The Magnus of the Wilkwoods are inexorably linked to the Forest itself, so much so that many of them are considered Forest Spirits by the locals and scholars alike. Duskels are unmistakably fauna, however interestingly they exhibit many properties of flora in its anatomy. Disregarding the leaves that grow on their chests as they mature, Duskels are able to collect energy from sunlight using the large yellow plates on their backs.
When it was first discovered that Duskels had this capability to absorb sunlight, scholars from the Library were quick to hypothesis what exactly was the use of such a feature. Was it to use as sustenance? Regulate body heat? Or maybe to fire giant lasers from their antlers? The answer came when on of the researchers accidentally scared a young duskel which prompted its older kin to step in and fire solar rays at the unfortunate Librarians.
Another interesting feature of the Duskel are the hard growths over the front of their face, which turned out to be part of its skeleton. The green film over their eyes allows it to have a better view in the dark and the hard bone like exterior allows it to headbutt with enormous strength. Library records of the Duskel are extensive and plentiful, mostly due to the massive curiosity over the back plate solar energy debate, and there was no need for further observation.
Records of Magnus and their origins have been vague from the very beginning, the oldest records state that Magnus were created by the Goddess Aquila during the end of the Old War. When the Tree of Life was fragmented to save Ethia from its invaders, the Magnus sprang from the life energies of the broken splinters or so the records say. Magnus were born from the very land of Ethia itself, and this would explain why all of them exist as terrestrial creatures despite what convention would say.
The Moota is one such creature that baffles our scholars, with what seems to be a tail fin at its lower end and other piscine like feature around its body. The Moota exists exclusively on land despite this, and does not even venture close to water, consuming land vegetation for sustenance. The only thing that links them to water are the projectiles that they can conjure, deadly icicles that pierce through armor. This has caused scholars to speculate if the form of the magnus is simply elemental expression given life.
The Mootas of Vokka Island have considerable strength and aptitude in magic, but they generally don’t attack and remain passive towards goblins and newcomers. Speaking to the local people, Mootas provide a bounty of nutritious milk and tales of the most delicious Golden Milk certainly brings roaring jubilation to the crowd. It is nice to see Goblins, Humans and Magnus coexisting and being merry, it is certainly a nice diversion from the other ferocious and dangerous magnus.
[Gameplay] Fixed an issue where players will get stuck when sleeping during the winter season.
[Gameplay] Fixed a bug where the minigame for the Crafting Tutorial is moving unintentionally fast.
[Gameplay] Fixed a bug where harvesting will cause player characters to freeze.
[Gameplay] Fixed a bug where Tier 2 ferns are not able to be removed by player.
[Gameplay] Fixed a bug where dismounting a fish will cause players to slide on land.
[Gameplay] Fixed a bug where the crafting tab progress is unavailable when its supposed to already be unlocked.
[Gameplay] Fixed a bug where magnus walks by itself towards the border in certain scenes.
[Gameplay] Fixed an issue where Magnus Affection progress is being reset.
[Multiplayer] Fixed an issue where a black screen will occur when a cutscene ends.
[Multiplayer] Fixed an issue where game times are not synced among players.
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!
[Gameplay] Fixed and updated the Inventory system.
This is an urgent fix of the Inventory system that was broken in the last patch. We are truly sorry for anyone that had trouble with the inventory in the last update and hope to avoid such occurrences in the future. All intended inventory functions should be up and running as of this patch, we hope all of you have a great time in Re:Legend. Thank you for your support and patience.
[Gameplay] Fixed an issue where you would load the wrong safe file from the one chosen in the main menu.
[Gameplay] Fixed a bug where the screen will turn black due to a missing teleporter prefab.
[Gameplay] Fixed an issue for the Fishing Minigame where it force quits the activity before the bait is thrown in.
[Gameplay] Fixed a bug where the UI will pop back in too early when sleeping.
[Gameplay] Fixed a bug where tools are not showing up in the cutscene after being crafted.
[Gameplay] Fixed a bug where the player freezes after interacting with Hugo's shop.
[Gameplay] Fixed an issue where you con endlessly plant seeds.
[Gameplay] Fixed an issue with the Inventory save data which was causing problems with sorting and duplication.
[Gameplay] Fixed a bug where your first magnus will disappear from barn once you take them out of party.
[Gameplay] Fixed a bug where object in hand will be destroyed when your weapon enters a non-combat state.
[Gameplay] Fixed an issue with overlapping material names in crafting recipes.
[Gameplay] Fixed a bug where players are able to see under the game level when fainting.
[Gameplay] Fixed a bug where players are able to see under the game level when a cutscene ends.
[Gameplay] Fixed a bug where items are still being held even after consuming.
[Gameplay] Fixed a bug where multiple Goblin NPCs appear at Pincer Patch.
[Gameplay] Fixed an issue with festival data.
[Gameplay] Fixed an issue where the player character does not appear in certain cutscenes.
[Gameplay] Fixed an issue where the player will get stuck at the loading screen when fulfilling certain conditions.
[Visual] Fixed a bug where shadow magnus do not have the right materials applied.
