The new environment - house environment is published in the editor. And you'll find out the environment has not been used in the game, yet. This is for players to build brand new levels. You can also find English editor tutorial in the guide catagory and I've posted several video to show how to use in the videos catagory. The editor is very easy to use.
1. Fixed MP recovering too slow issue; 2. Refined witch’s dialog; 3. Adjusted the volume of sound; 4. Will not switch torch; 5. ADDED EDITOR; 6. Added Icon animation when you pick up an item on the ground automatically; 7. ADDED RUSSIAN; 8. Optimized art assets for tomb environment;
1. Slowing down the speed of getting hungry; 2. Fixed showing wrong experience number on equipment panel issue; 3. Fixed a bug in combat mechanism; 4. Added UI functions to sleep and go to system menu; 5. Fixed a bug on new game menu; 6. Adjusted the opening dialog; 7. Optimized the loading speed; 8. Added magic spells’ names on scrolls; 9. Fixed the texture for spell vampiric embrace; 10. Adjust the price for food; 11. Start to balance combat; 12. Throw items automatically from the second line when items are in either assistant slot; 13. Cannot add ability or skill points when player is dead; 14. Adjusted the equipment order; 15. Adjust the dialog in order not to repeat “I can draw a map” too much; 16. Optimized save performance;
1. Drawing ladders correctly on the map; 2. Adjusted the price based on the highest charisma value that the team has; 3. Fixed a bug in the tavern; 4. Refined the VFX for monster death; 5. Refined the sound effect for monster death; 6. Refined the sound effect for levers; 7. Fixed the issue that you can’t pick up items when they are close to walls or pillars; 8. Removed the feature you walk more slowly when you are hungry; 9. Fixed the texture of tomb’s ceil; 10. Fixed the issue that player will drop into a hole trap when load from file; 11. Tried to fix the visual glitch problem on portal VFX, please tell us if it is fixed on your side; 12. Fixed the calculation mistake of MP; 13. Fixed the calculation mistake of HP; 14. Added invert mouse Y feature;