Monster Sanctuary - Josh_Team17
Hey Monster Keepers!

Here’s a sneak preview of one of our latest Monsters about to join the roster, the Manticorb.



This fluffy horror is another community creation brought to life from the Kickstarter Monster Design Competition and it was originally submitted by RacieB on Discord! The Manticorb will be coming with the next update, so get your keeper notes ready to be prepared to battle and hatch one of your own soon!

The Manticorb

Don’t get caught staring at its eye.



The Manticorb lacks strong teeth and claws to defend itself, it does so entirely by magical means. Its thick, fluffy coat serves to absorb large amounts of errant Mana from the surrounding atmosphere, which it can cast at will from the tip of its tail, much like a wand.

It carries so much magical energy inside its small body that its large eye even emits light in dark places. A skilled Manticorb can become quite adept in wielding multiple attack elements, and predators are quick to learn that the warning stripes are no joke.

Manticorbs have a natural tendency to gather where Mana is strongly concentrated, and as a result ended up flocking to the Monster Sanctuary. Their curious demeanour and soft fur make them attractive pets at a glance, but they can quickly become unruly if they build up too much unspent Mana.

Experienced Keepers can monitor a Manticorb's level of charge by the amount of static in its fur and will have it regularly cast spells to discharge the excess.

Here is a sneak peak of its skill tree:


To add a Manticorb to your party plus get the full bio and lore, you’ll just have to wait for the upcoming update!

Thanks for reading keepers, next week we will reveal even more of the content that is coming soon including a Proper Versatile Padding out of the Keeper dueling system!
Monster Sanctuary - Josh_Team17
Hey Monster Keepers,

Monster Sanctuary is currently in the Steam Autumn Sale with 25% off, if you enjoyed playing the new shiny demo, have a friend who'd like to play or have been wanting to buy for a while then this could be your chance for a good deal!

We have only just updated with the new area Horizon Beach and there is much more content... on the horizon.

Thanks for reading,
We'll see you for the next update.
Monster Sanctuary - Josh_Team17
Hey Monster Keepers,

We have just updated the live version of Monster Sanctuary fixing issues and adding improvements to the Horizon Beach patch. Thanks for all the feedback so far and we hope everyone is having a great time exploring the new beach area!

The Changes

Balancing:
  • Elderjel Champion version has had their total mana reduced
  • Reduced the required exp for levelling up monsters slightly
  • Levels of wild encounters slightly increased throughout the progression (if you clear the whole map, final encounters should be around level 28/29 now instead of 27)

Bugfixes:
  • Goblin Provisions now only heals Goblins
  • Monster Bells can no longer be used to respawn Champion monsters
  • Fixed the possibility to get stuck in a water stream at horizon beach
  • Fixed in game menu not displaying newly hatched monsters when the limit of current page of monsters is reached
  • Fixed possibility to clip through the bridge from the bottom side in Horizon Beach
  • Fixed Aeons not scaling with the amount of Age stacks
  • Fixed bugs in Combat Menu when switching monsters and selecting something in the same frame
  • You can now leave the map menu by pressing the map button again
  • Fixed a visual glitch when using a monster attack at the same time as initiating a battle
  • Fixed Issue of wrongly displayed corrupted savegame message for some users
  • Fixed Ultra-wide resolutions cutting off part of the gameplay (there are black bars on the sides now instead)

Thanks for reading, that is it for now. Let us know if you have any feedback or come across any further issues. We’ll see you soon for the next update!
Monster Sanctuary - Josh_Team17
Hey Monster Keepers,

We’ve just enhanced the Monster Sanctuary demo! This will bring the demo more in line with the current full version and will give more features to play with.



The biggest change is that there are now 7 Languages available in the Demo: English, French, Spanish, German, Russian, Italian and Chinese!

We have also added mouse support from the main game to the demo for all of you mouse and keyboard users!

You can also choose between the Male and Female playable Monster Keepers.



Here's a list of further changes and bug fixes:
  • There are now full option settings
  • The combat rating has been revamped
  • There is a new Monster (Tanuki) that can randomly appear in any encounter
  • New items & equipment are now available
  • Monsters have updated and new skills
  • In-game menus have been updated
  • Many small bugs have been fixed
Monster Sanctuary - Josh_Team17
Hello Monster Keepers,

We're excited to bring the second content update for Monster Sanctuary to Early Access! We welcome you to relax on the sandy shores of Horizon Beach!



