Green Hell - CreepyJarDev_Basia


We are excited to announce that Green Hell leaves Early Access and launches into 1.0. !

Watch the Green Hell 1.0 Lauch Trailer:
https://www.youtube.com/watch?v=EOCzDVTsfug

Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.

In the year since Green Hell launched into Early Access, we have worked continuously on improving the game alongside incorporating feedback from our dedicated
community. See the list of additions and changes below:

Story Mode and 1.0 Update Additions
● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia?
How can you escape? How can you survive? Seeking answers to these questions will
take you to the brink of sanity as you rediscover well-known areas and discover new
areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new
Wetlands to explore. Also included, is an all-new in-game map!
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no
coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing,
texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the
Banisterposis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will
have to be vigilant learning to use their items before they expire.
● New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with
snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators,
spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green
Hell is also adding a depletion speed slider to adjust how quickly you need to replenish
yourself.


  • New Story Mode
  • New Map Areas
  • New plants - Psychotria Viridis, Banisteriopsis Caapi
  • New AI - Dart Frog
  • New Difficulty Levels - Tourist, King of the Jungle, Custom
  • In-game Map
  • Combat and hunting Music
  • Save game points added to in-game locations
  • Lootable bags
  • Random loot system of consumable items and weapons in locations
  • New Ambient sounds
  • Continue game button
  • New Mushroom
  • New sounds added
  • Items left on the ground are now disappearing over time


  • Various optimizations for better performance
  • More Graphics and Game options
  • Tree falling direction added
  • ‘Confirm’ added to ‘Destroy’ option
  • Ability to move whole stacks of items
  • New Bow Mechanics - Steady Aim, Sway
  • Item weight reworked
  • Hits needed to destroy structures adjusted
  • New Save/Load Menu
  • Ambient sound system improved
  • AI patrols mechanics improved
  • Rearranged birds and butterflies
  • Improved UI for ultrawide resolutions
  • Reworked part of the tutorial
  • Balance system adjustment
  • Barriers and Killboxes adjusted
  • Tutorial is now part of the Story Mode
  • Unique items have destroy button removed
  • Rearranged buildings in some locations
  • Harvesting a body makes Player dirty
  • Improved rain visuals on the ground and constructions
  • Objects now have proper sound when hitting or walking on them



Aug 28, 2019
Green Hell - CreepyJarDev_Basia
Adventurers!
Take a look back at all the massive updates we had up until now with a little tease of what’s in Story Mode in our new trailer - The Journey So Far. 🌴🐍

https://www.youtube.com/watch?v=eoxcENKE54M
Aug 14, 2019
Green Hell - CreepyJarDev_Basia
Hi Adventurers!

Last chance to grab Green Hell with -10% before we launch out of Early Access!

Hurry up and get this deal before it disappears on August 28th!*



*Deal starts at 17 CET 14th August.
Green Hell - CreepyJarDev_Basia
Creepy Jar is excited to announce that Green Hell will be leaving Early Acces and launching 1.0 at: Sept 5, 2019

Watch the Story Mode Teaser Trailer Now!:
https://www.youtube.com/watch?v=M4LKRG2GdYk&feature=youtu.be

Releasing into Early Access in August of 2018, Green Hell comes full circle just over one year later as it launches into version 1.0.

Continuing our focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes to coincide with the 1.0 launch update. See a list of the major additions in the update below;

Story Mode and 1.0 Update Additions:

Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well known areas and discover new areas for the first time.
New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore.
Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the banisteriopsis Caapi, and the lethally poisonous Dart Frog.
Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
Custom Game Settings – Have a problem with snakes? Maybe spiders? Introducing new options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.

Thank you for surviving with us!
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.05.5 is live now!


