A minor update was released today in preparation for the upcoming sequel Knight Bewitched 2.:
-A Battle Animation Speed option was added to speed up the flow of battle.
-A small new temple area, alongside a short conversation, was added. You can find this area by sailing directly south of Gabenport (or slightly east of Deepforge II). This temple is the first area you'll be exploring in the sequel:
-Some of you might remember from an update long ago that I added a female character named Naomi to the Halonian church. She was originally planned to be a main character in Knight Bewitched 2, but was instead replaced with a young male cleric named Hermes. He has replaced Naomi in the Halonian church.
This update is mostly geared toward new players or anyone doing a 2nd play-through before the sequel's Steam release on August 10.
If you encounter any problems with this update, feel free to email me anytime at Jkweath@gmail.com.
A free demo is also available on Aldorlea if you'd like to try the game first and purchase it later. If you do this and later purchase the Steam version, you'll have to manually copy your save file over to the game's Steam folder. All sales from Aldorlea go directly toward funding my projects :)
The Steam release is expected to be on August 10 with a 20% launch discount (making it $7.99 for one week).
The Google Play release will likely be within 2-3 weeks after the Steam release.
If you have any questions or feedback, feel free to email me anytime at Jkweath@gmail.com.
Knight Bewitched 2 will release first on Aldorlea Games on August 15 for $14.99. A free demo will also be available on Aldorlea--no plans to release a demo on Steam, but anyone who plays the Aldorlea demo and purchases the Steam version can copy their save files over with no problems.
The Steam release will come one month later--September 15--for $9.99 with a 20% launch discount. Pick it up in the bundle for an even bigger discount!
Lastly, the Android version will likely release around a month after the September release. The Android release will also feature better mobile controls over my other games.
Do I need to play Knight Bewitched or the other games in the series first?
Nope! Though playing Knight Bewitched first will give some helpful context to the story, it's not necessary for you to play it, or any of my other games, first before Knight Bewitched 2--though I recommend you do anyway! Pick up the bundle!
Knight Bewitched 2 takes place just three months after the events of Knight Bewitched. However, there is a special detail about its place in the timeline that sets it apart from the other entries in the series. It'll be up to you to learn the truth!
Who are the characters on the cover art?
The cover art features the amazon Rae and her close friend, the white-hat thief Alex. Here's a menu screenshot showing how they look in-game:
How can I report a bug or suggestion?
The fastest way to contact me is via email: jkweath@gmail.com. I don't normally monitor discussion boards, but I almost always respond to emails within a day or two.
I'm a curator/content creator and would like a Steam key.
Sure! You can request one via Keymailer or Steam's Curator Connect. I generally accept almost all key requests from content curators provided you have at least a small following.
I expect to begin distributing keys sometime around early August once the game is finished.
I'm having problems streaming/recording the game with OBS.
Unfortunately I don't have a proper fix for this--the only way I know around it is to run the game in full-screen with F1 and use Display Capture rather than Window or Game Capture.
All four original members of Knight Bewitched are returning, alongside three new characters and one more you'll be very familiar with. You'll start off being introduced to the three new players, with the party slowly being built up as the story progresses. Expect to see many side-stories and cutscenes exploring the relationships between all eight characters!
Enemy Barriers
A new battle mechanic, both enemies and allies alike can gain HP Barriers with certain skills and equipment. Barriers will need to be depleted before damage can be dealt. Some skills will deal increased damage to barriers, and some skills will bypass barriers entirely!
Skill Enhancers
Replacing the Trinket system, allies can now equip Skill Enhancers, upgrading an older skill to a newer, more powerful skill with added effects. 50 skill enhancers will be available, and much like Trinkets, will be hidden all across the Ambrose Underground for the player to find.
Speaking of the Ambrose Underground...
The majority of the game's story will take place here. Fans of Finding Light will recognize a few of the locations here. No spoilers yet!
Release date, What's Coming Next
Though the game is still early in development, I've already began commissioning the game's artwork. One thing Knight Bewitched sorely lacked on its release was artwork. For the sequel, I'd like to include some artwork shown in scenes in-game. In the upcoming months, I may host a Kickstarter to help secure funds for this, but some extra artwork is guaranteed to show up even if the Kickstarter falls through.
Knight Bewitched 2 will have an expansive world with more content than my previous games, so right now I'm putting the release window sometime between August and September.
