs and feature requests you've been sending us with Objects in Space, spending almost all of our time tackling the emails in to our objectsbeta@gmail.com address.

We want to thank you all very much for your patience and feedback as we sort through some absolute humdingers and fascinating bugs we'd never seen before. We've been reading through that inbox as our number one priority and aim to reply to everyone who's sent us their feedback and crash logs!

We hope that your game is much more stable now than it was when we launched a week and a half ago, but we'll continue to prioritise anything stopping progress or causing a crash over anything else.

That said, we wanted to provide some guidance as to what you can expect from Early Access. We haven't had time to properly sit down and create an exhaustive list of exactly what we're hoping to add, so please don't consider this final or immutable, but here we go:

Key features:

Linux Version
Sandbox Mode - the core game but with selectable starting positions and no story content
Scenarios - all kinds of strategic challenges for those who want to test themselves against the game's stealth mechanic
Multiplayer Scenarios - similar to the single player combat scenarios but with variations to make them work with multiple players (TBC but at least 4). We'll start with LAN only and go from there...
More Narrative Content - Expect an extra 35 stories and another 9 weeks of news (which will have impact on the game world itself unlike currently where big news items don't impact the economy or the Ai behaviours)

General improvements:

On top of the above, we've been consolidating your feedback to figure out which areas of the game people are having the most frustrations with so we can add general improvements to those areas (outside of general stability concerns). Key among those are the AI systems (both for enemies and your own pathfinding systems), engineering, economic balancing and the power room accommodating ships with more than 12 modules.

Very near future:

As you've seen from the first 10 days we've been out, our team is working to provide small updates every day or two which address the most pressing issues. We'll be continuing to do that until as many of the stability issues as possible have been dealt with, and adding new scenarios as we go.

Again, we want to thank you all very much for your patience, dedication, the amazing stuff we're seeing people make at home (whether it's been Arduino setups, fan art or PDF manuals) and for the messages of encouragement we've been receiving! It's a weird and overwhelming time for such a small team to finally release a game after working on it for so many years, but it really helps keep us going to hear how many people are loving the game.

Once the objectsbeta@gmail.com email inbox has died down, we'll start being more active in replying to threads on forums.

Sincerely - the Flat Earth team (and I feel it's necessary to state that we thought the name sounded cool in 2011 and are indeed aware of the round nature of our planet :p)

(If you want to talk about it, you can also find this post pinned in the Discussions section at this link)
Objects in Space - contact@rockpapershotgun.com (Fraser Brown)

Objects in Space

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser s hauling cargo across pirate-infested star systems in space sandbox Objects in Space. >

It s so quiet I can hear the dog breathing as he naps in the hallway. I ve turned the in-game music player off, killed the power to every component on the ship and I m hurtling through space. I m completely blind, so I m relying on dumb luck to get me to the space station. There s no viewscreen, no HUD, just a bunch of dead monitors and me, waiting to see if I ll be hit by a torpedo.

I can t wait any longer. I pull the lever, the ship shudders and the monitors flicker to life. The torpedo-packing pirate is still close, but safe harbour is closer. I push the engine as far as it can go, and the ship lurches forward. A few seconds later, I see the alert: I ve run out of power, and systems are shutting down all over the ship. Piece by piece, she s dying. I m so close, though. If I can avoid blowing up for a few more seconds, I ll make it. Momentum alone gets me to sanctuary.

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