[Multiplayer] Fixed an issue where players are not able to interact with UI elements in Multiplayer mode.
[Multiplayer] Fixed a bug where the multiplayer game gets stuck due to an issue with the game canvas.
[Multiplayer] Fixed an issue where players are not able to access the Barn.
PS: In this version, certain functions within the Inventory UI are disabled, as we are tackling some fixes with the Inventory. A fix will be coming soon. Your patience is much appreciated.
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!
The Fog of the Wilkwoods hides many terrors, all of them will send shivers down your spine, but none more so than the Fangmist swarm. Navigating through the dense fog, these creatures will kill anything that it considers a threat to the hive, though they rarely consume their victims. Most Fangmist live in service to their Queen, acting as extensions of the Queen’s will and carrying out all orders without question.
Any adventurers that are thinking of exploring the Wilkwoods will need to prepare for the unfortunate event of the Fangmist’s poisonous sting. Fangmists have the ability to fire poisonous projectiles at incredible ranges, so one should not feel at ease just because you are not able to see the creature. It is said that the Fangmist’s poison is one of the most potent in the land of Ethia, and simply having skin contact with a Spearmist’s poisonous attack renders one to be in incredible pain.
Remarkably, the main component of a Fangmist’s diet actually consists of honey and nectar collected from the flora of the Deep Wilkwoods. On rare occasions, Fangmists can be seen near water trying to spear for fish. It seems that the consumption of fish is vital for the growth of the Fangmist, but they do it only when they are at the stages close to their transition. The Library is fiercely interested in the honey that these Fangmist produce, but would caution all collectors to be wary of these insectoid nightmares.
Heyyo Peeps!! Happy New Year 2020, how has it been for all of you going into the new decade? We hope all of you are as excited as all of us here in Magnus Games venturing into the new year, as we will be releasing major updates and patches throughout the year. So before we jump straight into the content some wishes are in order. To anyone reading that celebrates it, a Happy and Prosperous Lunar New Year to you. This celebration is quite significant to most of us here in Magnus Games, as it is the time when we visit relatives and gather together with family for dinner. But don’t think we forgot about you, as we are supping on the annual spring feast, we have prepared something special just for you to have fun in Re:Legend.
In conjunction with the Lunar New Year festival, we will be releasing the Pander Isle, a part of the larger Tundra Biome that we will be releasing in the next major update. It will feature a new quest, new fish to catch, new festive hats, and also a brand new magnus known as Pander. Explore through the Pander Isle to fight and catch the amazing Pangilion, a tanky magnus that is without equal in the world of Ethia.
We hope that you will have a jolly good time with the new content that is coming to the game and are excited for the next major content update that will be coming very soon. If you have any feedback or suggestions, feel free to contact us on the various social media platforms that we will be linking below. We hope that you have a great month until we meet again in the next Kickstarter Update. Cheers!!
[Gameplay] Added the little Blip that should come in after you finish the Blips Vs Prunis questline
[Gameplay] Fixed some Boss Magnus spawning issue, after the main Quest is done for each Biome.
[Gameplay] Fixed Taming minigame tutorial to not require stamina now.
[Gameplay] Polished Desert Boss Agriz workings. (The hp bar wasn't showing the Boss HP bar previously)
[Gameplay] Fixed material flickering on the chat sprites that may happen in some cutscenes.
[Gameplay] Fixed a bug when Magnus loses collision after receiving damage.
[Gameplay] Fixed a bug where the UI did not close after opening the Inventory page.
[Gameplay] Fixed a bug where players could move during fishing after fiddling with the minimap.
[Gameplay] Fixed some issues regarding tamed Magnus in Multiplayer were glitching out
[Gameplay] Fixed a bug where objects in the farm (Farm trash) were causing errors after long play hours
[Gameplay] Fixed an issue with Quest actions not responding after certain combination of triggers
[Gameplay] Fixed a bug that causes a freeze when changing scenes after certain actions
[Gameplay] Fixed a bug revolving fish still in the data after being removed.
[Visual] Adjusted some vfx for rarity that was not showing the correct order.
[Gameplay] Fixed a bug for when certain areas in the farm was not able to be dug into (Using Hoe) due to extensive colliders.
[Gameplay] Fixed a bug for when aqua corps was unable to be harvested after being plowed by using the Spade.
[Gameplay] Fixed an issue with players playing the wrong animations after collecting items while in water,(Sometimes while riding the fish it still happens, we are working on it)
[Gameplay] Fixed a bug where players might glitch out when harvesting fruits and seeds after certain conditions
[Gameplay] Fixed a bug where fish mounts are disappearing after spamming on the dismount keys while the loading screen is up.
[Gameplay] Fixed an issue where the barn floor would not assign a Magnus into the correct floor / room
[Gameplay] Fixed an issue where the Magnus in second party slot was not unpartied properly after switching to multiplayer mode.
[Gameplay] Implemented a fix for the issue where the owner's Barn data would not be updated
[Gameplay] Fixed an issue where the love vfx spawned during the Magnus was able to be tamed would not disappear after the player successfully tamed the Magnus
[Gameplay] Solved an issue where the first quest Magnus cannot be tamed.
