Reliefs The Time of the Lemures - Calepin Studio


Hello everybody !

Update 0.4.11 of the month is now available!
This new version greatly changes the gameplay with the addition of physical ropes! It also improves performance and fixes many bugs.



Important information:

The currently available demo is also updated with this version. It goes from version 0.4.07 to the current version 0.4.11. The demo duration does not change, but it now includes all gameplay, graphics and performance improvements made since January 2023.


Summary of the update:

Major gameplay improvement with the addition of physics ropes, a smoother transition when the player grabs onto a ledge, and a significant change to player collision friction has been made (Player is less stopped by collision surroundings).
Improved rendering of water and caustic effects, but also the performance with a new system at game launch that allows you to modify the basic graphics quality in relation to the general performance of your computer. Finally, like every update, many bugs have been fixed.



Update note:

Engine :
- Updated Unity from 2020.3.45f1 to Unity 2020.3.47f1.

Demo:
- Updated game demo, from version 0.4.07 to current version 0.4.11.

Performance :
- The resolution of the textures is no longer modified following a change in the quality of the graphics. The performance gains were too low and bugs could appear following this change in texture resolutions.
- The game now takes into account the performance of your computer on first launch. Default graphics quality is now adjusted to your configuration and may well be changed at any time if these settings are not to your liking.
- The torches thrown on the ground by the player are automatically deleted at a certain distance from the player in order to optimize the game performance.

Graphics:
- Improved ambient colors of environments and vegetation, they are a little more bluish now.
- Improved material shader of buildings near water. The effect of materials wet with water is more realistic.
- Adjustment of the color of the water of the lakes with colors closer to those of the Calanques and addition of new effects especially on the shores.
- Improved caustic effects in water and out of water.
- Increased number of polygons for ropes thrown by the player to get correct curves with new physical ropes system.
- Water now generates waves at the edge of the shores.

Player :
- Added a smooth transition when the player grabs a ledge. He is no longer teleported to that ledge magically.
- The animations when the player climbs or descends a rope stops when the player reaches the limits of the rope.
- Player's swinging animation gets replaced faster when jumping off a rope.
- Ropes are now physical. They interact with environment, player and gravity collisions.
- Modification for the friction of the collisions so that the player is less blocked by this one. So it is now easier to move around in very tight environments or with a lot of ground collisions.

Important bug:
- In the level of the temple of Pluto, the imposing doors of the levels have a constant collision. Their collision could disappear, and the player would pass through them.
- Fixed a rotation bug when the player mounts or dismounts. It is now always done in the right direction and should no longer perform too fast and hazardous rotations.
- An error could appear when changing the quality of the graphics and potentially crash the game for insufficient memory dedicated to cookies.
- Arrows and ropes are now correctly removed beyond 12 so as not to impact game performance.
- Fixed removing ropes and arrows close to a new arrow and rope shot by the player to avoid too many ropes in a restricted area.
- The torch thrown on the ground by the player could interact with levers and area changes. She no longer interacts with these activators now.
- The torches thrown by the player when he grabs a ledge with the action key are now sent further to avoid it falling down.


See you next month for the 0.4.12 update!


Reliefs The Time of the Lemures - Calepin Studio


Hello everybody !

Tellus level is now available!
Tellus is a Roman goddess, the mother of all things, personifying nature, fertile lands and the seasons. It also bears the name of Tellus Mater or better known, Terra Mater.

This is currently the largest area in the game to explore, with puzzles based on the seasons!



Summary of the update:

In addition to a new area explored, this update includes graphical improvements such as adding shadows for clouds, the player now generates a shadow (yes you have a body!), significant improvements for the using the torch in the game and many more!



Update note:

Level :
- Added Tellus level.
- Added Tellus hell level.
- Addition of a central platform in the level of the Temple of Pluto to prepare the end of the game.

Performance :
- Optimized the particles around the player which give a performance boost compared to the previous update.


