Green Hell - Dev_Michal
Hey everyone.
Hotfix Patch: V.0.3.2 is live now!



  • Fixed - Invert look didn’t work when swimming & diving
  • Fixed - Changes in key bindings didn’t affect swimming & diving
  • Fixed - Missing buildings and items on “anaconda island” for old saves (before v0.3.0)
  • Fixed - Duplicated bridge ghost after loading the game


Thank you for your support and feedbacks.

Green Hell - Dev_Michal
Hey everyone.
Hotfix Patch: V.0.3.1 is live now!



  • Brazilian Nut spawn rate increased, allowing easier access to fishing rods.
  • Fixed - Stingrays were absent in shallow rivers
  • Fixed - Disappearing river in left top corner of the map
  • Fixed - Missing fishing skill in notebook
  • Fixed - Fishing Rod's rope has wrong positioning if player press F while casting
  • Fixed - Tutorial rope cutscene

Thank you for your support and feedbacks.
Green Hell - Dev_Michal


Hey everyone.
Patch: V.0.3.0 is live now!

As it’s our 2nd big update we would like to thank you all for your support, bug reports and feedbacks. We will now spend more time on steam forum to focus on fixing ongoing issues before we head on to the next big update.
Enjoy, the Water Update and see you in Green Hell.



https://www.youtube.com/watch?v=KsPpVjI48Sg

New Animals:
  • Angelfish
  • Discus fish
  • Black caiman
  • Mystery snail
  • Prawn
  • Red crab


New Features:
  • New Map Area
  • Swimming & Diving
  • Fishing & Fishing Rods
  • New loading screens
  • Death Reason added to death screen
  • New Fish Trap
  • New Prawn Trap
  • New Fishing Rod Trap
  • New Challenge Fisherman

Rebalanced difficulty levels:
A Walk In The Park
  • Peaceful mode with no hostile attacks. You can still walk into danger by yourself. Recommended for players who want to focus on building and exploring.
Welcome To The Jungle
  • Balanced survival experience. Recommended for all players.
Green Hell
  • Enemies are more hostile, sanity penalties are increased. Recommended for survival experts.



  • Passing out while in water cause drowning
  • Cosmetic changes in player animation
  • Fish behaviour improved
  • Stingray does deal damage and apply poison when stepped on
  • Difficulty description added
  • Rash now blocks healing
  • Rash now last longer
  • Standing in anthill or nest will kill the player now
  • Fish have been re-distributed in water sources
  • Water sources has been adjusted to swimming
  • New Creepy Jar Member added to game credits :)



  • Fixed - Crafted arrows was disappearing if not touched
  • Fixed - Sometimes game blocks spawning some of items and plants
  • Fixed - It is not possible to kill fishes by using melee weapons
  • Fixed - Fish acting as a life when taken from spear by mouse
  • Fixed - Ghost double up when Player save game during construction and load it
  • Fixed - Missing working water in some pounds
  • Fixed - Player is able to put ember on crafting table
  • Fixed - Improper low stamina animation when jumping with bow without arrow
  • Fixed - Hut Shelter setting up
  • Fixed - Weight of pod and shell fixed
  • Fixed - Last two leaves in Palm Roof are very hard to place
  • Fixed - Instead of dying from infection Player become blocked
  • Fixed - Time is not speeded up when Player is holding any kind of weapon/tool while sleeping
  • Fixed - Player is not able to recover if he passed out next to anthill with low health
  • Fixed - Missing FX when drinking water from pond
  • Fixed - Sometimes sound of harvesting animal isn't played
  • Fixed - missing ambient sounds in some places on map
  • Fixed - Jumping in water sound
  • Fixed -Missing info about parasites stacks
  • Fixed -Eaten infolog overlaps
  • Fixed -Missing icon when picking up fish from the trap
  • Fixed - Random save slot instead chosen one is overwritten upon creating new game
  • Fixed - Player may get stuck on sleep screen after loading a save if he died while sleeping
  • Fixed - If Player dies in survival game and chooses game saved on Day 1 of tutorial he spawns in after-tutorial game with crate in hands
  • Few graphic improvements
  • Many performance fixes




Dec 5, 2018
Green Hell - CreepyJarPR_Steph
Good news, adventurers!

The Water Update will include a new passive mode for those who want to focus on survival, a new map area, new creatures, fishing, diving, and so much more!

Full patch notes will be available tomorrow along with the update Dec 6 (tomorrow)!

Green Hell - Dev_Michal
Hey everyone.
Hotfix Patch: V.0.2.3 is live now!

Fixed:
  • Fixed wrong position of items in backpack after loaded game
  • Dryer should now work correctly under roofs
  • Molineria plant spawn rate adjusted (increased)

Thank you for patience and feedback
Green Hell - Dev_Michal
Hey everyone.
Hotfix Patch: V.0.2.2 is live now!

