RUNE II: Decapitation Edition - RUNE_Mitch
Thank you for playing RUNE II: Decapitation Edition. We at Studio 369 are committed to supporting RUNE II: Decapitation Edition post-launch. Visit https://rune2.com/roadmap for a more detailed look into what we’re working on right now and what we’ll be working on next.

We love hearing your feedback about RUNE II. Join our Discord and let us know what you think!

☆ are changes based on COMMUNITY FEEDBACK

  • Increased performance near Heimdall’s Village and throughout the open world.
  • ☆ Adjusted hit detection, heavy attacks, and stagger timings for all weapons.
  • Fixed left inventory placement.
  • ☆ Lowered opening video volume.
  • Fixed horde statue in the prologue visually exploding in one hit.

KNOWN ISSUES
For a full list of known issues, https://rune2.com/knownissues.
RUNE II: Decapitation Edition - RUNE_Mitch
Thank you for playing RUNE II: Decapitation Edition. We at Studio 369 are committed to supporting RUNE II: Decapitation Edition post-launch.

☆ are changes based on COMMUNITY FEEDBACK

HIGHLIGHTS
  • ☆ Performance improvements near Heimdall’s Village and throughout the open world.
  • ☆ Attempt an automatic unstuck if you're inside the building when you build it.
  • ☆ Statues in Chapters 1, 2, and 3 no longer take damage from players.
  • Fixed Katya's quest to kill deer (not bears!) with a bow.
  • Fixed Fatal Error crashing after leaving Gorsimi Tunnel in Co-op Campaign.
  • Fixed trees not damaging enemies.
  • ☆ Reduced tree damage range.

-----------------Full Patch notes-------------------

GENERAL FIXES
  • Added a "disable ragdoll" option which just gibs all enemies after they're killed. Turn this on if you are still experiencing performance issues.
  • Updated credits.
  • ☆ Lowered audio volume on startup video.

CAMPAIGN
  • Fixed watchtower archers constantly shooting DPS dummies.
  • Expanded Jerrik's spawn sphere so he doesn't pop in when you're so close.
  • Decreased required ingredients for the first 3 Allmetal gear and the Wooden Bow.
  • ☆ Increased drop rate of Dwarf Blood from killing Dwarves.
  • Fixed archers being able to shoot while on the ground or if their arms were cut off.

GAMEPAD
  • Fixed first line of NPC dialogue being skipped automatically.
  • Fixed being unable to equip bloodlust and blessings using the d-pad.
  • Added “view lore” to gamepad.

PvP
  • ☆ Removed attributes panel.
  • Increased performance and updated lighting.
  • Replaced Fire Sword in the middle of the map with a God Chest.
  • Adjusted 2h Ice Hammer damage.
  • Decreased Stamina usage on Ice Arrows.
  • Increased 1h Axe Damage.
  • Added 2h Hammer.

Known Issues
  • The horde statue in the prologue visually explodes in one hit but retains a health bar.
  • Text chat is not working in the prologue.

For a full list of known issues, https://rune2.com/knownissues.

RUNE II: Decapitation Edition - RUNE_Mitch
Hello everyone.

Thank you for your support on RUNE II: Decapitation Edition! We want you to know that we are committed to supporting RUNE II: Decapitation Edition post-launch.

  1. First, all of the performance issues are addressable. We have some hotfixes that we’re testing now and hope to patch soon.
  2. Second, the Team is in place and working to address the latest bugs as you read this.
  3. Third, we want to thank you for all the excellent support and feedback from you on our Discord (https://discord.gg/PlayRune) and Steam Forums - please keep it coming!

We are currently tracking and deploying fixes as soon as possible for the following top issues:

  • FPS drops and optimization.
  • Clients in multiplayer are losing their save game in the session browser, but are regaining their gear + level + skills after they go through the character creation process.
  • Players are getting themselves stuck when constructing buildings.
  • Players being able to damage their horde statues.
  • Trees are not damaging enemies and that feels unfair to players.
  • Tree fall damage AoE range feels too large.