Graphics:
- Clouds now cast shadows on the environment without performance loss.
- Improved rendering of terrain textures with indirect light.
- Improved the light of the torches lit in the environment, adjusted their intensities and their areas of effect.
- The torches that can be lit in the environment now generate shadows in real time, their refresh is however longer in order to avoid consuming too much performance.
- The torch thrown by the player now generates shadows in real time.
- The torch thrown by the player emits a higher light in order to avoid problems with a cut or too big shadow.
- Improved rendering of cliffs at long distance.
- Changed the color of vegetation translucency.
- Added drop shadow for the player, now you have a body!


Player :
- The torch light dropped by the player now activates as soon as it spawns, before it had to hit the ground to light up.
- When dropping the torch on the ground, the torch is now thrown in front of the player for better visibility.
- When the player grabs onto a ledge with a torch equipped, the torch is now automatically thrown in front of the player so it lands on the platform above the player for better visibility.
- Readjusted the size of the player's arms and body to fit more properly into the environment than the horse or structures.
- Added many new player animations and improved old ones to better match the new cast shadow.
- Increased player detection area for ledges to make climbing easier.
- Increased player detection area for the ropes.


Important bug:
- The torch light now correctly follows the torch even if it falls from very high or rotates.
- The SPQR banners visible on the trireme in the introduction are now at the correct light intensity.
- Changed the color of the game logo in the introduction, the intensity was too strong.
- You can no longer run with the bent bow.


See you next month for the 0.4.11 update!


Reliefs The Time of the Lemures - Calepin Studio


Hello everybody !

The March Update is now available!
This month, significant change in game rendering, addition of new Steam and non-Steam achievements, horse improvement and many bug fixes!




Summary of the update:

This update was supposed to add a new region to explore. Unfortunately, this region is not yet complete and therefore will not be available today. The work on improving the game's graphics took much longer than expected and all previously made regions had to be painstakingly corrected in order to adapt to this new rendering.

The level of Neptune (update 0.4.08) has been greatly improved with the addition of many details and some new places to explore in order to unlock the 4 new achievements available.

The horse has also been reviewed and corrected, particularly on these animations and its behavior.

The particles around the character have also been modified (pollen, dust, insects) in order to adapt more correctly to the environments.



Update note:

Interface:
- Added smooth transition between level change. A white fade appears and the audio drops slowly.
- Modification in the basic options at the start of the game, the basic limit of FPS goes from 60 to 120 FPS.
- Updated loading images.


Graphics:
- Improved how particles work and render around the player.
- Improved taking into account of waves emitted by the player close to water. They are now only emitted when the character is in the water and not when he is at the edge of it.
- Added emission of dust particles when opening the doors.
- Improved the transition of display of vegetation on the ground, it is now smoother and shrubs, grasses or hedges no longer appear suddenly.
- Changed sun angle and time of day in Neptune level to make the level more beautiful.
- Significant improvement in the rendering of vegetation at long distances, especially with hedges, so that they blend more naturally into the decor.
- Significant improvements to the rendering, brightness and colors of the game in order to improve the overall rendering of the scenes.
- Improved rendering of rock textures and nearby cliffs.
- Improved rendering of terrain textures, with more colors and more realistic.
- Improved rendering of the horse's mane with the animation due to the wind and the movement of the horse.
- Updated Unity from 2020.3.44f1 to Unity 2020.3.45f1.


Achievements :
- Added 4 new Steam and non-Steam achievements related to the Neptune region.


Level :
- Added 3 new areas to explore in the Neptune level related to new achievements.
- Added a new Roman ruin in the Neptune level.
- Added music in Neptune's level at some point.
- Addition of a ledge in the level of Neptune at the East aqueduct in order to avoid falling into the void after a too hazardous jump.
- Changed the size of the notches for the paddle wheels in the Neptune level.
- Added many details at the level of Neptunes, rocks, trees,...