  • Fixed – Some Log beds cannot be placed under shed with mud walls
  • Fixed – Sometimes Arrows disappear in Backpack and still take space
  • Fixed – Items that Player attempts to place in taken space in Storage Box are broken
  • Fixed – Arrows/Stones taken from Storage Box may hang in the air when shot/thrown
  • Fixed – Thrown Spears/Shot Arrows dragged into Backpack thrown/shot again may in the air
  • Fixed – Arrow from Bow doesn't return to Backpack but is dropped instead
  • Fixed – Pickaxe and axe have incorrect recipe
  • Fixed – Sometimes constructions do not unlock in notebook
  • Fixed – Sometimes Animals or Tribes could walk through Mud Fireside Wall and Doorways
  • Fixed – Animals and Tribes could go through Mud Water Collector
  • Fixed – Toucan Meat (Spoiled) does not stack properly
  • Fixed – Bird Feathers stack looks improperly
  • Fixed – Shelter With Bed is hard to built
  • Fixed – All stands have improper collision
  • Fixed – Sometimes Bandaged wound is not healing - health bar remains the same


We would like to thank everyone committed to reporting bugs, leaving their feedback and sending us save files with crashes or fps drops. It’s really helping our team with locating issues and improving the game.

Thank you for your support.
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.0.5.4 is live now!


  • Fixed – Incorrect Axe recipe
  • Fixed – Incorrect Cage Trap recipe
  • Fixed – Walls don't despawn when completing loaded Mud Fireside Wall's ghost
  • Fixed – Crash when loading a save after food spoiled during sleep
  • Fixed – Crash when Food from stack that decayed partially gets destroyed
  • Fixed – Crash when food from separated stack decays

Thank you for your support!
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.0.5.3 is live now!



  • Fixed – Significant FPS drop after patch 5.0
  • Fixed – 6 stacks of insomnia are present when loading save after hotfix 0.5.2

Thank you for your support!
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.0.5.2 is live now!



  • Fixed – Cooking slots of Fireside wall do not work for Bowls if they were placed before igniting fireplace inside
  • Fixed – Mud Shed Wall is not destroyed along with Shed
  • Fixed – Food Poisoning unlocks instead of Dirt in Notebook on saves from previous game versions
  • Fixed – Crash while loading some saves
  • Fixed – Missing symbols in Hungarian language
  • Fixed – Destroying one frame will cause all other attached constructions to be destroyed
  • Fixed – Constructions attached to Frames or Sheds don't get destroyed along with them

Thank you for your support.
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.0.5.1 is live now!



  • Fixed – Doorway couldn’t be placed between two frames
  • Fixed – Player can't move on save from v 0.3.6 and older loaded in v 0.5.0
  • Fixed – Armor Molds have debug strings in name
  • Fixed – Non-baked Molds couldn’t be Harvested to reuse Melted Iron Ore
  • Fixed – Text in Notebook doesn't fit the page and is cut off
  • Fixed – Changed pickaxe crafting recipe
  • Fixed – Crash when Tribesmen destroy two Mud Fireside Walls with Small Fires
  • Fixed – Water collector didn’t collect water faster when sleeping
  • Fixed – Certain actions could be invoked during animations and cause problems
  • Fixed – Crash when trying to throw Stone during igniting fire
  • Fixed – Mud Fireside Wall wasn’t destroyed along with Frame it was attached to
  • Fixed – Bee/Ants biting animation could be cancelled by throwing a Stone or Sleeping/Inspection
  • Fixed – Food during prepare disappeared after destroying building
  • Fixed – Challenges descriptions weren’t consistent
  • Fixed – Dirtiness gained when Sleeping/Passing out didn’t scale with time spent sleeping
  • Fixed – Game crashed upon cutting the tree that has been cut from the start
  • Fixed – Radio Challenge had a typo in the description in the Polish language
  • Fixed – Heavy objects couldn’t be dropped if picked up with low stamina while holding a Weapon
  • Fixed – Player was able to go to disabled locations
  • Fixed – There was no death screen when Player dies from falling
  • Fixed – Couldn’t unlock Doorway/Bamboo Doorway on saves from previous versions
  • Fixed – Symbols in Notebook in some languages were not displayed correctly
  • Fixed – A lot of items were spawned after starting new game


Thank you for your support.
Green Hell - CreepyJarDev_Basia


Hey everyone.

Patch: V.0.5.0 (Mud Building Update) is live now!

As it’s our 4th big update we would like to thank you all for your support, bug reports and feedbacks. Enjoy, the Mud Update and see you in Green Hell!




