Nov 16, 2021
Green Hell - CreepyJarDev_Basia
Hey Adventurers!

Hotfix Patch: V.2.1.4 is live now! We would like to thank you all for your support, bug reports and feedbacks.


  • Multicrafting - Player can now craft multiple items by using the +/- buttons
  • HUD scaling - Player can now increase and decrease HUD size

  • Downward swing angle changed from 40° to 60°


  • Fixed - Controller input could not be set without using M&K
  • Fixed - Cooking infusions did not increase Cooking skill
  • Fixed - Throwing a Spear at fish did not increase Spearfishing skill
  • Fixed - Sanity gain message was inconsistent with other stats
  • Fixed - Confusing Campfire challenge goal
  • Fixed - Sitting with Firestarting tool prevented stamina regeneration before inserting fiber
  • Fixed - Items with no options in expand menu still show it
  • Fixed - Knocking down Wasp Nest did not increase Archery/Spear/Throwing skill
  • Fixed - Inputs in menus did not reset resulting in sometimes entering wrong sub-menu
  • Fixed - Player got washed during rain when sleeping in beds that have roofs
  • Fixed - Player’s Armor did not hide during bandaging animation
  • Fixed - No skip button in cutscene on some resolutions when using a controller
  • Fixed - Several missing translations in SoA part2
  • Fixed - Some decorations did not spawn correctly
  • Fixed - Small Tribe Shelter could not be destroyed with a Spear
  • Fixed - Joining to a Player that was inside tent in WHA Camp was broken
  • Fixed - Joining to a Player that was in a Dream was broken
  • Fixed - Sometimes Brazil Nut could not be picked up
  • Fixed - Player couldn’t throw torches
  • Fixed - AI sometimes ignored construction collision
  • Fixed - Player was able to give poisoned water to wounded tribes
  • Fixed - Empty Bowls and Liquid Containers did not show UI in Backpack

Thank you for your support!
Green Hell - CreepyJarDev_Basia
Dear Adventurers!


Check out Green Hell VR brand new Steam Page.

Green Hell VR is not just a simple port of Green Hell or a mod for Green Hell to include VR mode. It is a separate game which contains many changes to provide better integration and playstyle for the VR systems, and the all-surround experience really resembles the one of being stranded in the Amazon jungle.

https://store.steampowered.com/app/1782330/Green_Hell_VR/

Wishlist and follow the game to receive newest updates and behind the scenes content from our friends from Incuvo.



See you in a new depth of Hell!

Creepy Jar Team

Green Hell - CreepyJarDev_Basia
Green Hell - CreepyJarDev_Basia
Hello Adventurers!

We have prepared a special build with many fixes and HUD scaling for you to check out!

Where to find it? On our PUBLIC TEST BRANCH!
How to change the branch on steam?
- Go to your library
- Right-click Green Hell and choose properties
- Go to the last Tab ‘Betas’
- Now from the expand menu choose branch 'public_test'

All the issues should be written in this part of the forum

This is a developer’s build, there are no debugs BUT! there is a debug console!(left bottom corner) If you have anything pop up choose ‘OPEN LOG’, save the text file and send it over to support@creepyjar.com with the save file you were playing on and with an info what were you doing when it happened.

Did it appear for host? Client? were you far/close from each other?

IF THE ASSERT OR CRASH APPEAR DO NOT CONTINUE AND DO NOT SAVE!! Just quit without saving, both Host and Clients! Restart the game fully, load the last save you had.


Your saves will not be present by default on this branch! If you want to play on your save go to:
C: / Program Files (x86) / Steam / userdata[unique Steam ID] / 815370 / remote.


There you will find your saves ex. MPSlot1.sav. To use it on Public Test branch, copy the file and paste it in the same folder adding 'PTR' between 'Slot' and number. Ex. MPSlot1.sav - MPSlotPTR1.sav


IMPORTANT: Converting back - from PTR to non-PTR save will most likely corrupt it! So the conversion works only one way!
We won't be able to help you if you convert it the other way around!