Player :
- The delay that allows the player to automatically grab a ledge after jumping against a wall has been increased, which avoids a sudden movement and starts the new jump animation.


Horse :
- Various horse idle animations now work correctly.
- Transitions between idle and walking animations are much smoother.
- Idle horse animations are no longer affected by the player mounting or dismounting the horse.
- Inactive horse animations are better mixed together and the horse no longer tends to stay frozen for too long.
- The horse now stops at a very low obstacle, it will no longer advance while remaining blocked.
- The player now takes the same amount of time to get on or off the horse.
- When the player respawns after a death, the horse is now automatically reloaded to its last respawn point.


Audio:
- Taking does not count footsteps when the player is in water or not is now more efficient. This avoids, for example, having footsteps in the water when the player is close to the water, but not yet in it.


Important bug fix:
- Fixed a bug that blocked player movement after drowning.
- Fixed a bug that allowed the player to walk underwater after jumping.
- Removed a misplaced ledge in Neptune's hell level that could get the player stuck in a tree.
- Fixed a bug where the horse could stay in running animation after being stopped due to a collision.
- In rare cases, the player could get off his horse at the wrong angle and therefore get stuck, this bug has been fixed.
- Fixed the camera bug when riding the horse animation, it could spin very quickly on it. (Edit: partial correction because at the time of my last test of this update, this bug reappeared, but less frequent.)

See you next month for the 0.4.10 update!
Reliefs The Time of the Lemures - Calepin Studio

Hello everybody !

The doors of the world of Neptune open these doors to you!
New month and therefore new update that adds a new region to explore, the level of Neptune.


This new environment gives you great freedom of exploration and action in a huge semi-open level. Neptune is the god of oceans, water and horses, the puzzles are logically based on the use of water. I wish you a good adventure!

Also a small important note:
Basically, when the game was designed, each level should be explored only once, after having passed this level, the player should never return to it.
This game mechanic has been changed and the player can now explore the same levels to complete as many times as they wish. This is very useful for achievements for example.




Update note:


Graphics:
- Improved rendering of decals (elements used to modify the appearance of buildings, to old them for example), their appearance is now smoother.

Level :
- Added Neptune level.
- Added Neptune's Hell level.
- Updated the environment of the circle square of the Temple of Pluto. The doors of the different levels have been reworked. Names of different gods and levels have been added along with their statues. The level change areas have also been reworked.

Gameplay:
- Significant adjustment to player swimming behavior on the surface and while diving.
- Collisions of the character while diving have been recentered in order to prevent the player from seeing through walls.
- The character moves down and up much faster when he dives.

Audio:
- Improved the sounds emitted by the player and the horse when it walks on the different materials.

Bug:
- A major blocking bug has been found and fixed. In the Temple of Pluto level, when the character changes level. The coordinates of the character's location in the next level could be changed from a nearby save point and cause the player to spawn out of the area and thus make the save unusable.

See you next month for the 0.4.09 update!

Reliefs The Time of the Lemures - Calepin Studio
Hello everybody !

I am happy to announce that the demo of the game is now available!

If you want to discover a unique universe and a new adventure, you can now download and try the game demo, it's free!

This demo gives you access to the first part of the tutorial only but without time or game limit.

Good adventure to all, and welcome to the Calanques!
Reliefs The Time of the Lemures - Calepin Studio
Hello everybody !

New month and therefore a new update for the game!
This new version solves many bugs listed below, update the vegetation, corrects some areas already present, improves the gameplay and adds the playable demo of the game.


The work done on the demo and the fix of many bugs did not allow me to work on adding a new area as originally planned. Creating the demo took much longer than expected. This new area will therefore be available in the next version.

Information: The playable demo will be available on Steam and Itch.io from February 3, 2023 for Windows, Linux and Mac.

Update note:

Store update:
Some images have been updated and the addition of the demo will add a new banner to the store in order to download this demo of the game.