  • New dirtiness system - getting dirty and cleaning up
  • New building resource - Mud
  • New craft resource - Iron
  • New construction - Mud Charcoal Furnace, Forge
  • New item - Metal Armor
  • New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
  • New construction - Storage
  • New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
  • New construction - Mud Water Filter/Collector
  • New construction - Shower
  • New language - Hungarian
  • New Notebook bookmark - Mud
  • New construction - Mud Mixer
  • New challenge - Blacksmith




  • New Balance
  • New model - opened Small and Big Cans
  • New Peccary sound
  • New Plank model
  • More precise buildings’ collision
  • More precise tree collision
  • Thinner Four Pronged Spear model
  • HP regeneration rework
  • Light from Campfire is now brighter
  • Water Collector and Bamboo Water Collector are easier to destroy now
  • Modular constructions are now easier to build
  • Campfire ash now takes more space in Backpack
  • Smaller Albahaca Leaves
  • Blue butterflies
  • Lower chance to catch Prawn in Prawn Trap
  • Brazilian Wandering Spider’s Body is now the same size as alive Spider
  • Palm and Banana Roofs can now be deconstructed
  • Beds are smaller now
  • New Frames can be placed next to modular Walls
  • Longer time to heal treated wound after reloading save
  • Palm Roof and Banana Roof look slightly different
  • Constructions generate different sound and fx depending on where they were hit
  • Broken Armor can’t be taken off when hidden






  • Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
  • Fixed - Potential crash when walking in water in specific spot
  • Fixed - Game locked after harvesting an animal after the weapon runs out of durability
  • Fixed - Spoiled food restacked improperly in Backpack
  • Fixed - Spoiled food rotated in Backpack to default position
  • Fixed - Armor could be stacked on another Armor after loading
  • Fixed - Dialogue with Mia continued after skipping the Tutorial
  • Fixed - Tutorial objective appeared after reloading Tutorial
  • Fixed - Various problems when loading Tutorial saves
  • Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
  • Fixed - Stone and Cage Traps lacked collision
  • Fixed - Trigger of Log in Bamboo Shed ghost
  • Fixed - Cooking slot issues
  • Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere
  • Fixed - Picking up animation was played twice while holding Bamboo Bow
  • Fixed - Self-lighting Fireplace crash
  • Fixed - Campfire had incorrect recipe in the Notebook
  • Fixed - Egg/Bird Feather disappeared when Nest was taken first
  • Fixed - Rain drops were visible on some items in the Backpack
  • Fixed - Cooked Malanga and Cassava had missing text
  • Fixed - Construction Ghost could be placed inside cuttable trees
  • Fixed - Water containers didn’t fill up during Player’s sleep
  • Fixed - Some constructions couldn’t be placed inside the Shed
  • Fixed - Small Fire had same icon regardless if Player held Ember or not
  • Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
  • Fixed - Plants tab had an additional non-functional counter in Notebook
  • Fixed - Text on some Weapons was misplaced
  • Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
  • Fixed - Fists attack didn’t generate any sound
  • Fixed - Maggots became huge when placed in Pot with boiling water
  • Fixed- Tail of Puma and Jaguar stopped in living position after death
  • Fixed - Some animations were played twice if Player held a Bamboo Bow
  • Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
  • Fixed - Couldn’t kill a Fish with a Tribal Arrow
  • Fixed - Players leg protruded from armor
  • Fixed - Constructions had improper hit sound
  • Fixed - Roofs’ ghosts placed on Sheds could not be deconstructed
  • Fixed - Smoker didn’t work on some saves
  • Fixed - One barrel changed color depending on distance from Player
  • Fixed - Fishing Rods and Torches couldn’t be stored on a Weapon Rack
  • Fixed - Player’s hand went into camera after hitting with second Weapon swing
  • Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
  • Fixed - Player could interact with items that were under the right side menu’s buttons
  • Fixed - Firestarting Tools could be used in shallow water
  • Fixed - Crafting Arrows could make Bow load couple Arrows at once
  • Fixed - Some AI attacks didn’t close Body Inspection
  • Fixed - Bow Trap had arming icon even when armed
  • Fixed - Destroyed Campfire’s components were blown high into the air
  • Fixed - Plane remains were transparent when looking inside

    Thank you for your support!
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