Knight Bewitched - SANIC
Hello,

An update was released today to fix a few minor bugs. If you encounter any issues with the update or have suggestions, email me at Jkweath@gmail.com.

A few characters were updated:

  • The priest in the Halonia Church
  • Two adventurers in the Westvale Pub

These characters will have a much more significant role in the release of Knight Bewitched 2. Knight Bewitched is my best-selling story, so I feel it's only suitable that it receives a direct sequel (rather than the other sequels that take place years later in Finding Light and the upcoming Knight Eternal).

On another note, be sure to pick up these games in the bundle if you enjoyed Knight Bewitched!

Knight Bewitched 2 will feature the same graphics set as well as the same cast of characters--and many more--on a new adventure. It's still in very early development, so going by my current release schedule, I'll probably have more information by February 2020.

Anyway, as I said above, if you encounter any errors with the update or have suggestions (for anything), I strongly recommend emailing me as I don't actively monitor comments or discussions.

Have a great day!


Oct 6, 2019
Knight Bewitched - SANIC
The final chapter of the Knights of Ambrose saga, Knight Eternal, will release on Steam on November 5 for $4.99 at launch and $7.99 thereafter. It will also be released on the Google Play Store at a later date.

View the store page here. Add it to your wishlist today!

Knight Eternal takes place ten years after the events of Finding Light and twenty years after Knight Bewitched. Every character from the previous chapters makes a return for this final journey.



Knight Bewitched - SANIC
Hello! It's not often I do announcements like this (never, even!) but I know that my games have a small following who I'm sure would be interested in seeing what I've been up to:

Knight Bewitched

Knight Bewitched is available on the Google Play Store for $1.99..

In the past two months since its release I've fixed plenty of bugs and updated the UI to be more responsive and less intrusive during battle scenes.

Knight of Heaven: Finding Light

Finding Light is also now available on the Google Play Store for $1.99! It will be on sale for just $0.99 until July 18.

The prefix "Knight of Heaven" was added mostly to help it appear in search results, since searching "Finding Light" on the Play Store yields a bunch of flashlight apps.

In its mobile transition, Finding Light was updated to have a wide-screen resolution. It is slightly easier (though about the same difficulty in Hard mode) and has a few numbers tweaks on equipment and stat growths, but besides that is identical to its PC counterpart.

One last thing on Finding Light - it is also available on Itch.io for $3.99 ($6 cheaper than Steam!)

The Black Dungeon RPG (formerly Mari and the Black Tower)



Mari and the Black Tower was my first game; it was originally built to be an Android release, but was eventually transitioned to Steam before falling into obscurity.

Early this week Mari and the Black Tower will be re-released on the Google Play Store for $1.99 under the name The Black Dungeon RPG along with a few big changes:

  • Massive dialogue overhaul - almost every line of text in the entire story was revised and is now up to my current writing standards
  • Torches were removed from the game, "dark rooms" are gone, and Lighting Effects are turned off by default*
  • Updated window graphics and font
  • The Marauder and Horn Artist have new passive abilities more suited to their roles
  • Compared to its previous release, will have significantly improved controls (the same as the other two games in the series) and some performance improvements
  • Overhauled quest log to make it easier to change in case the game receives any content updates (in general, the game was set up for content updates if demand calls for it)
  • Select memes are now slightly more relevant

*The change to lighting effects was necessary to lower the game's system requirements for mobile devices. Lighting effects can still be turned on in the options if you're using a high-end mobile device.

Besides these changes, the story and game play remain almost completely unchanged.

I currently don't have plans to update the Steam version of Mari and the Black Tower, though I can if there is somehow demand for it.

The release of The Black Dungeon RPG will complete my jRPG suite for Android. Each game is $1.99 and will very often go on sale for $0.99, so if you're a fan be sure to pick them up!

--Provided, that is, you're using a good mobile device that can handle them, as though the games were relatively easy to port to Android, the engine they run on isn't well-suited to the processing power most mobile devices provide.

http://jkgames.net

I now have a website! The purpose is mostly to list my games (as well as any upcoming games) and to write about indie game development when I feel like it. There's not a whole lot there yet, but it's sure to be updated plenty in the coming months

What's next

Normally I don't talk about upcoming projects. I have a good reason for this - in the past six months I've started on four separate projects and cancelled them for one reason for another.