Demo:
The demo that will be available will allow you to play the first part of the tutorial in order to understand the operation and style of the game. It has no time or game limit, you will simply be stopped at a specific place in your adventure.

Graphics:
- Engine update from Unity 2020.3.43f1 to Unity 2020.3.44f1.
- Fixed global game colors.
- Significant work has been done on the vegetation so that it better matches the Calanques. All trees, grasses and hedges have been reworked and their procedural placement in the universe has been revised in order to generate forests or plains closer to the landscapes of the Calanques region. All the vegetation of the levels already available has been procedurally regenerated and corrected manually.
- The terrain textures have also been reworked in order to obtain better mixes between them and colors closer to the desired rendering.
- Improved the effect of the arrow which is destroyed when it hits the stone.
- Added a shadow of your character on the ground to help you understand where your character is in the environment.
- Adjustment of the display of the decals to avoid the stretching of their textures (Textures which are added on the 3D elements in order for example to age a building.).
- Improved rendering of water at long distances.

Level :
- Simplified the level of the temple of Pluto when the player must climb a facade of the temple.

Gameplay:
- The character automatically grabs ledges and ropes when jumping without having to press the F key (default). This improvement makes the game more fluid and less complex to understand. For example, if you jump to grab a rope, even if you miss the right moment to press the F key, but you aim for that rope correctly, the character will automatically catch that rope.
- Updated the tutorial to include this new feature that allows the player to automatically grab ledges and ropes when jumping. Also added some useful information about swinging with a rope.
- Improved space and shift key icon to be more visible and understandable.
- It is now possible to skip the intro video when you create a new game with the space key. You will arrive directly at the beginning of the tutorial.
- Increased movement speed when the player is crouched.
- Added new real-time help system when grabbing a rope or ledge and when crouching.
- Added a quick delay so the player can automatically grab a rope while jumping.
- Return of death which was previously disabled for its malfunction. When you fall with a definite speed or for a definite time and/or from a definite height, your character may die and make you reappear at the last save point.

Interface:
- Added links in the main menu to direct access to the latest patch notes, to report a bug and to the game's websites and stores.

Animation :
- Added a new animation when the character swings on a rope.
- Transition animations when the character drops a rope or swings are faster.

Audio:
- Added a new sound when an arrow sticks in the wood.
- Increased arrow, bow and player sounds.

Bug:
- Fixed an issue that could cause the player to stay in the landing position indefinitely after jumping.
- Fixed a translation issue for the French language. The word spear had not been replaced by the word bow.
- Fixed a bug that caused the player to get stuck on a ledge and not be able to let go after grabbing that ledge with a bow or torch equipped.
- Fixed an issue that could propel the player very high after grabbing a rope automatically.
- An issue could cause you to automatically grab a rope after dropping an Ivy Rope.
- The ivy ropes could reappear after being used as a classic rope.
- Fixed an issue that caused the player to get stuck when grabbing onto a ledge after jumping. The character remained in a jump position for a while without being able to move.
- Fixed an issue that could cause a ledge near the ground to automatically re-grab after dropping it.
- Fixed a bug that allowed the player to jump on an area limit wall (therefore invisible) and be able to climb beyond the limits of the play area.
- Character and horse footsteps are now generated correctly. Footsteps on terrain had a higher priority than footsteps generated on structures. Which is a problem when you're walking on cobblestones in a tower and you hear the sound of footsteps in the grass of the terrain 50 meters below.
- An issue with the displacement force for swinging the character on a rope could cause you to swing in the wrong direction than the intended one.


See you next month for the 0.4.08 update!
Reliefs The Time of the Lemures - Calepin Studio
Hello everyone !

And happy holidays to all!
A lot of improvement for this last update of the year 2022.
2023 should follow the same rhythm with a major update per month until the release of early access during the year 2023.


Update note:

Store update:
All store content has been updated with new video, new images, new logo and new game description. This store update was very important because the previous version of video, images and description were over 2 years old.