Roguelite was an experimental game I made and released late last year. After realizing the game had some major flaws I couldn't fix without breaking everyone's save files, I decided to have the game permanently retired from the Steam store.
Roguelite, as its name implies, is a simple 50-floor randomly generated dungeon featuring gameplay and characters you'll recognize immediately. Some screenshots:
For fans of the full Knights of Ambrose Saga, consider Roguelite to be Ruth and Gwen's official retirement hobby after the events of Knight Eternal.
If you own an Android device and want the game even sooner, it'll release sometime this weekend, January 25, for $1.99.
Knight Bewitched 2
After the release of Roguelite 2, I'll be taking a short break from game development to wind down and recharge. After that I will most likely resume production on Knight Bewitched 2. I'm planning on it being a much longer and well-crafted experience than its predecessor, so it'll likely take some time to complete - but if there is any demand for it, I'll be sure to post updates on its progress.
-The staircases in the 3rd floor of the Winterfall Cavern now actually work (you can also reach the rooms these stairways led to by dropping in the nearby holes)
-Some bosses in The Depths no longer cast Dispel
Also, as a reminder to fans of Knight Bewitched and my other games, the complete Knights of Ambrose Saga is also available on the Google Play Store:
All four games are cheaper on the Play Store than they are on Steam and go on sale fairly often. Check them out if you have a modern mid-high end Android device and are looking to replay one of the games or pick up one you haven't played yet!
As always, if you encounter any problems or have suggestions, I highly recommend emailing me at Jkweath@gmail.com as I generally don't monitor discussions.
An update was released today to fix a few minor bugs. If you encounter any issues with the update or have suggestions, email me at Jkweath@gmail.com.
A few characters were updated:
The priest in the Halonia Church
Two adventurers in the Westvale Pub
These characters will have a much more significant role in the release of Knight Bewitched 2. Knight Bewitched is my best-selling story, so I feel it's only suitable that it receives a direct sequel (rather than the other sequels that take place years later in Finding Light and the upcoming Knight Eternal).
On another note, be sure to pick up these games in the bundle if you enjoyed Knight Bewitched!
Knight Bewitched 2 will feature the same graphics set as well as the same cast of characters--and many more--on a new adventure. It's still in very early development, so going by my current release schedule, I'll probably have more information by February 2020.
Anyway, as I said above, if you encounter any errors with the update or have suggestions (for anything), I strongly recommend emailing me as I don't actively monitor comments or discussions.
The final chapter of the Knights of Ambrose saga, Knight Eternal, will release on Steam on November 5 for $4.99 at launch and $7.99 thereafter. It will also be released on the Google Play Store at a later date.
Knight Eternal takes place ten years after the events of Finding Light and twenty years after Knight Bewitched. Every character from the previous chapters makes a return for this final journey.
Hello! It's not often I do announcements like this (never, even!) but I know that my games have a small following who I'm sure would be interested in seeing what I've been up to:
The prefix "Knight of Heaven" was added mostly to help it appear in search results, since searching "Finding Light" on the Play Store yields a bunch of flashlight apps.
In its mobile transition, Finding Light was updated to have a wide-screen resolution. It is slightly easier (though about the same difficulty in Hard mode) and has a few numbers tweaks on equipment and stat growths, but besides that is identical to its PC counterpart.
The Black Dungeon RPG (formerly Mari and the Black Tower)
Mari and the Black Tower was my first game; it was originally built to be an Android release, but was eventually transitioned to Steam before falling into obscurity.
Early this week Mari and the Black Tower will be re-released on the Google Play Store for $1.99 under the name The Black Dungeon RPG along with a few big changes:
Massive dialogue overhaul - almost every line of text in the entire story was revised and is now up to my current writing standards
Torches were removed from the game, "dark rooms" are gone, and Lighting Effects are turned off by default*
Updated window graphics and font
The Marauder and Horn Artist have new passive abilities more suited to their roles
Compared to its previous release, will have significantly improved controls (the same as the other two games in the series) and some performance improvements
Overhauled quest log to make it easier to change in case the game receives any content updates (in general, the game was set up for content updates if demand calls for it)
Select memes are now slightly more relevant
*The change to lighting effects was necessary to lower the game's system requirements for mobile devices. Lighting effects can still be turned on in the options if you're using a high-end mobile device.
Besides these changes, the story and game play remain almost completely unchanged.
I currently don't have plans to update the Steam version of Mari and the Black Tower, though I can if there is somehow demand for it.