  • HUD can now be scaled up and down


  • Fixed - Potential performance improvements
  • Fixed - joining to a Player that was inside tent in WHA Camp was broken
  • Fixed - joining to a Player that was in a Dream was broken
  • Fixed - some missing SOA2 translations
  • Fixed - Inputs in menus did not reset resulting in sometimes entering wrong sub-menu
  • Fixed - Player couldn’t throw torches
  • Fixed - Sitting with Firestarting tool prevented stamina regeneration before inserting fiber
  • Fixed - Throwing a Spear at fish did not increase Spearfishing skill
  • Fixed - Knocking down Wasp Nest did not increase Archery/Spear/Throwing skill
  • Fixed - Cooking infusions did not increase Cooking skill
  • Fixed - Empty Bowls and Liquid Containers did not show UI in Backpack
  • Fixed - Small Tribe Shelter could not be destroyed with a Spear
  • Fixed - Items with no options in expand menu still show it
  • Fixed - Player got washed during rain when sleeping in beds that have roofs
  • Fixed - Sanity gain message was inconsistent with other stats
  • Fixed - Most variants of Discus Fish and Angelfish bodies did not have an outline
  • Fixed - Water collector worked under a roof the same as without it
  • Fixed - Player’s Armor did not hide during bandaging animation
Green Hell - CreepyJarDev_JacekP
Hey Adventurers!

Hotfix Patch: V.2.1.3 is live now! We would like to thank you all for your support, bug reports and feedbacks.



  • Fixed - Additional fixes for duplicating Tribes (also for existing save files)
  • Fixed - Fixed Tribe Weapons hanging in the air in co-op games
  • Fixed - Player's input no longer can get blocked when receiving damage while drinking
  • Fixed - Game no longer crashes when Player saves the game with a lot of unfinished construction ghosts
  • Fixed - Game no longer crashes when starting a game when using a Controller
  • Fixed - Fixed Weapon UI on Controller sometimes not loading in properly
  • Fixed - Credits can now be skipped using the Controller
  • Fixed - Fixed a stuck cursor appearing on screen when disconnecting Controller
  • Fixed - Bow can now be shot without pressing LT every time on Controller
  • Fixed - Fixed baby Tapir body not being visible to co-op Players in some situations
  • Fixed - Drink option is now gone from empty water containers
  • Fixed - Fish can no longer be caught using traps in poisoned water
  • Fixed - Player is no longer able to water plants using poisoned water
  • Fixed - Shaking off bees animation can no longer play during knockback animation

Thank you for your support!
Green Hell - CJ_dev
Hey Adventurers!

Hotfix Patch: V.2.1.2 is live now! We would like to thank you all for your support, bug reports and feedbacks.



  • Fixed - Fixed duplicating Tribes and Patrols
  • Fixed - Turning off Tribes in Custom Mode no longer turns off Pumas and Jaguars as well
  • Fixed - Player can no longer place ghosts inside pre-built structures
  • Fixed - No weird sound can be heard when pausing the game during a dialogue
  • Fixed - AIs no longer walk underwater in some places
  • Fixed - Tribesman from small camps are no longer standing when not being attacked
  • Fixed - Leeches no longer disappear from limbs while still reducing sanity
  • Fixed - Quassia Amara flowers are now visible in Dryers
  • Fixed - All slots in Dryer can now be usable after Quassia Amara is put there
  • Fixed - The kindling icon no longer stays on the weapon slot after starting the fire
  • Fixed - AI's can now reach all parts of Cartel and Harbor locations
  • Fixed - Fixed TPP animation for Tribal Axe when crouching
  • Fixed - Reputation for healing Wounded tribe is no longer doubled
  • Fixed - Fixed animation for Tribal Axe when jumping from the TPP
  • Fixed - Fixed animation for invisible radio when observing in TPP
  • Fixed - Fixed attack animation when hitting object above waist level
  • Fixed - Elder voice have now larger range for Co-op Players
  • Fixed - Tribal Axe has now smoother animation when hitting tree
  • Fixed - Radio no longer disappears from the Player’s hand during the first dialogue if Player holds any weapon/tool
  • Fixed - Fixed LODs of Fire from toxic wastes
  • Fixed - All AI camps have now proper structures
  • Fixed - Amount of Infolog messages for a joining player is reduced
  • Fixed - Drums respond quicker to players input
  • Fixed - Poisoned Water no longer deals damage to Player
  • Fixed - Fever has now limit of 10 stacks
  • Fixed - Fixed FPP idle animation when holding Tribal Axe
  • Fixed - Drums don’t have additional Triggers when built in co-op from Notebook
  • Fixed - New TPP Low stamina animation for tribal axe
  • Fixed - Drums no longer give the 'In use' prompt
  • Fixed - Tribal Axe draw distance is increased
  • Fixed - Hunter ranged attack fixed
  • Fixed - Blocking Thug's attacks with spear no longer causes hands to stay in a block position during knockback animation
  • Fixed - Player can now use the 'Harvest' option no matter where the animal corpse rolled
  • Fixed - Fixed low stamina state idle animation for Tribal Axe
  • Fixed - Player no longer receives double effects when moving in the Poisoned water
  • Fixed - Player can now repeatedly attack objects with continuous attacks
  • Fixed - Player should be able to collect all toxic wastes
  • Fixed - Tribesman no longer disappear and duplicate in Small Camps after reload
  • Fixed - Frame rate limit locked to 30FPS no longer causes knockback to push player twice the distance