We’ve been working around the clock since yesterday’s launch to respond with action. We will soon be putting out a hotfix update that will be the first step to addressing current player issues, and we will continue to work until these issues are resolved.

This is the first of many patches you can expect from us as we continue to monitor and respond to your feedback.

If you would like to, please consider giving your honest, constructive feedback on our Discord. (https://discord.gg/PlayRune)

Thank you for your patience and understanding as we work to make this right.
RUNE II: Decapitation Edition - RUNE_Mitch
https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/

The time has come! From all of us at Studio 369, we are damn proud to announce that our open world, action-RPG RUNE II: Decapitation Edition is now available! In the last year we at Studio 369 have redesigned and overhauled every aspect of RUNE II to give our players a Viking adventure worthy of Odin himself.

For a limited time, an exclusive Dragon Armor set will be available for FREE to warriors who purchase RUNE II: Decapitation Edition until November 30. The Dragon Armor offers top-notch combat stats that match the impressive look of this legendary set.


Yes, you too can look this badass in RUNE II: Decapitation Edition.

Watch the launch trailer for RUNE II: Decapitation Edition!



Download the our launch trailer and image assets HERE:

Content creators, check our Streamer Kit with alert sounds, panels, art, recommended camera placement, and more!



For the more avid warrior looking to up their game, new weapon and armor packs are available now for RUNE II: Decapitation Edition, including:


RUNE II: Decapitation Edition Features:
  • Main Narrative Overhaul: A new overarching story is introduced in the Decapitation Edition, with four main chapters that unwinds a tale of betrayal, rebirth, and revenge. Numerous side quests have been added to compliment the now linear direction.
  • Dungeons of Midgard: Deep within the depths of Midgard, an ancient evil has awoken. Inspired by classic RUNE levels, the dungeons will challenge the most hardened Viking warriors as they encounter a gauntlet of enemies, challenging platform sequences, and vile monster bosses. Rare loot awaits!
  • Skill Tree System: Bring the power of the Norse gods to aid your quest with unique abilities from the new skill tree system. Gain experience and unlock over 28 abilities centered around your chosen deity… or reject the gods to choose the heathen path!
  • Viking Village Life: Rebuild the land of Midgard by gathering resources to repair villages. Create longhouses, forges, and other buildings to restore the community as villagers return to rally behind your cause. Loki’s army will attack during Horde Events, so take up arms with villagers to defend to the last man, woman, and child!
  • Updated Co-Op Campaign: The new RUNE II: Decapitation Edition narrative is best experienced together with friends online and co-op multiplayer has been vastly improved. Battle side-by-side against enemy hordes, revive fallen companions during battle, assault enemy fortifications to destroy their buildings, and stand as one to face the prankster god Loki!

A full list of all the improvements and changes in RUNE II: Decapitation Edition can be found HERE: https://www.rune2.com/decapitationupdates/

RUNE II: Decapitation Edition is now available on Steam for $29.99. For keeping up on all things RUNE II: Decapitation Edition, join the epic Viking war cry on Discord, read the latest updates on our website, like us on Facebook and Instagram, subscribe to our YouTube channel, and follow us on Twitch and Twitter.

From all of us at Studio 369, thank you for believing in us and our indie game. We’ll see you in Midgard, right now.
RUNE II: Decapitation Edition - RUNE_Mitch
There are only 13 hours and 42 minutes until RUNE II: Decapitation Edition is officially released on Steam! Make sure you have us wishlisted to know the moment that we're live tomorrow!

https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/

☆ are changes based on COMMUNITY FEEDBACK

HIGHLIGHTS

  • ☆ Added Campaign Epilogue: Age of Renewal.
  • Added Ancestral versions of legendary gear
  • BUFFS TO ODIN:
  • ☆ Reduce spear throw cooldown and increase projectile speed.
  • Add a 6th Freki level.
  • Freki mad.
  • Nerfed enemy skeleton stats
  • ☆ Greatly increased shield block angle.
  • Shields will prevent heavy attack stagger if block is well aimed in front (~20 degree angle) but still take damage
  • Add cooldown timers to skills hotbar
  • ☆ Swapped skills hotbar and attributes panel.
  • ☆ Fixed an issue preventing rebinds to an in-use key.

