Supraball - contact@rockpapershotgun.com (RPS)

Summer. The heat age. Scorch season. Spring’s hangover. It’s the mid-point of the year and you know what that means. No, not “mojito time”, Geoff, put those away. It’s time we told you what the best games of the year are so far. There are quite a lot of them. Just look how many videogames have escaped from their developers in the past six months and are now running amok through the blistering streets, getting stuck in the melting tarmac, like ants in jam. It’s unsanitary. So allow us to round up these unruly games and trap them in a handy list. Here are our favourite sword swingers and space ‘splorers so far this year (and a couple of DLCs for good measure).

Okay, Geoff, now> bring the mojitos.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Yes, yes, it’s me. I know, I know, but calm down. While it’s obviously very exciting to have a celebrity as handsome and excellent as me writing you some Steam Charts, I’m still just a regular ordinary guy underneath it all. I leap into my trousers both legs at once, same as anyone else.

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Dota 2 - contact@rockpapershotgun.com (John Walker)

If there’s one thing that’s guaranteed to sweep through the Steam Charts like a giant fart, it’s a Steam Sale. Blowing out all the fresh, original or interesting new releases, the mid-year discount warehouse (Junction 45 off the M91) ensures it’s a top 10 of games you already bought or decided you don’t want to buy.

So who is buying them? Baddies. You lot are the goodies. It’s the baddies who do this to us.

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Sekiro™: Shadows Die Twice - GOTY Edition - contact@rockpapershotgun.com (Ewan Wilson)

Fantastic creatures are as important to Sekiro as its samurai and shinobi. For every deftly fought duel against a venerable warrior there s a slug-fest with a headless ape that hurls toxic poo. It s a fine balance between the real and the romantic. Whereas Dark Souls had everything to do with lore , Sekiro more delicately pulls from folk>lore. Lordran is almost purely imaginative, but Sekiro s Ashina is set securely in Japan during the Sengoku period, and closely draws from surrounding legends and myths.

Almost all its creatures are a play on y kai, for example, a diverse group of strange, supernatural creatures. Many can be traced back to ancient tales, but it was the natural history encyclopedias and bestiaries of the Edo period that helped popularise them (most famous is Sekien Toriyama s The Illustrated Night Parade of a Hundred Demons, which catalogs over two hundred of them). Ever since, Japanese art and literature has built upon this legacy of monsters, demons, gods and animal spirits, especially in Japanese woodblock printing. It s a rich artistic tradition, and its influence on Sekiro is clear.

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Sekiro™: Shadows Die Twice - GOTY Edition

Rumor has it that A Song of Ice and Fire author George R. R. Martin has worked on an upcoming, unannounced game with FromSoftware and Dark Souls creator Hidetaka Miyazaki, and now some Reddit users believe they’ve found clues about it hidden in the game files for Sekiro: Shadows Die Twice.

As GamesRadar+ reports, modder TKGP spotted a curious path in Sekiro’s material configuration files. The path points to a folder titled “GR,” which TKGP reckons is short for “Great Rune,” the codename for FromSoftware’s upcoming title.

That’s different from the standard folder for Sekiro assets, which are stored in a folder called “NTC.” Modders aren’t sure what exactly that stands for, only that it’s the abbreviation FromSoft uses for Sekiro.

Reddit user Kalash believes this is a strong indication that Great Rune is currently in active development, and that it’s being built in FromSoft’s internally-developed game engine rather than in Unreal Engine 4, as some rumors had previously suggested. That's based on the reference to a map called "m99," which is debug level From uses for its engine.

Granted, an asset folder with a two-letter name isn’t a lot to go on, but it bears remembering that FromSoftware delights in hiding little hints and secrets around its games: there’s a character in Bloodborne who looks an awful lot like the Wolf from Sekiro, for example.

Hopefully we’ll learn more about Great Rune—or whatever it’s going to be called—at E3 in a couple weeks.

Sekiro™: Shadows Die Twice - GOTY Edition

Ever play Bloodborne and think, you know what? I wish I could play as the enemies! Well, now there's a mod for that.

Modder Lance McDonald created a mod that lets you play as the enemies in FromSoftware's PlayStation 4 classic. All you have to do is press L3 to take control of a locked-on enemy. Usefully, pressing L1+R1+R3 returns control to the player.

"Pretty happy with this," McDonald tweeted. "It's actually a debugging feature that was removed, I just patched in some sneaky code to access it."

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Sekiro™: Shadows Die Twice - GOTY Edition

A lot has happened since I last wrote about Sekiro, where I'd survived the brutal encounter against Genichiro Ashina and learned how to actually play the game. Not only did I finish From Software's latest—after, I'd say, 30-40 attempts to kill Isshin the Sword Saint, the game's final boss—but I've reached Isshin again on New Game Plus. I've killed the Demon of Hatred, the optional, bullshit boss, in both playthroughs. I've killed Owl (Father) in the alternate version of Hirata Estate. I've killed every anus-snatching Headless, and every bullshit purple warrior guy, mostly because I took someone's advice and bought the Lilac Umbrella. I can now bully most of the bosses who used to bully me. This was the first From Software game I ever played for more than a few hours. I adored it.  