New area unlocked: Horizon Beach



As shown in our preview, Horizon Beach is an area featuring sandy shores, large underwater mazes and steep cliffs. Here is a breakdown of everything added:

  • A new story arc revolving around a treasure hunt, featuring a new Keeper duel and a Champion fight against an ageless guardian of the deep.
  • Eight new Monsters to collect, most of which are water themed. However, there's also the new Dodo mount and two new aerial Monsters with the new explore ability "Improved Flight" which allows you to reach higher places. We hope that you’ll enjoy collecting all these new Monsters!
  • There’s also some new items and rare equipment to find in Horizon Beach. They're tough to find this time - make sure to check every corner and wall!
  • The level cap of your Monsters has now been increased to 29.



To enter Horizon Beach, you will need to have finished the story arc of Sun Palace (because you need the special Monster that you gain at that point). The entrance to Horizon Beach is east from the Ancient Woods, which means you also need to open the doors that are blocked by the four elemental orbs.

Monster Farm


Immediately at the entrance to Horizon Beach, you will find the Monster Farm - a place where you can safely let your Monsters stay and show them off in the open. Unlike the Monster army, you can pick up your Monsters again at any point you like by revisiting the Monster Farm. This will make the Monster menus much more manageable, plus who doesn’t want to be able to show off their Monster’s?

Infinity Arena Changes

We've made some slight adjustments to the Infinity Arena mode:
  • There is now a limit in the Infinity Arena how often you can use Phoenix Tear per battle (5 times).
  • You get all your consumables you used back after the run.
  • The rewards have been changed.
  • The pool of random Monsters now depends on the highest Monster level the player possesses.


Patch Notes
There are also many smaller changes, which we have divided into "Minor feature updates", "Balancing changes" and "Bugfixes".

Minor feature updates:
  • Sycophantom and Kanko have a new explore ability: "Ghostform".
  • Magmamoth has the new "Sonic Assault" attack now.
  • Sizzle Knight has a new passive skill: "Blinding Sunlight".
  • There is only one kind of Level Badge now; it can be used on any Monster which is at least 2 levels below your highest Monster. All previous Level Badges got replaced with the new one.
  • Unique equipment items now have a yellow outline.
Balancing:
  • First Impact damage reduced to 30% (from 40%)
  • All dodge chances are now calculated multiplicative with each other (two times 10% dodge chance now results in a 19% dodge chance)
  • Blacksmithing value increased to 15% (from 10%)
  • Eternal Heart values increased to 12% (from 10%)
  • Mana Conflux required Mana reduced to 100 (from 120)
  • Shadow Proc damage value increased to 60% (from 50%)
  • Combo Potion now heals for 6x100 (instead of 5x100)
  • Fatal Upkeep now increases the damage of Poison, Burn and Congeal by 15% (from 20% damage boost for Poison and Burn only).

Bugfixes:
  • We have implemented a system that creates backup save files - for the rare cases when a save file becomes corrupted.
That's all for now
We hope you’ll enjoy exploring the new area, collecting the new Monsters and finding all the new hidden items and equipment. Oh, and finally having a home for your monsters and the ability to show them off to the world!

We are eager to hear your feedback on everything that’s been introduced with the new area, here on the Steam forums or on our Discord channel: Come say hi!
Monster Sanctuary - Josh_Team17
Hello Monster Keepers,

Today we bring you a special preview for an upcoming content update for Monster Sanctuary!



Welcome to Horizon Beach


Welcome to Horizon Beach! The next update will add an entire new area to the game, featuring eight new Monsters, a new story arc, a new Keeper duel, and more! One of these upcoming Monsters is the Dodo - a flightless tropical bird, which is another mountable Monster. They're also great support Monsters with "Multi Sidekick" and many other heal and buff-oriented skills.

Go diving


As you would guess, Horizon Beach will feature many large underwater rooms and mazes. You will face off against many new water-based enemies, introducing new water elemental attacks and many new skills. Some of these new skills utilize and improve the "Might" and "Sorcery" buffs.

