Sekiro: Shadows Die Twice is impressive on all consoles, let down only by a wobbly 30fps on base hardware, and an uneven, unlocked frame-rate on their enhanced counterparts. The brilliance of the game itself still shines through, but the PC version is something else: a locked 60fps at 1080p is trivial on mainstream graphics cards, while community mods have enabled ultra-wide display support and consistent performance at up to 144 frames per second. Sekiro runs best on PC, with clear and obvious benefits for gameplay.
The nirvana delivered by the PC port is most evident by switching back to the console versions - Xbox One X being my console of choice - and boy, was that a rough transfer. The console builds are more confusing visually, and gameplay is far less consistent and actually harder. For me, the biggest difference between the versions is that when I die on PC, I feel responsible as I am more in control. On Xbox, it feels like my inability to judge how far ahead of time I have to hold down the parry button is a lot more arbitrary, whereas on PC, I can lightly tap it when it feels right and I pretty much always get the result I want.
But this is not the only spot where a well-equipped PC can power ahead - in contrast to the console builds, there's the sense here of a PC port that is rather well optimised and may even have been the lead platform. Typically, we look to GPUs like Nvidia's GTX 1060 and AMD's RX 580 as cards able to double console performance at 1080p on the majority of titles, but the fact is that both GPUs make a good fist of running at 1440p60 on console equivalent settings, with minor dips. By extension, we can infer that at 1080p, less capable GPUs should be capable of taking the title to its standard 60fps limit. AMD could use some driver tweaking though - occasional stutter crops up at 1080p, and it's much more impactful when gaming at 1440p.
It didn’t take long for tinkerers to roll up their sleeves, dive into the technoguts of Sekiro: Shadows Die Twice, and reemerge saying “Oh dear oh dear, what cowboy did that?” Modders have already rejigged the guts to allow wider field-of-view options, change the framerate cap, and display correct button prompts for PlayStation controllers. ‘For funsies’ mods are also rolling, like replacing 3D models and we could soon see mods adding new enemies. We can be only days away from someone replicating the mods turning Dark Souls into a pizzahell.
In Sekiro you play a shinobi on a quest for vengeance. An army of enemy soldiers and monsters stand in the way, but they can’t fight you if they can’t see you. You can battle everyone face to face if you want to, but why risk your life when you can stealthily avoid enemies, or kill them instantly from the shadows?
The dark fantasy world of Sekiro has many places to hide. Crouching in the long grass makes you practically invisible. You can use this position of safety to observe enemies in an area and look for routes past them. If you catch an enemy in the long grass you can kill them instantly with a Deathblow finisher from stealth.
Your shinobi can also grapple up to high ground. In forested areas high branches offer stealthy pathways that can help you to evade enemies. Alternatively you can position yourself directly above an enemy to open up an insta-kill drop attack. In tiered temple areas you can use your grapple to approach rooftops from unexpected angles and attack enemies in the back for an instant kill.
Whenever an opponent’s back is exposed you have a chance to take them out. A gas explosion in the middle of combat can hide your position and let you get some sneaky stealth kills, even in the middle of a group. Even if you prefer to fight every enemy, stealth is a powerful tool. You can often take out the first member of a group instantly from stealth, improving your odds against the rest of your enemies. A combination of stealth and outright brawling may be the smartest way to play.
You’ve fought your way through Ashina Castle in Sekiro: Shadows Die Twice. All that stands between saving the master you were sworn to protect is the kind chap who lopped off your arm. He’s just as tough as he was in the prologue, but now you can get revenge for your lost arm. He’s also the first real test of skill in the game.
[cms-block]Head to our previous boss guide – [cms-block] if you want to know how to defeat him quickly to get to this fight.
At the end of the first memory you delve into in Sekiro: Shadows Die Twice, you’ll encounter the lord you swore to protect in a bit of a daze. This is of course a trap set by Lady Butterfly – an old woman who is a master of illusions. She may seem like quite the intimidating fight, but there are multiple things that you can do to make this fight one of the easier ones in the game.
[cms-block]You can also look at our [cms-block] guide for details on the previous boss fight.
It can be a little difficult to work out just who is a main boss in Sekiro: Shadows Die Twice, but one of the first you’ll encounter has a massive arena all to himself. Gyoubu Owina makes quite the entrance, bounding up to you aboard a massive steed. You’ll need to deal with the quick pace of this fight and luckily there’s a few things you can do about it.
[cms-block]You can also look at our [cms-block] guide for details on the previous boss fight.
Sekiro: Shadows Die Twice has only been out a matter of days, but modders are already playing with its innards. One of them has found a way to unlock the framerate, letting you run it at more than 60 fps—provided you have a powerful enough rig.
The mod, posted on the Widescreen Gaming Forum by user jackfuste, is still being tested and might cause bugs, but it's letting some players run the game at more than 100 fps.
To get it to work, you'll need to download the mod from the link above, unpack Sekiro using Steamless, run the patcher and apply the patch to Sekiro.exe. I'd only recommend it you've tried this sort of thing before, but if you're confident then it could give you a big performance boost.
If you're having trouble getting it working, make sure you click through the rest of the forum thread, which contains plenty of troubleshooting ideas. It seems to be working better in windowed mode than in fullscreen.
Tom's review in progress of Sekiro is here, and keep your eyes peeled for the full review next week.
Thanks, Dark Side of Gaming.
Sekiro: Shadows Die Twice only released two days ago, but it's already the fourth most played game on Steam and it's currently beating off Warframe and Rainbow Six Siege to secure a spot in the top five games for concurrent players.
Right now, there's upwards of 104,000 players taking on From Software's latest challenge, which - of course - doesn't even take those playing on console into account. According to Steam Charts (thanks, PC Gamer), it peaked at just over 124,266 concurrent players.
It's got some way before it breaks into the top three, though. While it's currently more popular than Grand Theft Auto V and Team Fortress 2, Sekiro sits 390K players behind third place Counter-Strike: Global Offensive, which is currently sporting 494,286 concurrents... and to knock Dota 2 off the top spot, Sekiro would need to notch up another 800K or so players. That said, it's a huge achievement for a primarily single-player experience.
Sekiro: Shadow Die Twice's outstanding combat is clearly a hit with players—as of writing, more than 120,000 people are playing it, and its daily peak is more than 125,000, making it the fourth most-played game on Steam today ahead of Rainbox Six Siege.
It's a monumental launch, bigger even than Devil May Cry 5's, which was itself Capcom's second biggest PC launch ever, topping out at around 85,000 concurrent players, according to Steam Charts.
Sekiro won't be climbing higher up the Steam ladder—in third place is CS:GO, which has more than 600,000 players at a time. But it's yet more evidence, as if we needed it, that excellent singleplayer games can still pull in huge audiences.
You can read Tom's review in progress here: the highlight is the timing-based combat, which to me feels more rewarding than in any of the Dark Souls games.
It's early days in the life of Sekiro, the new game from the people behind the Souls series and Bloodborne, and, as expected, it's rock hard.
But did we expect it to be this rock hard?
From Software's Sekiro offers faster and more fluid combat and movement than the Souls games, but it's every bit as brutally difficult. Maybe it's too difficult.