Story in Co-op Mode Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!
Story mode can now be enjoyed in multiplayer by up to 4 Players
Save slots for singleplayer and multiplayer games are now separate, giving you 4 slots each! Games started as singleplayer cannot be played as multiplayer and vice versa.
Tutorial can now be played separately from Story mode, preparing you for multiplayer
Improved game browser with game type/difficulty filters
Players now cannot change save slot when saving multiplayer games(this prevents problems with desynchronization of Client’s and Host’s progress)
Player names in chat are now displayed in the color of Player’s t-shirt
When Mia talks to you through Walkie Talkie or Radio a walkie talkie icon shows up
Fixed - Save and quit of Client doesn’t trigger save of other Players
Fixed - Time-based processes are not working properly Saving game in killbox sends Client to an infinite death loop after rejoin
Fixed - Player cannot highlight multiplayer game in Game browser when using a Controller
Fixed - Blocked input after certain animations when low on stamina
Fixed - Player is able to take a Parrot when other Player harvests it leading to a crash
Fixed - Crash when saving game loaded from specific save from Community
Fixed - Tribes that killed Player can go to his respawn point after respawn
Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
Fixed - Selecting Notebook or Inspection via clicking on wheel menu with Torch equipped cause softlock
Fixed - Attacking with torch while simultaneously opening notepad locks the player
Fixed - Player can't pour water into Mud Water Filter after co-op
Fixed - Some functions does not change buttons when action key is binded
Fixed - Attempting to pick up a fish pierced by a projectile while inventory is full results in looped splash fx
Fixed - Audiolog text blinks for a split second when a new line begins and Player is far away
Fixed - Obsolete option 'singleplayer' in multiplayer in-game 'online visibility'
Fixed - Some of HO objects are rescaled when changing owner a few times
Fixed - Soups made from anti-parasitic items have very low chance or no chance of removing parasites
Fixed - Constructions and items don't disappear during PreDreams
Fixed - Construction ghosts don’t disappear during PreDreams
Fixed - Lootable items reappear for Host if Client picks them up first alone
Fixed - Tribes can have very tiny weapons
Fixed - Player can fall through Elevator's floor when harvesting/crafting
Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
Fixed - Obsolete 'Green Hell' difficulty Filter in game browser
Fixed - It's easy to highlight two options at once in the menus
Fixed - Player's name shows in front of you when standing in roughly same spot as them
Fixed - Character uses block when backing out from Reading Collectable using [R]
Fixed - fx appears too fast when igniting any fire
Fixed - Several dialog and Notebook typos in polish
Fixed - Various meats from Poison Dart Frog don't trigger Food Poisoning
Fixed - Player can slide down to GoldMine and survive
Fixed - Shaking animation when opening craft while holding Axe/Blade/Torch with low stamina
Fixed - Spear/Bow with Arrow disappears from hand but hand remains in holding position while opening Crafting via the Wheel Menu
Fixed - "Map - New Location" in infolog for every Player when Player goes to location someone else discovered
Fixed - Some texts in Notebook can be slightly cut off
Fixed - Tribe corpses are invisible for the third Player if Tribes were killed before his join
Fixed - Tribes killed when second Player is away are bald for them
Fixed - Arrows shot by Tribe in Dream_3 have desynchronized whoosh sound
Fixed - Last sentence of credits is cut off
Fixed - Logs are present during PreDream_2 if Player loaded Story save straight from a Survival game
Fixed - One of the triggers in Lab Analyzer is in a wrong place
Fixed - Ayahuasca_bowl_LOD0 in Ayahuasca Bowls has different position then rest of the LODs
Fixed - Charcoal and Campfire ash spawns at the beginning of dream 4
Fixed - Walkie Talkie picked up inside Hero Tent casts a shadow
Fixed - Prebuilt Fish Stick Trap is a bit too high
Fixed - Trigger for line in cenote without Climbing Gear is appearing when player is 5m away
Fixed - Mud Shower has no rain cutter
After update Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game. Please rejoin the game again to resolve this issue.Sorry for any inconvenience!