Go climbing


Horizon Beach offers more than sandy shores and underwater caves - there are also steep cliffs to climb and explore. On these cliffs, you can find two new aerial Monsters that are capable of "Improved Flight", lifting you much higher than other flying Monsters do. You will need to get one of these new aerial Monsters to reach all the new areas.

That's all for now
The update is just on the horizon - watch steam and our socials for the release announcement! We hope you're excited to explore the sunny sands, deep waters and steep cliffs of Horizon Beach!
Monster Sanctuary - Josh_Team17
Hey Monster Keepers!

Happy Halloween!

In the festive spirit we will be spotlighting a scary looking monster that you will be able to find in-game very soon. So, get your keeper notes ready to be prepared to battle and hatch one of your own!

The Nautilid

Don’t get caught in its icy gaze.

Nautilids are blue-blooded, have multiple hearts and may shoot clouds of ink to blind their foes. They have also developed a set of other defence mechanisms that aid them against all types of predators.

Its unnerving "face" is more like a mask: a thick, bony plate which protects its actual face. When it wants to eat, it must lift its mask.

Originally the Nautalids were bio-engineered to be foot soldiers in a bid for world domination however, these monsters are no longer thralls of their masters and can now be found in the wild.

The Nautilid is a versatile monster the has many active skills including: Acid Rain, Whirlpool, Slime Shot, Shadow Grasp, Voltage, Charge Power, Sorcery, Psychokinesis and Arcane Shield.

Here is a sneak peak of its skill tree:



To add a Nautilid to your party plus get the full bio and lore, you’ll just have to wait for the upcoming update!

Thanks for reading keepers, next week we will be revealing even more of the content that is coming soon!
Monster Sanctuary - Lauren_Team17


Our Steam publisher sale is now live, offering up to 80% on various games, DLC and even soundtracks!

Click here to check out what's on offer!

Included in this sale are the recently released Blasphemous and Overcooked! 2 'Carnival of Chaos' DLC, early access titles Hell Let Loose and Monster Sanctuary AND some of our older classic titles too!


Happy gaming!
Monster Sanctuary - Josh_Team17
Attention Keepers save 25% on Monster Sanctuary in the Team17Ltd Steam Publisher Sale!

Collect the saving until October 21st!

Monster Sanctuary - Lauren_Team17
Hello Monster Keepers,

as promised in our Early Access Roadmap, we have released our first content update for Monster Sanctuary today. This content update primarily brings a couple new features to the game, some of which have been highly requested.

Female Character choice

Probably the #1 feature that has consistently been requested the most for a long time, we've added a female character choice to the game. When you start a new game, you now choose between the male and the female character sprites. If you load an older save file, you will also be allowed to choose if you want to swap to the female character sprites (as well as change the name of your character, if you wish). Please note that this is a one-time choice.

Along with female character sprites, we've also updated the male character sprites. Enjoy!

Mouse support

We're also addressing one of the major criticisms that we've received since the EA launch: The game now also supports mouse controls (for people who want to play the game using keyboard & mouse). For example, you are now able to navigate the menus using the mouse. It's a first implementation and we're looking for feedback on it.
Combat Rating changes

We've given the Combat Rating system a small overhaul. The "Overkill" category has been replaced by two new categories: "Buffs / Debuffs" and "Execution".
"Buff / Debuffs" add points based on how many Buffs / Debuffs the player applied throughout combat and how many DOT (damage over time) effects enemies received. This was already present before, but it was added to the "Overkill" category, so it wasn't clearly communicated to the player before.
"Execution" does multiple things: first, it grants points for the first two acting Monsters based on their combo counter - so for every hit / heal / Buff that your first two Monsters land, your "Execution" rating goes higher. Secondly, "Execution" rewards the last acting Monster based on how much damage it deals relative to the enemies' health. Lastly, "Execution" grants additional points whenever any of your Monsters exploit an enemy's weakness.
The other categories of the Combat Rating system are now slightly less important for getting good ratings.

We hope it should be clearer now how to get better ratings, and these changes should also give the player more freedom when it comes to assembling your Monster teams.

Mountable Monsters

You can now mount Aurumtail and Qilin to get faster across the Monster Sanctuary. You just need to collect either one of them, select them as your following Monster and then press the "exploration skill" button.
There's also a new treasure in Sun Palace that can only be reached by using one of these two Monsters. In the future, there will be more mountable Monsters and also new areas that can only be accessed with these Monsters.