Fixed:
  • Fixed problem with tribes noticing and attacking player from long distance.
  • Hunter fight behavior
  • Tribes - no audio problem

Thank you for patience and feedback
Green Hell - Dev_Michal
Hey everyone.
Patch: V.0.2.1 is live now!

New stuff:
  • New Sickness - Insomnia
  • Wet and Dry seasons
  • Notepad - Indicators reminding of new entries
  • Backpack - additional slot for blades.

Changes:
  • Rain - different sound when player is in shelter.
  • Sleeping progress starts after fade out.
  • Mixed multiple sounds of cut leaves touching ground.
  • Information about how many items needs to be placed in ghost.
  • Changed VO when insects bite player.
  • Louder vomiting sound.
  • Load game no longer is present in challenge mode

Fixes:
  • Cooking slots - adjusted position of lager items
  • Torches now deal damage to AI
  • Fog now affects animal's fur
  • Hitting hidden turtle now keep him scared
  • Multiple roofs now can’t be placed on each other
  • Disappearing spear while exhausted - fixed
  • Player can’t catch worm while sleeping on Log and Bamboo Log Bed
  • Proceed Meat can be eaten after decay time as fresh if eaten directly from construction - fixed.
  • Harvested Stone does not make FX when thrown to water - fixed.
  • Player had difficulties with walking under frame buildings during constructing - fixed.
  • Ropes in frame ghosts are too hard to insert - fixed.
  • Info about built construction overflows from the screen - fixed.
  • Palm roof on Bamboo Frame remains after destroying Frame - fixed.
  • Near-death state grunts are present in a new game - fixed.
  • Click on Resume in pause menu cause the Bow to shoot - fixed.
  • Cuted plants are respawning when the scene is reloaded. -fixed
  • Smoker cannot be placed under the Building Frame - fixed.
  • Weapon Rack can’t be destroyed- fixed.
  • Construction no longer can be destroyed via shooting from Bow at it
  • Broken cooking slots fixed.
  • Infolog now show proper informations after drinking insusions
  • Fish on spear no longer can be destroyed
  • Missing info about parasites stacks.- fixed.
  • Sounds of falling body during passout. - fixed.
  • Game crashes when pressed [G] while holding heavy object - fixed
  • UI fixes.
  • Tons of arrows killing performance - fixed.
  • Animal animations fixed
  • Localization fixes.
  • Save game fixes.
  • Number of crashes fixed
  • A lot of optimizations fixes.
Thank you for your bug reports and feedbacks.


Green Hell

I've only been in the Amazon for about eleven seconds and I've already got a rash. I spawned in the jungle, looked around, took two steps forward, brushed up against a bush, and wound up immediately covered with tiny spiders. As a result, my arm has broken out in an unpleasant rash, which oddly enough, makes me immensely happy. I've never had a rash in a game before! I love when a game gives me a completely new experience, even if it's an unpleasant one.

It also gives me a goal I've never had before (in a game, at least): cure my rash! That turns out to be extremely difficult, because hours later I've been killed a dozen times from falls, wounds, venom, arrows, disease, and dehydration, and I eventually get so frustrated I find myself squatting in the dirt and pummeling an innocent armadillo with my bare fists out of sheer frustration.

This is Green Hell, an Early Access first-person survival game that feels a lot like The Forest only it's set in the rain forests of the Amazon. The tutorial gives you the basics of crafting, health, and keeping your bearings, as well as explaining why you're lost in the Amazon with a high-tech watch but no matches or food. And a rash.

I like a lot of things about Green Hell immediately. You've got a cool wristwatch that acts as a compass and a status indicator, displaying your health and hydration. The crafting system is entirely sensible in that one stick + one rock = one stone axe. To make a spear you need a stick, a sharp rock, and a vine. Are you paying attention, other survival games that require more than one stick and more than one rock to make a stone axe? Green Hell has put you on notice.

I also like how you have to inspect your body to see what affliction(s) you've got by actually looking at your limbs and moving them around with the mouse. My spider rash, for example, shows up as inflamed bumps on my arm. Walk through a puddle and you might pick up a few leeches, which you can pluck off and drop with your mouse while staring down at your legs in horror. If a worm burrows under your skin while you sleep, and they will, you can—wait, I'm getting ahead of myself.

The first step in Green Hell, unfortunately, is not to cure my rash but to build a shelter. I say unfortunately because having a shelter is the only way you can save your game. I'm not a fan of games that don't just let you save whenever you want, and I'm especially not a fan of getting killed by a leopard while I'm trying to build a shelter so I can save my game, which is exactly what happens. I've crafted an axe, chopped down some trees, gathered some sticks, and I'm just putting on the finishing touches (placing a lot of palm leaves on top) when a leopard runs up and claws me to death.

This is a double setback, because not only do I have to start over from square one and rebuild my nearly-built shelter, but I also need to reacquire my rash so I can then cure my rash. I re-craft and re-gather and re-build, and finally manage to save my game, and then I go off blundering into the bushes hoping to wind up covered in spiders.