I probably won't play it again after this, because it's been over 70 hours and I'm ready for something else. The experience of mastering Sekiro has been incredibly rewarding, though—not just learning how to parry perfectly or take apart complicated bosses, but in my interactions with other people who are playing the game on Twitter. Even though I've seen a storm of elitism on the internet around Soulslike games, captured in depressing detail by the internet garbage 'You cheated not only yourself' meme that followed James's Sekiro mod piece, in my bubble, at the very least, I've had so many good interactions around Sekiro.

Photographer Gareth Dutton, who makes the Making Games is Fun podcast, has been one of my Sekiro dads. He coached me through the Lady Butterfly fight, arguably the game's first big hurdle. 

He weighed in every step of the way after that, too. And so did my other Sekiro dad, Sam Smith, who I once hired as a writer on an old PlayStation magazine, and who used to bang on about Dark Souls in the office. 

When I beat the Demon of Hatred—a giant boss with wide sweeping attacks who's probably the hardest in the game—Gary advised that I 'Don't get upset' fighting the game's final boss, which showed he knew exactly who he was dealing with. 

I've built up a solid little community of old friends and Twitter peeps coaching me through the game—one of my followers, AlexofAlexia, taught me how to take down some of the tougher magic sub bosses in the game. I've been running a parallel journey with some players, like Patrick Carlson of Hinterland Studios (and former PC Gamer writer), who's been moving through the game at the same pace as me. 

At least this thing is a piece of piss to beat. 

A whole bunch of people congratulated me when I finally defeated the end boss. It's the most positive experience I've had on both Twitter and in games for the longest time. It even made me think I should've streamed Sekiro and taken it that one step further, but in retrospect I'm glad no one saw my tantrums during hour four of my attempts to beat the Demon of Hatred. 

When I reflect on playing Sekiro, sharing that journey with people has enhanced the game for me. That kind of 'we're all in it together' spirit has had me interacting with people I would never normally chat to on social media, and exclusively in a pleasant way. The 'Git gud' thing is commonly associated with the Dark Souls crowd, and I'm in no doubt that elitism exists—but there's also so much room for encouragement, advice on getting the most out of the game, and coaching people through games they otherwise might not believe they can enjoy. Sekiro's Reddit community is rife with posts that echo this: curiosity and honesty is rewarded by thoughtful answers from people as fascinated by the game as they are. 

I went from being utterly convinced Sekiro is not for me to loving it. Maybe I'll finally move on to Dark Souls next time.

Sekiro™: Shadows Die Twice - GOTY Edition

There have been a few moments of panic over singleplayer games across the last several years, but a lot of this discussion emerged back when EA cancelled Visceral's Star Wars game, which coincided with the closure of the studio in 2017. 

EA didn't say anything about singleplayer games specifically, but the reason given at the time was that the company was "listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace". EA's Blake Jorgensen later suggested, according to this GameSpot article, that the game wouldn't sell enough copies to justify itself. 

Other factors have led to a sense that singleplayer games are in trouble: BioWare making a disappointing co-op game in Anthem instead of the singleplayer RPGs it's known for, for example. Black Ops 4 was the first Call of Duty game not to feature a campaign. GTA 5's possible singleplayer DLC was mothballed in the face of more content for the successful online component, the demands of porting the game to more formats, and making Red Dead Redemption 2. Jedi Fallen Order was marketed on being a singleplayer-only game with no loot boxes, which felt like an admission that EA had gone too far in the other direction. 

I won't dismiss the panic as being for nothing, because I've shared it: The biggest games of the last few years, like Fortnite and PUBG, are multiplayer-only, and they offer long-term ways for their publishers to keep making money, like Battle Passes and cosmetics. Singleplayer experiences are finite, in theory—but they are having a really good 2019 so far, which makes me think there's little to worry about in the immediate future. 

How about a quick list? These 2019 games all feature prominent singleplayer elements, and range from good to great: Slay the Spire, Sekiro: Shadows Die Twice, Devil May Cry 5, Resident Evil 2 Remake, Heaven't Vault, Rage 2, Sunless Skies, Tropico 6, Anno 1800, Yakuza Kiwami 2, Outward, Imperator Rome, Mortal Kombat 11, Hypnospace Outlaw, Total War: Three Kingdoms, and Metro Exodus. 

Of those, a few have been publicly confirmed successes, like Anno, Capcom's games and Sekiro. In the case of Rage 2, it's had what seems like a slow start in the UK boxed market, but perhaps a more relevant metric is looking at its all-time peak on Steam: 13,591, compared to Doom 2016's 31,623. Clearly it hasn't seen the same level of success, but Doom was a more remarkable game, and Rage 2 doesn't look like a disaster by any means. There are also players we can't see, as it's available through Bethesda's launcher, too.