Thank you for your support!
Green Hell - CreepyJarDev_Basia
Hey Adventurers!

Hotfix Patch: V.2.1.1 is live now! We would like to thank you all for your support, bug reports and feedbacks. More fixes are being worked on!



  • Fever has a limit of 10 stacks now



See you in Hell!
Green Hell - CreepyJarDev_Basia
Survive Green Hell - Spirits of Amazonia Part 2 with FightingCowboy
Green Hell - CreepyJarDev_Basia
Hi Adventurers!
In Part 1 of the Spirits of Amazonia expansion, you stepped back into the main protagonist Jake’s shoes as he befriended an Amazonian tribe for the first time. In Part 2, the journey that was started continues with more content from interesting new Tribal Legends to new animals and fully revised map areas.




  • New Area in The Spirits of Amazonia mode with new Village, Legends and activities
  • Hard mode is now available in The Spirits of Amazonia
  • New Enemy - Thug
  • New Threat - Tribesmen patrols
  • New Weapon - Tribe Axe
  • New Animals - Black Panther and Baby Tapir
  • New construction - Drums




  • Fixed - SoA singleplayer save converted to multiplayer is not usable
  • Fixed - No cooldown for Groups and Patrols in Challenges
  • Fixed - Turning off Tribes in custom mode turns off the puma and jaguar as well
  • Fixed - Cannot drink anything from bowls with opened backpack
  • Fixed - Tribes do not react on headshot of their partners
  • Fixed - Player can scroll to 5th Weapon using mouse wheel
  • Fixed - Gamepad icon is present in custom mode without plugged in controller
  • Fixed - Tribes in Village are immune to changing volume
  • Fixed - Many strings in Turkish appear small ingame
  • Fixed - Issues with terrain and collisions on map
  • Fixed - Various typos

Thank you for your support!

Green Hell - CreepyJarDev_Basia
Hello Adventurers!

The wait is almost over - you will explore the continuation Green Hell's Spirits of Amazonia - Part 2 arrives on June 22nd.

In Part 1 of the Spirits of Amazonia expansion, you stepped back into the main protagonist Jake’s shoes as he befriended an Amazonian tribe for the first time.

In Part 2, the journey that was started continues with more content from interesting new Tribal Legends to new animals and fully revised map areas. See below for all that Spirits of Amazonia Part 2 has in store:



  • The story will present all-new legends
  • Revamped map areas portraying how they looked before the events of the base Green Hell Story Mode
  • A new hunting tribe, the Un’garaca, and new activities including healing and drums
  • A dangerous new enemy
  • Enemies beware! Jake can now equip a wicked 2-handed axe!
  • New animals - the black panther and small tapir
...