Somehow I can't re-contract my rash, though plenty of other horrible things happen. I'm attacked by a leopard again, and while I chase him away with a few blows of my axe, he's lacerated my calves and I can't craft a bandage quickly enough to stop bleeding. I die. While tromping around on my next life I'm bitten by a snake, poisoned, contract a fever, and die while trying to sleep it off. Well, technically, I sleep, wake up, stand up, and then die. While trying to jump a gap in a bridge, I plummet and fall to my demise. I run into some natives, they make quick work of me with a few arrows and melee weapons.

Green Hell, in other words, is pretty brutal, just as it should be given its setting. And mostly, it's the damn leopard. He always seems to find me within a minute of reloading a save, so I decide to start completely over. This guide to Green Hell gives compass coordinates to the safest area of the map, so I start a new game, spawn, and start running toward the safe(r) zone. How many times do I die along the way? I'd say about seven. Leopards. Snakes. Another fall off a log bridge. Natives. One time, I get so close I die within sight of the valley I'm heading for. And I can't save without building a shelter, so I have to start from scratch every damn time.

Finally, I make it. I build my shelter, save my game, and set out once more to get a rash. I don't get a rash, and I don't get killed by leopards, but I'm bitten by a snake. After trying to sleep off the fever, I'm parched, so foolishly I drink from the river, which gives me a worse fever. I've also got worms burrowing under my skin, which I removed with a needle I've crafted from the bones of a fish I killed with my spear (which was pretty cool, really), but I need a bandage for the sore, and while I'm out looking for the one damn kind of plant I can make a bandage from, I'm bitten by another snake. I'm so annoyed I kill it with my spear and devour it raw and get parasites. I'm a mess.

There are plenty of bright spots along the way. I learn to set out coconut shells near my camp to catch rain water for drinking. I can make a fire and cook meat. And the Amazon of Green Hell is quite lovely, especially in the valley. Bad things only ever happen when I stop looking at it and take a few steps in any direction.

I finally do contract my rash again! It's on my leg this time, because both of my arms already have wounds from worms that have burrowed into my skin and have been removed with fishbones. Happy and relieved to be back on track, I walk off to seek a cure for my long sought-after rash and I'm immediately bitten again by a snake. Dammit! Now I'm gonna die of snakes before I can cure the rash it took me two hours to find!

I hate the Amazon. I hate it. All I want is to get a rash and cure it, and all it wants is for me to get everything else and die. An armadillo skitters by and I pounce on him, pummeling furiously him with both fists until I'm completely out of stamina. Don't worry, the armadillo is fine. I'm the only wounded one, here, and I'll die of any number of ailments long before I've gotten rid of this beautiful, elusive rash.

Green Hell - Dev_Michal

More animals, more plants, and more shelter options!

Hey everyone.
Patch: V.0.2.0 is live now!

New stuff:

New Animals:
  • Armadillo
  • Armadillo three banded
  • Bats
  • Brazilian Wandering Spider
  • Caiman Lizard
  • Puma
  • Toucan
  • Red Footed Tortoise

Changes:
  • Constructions can be destroyed by player
  • Fire can be extinguished by spilling water on it
  • Scorpion no longer can be harvested, body can be cooked
  • Pass out, now correctly work as sleeping on the ground
  • Venom poison time indicator added on HUD
  • New Voice Over when starting fire
  • Harvesting animals now requires blade.
  • Kindling now can be used in fire tool via expand menu
  • Improved sounds of animals
  • Getting injury removes leeches
  • Different sounds for flies for carcass and wasp

Fixed:
  • Weight of various items
  • Player stucks when crafting during starting fire
  • Some constructions on map not blocking rain
  • Water sources player was unable to drink from
  • After harvesting player crouching
  • Some dressing wasn’t working on wounds
  • Issues with loading saved games
  • Dialogs position on wide screen.
  • Backpack blinking while watch is active
  • AI spawn
  • Items position in hand corrected.
  • Fixed collisions with number of objects.
  • Road visuals
  • After reading a note in Tent text shows when pressing [R] anywhere in game
  • Getting worms when sleeping on hammock
  • Missing panic sound when animal is in snare trap
  • Small fire snap to stone ring which is under construction
  • StoneRing does not increase the length of burning of Small Fire.
  • Few items position in backpack.
  • After respawning Player seems to find less items
  • Multiple construction ghosts can be placed on top of each other
  • starting fire cancel by pressing [Q] just before the end block animation
  • Items targeting under constructions
  • Fixed some sounds not reacting on options sliders.
  • Lod ranges fixed for number of models
  • Drop option added for fire in hands;
  • Throwing up animation doesn't work when backpack is opened
  • Performance fixes
  • Localization fixes
  • Number of crash fixed
  • Crash on exit game

Thank you for your bug reports and feedbacks.
Green Hell - Dev_Michal
Coming soon...

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