Hand holding WT doesn't change position when looking down in 3rd person animation
Fixed - Quest Items don't unlock for Client that was not in session and had saved previous progress
Fixed - Crash after exiting the game with heavy objects in hands
Fixed - Error When Host walks near Tribal Arrow stuck near Cartel
Fixed - Crash for Client with opened Crafting when Host quits game
Fixed - Crash when quitting game after moving stacks in Storage Box
Fixed - Crash for Client when dying from Sanity Tribe
Fixed - Savage changing ownership directly after/during Stone Throw freezes
Fixed - Corrupted save with death at start
Fixed - Tribes can be stuck after spawning to a Fire with three Players near
Fixed - Charcoal Furnace has a smoke effect and wood icon after going far away when it's fired up and going back when it's off
Fixed - Mud Forge slot disappears for Host when he goes far away from empty Forge near Client and goes back
Fixed - Doubled Dryers after loading save
Fixed - Jaguar and Puma spawner cooldown should be longer
Fixed - Water Sip Hydration should always be 40
Fixed - Items are not stacked properly after Client opens Host's Storage Box for the first time
Fixed - Physics of items is significantly different for players
Fixed - Unclickable Quit prompt if Client tried to Quit game at the same time as Host
Fixed - Host’s respawn point is set to save point when loading game
Fixed - Some texts in menus are cut off in certain languages
Fixed - Items taken by Player via expand with full Backpack are dropped with Backpack’s scale applied
Fixed - Items and constructions are still 'in use' for other Players if Player looking at them paused game
Fixed - Obsolete message in infolog on Player connect/disconnect
We have reached out to Steam Support to help us fix the issues with disconnections. We have potential fix for invisible Tribes but it needs more internal testing. Thank you for being patient!
Cooperation mode will have a max of 4 players under 3 gameplay types: invite only, Steam Friends, and public. Players will be able to invite others to their session via Steam overlay or via friends list.
The only difficulty that won't be available for Coop is Perma Death Mode (but thats no surprise!)
We heard your requests for more diversity among your Jake's and we are happy to announce we will be altering the hair & beard colors and styles (in addition to the T-shirt colors) so perhaps you'll feel a little less like a clone 😅
In game chat and gamer tags above Players head will be implemented as well.
Finally! Turkish Translation will be added to Green Hell! <yay>
Some menus (main menu, pause menu) will be a bit redesigned and adjusted for multiplayer purposes. Same goes for splash screens: Death, Pass out, Sleep.
New voiceovers - You will hear Jake for your character but every other Players voice will be a new one! :D
Players will be able to remove leeches from another Player (it is cooperation after all :) ) but you will not be able to add leeches to another player, so don't ask! 😛
Last but not least! Sifner and his trail guides will be working on tidying the Discord server in the weeks leading to launch, which will include adding voice channels for cooperative play, and some rules & adjustments to ensure that this transition to a post Coop world goes smoothly.
For this Developer Notes, I'd like to share some information about cooperation mode and Nvidia GeForce NOW.
COOP MODE!
Our work on Cooperative mode continues at a steady pace. Our in game Cooperative Jake testers are playing daily, updating the development team about balance, bugs, crashes and (of course) the fun factor.
Green Hell cooperative mode will have no in game voice capabilities but will employ in game text chat. The Official Green Hell discord will implement an array of voice lobbies for gamers to utilize when cooperative mode is live, so keep an eye out for Sifner to bring up those channels (and the associated rules) in the future.
Cooperative mode will be handled in both 'public' and 'private' game lobbies.
GEFORCE NOW
GeForce NOW is a streaming service from NVIDIA, which is a similar service to Google Stadia, Microsoft xCloud or PlayStation Now.
Last week GeForce Now ended their beta phase, making it available to all interested parties (including here in Poland!)
Using GeForce Now players can launch selected games from their Steam collection on any PC, Mac, TV or Android phone. You won't have to worry about performance as the image is streamed directly from the NVIDIA cloud. You don't even have to re-buy a game you already own - GeForce NOW connects to the Valve platform and will utilize that library directly.
Because it's still in it's early days, GeForce Now does not work with all Steam games currently.
However.
NVIDIA has chosen an array of interesting games to be amongst the first cloud based offerings and we are pleased to announce that Green Hell has been chosen to be amongst this list of starting titles, making it one of the first Polish games to be offered on the service.
Green Hell within GeForce Now will allow you to survive the dangerous Amazon jungle even on a non-gaming laptop. Details of the free GeForce Now package, as well as information about the optional subscription, are available here : https://www.nvidia.com/en-us/geforce-now/