------------FULL PATCH NOTES------------

COMBAT AND GEAR
  • ☆ Enemy AoE totems have a 60s lifespan
  • Fixed infinite sprint bug when you run out of stamina
  • Thanks, -=ROV=-Griffon!
  • Fixed blank waistguard icon
  • ☆ Salamanders are rarer and now activate BLOODLUST.

CAMPAIGN
  • Updated Loki fight and Campaign ending.
  • ☆ Added DPS dummies to villages
  • Werewolves have stopped doing the electric slide and now walk normally.
  • Fixed broken Mjolnir quest.
  • ☆ Reduced fog density in Age of Fire.
  • Buffed Firelord Njal.

PVP
  • Added blockers to prevent players from accessing non-gameplay spaces.
  • Increased projectile speed.
  • Increased grenade damage.

USER INTERFACE
  • Moved interact up a bit so it doesn’t overlap dialogue
  • Fixed inventory radial menu slots being blocked
  • Fixed gamepads not being able to dismiss modal menus

KNOWN ISSUES
For a full list of known issues, Visit our Known Issues page.
RUNE II: Decapitation Edition - MountainOutcast


RUNE II: Decapitation Edition has partnered with Raredrop Roleplay to bring you a RUNE inspired D&D adventure. Join us on the Steam store page to watch the stream live!

Six past Champions will be recruited by an acolyte of Heimdal to help Heimdal end Loki’s endless cycle of Ragnarok. They will remember their past and their allegiance to which God they swore to (2 Champions of Hel, 2 Champions of Thor & 2 Champions of Odin). When tasked by the acolyte they will leave Valhalla at once to bring glory to their Gods, further cement their legacy, and help restore order to Midgard.

https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/
RUNE II: Decapitation Edition - MountainOutcast
https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/



Ah, greetings, Viking. Gather round whilst I tell you of the mythical dragon armor that can be claimed by the most formidable warrior in RUNE II: Decapitation Edition.

Many moons ago, back when gods like Thor and Odin walked among men, there came whispers from a land that meets the Sky, of a large beast swooping among the clouds and snatching children from the ground. A brave warrior named Gunnar heard these stories and decided that he would travel there to slay the mighty beast. Many protested, saying that this dragon was too powerful for even the mighty Gunnar to slay, but he accepted no assistance. Now, the name Gunnar means “he who stands alone,” and he knew it to be his destiny to rid the land of this cursed monster.

While many different accounts of the great battle exist, one must be careful not to trust Elders with their dirty old Scrolls. What we do know is that at sundown on that first day, Gunnar disappeared through the smoke and haze into the dragon’s cave with his mighty sword, Skull Cleaver. For two days and two nights, the battle raged on inside that cave and on that final day, Gunnar emerged, covered in blood and worn, with the head of the dragon grasped firmly in his fist. He dropped to his knees and cried, “for Valhalla!” before succumbing to his mortal injuries. The corpse of the dragon was dragged out and returned to Midgard to honor all that this brave warrior sacrificed.

The dragon’s corpse was rid of his scales and forged in the fires deep within caverns of Hel's precipice, reinforced by dark and forbidden runic magic, and assembled by undead Draugr smiths from ages unknown. This Legendary Dragon Armor was made for worthy Vikings to wear in honor of Gunnar, the slayer of dragons.






RUNE II: Decapitation Edition launches Friday 11/13. Claim the in-game Dragon Armor set for FREE by downloading the DLC before 11/30/20

RUNE II: Decapitation Edition - MountainOutcast
https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/

With the launch of RUNE II: Decapitation Edition quickly approaching, you may be wondering which version to purchase -- Standard, Berserker, or God Slayer? Which should you choose from those tantalizing options? Never fear! We at Studio 369 are here to break down the different packs for you. No matter what option you end up going with, you are sure to have a rip roaring Viking time.

