Fixed - Quest Items don't unlock for Client that was not in session and had saved previous progress
Fixed - Crash after exiting the game with heavy objects in hands
Fixed - Error When Host walks near Tribal Arrow stuck near Cartel
Fixed - Crash for Client with opened Crafting when Host quits game
Fixed - Crash when quitting game after moving stacks in Storage Box
Fixed - Crash for Client when dying from Sanity Tribe
Fixed - Savage changing ownership directly after/during Stone Throw freezes
Fixed - Corrupted save with death at start
Fixed - Tribes can be stuck after spawning to a Fire with three Players near
Fixed - Charcoal Furnace has a smoke effect and wood icon after going far away when it's fired up and going back when it's off
Fixed - Mud Forge slot disappears for Host when he goes far away from empty Forge near Client and goes back
Fixed - Doubled Dryers after loading save
Fixed - Jaguar and Puma spawner cooldown should be longer
Fixed - Water Sip Hydration should always be 40
Fixed - Items are not stacked properly after Client opens Host's Storage Box for the first time
Fixed - Physics of items is significantly different for players
Fixed - Unclickable Quit prompt if Client tried to Quit game at the same time as Host
Fixed - Host’s respawn point is set to save point when loading game
Fixed - Some texts in menus are cut off in certain languages
Fixed - Items taken by Player via expand with full Backpack are dropped with Backpack’s scale applied
Fixed - Items and constructions are still 'in use' for other Players if Player looking at them paused game
Fixed - Obsolete message in infolog on Player connect/disconnect
We have reached out to Steam Support to help us fix the issues with disconnections. We have potential fix for invisible Tribes but it needs more internal testing. Thank you for being patient!
Cooperation mode will have a max of 4 players under 3 gameplay types: invite only, Steam Friends, and public. Players will be able to invite others to their session via Steam overlay or via friends list.
The only difficulty that won't be available for Coop is Perma Death Mode (but thats no surprise!)
We heard your requests for more diversity among your Jake's and we are happy to announce we will be altering the hair & beard colors and styles (in addition to the T-shirt colors) so perhaps you'll feel a little less like a clone 😅
In game chat and gamer tags above Players head will be implemented as well.
Finally! Turkish Translation will be added to Green Hell! <yay>
Some menus (main menu, pause menu) will be a bit redesigned and adjusted for multiplayer purposes. Same goes for splash screens: Death, Pass out, Sleep.
New voiceovers - You will hear Jake for your character but every other Players voice will be a new one! :D
Players will be able to remove leeches from another Player (it is cooperation after all :) ) but you will not be able to add leeches to another player, so don't ask! 😛
Last but not least! Sifner and his trail guides will be working on tidying the Discord server in the weeks leading to launch, which will include adding voice channels for cooperative play, and some rules & adjustments to ensure that this transition to a post Coop world goes smoothly.
For this Developer Notes, I'd like to share some information about cooperation mode and Nvidia GeForce NOW.
COOP MODE!
Our work on Cooperative mode continues at a steady pace. Our in game Cooperative Jake testers are playing daily, updating the development team about balance, bugs, crashes and (of course) the fun factor.
Green Hell cooperative mode will have no in game voice capabilities but will employ in game text chat. The Official Green Hell discord will implement an array of voice lobbies for gamers to utilize when cooperative mode is live, so keep an eye out for Sifner to bring up those channels (and the associated rules) in the future.
Cooperative mode will be handled in both 'public' and 'private' game lobbies.
GEFORCE NOW
GeForce NOW is a streaming service from NVIDIA, which is a similar service to Google Stadia, Microsoft xCloud or PlayStation Now.
Last week GeForce Now ended their beta phase, making it available to all interested parties (including here in Poland!)
Using GeForce Now players can launch selected games from their Steam collection on any PC, Mac, TV or Android phone. You won't have to worry about performance as the image is streamed directly from the NVIDIA cloud. You don't even have to re-buy a game you already own - GeForce NOW connects to the Valve platform and will utilize that library directly.
Because it's still in it's early days, GeForce Now does not work with all Steam games currently.
However.
NVIDIA has chosen an array of interesting games to be amongst the first cloud based offerings and we are pleased to announce that Green Hell has been chosen to be amongst this list of starting titles, making it one of the first Polish games to be offered on the service.
Green Hell within GeForce Now will allow you to survive the dangerous Amazon jungle even on a non-gaming laptop. Details of the free GeForce Now package, as well as information about the optional subscription, are available here : https://www.nvidia.com/en-us/geforce-now/
We are working hard to polish the mechanics within our Coop work. The current issue involves spawn rates of items for all players in a session.
Keep those bug reports coming!
Reminder for those reporting bugs: Before you write a new thread/Discord post, please check if there wasn’t something similar posted recently! Keeping the same issues or similar issues in the same thread will help us establish the severity/scope of the issue.
When new issues appear out of the blue, remember to verify steam files and reload the game to ensure it isn't a temporary glitch. If the issue persists report it in already existing or new thread in bug reports on Steam, Bug Channel on Discord. How to write a bug report: - write how to reproduce the issue - include as much relevant information as possible: Is it survival or story mode? Which difficulty? How old is the save? Add screenshots!
If the issue occurs only on one of your saves and no one had the same problem, send us an email with your saved game.
What issues we are aware of: -Bamboo Bridge is already built on some saves -Rain inside shelters (only visual issue) -Mud mixer resets after walking away -Issue adding items to Stack over Stack limit, creating secondary issue in Storage. -When Player places a ghost on top of a Mud Roof it gets properly cut off under it. -Once Player inserts items into the ghost those parts of the ghost are visible and have collision. -Coal stays in the air after destroying the Frame under the Mud Charcoal Furnace. -Player cannot shoot through Stands, Smokers, Racks and Walls. -Sometimes Sanity tribesmen are spawned in T pose. -Weird camera position return after vomiting. -Camera looks up when Player goes to sleep. -No Fever or Poison reduction info in the Info Log and Effects of Consumption. -Cannot sort Storage Box. -Maggots become huge when their decay timer runs out. -Igniting a torch with low stamina ignites it after stamina regenerates.
We hope you had a great time with your New Year festivities and are now properly rested! 😉
We are revved up and moving ahead on Co-op at full speed.
Here is the screenshot of our QA Team in Co-op Mode:
Lately we've been seeing many questions about the upcoming cooperative mode: mainly about sleeping and co-op story mode.
Sleeping: When a player sleeps time will not speed up- energy will rise but much slower. Only when all Players lay down at the same time, the time will speed up to the timing you're familiar with from singleplayer.
Sandbox Survival mode is the only mode that will have cooperative gameplay. The overall balance to that mode will be adjusted so that the game is sufficiently challenging to engage all players.