The release of The Black Dungeon RPG will complete my jRPG suite for Android. Each game is $1.99 and will very often go on sale for $0.99, so if you're a fan be sure to pick them up!
--Provided, that is, you're using a good mobile device that can handle them, as though the games were relatively easy to port to Android, the engine they run on isn't well-suited to the processing power most mobile devices provide.
I now have a website! The purpose is mostly to list my games (as well as any upcoming games) and to write about indie game development when I feel like it. There's not a whole lot there yet, but it's sure to be updated plenty in the coming months
What's next
Normally I don't talk about upcoming projects. I have a good reason for this - in the past six months I've started on four separate projects and cancelled them for one reason for another.
From a story about an enslaved mistress and a demonic concubine featuring the Knight Bewitched graphics set, to a modern-day setting starring four kids including a certain young girl named Abigail, to a first-person-labyrinth-explorer DnD-style game that was nothing like anything I'd done before, none of these games made it past the first 25% of development, so if I'd announced them previously it would've been a bad time.
That being said, I think I've made enough progress on the next (and possibly last) game in the Ambrose series, Astraea that I can officially announce it:
Astraea will use the same graphics and sound set as Finding Light (though in full color), and will take place ~10 years after. Astraea will feature a skill tree system (pictured above) an updated crafting system, new and returning characters (Finding Light fans might recognize the one pictured above!) as well as the full world of Ambrose:
Fans of Knight Bewitched are sure to notice the similarity, but alas, since the 20 years that Knight Bewitched took place and the massive flooding that took place in Finding Light, the world is quite different and ready for one last adventure.
Anyway, that's all I have to say for now. If you have any comments, or bug reports/suggestions for any of my games, you're always free to email me at Jkweath@gmail.com or leave a comment here (I'll try to remember to actually read them this time - this is why I usually stick with email)
The Android version of Knight Bewitched is currently in beta and will release soon. Its normal price will be $2.99, though on release it will be in sale for just $0.99.
If you're interested in play-testing or have a friend who'd like to play the Android version of Knight Bewitched for free, feel free to email me and I'll be happy to send you a promo key.
Before you begin, however, there are some requirements your mobile device should meet to run the game optimally:
-CPU: 1.7 GHz quad-core -RAM: 2 GB
Any device with specs similar or greater than a Samsung Galaxy S5 should be in the clear.
If you encounter a bug while playing, please report directly to me at jkweath@gmail.com. You can report any bug or suggestion you want, but here's some specific things I'm looking for:
Text cutoff from dialogue boxes and item/skill/etc descriptions
Any error that causes the game to crash
UI suggestions - do the mobile controls feel comfortable?
Performance issues if you are using a mid or high-range device.
Currently known mobile edition bugs:
-Sometimes the player will get stuck going on a direction upon entering a new area. To fix this, simply tap the direction the character is stuck in.
-Potent Ethers are currently not restoring as much MP as intended.
Changelog
A few changes were made to Knight Bewitched for its mobile transition:
Native resolution is now 1109x624, down from 1280x720.
Base font was changed as the original font was incompatible.
Dialogue was adjusted for the lower resolution. Additionally, some minor dialogue updates were made.
A mobile UI was added. Most other touch screen controls have been disabled.
Lighting effects are now off by default and can be toggled on in the options menu.
4-28-19 changelog for the PC and mobile versions:
-A weakness display was added to enemies! When an enemy is hit by an ability or weapon type it is weak against, an icon will display above its healthbar indicating what ability and weapon types it is weak to.
-Some minor dialogue updates were added.
-There are now "paths" between torches in the second section of the Midnight Desert, making it much easier to light the torches to reach the next area.
-Finally got around to fixing some bugged trees/signs/walls/etc that the player could walk through.
-Many skill and enemy balance changes were made. This includes some skills being more powerful--including many monster abilities--and some skills being outright removed, such as Ruth's Repentance (with Holy Strike being buffed and moved up as her final ability) and Gwen's Tincture.
I won't be listing every change here, but the overall result is an increase in difficulty for all difficulty modes, especially later in the game and on higher difficulties. However, having weaknesses displayed will negate some of this difficulty as the player can more easily exploit enemy weaknesses.
As always, and as stated above, email me at Jkweath@gmail.com if you encounter any problems. If the mobile release of Knight Bewitched performs well, its sequel Finding Light will come next and any games released in the future will have a dual Android and Steam release.