Added achievements:
As promised, here are the first achievements that have been implemented!
8 achievements have been added for the moment, but many more will be added later. These achievements are available to users of the Steam and non-Steam versions of the game.
For Steam users, achievements are linked to your account like all Steam achievements. But they are also related to your game. So if you delete your game, you are deleting unlocked achievements from that game only, not from Steam.
For users of non-Steam versions of the game, your achievements are tied to your game, if you delete your game, you delete your unlocked achievements.



Game demo:
A free download demo of the game is in preparation and will be available soon!
This demo will allow you to play the first part of the tutorial freely. So about 30 minutes to 1 hour of play depending on the players.

Spear replacement:
This update replaces the use of the spear with a bow. I had wanted to replace the spear with a bow for several months in order to simplify the gameplay.
Using the spear was illogical and cumbersome to use. The bow that was already available in versions 0.1 and 0.2 of the game had been replaced in version 0.3 for gameplay logic that was never used in the end (object creation).
The bow is simpler and more intuitive to use and makes aiming easier. New animations have been created with new sound effects.



Accounting for hours:
A new menu is available when you select your save from the main menu. This new menu shows you the real time played (excluding menu and loading time). The number of achievements and secrets unlocked and the number of orbs collected from the selected save game.

Improved graphics:
- Engine update from Unity 2020.3.42f1 to Unity 2020.3.43f1.
- Color correction and improved fog quality.
- Added a slight Motion Blur to the player camera.
- Improved the appearance of trees with a smoother transition of the different LOD's.
- Tree trunks are now moving. Before only the leaves waved in the wind.
- Improved indirect light rendering with higher lightmap resolutions when needed.
- Significant improvement in the quality of shadows.
- Adjustment of the areas already created in order to adapt to the new colors.
- Adjusted the color of the sea and lakes.
- Significant modification of the mountains surrounding the levels. Their vegetation has been significantly increased for a more detailed rendering.
- Better rendering of indirect light for all objects in very large areas of the game.
- Readjusted the resolution of low vegetation such as grasses or hedges. Their resolutions were too weak.
- Improved rendering of appearances around the player of low vegetation in order to prevent them from suddenly appearing in front of the player.



Characters:
- Added a quick animation after a short jump to let the player know that the jump is over.
- Improved responsiveness of animations when the player grabs onto a rope or ledge.
- New sound effect when the character climbs or descends from a rope, but also when he swings.
- Released the use of the bow, the player can now jump, leap against a wall, run or fall from a height without the bow being automatically unequipped. The bow no longer unequips when the player shoots an arrow, you can now shoot several arrows in a row.

Level of the Temple of Pluto:
- The outer part of the temple in the Temple of Pluto level has been revised to make the area easier to navigate.

Important bug fixes:
- Fixed collision issues in the Temple of Pluto level. Some collisions were not present and the player could pass through walls.
- Fixed animation issues when the player falls from high and landing animation activates, the player could get stuck in this position if torch or bow is equipped.
- Adjustment of the aiming aid system, it moves less quickly and no longer passes through collisions without giving information on the materials (wood or stone).
- Fixed audio of the Tintinnabulum bells in the Temple of Pluto level, the bells no longer reverb as much as before which could distort their bell sound oddly.
- In the first level of the tutorial where you have to grab an ivy and then a ledge for the first time, the ivy has been brought closer to the ledge in order to make it easier to grab onto the ledge.
- In the first level of the tutorial where the horse is used for the first time, the tutorial is now displayed correctly and first tells you how to move your horse forward and then stop it.

See you next month for the 0.4.07 update!
Reliefs The Time of the Lemures - Calepin Studio


Hello everyone !

New month and therefore new update!
New content is available with this update, including new environments to explore!

This update focuses on the beginning of the game's story with the addition of a new area to explore. Improvements to the rendering of long distance fog and forests have also been implemented.

Important information:
For this update, no file restore is required. You can continue your adventure now with your old save from 0.4.04.