From a story about an enslaved mistress and a demonic concubine featuring the Knight Bewitched graphics set, to a modern-day setting starring four kids including a certain young girl named Abigail, to a first-person-labyrinth-explorer DnD-style game that was nothing like anything I'd done before, none of these games made it past the first 25% of development, so if I'd announced them previously it would've been a bad time.

That being said, I think I've made enough progress on the next (and possibly last) game in the Ambrose series, Astraea that I can officially announce it:



Astraea will use the same graphics and sound set as Finding Light (though in full color), and will take place ~10 years after. Astraea will feature a skill tree system (pictured above) an updated crafting system, new and returning characters (Finding Light fans might recognize the one pictured above!) as well as the full world of Ambrose:



Fans of Knight Bewitched are sure to notice the similarity, but alas, since the 20 years that Knight Bewitched took place and the massive flooding that took place in Finding Light, the world is quite different and ready for one last adventure.

Anyway, that's all I have to say for now. If you have any comments, or bug reports/suggestions for any of my games, you're always free to email me at Jkweath@gmail.com or leave a comment here (I'll try to remember to actually read them this time - this is why I usually stick with email)
Knight Bewitched - SANIC
Hey!

The Android version of Knight Bewitched is currently in beta and will release soon. Its normal price will be $2.99, though on release it will be in sale for just $0.99.

If you're interested in play-testing or have a friend who'd like to play the Android version of Knight Bewitched for free, feel free to email me and I'll be happy to send you a promo key.

Before you begin, however, there are some requirements your mobile device should meet to run the game optimally:

-CPU: 1.7 GHz quad-core
-RAM: 2 GB

Any device with specs similar or greater than a Samsung Galaxy S5 should be in the clear.

If you encounter a bug while playing, please report directly to me at jkweath@gmail.com. You can report any bug or suggestion you want, but here's some specific things I'm looking for:

  • Text cutoff from dialogue boxes and item/skill/etc descriptions
  • Any error that causes the game to crash
  • UI suggestions - do the mobile controls feel comfortable?
  • Performance issues if you are using a mid or high-range device.

Currently known mobile edition bugs:

-Sometimes the player will get stuck going on a direction upon entering a new area. To fix this, simply tap the direction the character is stuck in.

-Potent Ethers are currently not restoring as much MP as intended.

Changelog

A few changes were made to Knight Bewitched for its mobile transition:

  • Native resolution is now 1109x624, down from 1280x720.
  • Base font was changed as the original font was incompatible.
  • Dialogue was adjusted for the lower resolution. Additionally, some minor dialogue updates were made.
  • A mobile UI was added. Most other touch screen controls have been disabled.
  • Lighting effects are now off by default and can be toggled on in the options menu.

4-28-19 changelog for the PC and mobile versions:

-A weakness display was added to enemies! When an enemy is hit by an ability or weapon type it is weak against, an icon will display above its healthbar indicating what ability and weapon types it is weak to.

-Some minor dialogue updates were added.

-There are now "paths" between torches in the second section of the Midnight Desert, making it much easier to light the torches to reach the next area.

-Finally got around to fixing some bugged trees/signs/walls/etc that the player could walk through.

-Many skill and enemy balance changes were made. This includes some skills being more powerful--including many monster abilities--and some skills being outright removed, such as Ruth's Repentance (with Holy Strike being buffed and moved up as her final ability) and Gwen's Tincture.

I won't be listing every change here, but the overall result is an increase in difficulty for all difficulty modes, especially later in the game and on higher difficulties. However, having weaknesses displayed will negate some of this difficulty as the player can more easily exploit enemy weaknesses.

As always, and as stated above, email me at Jkweath@gmail.com if you encounter any problems. If the mobile release of Knight Bewitched performs well, its sequel Finding Light will come next and any games released in the future will have a dual Android and Steam release.
Knight Bewitched - SANIC
Yo!

To celebrate Knight Bewitched' upcoming 1-year anniversary, a small content update was released today.

-An optional cutscene was added for Ruth and Gwen. This cutscene can be viewed anytime after unlocking the final dungeon by simply walking into Ruth's house in Halonia. (Honestly, this scene should've been in from the very beginning, but hey, better late than never right?)

-A small treasure hunt and an associated miniboss was added to the game. To trigger this event, speak with the pirate Sindra at Cape Town.

