In today's blog, we're going to talk about the history of the Pharaoh's army.
During the Old Kingdom, Egypt did not have a large, organized army. There was only a small group of standing troops which were replenished as necessary. The main task of the soldiers was to provide protection for trade expeditions and expeditions heading out into the desert to obtain resources. The geographic location guaranteed the Egyptians relative peace. Nomadic tribes that happened to attack a powerful neighbor from time to time did not pose a threat, because their civilization development was on a much lower level than the Egyptians one. The daily army consisted of the palace guards, crews of ships going to Syria, and construction supervisors. Additional recruits were enlisted when needed, i.e. when the state was attacked from outside or a war campaign was planned. The lack of an organized, numerous army was associated with the lack of officer cadre which was typical for the Old Kingdom Period. Command posts were given to officials when necessary. The organization of the army itself was substandard. The main criterion for its division was the origin of the soldiers (e.g. the Nubian unit) and not the number of units.
In the First Interim Period, the structure of the army began to transform. Military units belonging to individual nomes were established. Garrisons to protect the borders were permanently stationed in fortresses on the outskirts of the country. The military hierarchy began to crystallize, initially consisting of only four ranks. As a result, the role of magnates, who were often commanders, increased. The emergence of local troops combined with the decentralization of power meant that not only the most important supporters of the king, but even provincial magnates became powerful and dangerous. Each nome had its own army, commanded by its nomarch. In Asyut (the capital of the Thirteenth Nome of Upper Egypt), in the tomb of one of the nomarchs, wooden models were found showing soldiers armed with spears (Egyptians) and with bows (Nubians), marching in fours, with equal steps.
During the Middle Kingdom, there was a need for greater control and subordination of the areas of Nubia. The ad hoc formed groups of troops ceased to fulfill their task. The creation of a professional, permanent, and the much larger army has become a requisite. It was not enough that the soldiers intervened, when necessary, it was imperative to place permanent units in fortresses in the conquered territories. The army scattered around the individual nomes was again subordinated to the central royal authority. Although the army still retained the basic division into infantry and the fleet that was mainly responsible for transporting to Punt, its internal structure had developed considerably. The military hierarchy gained further ranks. Every aspect of military activity acquired its supervisor - someone else was responsible for logistics, someone else was in charge, etc. The conscription was carried out by scribes who selected young people for the services.
Successive pharaohs of the New Kingdom have improved the Egyptian army further. Seti I introduced the division into three corps - Amun, Ptah, and Re. Ramses II added a fourth corps - Set. Each of the gods patronizing the corps - Amon, Ptah, Re, or Set - was to protect and care for his soldiers. The king himself was the chief commander of the troops. Behind him in the hierarchy stood the vizier, responsible for the recruitment, training, and maintenance of soldiers. He was the immediate superior of the great general, the direct head of the pharaoh's army, to whom he delegated most of his duties. The various military districts in the country were commanded by lieutenants. The royal commissioners were responsible for the units stationed abroad. The lowest in the hierarchy was a private soldier. The most numerous group in the Egyptian army were mercenaries and foreigners, mainly Nubians, Bedouins, and the inhabitants of Asia. In the country on the Nile also served many Libyans and representatives of the so-called Sea People. Apart from mercenaries, tempted by their wages, there were also prisoners of war in the Egyptian army, who could thus deserve their freedom. The mercenary units were most often commanded by representatives of their own ethnic group.
Hope you enjoyed our latest blog with a bit of historical context! Looking forward to your thoughts about today's introduction! Feel free to share them with us in the comments below, at Discord, or on Reddit!
Stay tuned and see you next week Egyptian Viziers and Nomarchs!
Today we're going to discuss the posthumous cult of the pharaohs in Builders of Egypt, which is one of the most interesting and fascinating aspects of ancient Egyptians' daily life and religion.
The tombs discovered by archaeologists in Abydos were the burial places of the kings of the 1st dynasty. Some researchers, however, put forward the thesis that these were the so-called cenotaphs (symbolic tombs), and pharaohs are buried in Saqqara, near Memphis. The construction of these tombs has evolved over time. At first, several chambers were dug in the ground, then only one, but a much larger one, in which the king's body was stored in a wooden box. The ceiling of the tombs was made of wooden beams. Above it, a sand mound was built, and a brick wall was built around it. As was customary, sacrifices were made to the deceased ruler. For this purpose, a square was marked out in front of the tomb, surrounded by stone stelae. Inscriptions with the name of the king placed on the tablets allowed archaeologists to identify the owner of the tomb. Gradually, the structure of the tomb also changed, starting with Pharaoh Den (also known as Hor-Den, Dewen and Udimu) - stairs fenced with a stone block began to lead to the burial chamber, and the number of accompanying burials became small.