Standard Edition:
As we mentioned in our "Out of the Ashes" post last week, the base game of RUNE II: Decapitation Edition that includes the following:
  • Overhauled storyline and narrative
  • 250+ new quests/side quests
  • Revamped combat system
  • All new skill tree with 29 skills
  • Dungeons, dungeons, dungeons!
  • Villages and horde mode
  • Three new unique boss fights
  • Much more!

Berserker Edition:
Includes Standard Edition and the following:
  • Berserker Armor: Don the Berserker armor and show your enemies you’re not afraid to wear their skulls as decoration.

  • Berserker Hammer: Wield the Grand Berserker Hammer and bring the fury of Ragnarok down upon your foes. This wood and gold hammer, crafted from the rarest materials, is intended only for the strongest warriors of Midgard...the Berserker Hammer’s raw power is enough to get the job done, and then some.

  • Warrior Pack Armor Set: The Berserker pack is also the only way to obtain the Warrior’s Blade and Warrior Armor set. A dull blade is a warrior’s worst enemy, and the Warrior’s Blade is always sharp. Crafted from mythical dwarven metals, the Warrior Armor is capable of divine protection and is said to have been anointed by the gods themselves.

  • Game Soundtrack: Enjoy a 21 track digital download of Dean Valentine’s epic orchestral score for RUNE II!

  • Digital World Map: Experience the RUNE II world map the way it was meant to be: in all its 3840x2160 4K glory. Give your desktop background an upgrade, or print out a copy and keep it handy as you explore the realm of Midgard on your adventure through RUNE II’s epic campaign.

God Slayer Edition:
Includes everything in the Berserker Edition and the following items:
  • God Slayer Armor Set: Wear the Head and Chest Piece adorned by only the fiercest of Midgard’s warriors. Rumored to be of divine origin and imbued with runic properties, this legendary armor set will aid you in your fight to take down Loki and save Midgard!

  • Sigurd’s Axe: A mighty viking needs a powerful axe, and none were more powerful than Sigurd. Previously used by one of Midgard’s greatest warriors, this legendary axe is ready to help you in your epic adventure. Are you strong enough to wield it?

  • Ship of the Valkyrie and Ship of the God Slayer: Rafts are useful for sailing the seas of Jotunheim, but they pale in comparison to a Viking Longship. Make a statement with the Ship of the Valkyrie, a mythical longship capable of withstanding the greatest seas in all the realms.

You will be able to upgrade your RUNE II standard edition at any time from a lower tier edition.

We will see you in Midgard on November 13th when RUNE II: Decapitation Edition launches! Still have questions about the different packs? Ask us in our Steam forums in our Ask Us Anything thread.

https://store.steampowered.com/app/821290/RUNE_II_Decapitation_Edition/

RUNE II: Decapitation Edition - RUNE_Mitch
Skills are a core part of the RUNE II: Decapitation Edition experience. In addition to your weapon's intrinsic move set, you'll have the ability to unlock, upgrade, and master a suite of 29 powerful and versatile God-themed skills.

There are currently three types of skills that players can learn and use: Core Skills, Specialized Skills and Ultimate Skills.

  • Core Skills can be unlocked and upgraded no matter your God affiliation - or lack thereof (in the case of the Path of the Heathen.)
  • Specialized Skills can be unlocked no matter your God affiliation, but cannot be upgraded beyond a certain point without the player aligning themselves with the specific God (or path) that offers that skill.
  • Ultimate Skills cannot be unlocked or upgraded unless you are aligned to the God or path that offers that skill.

Each skill functions in one of four ways: Inherent, Active, Blessing or Bloodlust.

  • An Inherent is always active and there is no need to equip it.
  • Once an ctive Skill is learned, it must be equipped in your Skills Bar, and must also be activated by the Player in real time to be utilized.
  • A Blessing, must be equipped in your Skills Bar for its passive affect to take effect.
  • A Bloodlust Skill, once learned, must be equipped in your Skills Bar. When you land enough hits on an enemy and enter Bloodlust, these skills add additional effects.