[Multiplayer] Fixed some issues regarding tamed Magnus in Multiplayer were glitching out
[Multiplayer] Fixed a bug when players that leave the game or disconnected glitch out the map they were in.
[Multiplayer] Fixed some issues where players will get soft locked when another player disconnects.
[Multiplayer] Fixed an issue causing players not being able to attack after certain actions
[Multiplayer] Fixed an issue with items not despawning after multiplayer is activated, causing a black screen when that happens
[Multiplayer] Reduced package size for Magnus data, fixing some reports that causes disconnects when too many Magnus are in the same area.
[Multiplayer] Fixed an error that was causing players unable to join a friend's game.
[Multiplayer] Updated system managers to keep references for players when joining game, to prevent losing data in between session causing errors later on.
[Multiplayer] Fixed made for report about some players unable to collect sea ferns and bush from the pond in multiplayer sessions
[Multiplayer] Fixed a bug where client players are getting sent to oblivion during multiplayer sessions.
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!
Hey guys! Happy New Year and it’s 2020! How’s your New Year Celebration? We hope that it’s all going great! It has been a very meaningful and adventurous year for us in Magnus Games Studio. We’ve learnt a lot of things throughout the years but 2019 was an extraordinary year for us. We would like to say thank you to all of you who have supported Re:Legend from the beginning of the development.
For a new game studio, it was challenging to create the game we wanted because the team was small at the beginning and it takes time for each individual to grow and blend into the environment. It was you who supported us through Kickstarter, it was you who pushed us to learn, it was you who taught us to adapt, it was you who made us grow. We kept solving as many things as we could on a daily basis. It was you who motivates us to keep making Re:Legend a better game. We never felt that failure was an option because we knew we have the responsibility to complete the game, and ship it with all the things that we have promised.
Few months ago, Re:Legend’s Early Access was released on Steam and it was infested with bugs and we sincerely apologize for the unpleasant experience. But because of the rough launch, we’ve found so many things that we could improve upon. We have decided to rework the core experience, which is the multiplayer and most of the early days scripts where they were not optimized. From the player’s perspective, there might not be much changes in terms of visuals, but we’ve reworked many of systems to make sure that it runs smoother as we go. While we are reworking the system, it might clash with the legacy structure so it will take some time to sort out the stability of the game. At the same time, we will collect all your feedback and analyse them and improve as much as we could.
We know that a lot of you are frustrated and are asking questions like:“How hard it is to fix such a small thing?”, or “Are they really working on the game?”. But behind the facade of a game, lies a team of developers with real life problems and challenges. It is heartbreaking to see that some of our team members had to work even when their family members are in the hospital, or even when they themselves are sick yet they are still giving their all. We can never expect everyone to understand what we are going through in the studio or what are we working on simultaneously as we’ve only posted updates once a month. In reality, there are many more things that has happened other than the things that we have announced. To make things clearer for the future, we are looking at having a development roadmap such as Trello or something similar so that you guys can see what we’re working on at all times.
Other than the development, we do have some great things going on for the studio as well. One of it is that we have a newborn baby programmer in the house during early access launch! One of our programmers gave birth to a healthy little baby and everyone was excited and happy about it because this is the first baby that the studio ever had and nobody knows how to take care of one. We were even joking about taming him as a Magnus. ( Disclaimer: No baby was harmed in the process ) Other than that, seeing the game being globally ranked 1 during launch and being the popular game of September on Steam puts a smile on our faces too. Not to mention Re:Legend was even on the list of “ The best release of 2019“! We really appreciate every small thing that has happened and do not forget to celebrate them because we know that there will be a long road ahead of us. We know that you will be walking along with us through this amazing journey.
This is a heartfelt letter from us to you and we hope that all of you will be healthy and happy while gaming throughout 2020 and for many years to come! Once again, thank you to all of you who have always been supportive and motivated us along the way. For to those who have given us a down-vote, we are truly sorry about that and we will work hard and hopefully turn it into an up-vote in the future! We have a very clear vision and planning for 2020 and we can’t wait to share more about them with you guys soon! Once again, Happy New Year! #2020
[Gameplay] Fixed a bug where the teleporter was not loading properly upon first load ( Needed to load a second time to use the totem)
[Gameplay] Fixed issues regarding the cooking quest tutorial, removed other dish recipes during that cooking scene
[Gameplay] Fixed a bug where you can feed every item to the Magnus ( even your armors)
[Gameplay] Fixed a bug where Magnus that fell in battle would 0 HP when resummoned on the same day
[Multiplayer] Fixed a bug where the quests was not reseting after the host dies/faints
[Multiplayer] Fixed a bug where players were having interaction issues with the portal in Multiplayer mode
[Gameplay] Fixed a bug where players were missing visual models of their character after exiting indoor scenes
We want to send our heartfelt thanks to everyone that is sending us their feedback, bug reports and contribution to helping us find and fix things that could use some help. There are a lot of you, so some might take some time to reply, but we are taking note of every single report we can get and trying to sort things out on our end! Thank you everyone!