Mastabas were characteristic for Egyptian architecture monumental buildings in the shape of a pyramid, erected on a rectangular plan, playing the role of a tomb or a symbolic tomb. They were built of dried bricks - a burial chamber was dug into the ground, to which stairs led. The ceiling was laid out of wooden beams and a mound was poured over them. Everything was covered by the above-ground part of the building. Many such structures were discovered at Saqqara, belonging to the king and court officials.
Old Kingdom mastabas were used mainly for non-royal burials. In the times of the Middle Kingdom, great tombs began to be built in the southern part of Abydos, devoted to the posthumous cult of the pharaohs, emphasizing the union of the deceased ruler with Osiris. Over the millennia, they have been almost completely destroyed and their remains covered with thick layers of desert sand. The ancient Egyptians were convinced that there was a life after death. Often the building of the tomb started during its owner’s lifetime. The higher the rank, the richer the interior of the tomb was.
You will have the opportunity to build your first real Egyptian mastaba in mission 4 "Saqqara - Life is a journey, not a destination". This will be the beginning of your adventure with the monuments of ancient Egypt. ;)
Osiris, the resurrected god, patron of the entire underground half of the world which housed the source of new life, and the guardian of vegetation and fertility, reigned over the world of the dead, presented as an abundantly irrigated garden with an abundance of plants. Together with man, his two spiritual elements came into the world - ba, and ka. Ba - the solar soul - was associated with the upper half of the world, a zone belonging to Re, the sun god, and was pictured as a bird with a human head. On the other hand, everyone - the Osirian soul - was associated with the underground half of the world, the Kingdom of Osiris (and thus with the tomb), and was presented in art, inter alia, identical to a living man. After the death of a man, ka took over all his life functions and needed exactly all that human during his lifetime, especially food and drink. The Egyptian concept of paradise pointed to the afterlife as a careless copy of men's life, which was connected with the preparation of appropriate grave equipment and provision of service, posthumous victims.
The fact that the pyramids, or later the mortuary temples were surrounded by gardens, resulted from the Egyptian belief that the immortal ka soul still inhabits the body of the deceased placed in the tomb. Because for his life all goods that served the living man were necessary, hence his house-tomb had to have an environment for relaxation and bringing a number of benefits in the form of, for example, fruit or herbs.
Hope you enjoyed our latest blog with a bit of archaeological and cultural context! Looking forward to your thoughts about today's extensive introduction! Feel free to share them with us in the comments below, at Discord, or on Reddit!
Stay tuned and see you next week Egyptian Builders!
We've some great news for you! We'll be participating in the upcoming Steam Next Fest!
As the main attraction, we've planned a live stream where we'll be showing you as we go through the demo mission - our lead programmer and graphic designer Jacek will accompany you - and there will also be a 2-hour chat where you'll be able to ask questions about our game. Don't forget to set a reminder! We'll be waiting for you! If you miss the first day, don't worry! We'll be organizing another chat for questions that couldn't be answered after the live stream (more details soon).
Live Stream will start on February 22, 2022, at 8:00 PM CET and will end around 10:30 PM CET.
The demo is aimed primarily at players who didn't have the chance to check the free version of Prologue. Content prepared for Steam Festival will be an improved version of that available in the Prologue branch.
Today we're going to discuss the importance of water culture in Builders of Egypt along with its historical accuracy. A little bit different from our usual approach but one of the most vital and crucial aspects of ancient Egyptians' life.
From a historical point of view, the control of water in general, and in particular the control of the Nile River flood often referred to as a source of the rich farmland, has played a major part in the development of the “water culture civilizations” to which ancient Egypt decisively belonged.
At the beginning and throughout many generations, the water supply of the inhabitants was entirely managed by the state, mainly through the local administration which was charged to bring the water, in general from a rural area, into towns and cities and to redistribute it to the inhabitants. Even when the city was far from a water source, the state preferred a simpler system using the manpower available known as the “water-carriers” over the complex installations. Although the Pharaoh appropriated for himself the sacred character of the flood and also at the same time, the sacred character of the water, by claiming to be the guarantor of a regular and fertile flood, and annihilating its destructive effect, the role played by Pharaonic institutions in everyday water management is not very well known, even though many archaeological studies have been carried out on water management in ancient Egypt in terms of the administration of irrigation.