Two new Monsters

We have added two new Monsters to the game: Kanko and Tanuki.
Kanko is a hidden optional Champion in Sun Palace.
Tanuki is a rare Monster that can appear all across the Monster Sanctuary (starting after you have completed Old Buran's training and become a proper Monster Keeper). Tanuki looks like any other Monster in the game - it only reveals its real form after you've initiated combat with it. With each encounter in the game, there's a 3% chance that one of the Monsters is actually a Tanuki. Tanukis prefer the Sun Palace though, so the chances of a Tanuki encounter are increased to 15% while you are there.

Chinese Localisation has been added

The game is also available in simplified Chinese now.

Steam Cloud Saves
Support for Steam cloud saves has been added.

Patch Notes
There are also many smaller changes of course, which we divide into "Minor feature updates", "Balancing changes" and "Bugfixes".

Minor feature updates
  • Added a fourth Keeper Duel challenge to the Keeper Duel trainer; the reward is another shift stone
  • There are two new puzzles in the Sun Palace, one requires a mountable monster and another requires Koi
  • There are two new accessories: "Coat" and "Ornate Pipe"
  • There are new items available in the shops once you reach the Keeper Ranger rank (+3 Katar, +4 Ribbon, +4 Cape, Mango, Almond)
  • You can now buy Crystal shards in the shop once you reach Keeper Lancer rank
  • Paging functionality when the player has too many monsters

Balancing changes
  • Heroic Defense damage reduction increased to 4% (from 3%) per buff
  • Protector damage reduction increased to 7,5% (form 5%)
  • Age-stacks now increase damage and damage reduction by 5% (instead of 3%)
  • Precision crit chance bonus reduced to 20% (from 25%)
  • Reduced the gold the player gains from wild monsters & Champions (especially on higher levels)
  • Disease control damage reduction calculation changed (for multiple Debuffs the damage reduction values will multiply with each other and result in slightly less damage reduction)
  • Toxic Reaction trigger chance reduced to 40% (from 50%)
  • Infinity Arena buff stacks no longer reduce poison damage, instead poison damage is now reduced by 60% by default in Infinity Arena
    (going for multiple multi-poison monsters was currently far stronger in infinity arena then other setups. The goal is to have multiple viable team setups that can reach similar high levels. We need to observe if this nerf is enough, too much or too weak. Of course things will shake up more in the future with new monsters and Tier5+ skills)
  • All skill that have effects that count buffs/debuff (like Heroism) now count additional Buff/Debuff stacks of the same type beyond the first only as half.
  • Goblin warlock now has only one "Disease control" skill node
  • Regeneration effects on wild monsters are now only half as strong
  • additional buffs & Debuffs applied by Buff Mastery & Debuff Mastery now take up their own slots. Other monsters may still apply one normal stack of those buffs/debuffs afterwards.
  • Sidekick (Buff) and Shock (Debuff) damage reduced to 40% (from 50%). Both are very effective in the new combat rating by providing points to both the 'Buff / Debuff' rating and the 'Execution' rating.
  • Breakable ice platforms stay now a little longer before they break.
  • Damage multiplier in keeper battles reduced to 30% for both sides (from 50%)
  • First keeper battle (against Will) is now slightly easier
  • Medallion's Mana Regeneration slightly increased

Bugfixes
  • Mystify & Exploit now trigger abilities that should be triggered when applying a buff (like Buffing Shield)
  • Double Impact now also works for both weaknesses for monsters that have two weaknesses
  • 'Holy Presence' no longer applies the extra buff to enemies for attacks that deal damage and apply a buff to the caster.
  • Fixed multiple stacks of Shock not triggering additional damage
  • Multiple stacks of Agility, Spellshield or Channel now work properly (additional stacks had no effect prior)
  • Fixed issue where the game was not able to create savegames for some players
  • Fixed several localisation errors

That's all for now
Hope you'll enjoy the new features we've added to the game. The next content update will add a new area to the game with several new Monsters and a new story arc.
We are eager to hear your feedback on the new features and balance changes, here on the Steam forums or on our Discord channel: Come say hi!
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