There are currently 29 skills to choose from. Multiple skills and blessings can be equipped to your skills bar simultaneously, offering a multitude of possible Skill combinations and character build opportunities!

INHERENT SKILLS

  • Health – Your character’s vitality. When this hits 0, you succumb to your wounds.
  • Stamina – Your character’s available physical energy. Stamina is consumed when you perform certain exertive actions, such as dodging and heavy attacking. When your stamina dips below 15%, you become exhausted and your actions are less effective.
  • Bloodlust – Landing blows on enemies fills your heart with bloodlust! When your bloodlust meter is full you become Bloodlusted and your attack speed increases for a short duration. Bloodlust is a temporary enhanced condition, onto which several other Skills can be added.

CORE SKILLS

Core Skills function at the lower end of character specialty and are among the most frequently used. They cover basic special actions like using less endurance, stunning, healing, and granting increased critical chance

Core Active Skills
  • Invigorate – Heal like a god! Increase health regeneration for a short duration.
  • Sonic Blast – Shriek like a banshee! Scream in rage, staggering and damaging enemies within a cone of effect emanating from your character.

Core Blessings
  • Endurance – Possess the vigor of a god. Stamina consumption is reduced.

Core Bloodlust Skills
  • Berserk – Add precision to your rage. While Bloodlusted, gain a chance to land critical hits.

THOR SKILLS



Disciples of Thor can output very high area-of-effect damage. His emphasis on lightning-based crowd control related combat skills is not for the uncertain, as conversely pledging to Thor offers no survivability skills.

Thor Active Skills
  • Smite (Specialized) – Pound the ground with the might of Mjolnir! Leap forward, smashing the ground at your destination, dealing damage on impact and staggering all nearby enemies.
  • Ball Lightning (Specialized) – Launch a concentrated storm sphere at your foes! Fires a charged ball of lightning that continuously damages all nearby enemies.
  • Hammer Throw (Specialized) – Manifest and hurl a storm hammer at enemies. Throws an elemental hammer imbued with lightning. Impacted enemies will be stunned and take damage.
  • Summon Boar (Specialized) – Combat a chore? Summon a boar! The boar the merrier! Call the mythical boar Gullinbursti to aid you in battle.

Thor Blessings
  • Charged Weapon (Specialized) – Channel Thor’s might. Enhance all attacks with lightning damage.

Thor Bloodlust Skills
  • Chain Lightning (Ultimate) – Be like Thor himself and harness the power of lightning. While bloodlusted, attacks deal extra electrical damage and have a chance to chain lightning to the nearest enemy

HEL SKILLS



Hel’s empowers her assassins to strike first, strike hard, steal the very lifeforce from their enemies, then vanish into the shadows – or if no shadows are available – get the Hel out of there in a hurry.

Hel Active Skills
  • Hel’s Call (Specialized) – Your enemies hear the whisper of death. Stun nearby enemies and reduce their attack speed for a short period of time.
  • Quick End (Specialized) – Move and strike like death herself. Gain bonus movement speed. Your attacks cannot be blocked, dodged, or parried for a short time.
  • Frost Shards (Ultimate) – Summon barbs of ice from the ground to perforate your foes. Ice spikes erupt from the earth, knocking down and heavily damaging all enemies

Hel Blessings
  • Vampiric Attack (Specialized) – Imbibe your enemies lifeforce with every attack. All hits grant a lifesteal heal for the player.
  • Death Dealer (Specialized) – Hel’s frigid aura surrounds you. Deal low, continuous damage to all nearby enemies.

Hel Bloodlust Skills
  • Raise Dead (Specialized) – Necromancy becomes you. While Bloodlusted, summon a draugr from Helm’s realm to fight by your side.

ODIN SKILLS



The Allfather blesses all those who fight by his side, thus warriors who pledge allegiance to Odin are gifted with the ability to pass his blessings on to others, supporting and buffing teammates and allies alike.