However since the New Kingdom Period the successive development of wells and technological developments, thus the appearance of more elaborate water structures (primarily more complex wells) in the Nile Valley seems to have modified the role and the implication of the state in it and also the approach to the water supply itself. By gradually placing a source of water in the towns, close to the inhabitants who were now able to supply themselves directly, the state decided to withdraw slowly from one of its many responsibilities regarding the supply of provisions to the population.
Let's move on to the in-game water culture introduction! :) Overall we've decided on implementing wells and larger water supplies buildings, regardless of the historical period in which the specific campaign takes place. Due to the fact that each map in the game is made entirely by hand, the areas where you can build structures providing water are strictly defined and limited. Therefore, these areas determine the possibility of housing development as well as buildings conditional on access to water, such as meadow farms. Both buildings operate within a certain range. Of course, the second one has a much greater working radius. Moreover, depending on the specific mission and the buildings available in it, specifically when it comes to most common farms (for example wheat, cabbage, chickpeas) your whole harvest largely depends on the Nile River flood during which plenty of fertile soil is being left on the edge of the river. Furthermore, in-game time is measured through three seasons - Akhet (flooding), Peret (growing), and Shemu (harvesting) the same way Egyptian farmers have divided their year. The placement of so-called flood farms is also limited to specific areas and restricted by the terrain and the river edges.
Hope you enjoyed our unusual blog with a bit of historical context and we didn't bore you to death! ;) Farming irrigation system and ditches will be discussed in a separate Devblog. Looking forward to your thoughts about today's definitely not brief introduction! Feel free to share them with us in the comments below, at Discord, or on Reddit!
As promised, we're sharing today officially Builders of Egypt: Prologue 2 Store Page!
Steam has finally fixed issues with our site which we mentioned here so from now on you can wishlist our game and see what's happening at Prologue 2 Community Hub! :) Don't forget to check regularly game's news and don't miss our next DevBlog #37! Have a great weekend and see you soon!
This time we're going to show you one of several cultural heritage buildings introduced in Builders of Egypt - Conservatory. As for the other buildings, there are also a Dance School and a Juggler School but those two you'll see in the final game content after its release (or maybe even a little earlier in the Behind the Scenes section if we decide to surprise you, who knows ;))
The main Schools' task is to provide the right number of employees to available entertainment buildings. They do not require any goods to be delivered in order to work properly. Schools have also a defined range within which they are distributing staff for booths, bandstands, and pavilions.
It's worth mentioning that Schools are not directly required by houses, but indirectly by providing workers to the entertainment buildings so it's crucial during the building placement process to choose wisely their position along with entertainment services buildings. After destroying Conservatory, Dance School, or Juggler School you'll lose all of the entertainment buildings' workers provided by this particular building which you've decided to destroy.
Hope you liked the latest content! Looking forward to your thoughts about today's brief introduction! Feel free to share them with us in the comments below, at Discord, or on Reddit!. We love seeing so many valuable opinions from you guys! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in our next DevBlog or directly in here. :)
Stay tuned and see you tomorrow Egyptian Builders!
tl;dr - as promised, the new, improved Prologue 2 is coming!
This time we would like to share with you some news about the changes that will be implemented in the free version of our game - Builders of Egypt: Prologue. We follow our social networks on a regular basis and often. We read all your comments and very carefully the reviews you give us after playing the current version of the Prologue and we have very good news for you!
A while back we promised to expand Prologue's content, and of course, our plan is still the same. Obviously, we're very focused on working on the final version and this is naturally our top priority right now, but we also want to interest new players and, above all, to inspire those who have already played!
The Prologue's relaunch will take place just before the base game's release. We don't have a specific date yet, but that time is getting closer and closer! What you are probably most interested in at the moment is the content - primarily the improved tutorial. We know many of you have had difficulties with errors in the tutorial - we saw a lot of that in our reviews ;) - and we apologize for that. The new version will certainly be more readable and without reported description bugs. We plan to add new content, which will not be accessible in Playtests and was not available in version 1, and to update the previous one as well.
After the premiere of the first Prologue, we've received a lot of feedback and it made us apply many user-friendly changes, gameplay solutions, and most important, players' ideas. We want version 2 to contribute to the improvement of the reviews and that everyone who felt that something was missing could rediscover the charms of Ancient Egypt once again. We also plan to announce in advance the exact missions with a short guide, especially for those for whom the first edition did not meet their expectations. We take very seriously every comment, no matter if it is positive or negative. We also value constructive criticism. With that being said, don't forget to check the news and our blogs. If you have any questions, you can always contact us directly on Steam, Discord, or Reddit. We're here for you! Let us know what do you think about today's new Prologue's content small preview.
As always, we would like to thank everyone who supported us with the first version and we strongly believe that the second one will be even more interesting and challenging! Special thanks to the most persistent who are still with us today and follow our work! Cheers to that and see you next week in our regular Devblog and introduction!