If I had to predict anything, it's that my beloved immersive sims and stealth games will be less prominent during the next era of singleplayer games

I would think there's something for everyone in that list, and many of those games are from major publishers. While there have been a few multiplayer breakouts like Apex Legends and Mordhau, it feels like the year has so far belonged to solo experiences. Some games from last year have had a healthy extended life, too, if you're willing to spend money on yet more hours of Assassin's Creed Odyssey. Hitman 2 is getting a bank level!

The pervasive fear around the death of singleplayer games is likely more about where they're going, though, rather than where they are right now—so let's look ahead. 

What about the rest of the year?

"It is I, Jedi man." 

The rest of 2019 is looking healthy, too. You've got Doom Eternal and Jedi Fallen Order, as well as a few co-op games that you'll probably have no issues enjoying solo, like Borderlands 3 and Wolfenstein: Youngblood. Even Call of Duty will have a campaign again this year, if that's something you're looking forward to. Ghost Recon Breakpoint will let you play in singleplayer, too, with a drone helping you out in lieu of human players. Watch Dogs 3 is rumoured to be set in London, and that's historically been a singleplayer-focused series. That seems likely to be released either this year or next, based on the usual wait for Ubisoft sequels. 

Remedy's Control looks like a slightly weird proposition for a blockbuster played solo, and of course, Obsidian's The Outer Worlds is a big ticket game for long-time RPG fans. Divinity: Fallen Heroes, a tactical spin-off for Larian's series, will be playable in both singleplayer and co-op, and that's possibly going to release this year. 

What about 2020 and beyond?

This is slightly less predictable, but we can make a lot of educated guesses on what's down the line. Starfield, Elder Scrolls 6 and Cyberpunk 2077 will all be primarily singleplayer games—and interest in each is huge. 

What succeeds during the next console generation is likely to shape a lot of the blockbuster games we see over the coming decade, since almost all triple-A games are created to be multiformat now. If we assume the next Xbox and PlayStation consoles are launching late next year, I would predict some slowdown of big releases generally nearer the beginning of 2020, based on how the last generation panned out. That said, Cyberpunk has been confirmed for Xbox One and PS4, which suggests it's unlikely to be released in the distant future. Maybe that's a good candidate for the first half of next year. 

Singleplayer-friendly games are unlikely to change too much right away. Series that seem certain to return in the next few years are Assassin's Creed, Forza Horizon, Grand Theft Auto, Resident Evil, XCOM, Final Fantasy, Kingdom Come: Deliverance, and Far Cry, at a minimum. We know a third Total War: Warhammer game will be with us at some point. Another Nier game seems likely, based on Automata's long-term success. We can probably assume that Square Enix's coming Marvel games, featuring the Avengers and reportedly the Guardians of the Galaxy, will have a singleplayer story component of some kind. Fable is reportedly returning in the hands of Playground Games, and like all Xbox games now, expect that to be on PC. That's a dependable array of solo experiences to look forward to. If you believe the rumours, too, From Software is going to have its own effort at an open world game, with contributions by writer George RR Martin.

What seems most likely to me is that singleplayer games will keep following the recent curve of getting longer, and finding more ways to keep you playing. Genres will probably change a lot, too. There are types of games that thrived between 2007 and 2012 that mostly don't exist now—linear third-person shooters that emerged in the wake of Gears of War, for example, which is likely why Visceral's Star Wars game didn't continue in its previous form. The era of Call of Duty competitors like Homefront and Medal of Honor 2010 feels like a distant memory, too. If I had to predict anything, it's that my beloved immersive sims and stealth games will be less prominent during the next era of singleplayer games, as Jody explored last year. Those are never the games that will sell ten million copies for a publisher, so they feel the most at risk. 

That doesn't mean that singleplayer-loving players won't be able to find plenty to enjoy on PC, though. If solo gaming is your thing, 2019's games already offer lots of evidence that there will always be something to play.

Check out Chris's piece from 2017 on why singleplayer games aren't dead, but are changing.

Sekiro™: Shadows Die Twice - GOTY Edition

Modders have had a lot of fun with Sekiro, whether it be adding Thomas the Tank Engine or allowing us to murder Shrek. But this latest mod has a bit more staying power: it replaces the player-character with 2B from Nier Automata.

If you're a fan of Nier you won't need any more convincing, but in case you're yet to play Yoko Taro's bizarre triumph, 2B is a battle android with deadpan attitude. Sadly, that attitude is unlikely to shine through since this mod doesn't come with voice audio. But you can at least use a seperate mod to install a female voice track.

Created by asasasasasbc, the mod is available on Nexus Mods and seems pretty simple to install. You'll need to make sure you have the DS3 and Bloodborne Material Pack installed first to get the most out of it.

Here's some footage:

Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

WARNING: If you’re reading this, there is a very strong chance you’re looking at news on your favourite game. Please, it’s imperative you click on to discover crucial information.

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