Update note:

Environments:
- Added a new explored area related to the game's story.
- Changed in the tutorial level when grabbing a ledge when climbing a rope for the first time, the rope has been moved closer to the ledge to be able to grab it more easily.
- Changed the fog color in the tutorial level in the rift area, the fog could appear black and not white.
- Changed the fog transition in the tutorial level in the rift area, the fog could appear suddenly.
- Changed the display distance of small rocks on the ground, their display was too close and therefore visible.

Game engine / performance:
- Engine update from Unity 2020.3.41f1 to Unity 2020.3.42f1.
- Added ambient occlusion for forests for more realistic rendering. Dense forests will now be darker, with the sun hidden by leaves (or thorns).
- Slight modification of the indirect light for a better rendering.
- Improved fog rendering at long distance.
- Optimized all shaders to optimize the workload for the graphics card.


See you next month for the 0.4.06 update!
Reliefs The Time of the Lemures - Calepin Studio
Hello everyone !

New hotfix update this month. This new version does not add new content, but improves the one already present!
An important modification of the gameplay, animations, interactions, but also modification of some zones in order to improve the game.

Initially this update 0.4.04 was supposed to offer a new area to explore and the beginning of the story with its darker side of the game. This is postponed to the next update due to the colossal work that has been done this month in order to make the game as easy to use as possible while keeping the soul of the game.

Important info:
Global options and gameplay are restored following the addition of new features in the menu options and gameplay. And the backups are also reset, because some areas have been modified too deeply. This prevents you from reappearing in a wall, for example, if you are in an area that has been modified.




Here are all the news, changes and bug fixes:


Gameplay:
Player :
- The player can swing closest to his anchor point with the ropes.
- Removed limitations of player used a torch under certain conditions. Now the player can use a torch while running, jumping and crouching. If the player does not use these two hands, they can now use this torch.
- Added a smooth transition for the player's camera when jumping on walls, now the camera rotates in the direction of the jump, before jumping again.
- The player can now use a torch on his horse. And mounting or dismounting his horse with the torch equipped no longer unequips it.
- Player can now run with a spear equipped.
- Many animations have been changed or added to allow the player to use a torch or spear when running or jumping.
- It is now possible to crouch to grab a ledge with or without the torch.
- It is now possible to drop a ledge just with the back key.
- Player collision no longer interacts with a torch collision on the ground. This could cause player character collision issues.
- Player can now grab ledges while in the water.
- Increased aim assist animation speed when using a spear.
- Increased number of real-time hints displayed for strings.

Horse :
- The transition when the player gets on or off the horse is now smoother.
- The player can dismount from the right, but also from the left. If the right is blocked by an obstacle the player will descend to the left and vice versa. And the player will not get off the horse if the left and right of the horse is blocked.
- Added limitation to use a horse, for example if the player jumps or uses a rope. But using the horse is now possible even if the player has a torch or spear equipped.



Character :
Horse :
- Modification of the horse animation tree in depth in order to obtain better animation transitions and to avoid that the horse is blocked in a type of animation without being able to leave it.
- The rotations of the horse are smoother and they now adapt to the speed of the horse which makes it possible to avoid quick rotating at high speeds.
- The horse's mane has been updated with its material to be a bit more realistic.

Player :
- Changed the player character animation tree to simplify transitions between animations and fix issues with stuck animations. This modification also allows me to add new animations later on more easily.



Environments:
- Added help information to the player in the first part of the level of the Temple of Pluto, it had not been implemented.
- Improved visibility of places where you can jump and grab.

Tutorial level:
- Significant modification of the bridge area lowered for a more logical movement.
- Changed grid area. For easier access to the lever.
- Changed Ruined Tower area for easier rope use.
- Modification of the interior of the first temple. It now makes more sense to climb up to the roof.
- Changed the interior of the blocked horse temple, the descent is now less problematic.
- Changed the entrance to the tower temple. It is now larger and easier to enter with the horse.
- Optimization of the interior of the tower for an equivalent rendering, but higher performance.
- Changed the interior of the closed grid area in the tower temple to improve player movement.