--- Your Team from Strategy Labs ---
*** PS. We aren't sharing link to the new Builders of Egypt: Prologue 2 Store Page due to ongoing site issues which we've reported to Steam and now we're waiting for the Steam Support fixes. As soon as it's resolved we'll let you know!
Dear All, Welcome to our weekly Devblog! Today's topic is health introduction # 1 so let's start!
This time we'll show you some of the fundamental health structures available in the game - Physician and Mortuary.
As with many other municipal structures - building radius is a highly important factor in strategic management and well thought out city layout. The same goes for health services buildings, specifically when it comes to effectively counteracting the spread of malaria, therefore proper planning with full coverage of residential areas is extremely vital. Physician prevents and fights disease outbreaks. It's worth mentioning that, the base mechanics work the same as in introduced earlier Fire Station or Tax Collector. This includes mortuaries as well.
Mortuary offers additional health services but it reduces slightly the desirability of the surrounding area. It requires a steady supply of linen - the embalming process is very long but still, you need to remember to deliver the requested goods in order to provide necessary health services to your citizens. The Physician on the other hand is neutral for aesthetics level. Both buildings are needed for housing from level 7 and can be used alternately. Mortuaries and physicians improve overall city health.
That's all for today! Hope you liked our short introduction. Feel free to share your opinion with us in the comments below, on Reddit or at Discord. It's very motivating and insightful seeing your point of view. Can't wait to show you another DevBlog and the new content we're currently working on! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in another blog dedicated to health structures (yes, there are more!).
Stay tuned and see you next week Egyptian Physicians and Embalmers!
--- Your Team from Strategy Labs ---
BEHIND THE SCENES
Something to cheer you up before our next announcement - in-game oil and linen models. ;)
Today is the last day of the year, which for us personally was extremely busy, highly engaging, full of all sorts of smaller and bigger challenges. The period of pandemic and partial isolation was not an easy time for many. The progress of work on the game significantly accelerated in the second half of the year. We've launched the Closed-Beta. During that time we've received a lot of very important and valuable feedback and we've implemented various improvements according to testers' ideas, and last week we've launched Open Beta sign-ups. We've also created Reddit Page in December. Our Reddit community is still small, but we hope it will grow as much as the community on Discord has grown in the last 11 months, offering players the diversity in available gaming communities and for us, another place to promote our game. We say goodbye to this year and welcome the new one, which will be also tremendously intense for us!
We would like to thank you once again for your help and for all the warm and thoughtful words! For sharp and constructive criticism too. We also want to thank all the players who signed up for the playtests so far and those who supported us from the beginning of their ancient Egypt journey!
Please take care of yourself and your loved ones in the coming year. Don't forget about your health and work-life balance, which is much harder to keep when working remotely (we know something about it). Relax by playing strategic games often and, most importantly, get ready for the premiere of Builders of Egypt!
Stay tuned and see you in the New Year loyal and devoted Egyptian Architects!
Dear All, Welcome to our weekly Devblog! Today's topic is temples introduction # 1 so let's begin!
As very sentient and highly religious beings, however, differently perceived when it comes to beliefs than in modern times, the ancient Egyptians showed their unconditional devotion by building impressive and sublime temples to revere and nourish the gods. The majestic design was supposed to encourage powerful and capricious gods to bring divine energy into the earth's plane and peoples' lives. Priests worked at the temples, conducting the daily rituals in honor of the deities and pharaohs to whom the temples were dedicated, as well as in hopes of gaining the favor of the gods and mainly to protect Egypt from the forces of unstoppable and destructive Chaos. Some of citizens served as part-time priests in their local temples and were rewarded for their service with a drink and share of the food (which was earlier offered to gods). They did not serve as spiritual advisers. There was also a group of priests mainly focused on astronomy and tasked with duties such as writing calendars with lucky and unlucky days and horoscopes which were very popular among Egyptians.
What were the different types of temples in ancient Egypt? Let's start by saying that Ancient Egyptian temples fell into two principal types: 'cult temples' and 'funerary or mortuary temples'. The cult temples were houses of worship to a god or goddess; while mortuary temples were created as shrines to dead kings.
Today we'll show you a small preview of cult temples and in upcoming temples introduction # 2 we'll talk more about in-game temples in general.
Looking forward to your thoughts about today's introduction! Feel free to share them with us in the comments below or at Discord. We love seeing so many valuable opinions from you guys and can't wait to show you another DevBlog and new content! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in the second part.
Stay tuned and see you tomorrow Egyptian Builders!