Odin Active Skills
  • Radiant Soul (Specialized) – May Odin’s breath revive you and those who follow you. Heals yourself and all nearby allies.
  • Summon Wolf (Specialized)– The howl of the wolf summons an ally. Call one of Odin’s wolves to aid you in combat for a short time.
  • Spear Throw (Specialized) – Your targets well get the point of these fire javelins. Throw a holy spear at your target, dealing damage and setting them on fire.
  • Raven Call (Ultimate) – Great Odin’s Raven! A swarm of ravens swirls around you, damaging enemies and healing allies.

Odin Blessings
  • Odin’s Blessing (Specialized) – Odin offers you his protection. Grants additional defense to all nearby allies for a short period of time.

Odin Bloodlust Skills
  • Odin’s Favor (Specialized) – It’s good to have friends in high places. While Bloodlusted, all nearby ally units are granted increased attack damage.

HEATHEN SKILLS



The way of the Heathen is to reject the gods and their offerings, and to walk the path of a mortal who serves no master. The Skills of the Heathen are focused almost entirely on endurance and survivability, and with good reason: things can get rocky when you have no god in your corner.

Heathen Active Skills
  • Denounce The Gods (Ultimate) – Tanks but no thanks, gods! Fully heals you and increases your max HP for a short period of time.
  • Reinforcements (Specialized) – Allies follow, waiting in the shadows for your word. Summon a mercenary to aid you in combat.

Heathen Blessings
  • Stoneskin (Specialized) – Your flesh hardens. You have a chance to deflect light attacks automatically, provided you are not attacking.
  • Strength of Conviction (Specialized) – Mind over matter. Grants passive resistance to all elemental damage.

Heathen Bloodlust Skills
  • Focused Rage (Specialized) – During blood lust, life regeneration also boosts damage resistance. While Bloodlusted all heal functions grant extra defense
  • Frenzy (Specialized) – Gain the sturdiness of a Jotunn. While Bloodlusted, you cannot be staggered or knocked down.

While you can refund your spent skill points at any time, aligning yourself to a god is a permanent choice. Mixing and matching active skills, bloodlust skills, and blessings within RUNE II is encouraged.

Will you be a Thor player with high damage output but low survivability? Or will you pledge yourself to Hel and her legion of combat rogues? Perhaps Odin is more your style, with enough healing and buffing powers to support a team. Maybe instead you’ll walk the path of the Heathen and become an unstoppable tank?

Whatever you choose, you’ll make your enemies know your name. We can’t wait to see the combination of skills that you imagine.
RUNE II: Decapitation Edition - RUNE_Mitch
GENERAL
  • Significantly increased level streaming optimization and performance
  • Fixed several issues where players could get stuck in a loading loop
  • Fixed several issues where players could spawn under the map
  • Fixed several issues where players could get stuck in a loop of spawning and constantly fall through the world
  • Enable RTX checkbox if supported
  • This is a beta.
  • -dx12 must be in your launch options for this to work.
  • Updated main menu video

DUNGEONS
  • Added Elderstadt Castle Dungeon
  • Added Helheim Dungeon
  • Added Frozen Tomb of Fimbulwinter.
  • Updated Gorsimi Tunnel lighting.
  • All chests in dungeons now respawn when reloading the dungeon.
  • Except for the one in the Frozen Tomb, because that would be too easy to cheese.
  • Fixed an issue where summoned allies wouldn’t get to explore the cool dungeon along with you

ITEMS
  • Added 2% chance to drop Wieldable variant of severed limbs
  • Updated loot progression to stretch to level 50
  • Added new steel, copper, bronze weapons where possible
  • Fixed multiple giants having Mistletoe Dart as loot
  • Tuned artifact bonuses, made sure they all have accurate descriptions
  • New Stone Axe icon and weapon skin
  • Fire giants always drop at least 1 fire giant blood.
  • Updated Copper Plate Bracer description
  • Updated textures and contrast on armor to make them more visually distinct.
  • Fixed items that had white boxes and no numbers for items that affect your core stats (strength, dexterity etc)
  • Removed cooldown on food now that food is a slow heal over time.
  • Updated spike trap icon
  • Removed Free Falling and Lobbing mods from items
  • Removed repair stone recipes
  • Removed "DLC" from Ice Bow/Arrows description
  • This was a typo, they were never DLC.