Game engine / performance:
- Updated from Unity 2020.3.38f1 to Unity 2020.3.41f1.
- Added parallax mapping to water and updated its look and color.
- Changed the clouds in the Temple of Pluto level to correctly match the sunset.
- Improved reaction to particle light.
- Removed high latency when player mounts or dismounts.



Interface:
- Fixed mouse cursor now turning on and off correctly, whether or not you are using the mouse when a gamepad is plugged in.
- The real-time help has been deeply modified. When an interaction with an object is possible, this is indicated with a white square. When the player is close enough, the shortcut to use the item is displayed. The possible interactions are also displayed further and the icons have been enlarged.
- Removed the display of the white background when the player jumps from too high. white background now only displays one second before the player dies.
- Help controls are now enabled when using a horse.
- Controls help has also been updated with player character limitations removed.
- Horse camera FOV now correctly scales to player camera FOV.



Bug:
- Collisions of debris on the ground have been reviewed and corrected in order to prevent these collisions from blocking the player.
- A hierarchy issue caused the light from the torch placed on the ground to not follow the torch (object). This is now fixed.
- Fixed an issue with the camera shaking when colliding with the walls.
- Fixed an issue that could cause the player dropped torch to go through the ground.
- Torch physics fixed to behave more naturally on the ground.
- Spears thrown against a wall now break correctly. The animation had disappeared due to a priority problem of a script.
- In the tutorial, the detection area of ​​the tutorial display has been changed when using Ivies for the first time.



See you next month for the 0.4.05 update!
Reliefs The Time of the Lemures - Calepin Studio
Hello everyone !

New update this month with the addition of the most important area for the rest of the game!
The Temple of Pluto is the HUB of the game and will allow you to travel through the different levels. New options are also available to improve the game experience. Important changes have been made to the vegetation with the usual bug fixes.


Also this update is the last related to the previous version (0.3) of the game. All future updates will be new!

Important Information:
The global options are restored following the addition of new functionalities in the menu options. But your backups are kept.






Here are all the news, changes and bug fixes:

Gameplay:
  • - New area to explore with the imposing temple of Pluto.

Character :
  • - Total environmental persistence! If you open a door, light a brazier or interact with a piece of scenery, it is now automatically recorded. On your next load, the environment will be restored as you left it.


Environments:
  • - Total redesign of the low vegetation of grass and hedges in order to obtain a more detailed and realistic rendering.
  • - Significant increase in vegetation density for denser and wilder forests.
  • - Improved lighting with an exposure system.
  • - Improved environment ambient color for particles.
  • - Fixed the tree trunk shader to obtain a more realistic rendering with large barks at the base and finer ones in the branches. Also added parallax mapping to give a more pronounced depth and relief to the final rendering.
  • - Added parallax mapping for the most important shaders such as bricks, cliffs or temple stones for a more realistic rendering.


Game engine / performance:
  • - Major optimization of the braziers that you can light in the environment. Their performance hit is now very low.
  • - Removed some brightness options in the tutorial level to match the new exposure system.
  • - Optimized vegetation for more detailed rendering for equivalent performance.


Interface:
  • - You can now modify the maximum FPS of the game. By default this option is set to 60 FPS maximum. You can change this option from 30 to 180 FPS maximum.
  • - Automatic game translation is now available for users of the Steam version of the game only. At launch, if your language is recognized by the game, it automatically selects your language configured in Steam to translate the game. If your language is not recognized, English will be used by default.


Bug:
  • - Fixed issue with Steam overlay not allowing the game to properly load the UI and showing a white screen.
  • - The FOV values ​​in the gameplay menu are correctly loaded and displayed.
  • - Gameplay options are automatically reset when you start a new game on an old one.

See you next month for the 0.4.04 update!
We will get to the heart of the game's history!


...