Expanded Shelters Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!
New Constructions: Side Doorway Mud Side Doorway Bamboo Side Doorway Short Wall Short Bamboo Wall Short Mud Wall Mud Roof With Notch Ladder Bamboo Ladder
Player is not able to walk on Banana and Palm Leaves Roof! Only Mud Roofs are good floors
Fixed - Dying in custom Green Hell mode can corrupt all saves slots teleporting Player to empty edge of map
Fixed - Combat mode does not stop after killing tribesmen
Fixed - Grill Rack snapped to Small Fire with Stone Ring stops working after game reload
Fixed - Keybind for Plowing is hardcoded to Q
Fixed - Balance spawners under Constructions are still active
Fixed - Parrots can push Player
Fixed - Reigniting a Torch resets its durability
Fixed - Switching between Tourist difficulty save and others heals wounds
Fixed - Hands go into ‘holding leaves’ position after inserting Heavy Object into construction
Fixed - Stone Ring is placed too high above the ground
This is the last Developer Notes of 2019 and we here at Creepy Jar would like to thank everyone for the support you have shown us throughout the year!
Green Hell is the success it is today with the feedback, suggestions, reviews & help of our awesome Community.Thank you for all the bug reports which help us pinpoint and fix issues.
Green Hell only launched out of Early Access in September of this year and it's not the end of our journey together. Expanded Shelters, Co-op and a secret Content Update are on the schedule ahead of us, not to mention we'd love to try and implement some of those great suggestions of yours!
Our Turkish translation will need some more time for polish for being released – those long articles from story mode are exhausting! This week is all about focusing on the Expanded Shelters update so we can get the update solid and out to you guys for the Holidays.
If you're interested in checking out the PTR build for the Expanded Shelters update, be sure to join our official discord server ( https://discordapp.com/invite/greenhell ) to get access to the build information. The build is currently stable, just needs polishing. We hope everyone has a safe and Happy Holiday - we shall be updating you guys again when the update drops!
We would like to thank everyone who voted for Green Hell in any category on the Steam Awards!
This weekend the team attended SGC 2019 in Ljubljana and we won the award for Best Indie Game of 2019.
Our next Update is almost ready and it includes controller support. We just have to make sure there are no controller related bugs and add proper hints translations. Turkish Language is currently being worked on and we hope it will be ready and added with the Expanded Shelters Update.
Our Expanded Shelters update is currently undergoing testing by our QA Team.
CO-OP Mode is still in the hands of our programmers & animators. Simple actions are properly animated (so no T-Pose ☹) We are currently on time for our internal schedule for CO-OP!!
A huge shout-out to everybody who's been nominating us for Steam Awards.
May we suggest a certain category that we think suits us?
🏆Best Game You Suck At🏆
Isn't it what we all went through for the first couple hours of playing? Dying after couple minutes, shouting at poor keyboard and getting back to the jungle?
Sure, we know some of you were masters right away, but we'd love it if you all could get those votes rolling in!
Since the Plant Cultivation update went live we are spending some time checking the bugs and performance issues that our Community has reported, while generating hot fixes.
We are still waiting for fix for the brews not working properly- but we are aware of the issue.
We have divided our working team into two groups.
Expanded Shelters Update: This team has prepared Protoype buildings and are waiting on the programmers to render them useable. In the meantime they are exploring secondary floor access options: stairs, ladder, climbing rope or maybe something else.
Coop Update: The 3D Artist had finished the Backpack model, our Animators are polishing the Jake model and programmer is…programming. ;)