INVENTORY
  • Allow crafting using vault ingredients
  • Increase inventory size by 16

SKILLS
  • Added 2 blessing and 2 bloodlust slots, and restricted equipping accordingly.
  • Nerf berserk time gained from stats
  • Odin's blessing is now a blessing.
  • In other news, water is wet.
  • Removed particles and sounds from Odin's Blessing
  • Blessings and bloodlust icons redesign
  • God power stat now increases skill damage/healing
  • Updated reinforcement description
  • Fix various skill related visuals
  • Updated order of skills for heathen
  • Make Freki have blue eyes cause he's our friend :3

TUTORIAL / PROLOGUE
  • Removed the tutorial option from the main menu and added it into the main campaign as a prologue.
  • For existing characters, you will not spawn into the prologue if you have already leveled up.
  • Updated weather and lighting.
  • Removed hanging bags in prologue
  • Add default heavy attack keybind to tutorial modal popup
  • It’s LEFT CONTROL by default.
  • Get yourself a Gamer Mouse and put it on a thumb button.
  • Removed additional island at the end of the prologue
  • Updated tool tips in prologue
  • Updated widgets in prologue
  • Improved enemy navigation
  • Re-added the intro cinematic to the prologue.
  • Added a failsafe to complete any crafting tasks if you pre-crafted the items
  • Removed the Rune Forge from Seer Hut so you don't need Allmetal

CAMPAIGN
  • Added Chapter 4: Night to Campaign
  • Vary things like AOE radius, dash speed, block chance, etc by game difficulty.
  • Add "equip skill" quest for players that need a little more help learning how to equip skills in the hotbar
  • Fixed quest barriers blocking progression after Shrine of the Kraken quest
  • Tweaked some recipe progression, added more recipes given through levels
  • Made all elemental arrows usable at level 20
  • Fixed exclamation marks on friendly dragon and deer
  • Added Fyodor the Frozen boss quest
  • Fixed Viveka not spawning at DS
  • Guarantee mead if the mead dwarf is killed
  • Made allies/followers aggressive towards everything except deer
  • Made giants aggressive towards each other
  • Fixed incorrect gating on some gear
  • Fixed bow attack damages
  • Longer respawn times on enemies in fort above Kospr
  • Fixed floating hay pile in new area across from Heimdall's village
  • Fixed infinite spawning draugr on Tower Down quest
  • Increased Return to Midgard target size to better fool proof the age transitions
  • Further tweaking of Artifact bonuses
  • Tweaking realm weapon recipes
  • Fixed some typos, fixed Nomad Halvor saying his first line twice
  • Added Yofnir's Scales quest
  • Villagers take damage now.
  • Fixed some incorrect quest task text and typos
  • Enemy stat and placement tuning
  • Updated Path of the Survivalist to use campfires instead of bandages.
  • Updated Radmir’s quest in Chapter 2.
  • Updated Loki fight scaling.
  • Vigrid Plain bosses use the same boss health bar as loki
  • Updated dialogue timing in Vigrid Plain encounters
  • Updated enemies in Age 3 encounter.
  • Updated time before ejecting players in VP.

CO-OP CAMPAIGN
  • Significantly harder 3 and 4 player coop.
  • One extra spawn for 3rd and 4th player on "single spawns" and add higher chance of heavies and elites.
  • Scale block, dodge, and lunge chance in coop.
  • Increase general difficulty scale for 3 and 4 player lobbies.
  • Reduced enemy HP and damage scaling in coop slightly
  • Updated revive to be 20% HP
  • Now defaults hosted game name to player's name instead of blank
  • Fixed an issue where your computer name would show up instead of your player name

PLAYER VS PLAYER
  • Re-enabled Deathmatch and Team Deathmatch
  • Default starting level and level cap is 1
  • Attribute points are pre-allocated.
  • Added Gorsimi Tunnel Arena PvP Map

ANIMATIONS
  • New Bear attack animations
  • Updated Smite skill with new animations.