-The demo is now available and includes the first hour and a half or so of gameplay. Players who play the demo and purchase the game should be able to continue where they left off. If you play the demo and encounter any errors, please email me at jkweath@gmail.com.
Some upcoming stuff:

-A possible Android port of Knight Bewitched is underway!

As always, if you encounter any errors or have suggestions, email me at jkweath@gmail.com as I do not monitor discussions.
Oct 14, 2018
Knight Bewitched - SANIC
I was recently alerted to a bug where The Depths was inaccessible for players who had obtained Ascended Sylvanaras. This should be fixed now.

My apologies for taking so long to get to this. If there are any further issues with The Depths or any other bugs you encounter, just shoot me an email at Jkweath@gmail.com.
Knight Bewitched - SANIC
https://store.steampowered.com/app/894310/Finding_Light/

Taking place ten years after the events of Knight Bewitched, Finding Light follows the tale of Mari and her quest to find her beloved Abbie and solve the mystery of Heaven's Door. Joined by the wise cleric Keller, the fallen knight Stray and Malady the witch, Mari must travel beyond the sky, through the ocean's depths and underground to find the entrance to Heaven's Door before the world succumbs to darkness.

An interesting tidbit for fans of Knight Bewitched is that Finding Light will explore the feeling of loss for its four main characters: Mari and the loss of her partner Abbie; Stray and his foster parents; Keller and his former master; and Malady of, well...

Finding Light will be priced at $9.99 with a 20% launch discount.


Knight Bewitched - SANIC
10-13-18: A bug was fixed that caused the player to be unable to enter The Depths if they had obtained Ascended Sylvanaras.

Yo!



A content update is being released today for Knight Bewitched:

-A quest log was added and is obtained automatically after obtaining the ship. (If you've already progressed past that, you can talk to the "king" figure at the entrance of Gabenport and he'll give you one) You can use the quest log at any time if you're lost and aren't sure where to go next.

-Many small balance changes were made, with most of them geared toward strengthening some underused skills while weakening certain powerful buffing skills as well as some equipment items. The main objective of these changes is to keep the difficulty relatively similar on Normal difficulty while raising the difficulty for experienced players on Hard and Heroic difficulties.

-The Depths , accessible from Deepforge II after obtaining and enchanting Sylvanaras (though I highly recommend beating the game at least once and having the strongest equipment available first), is an optional dungeon filled with new environments, enemies, loot, and powerful bosses.

As with previous updates, if you encounter any bugs (ESPECIALLY errors involving game crashes) or have any suggestions, the fastest way to get a response and an update to the game is to email me at jkweath@gmail.com.

The purpose of The Depths is to connect Knight Bewitched with its upcoming sequel / standalone game Finding Light:



Featuring a graphic and music style similar to classic handheld games, Finding Light will take place ten years after the events of Knight Bewitched (and two years after Mari and the Black Tower) and feature many characters you recognize as well as quite a few new ones. The Steam page and more information should be up within the coming weeks and the release date is scheduled for late October.

And lastly, I leave you with official art of one of my personal favorite characters, Malady (who you'll be seeing a lot more of in the sequel):

Apr 25, 2018
Knight Bewitched - SANIC
10-13: A bug was fixed that caused the player to be unable to enter The Depths if they had obtained Ascended Sylvanaras.

7-11: Fixed an issue that could cause the ship to get stuck if parked directly outside of Gabenport. Also, Lightbringer should now be obtainable.

5-7: Fixed an issue causing the player's movement speed to drop when traveling through the Underbog a second time. If your movement speed is affected by this bug, you can fix it by simply re-entering the Underbog.

5-4: Fixed an issue with players being unable to exit the Sealed Tower's teleporter puzzle if they enter it without activating the blue switch.

-The miniguide was updated with a step-by-step solution for the Sealed Tower. The guide can be found by clicking "View the quick reference" below the achievements tab in the store page.

Hello everyone! This post will be used as a changelog for bugfixes and minor updates. If you encounter any game-breaking bugs or other problems, email me: Jkweath@gmail.com (this is a much faster way to contact me than leaving a comment)

-Fixed an achievement not activating properly. If you have Ascended Sylvanaras, talking to Ullo the blacksmith again should activate the missing achievement

-The game can be resized to full-screen by pressing F1

-Some file updates should allow the game to run smoother on lower-end PCs
...