USER INTERFACE
  • Added new radial menu to replace the items hotbar
  • Press MIDDLE MOUSE by default to bring up your new menu
  • Rebind this key under keyboard settings “OpenRadialHotbar”
  • Radial menu doesn't stop movement when up
  • Hitting the item is based on the angle of your mouse to center, not hovering but mouse over the button.
  • Remapped inventory hotbar to shift + 1-8 on keyboard as an alternative.
  • MOBA, Diablo, and Starcraft players, rejoice.
  • Updated Main Menu layout and flow.
  • Teammate/Friendly names are now light blue in color
  • Removed light blue from enemy conning ranges
  • Updated interaction icons
  • Added God skill videos to alignment totems and remove the unneeded stats
  • Fix hotbar desync issues
  • Loading screen tooltip pass to make sure they all make sense and are still relevant.
  • Clean up world waypoints on map transition
  • Fix waypoint deletion on map load
  • Updates to skill tree tooltip frame
  • Clear all tracked waypoints on compass on level load
  • Fix world map in dungeon
  • Player damage now shown in HUD instead of on enemies.

ART AND WORLDBUILDING
  • Mega Volcano now actually kills you if you step into it.
  • Made a new shrine to commemorate the tree that instantly kills you if you try to cut it down.
  • THIS TREE DO NOT TOUCH.
  • Removed all dead Giants, Humans, Dwarves, and Draugrs that were on the ground. As per Matt's request.
  • Removed almost all tall bushes in the world. Approx 20,000. As per Matt's request.
  • Smoothed out a section of the coast that was hard to jump out of the water from (issue during playtest).
  • Tuned enemy placement
  • Added enemy fort above Kospr
  • Fix ship wake particles to auto activate
  • Adjusted Age of Fire to feel more fiery.
  • Added additional NPC variants
  • Adjusted Heimdall’s tower collision
  • Updated both pre-launch splash screens.
  • Updated chest and enemy placements

VILLAGES
  • Updated snow pattern on the ground leading out of Heimdall’s village as a tribute to all the base jumpers that have died in this specific spot to see if there’s fall damage.
  • Spoiler alert: RUNE II has fall damage.
  • Adjusted village props.

CONTROLLER SUPPORT
  • Updated default controller layout
  • A - Jump / Dodge Roll
  • B - Quick Dodge
  • X - Use / Interact
  • Y - Throw Weapon
  • Start - Inventory Menu
  • Select - Root Menu
  • D-Pad - 4 Skill Hotbar Slots
  • Right Stick Button - N/A
  • Left Stick Button - Lock On / Sprint
  • Left Shoulder - Open Radial Inventory Menu
  • Right Shoulder - Light Attack
  • Left Trigger - Block
  • Right Trigger - Heavy Attack / Use Prayer Stone
  • Right Stick Button - Lock On
  • Updated inventory management system support.

ENEMIES
  • Adding wander functionality to Bear
  • Increase step height and walking slope height so enemies stop getting stuck on things
  • Added wandering behavior to boar and baby boar NPCs
  • Enemies will no longer pursue you when you get on a boat, or when you are swimming
  • Marked bosses as elite that weren't

AUDIO
  • Fixed an issue where voiced dialogue would replay and overlap when loading into different maps.
  • Updated sound effects.
  • Updated ambient audio.


KNOWN ISSUES
  • Your inventory may tell you it’s full when it looks like it isn’t full
  • Mods may roll on items incorrectly.
  • Weapon icons may show incorrect elemental effects.
  • Weapons may appear stuck in your hand
  • Quit to the main menu and reopen your game to resolve (remember to attune to the closest bifrost gate!)
  • Gated items and skills may appear locked on the level you can start to wield them
  • This is a visual bug, they are still wieldable.
  • We are investigating a rare edge case issue where AMD processors may experience performance issues for a few moments.





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