Now that the Kickstarter is over, I'm happy to focus on the game again. I've fixed quite some bugs that were reported in the current demo version and released a 0.2.8 version of the demo:
- Fixed message that the area east of Keeper's Stronghold isn't available not showing up once you reached the second keeper rank - Fixed player being able to fall through the bridge - Fixed player able to get to blue cave early with vaero on low framerate - Fixed being able to re-trigger part of the intro / make first blob encounter reappear by pressing escape - In Infinity Arena enemy regeneration effects are reduced now - Fixed graphical bugs with shield skill - Fixed double impact not working on physica/magical weakness - Fixed possibility to trigger an empty combat when going into a different scren and trigger a combat on the same frame - Fixed mana bar going into negative when attacking a monster with snow skin - Fixed player able to fall through ground in the Minitaur champion room - Fixed player able to lift in sky indefinitely after switch away a flying monster - When shielding for 0, the number is displayed as 0 instead of 'miss' - Fixed the possiblity to not be able to sell some items when low on money - When donating a monster to the monster army, the player will keep the monsters equipment - Removed Kickstarter link from the main menu - Improved monster army visuals and added page functionality, so the UI doesn't break when the player donates too many monsters
Also this is the first demo version that is also available for Mac OS!
This will be most likely the last update on the demo since I'll focus on the beta content for now. Beta will be available to our Kickstarter backers in febraruy/march next year. We are still accepting late backers till then through paypal
We reached the 100.000€ on Kickstarter - the game will have multiplayer PvP batlles and still 10 hours to go! We added another stretch goal for something that got requested A LOT - Character customization!
- Fixed "Hunt" skill making critical hits not to happen any more - Reduced the intensity of screen flashes for lightning attacks - Fixed a couple of tilemap bugs - Flash Freeze description doesn't wrongly state its an Aura any more - When an attack hit misses, it doesn't trigger any effects any more - Submenu to select a attack action's level now displays the element icons properly - A couple of typos/text fixes
Also, after repeated request, this is the first demo version that is also available for Linux!
- You can select one of the 4 start monsters now - Monster can use abilities while exploring to acces new areas - There are a couple of new monsters you can enounter - Blue cave area was extended and contains another Champion monster now - There is quite some +2 equipment available now - Some of the existing monster's Skill Trees were adjusted - Health bar now shows additional information - Shield is now capped to the monsters max health - Every monster has a resistance now - Start combat screen now focuses on monster weaknesses/resistances - Heal skill now preview the amount that would be healed - Enemy heal and shielding skills are now stronger - Experience and gold gained from enemies was balanced down a little - Merchant in Keeper's Stronghold sells better equipment - High jump boots were changed to Double jump boots - More small changes
Kickstarter Launch
Alongside the release of the v2 demo version, I also launch the Kickstarter for the game. For the last three years I've been developing the game in my free time and I recently made the frightening step to quit my current job and start developing he game full time! I'm happy for any Support:
Besides directly supporting me on Kickstarter you can greatly help me making this project a reality by spreading the word. Contact reviewers/youtubers/streamers or friends/communities you think might be interested in this kind of game and let them know about the Kickstarter and the new demo version! Thanks for your help!
I've worked hard in the last months on bringing a second improved demo version. Currently it is being tested on our discord channel and I'm fixing the last bugs. While all of it is getting polished, I wanted to post a preview of the changes for the upcoming version.
Selecting your starter monster
It will be possible to select any of the four spectral familiars as your starting monster.
You will be able to switch which monster is following you. Also you will be able to use different monster abilities to get rid of obstacles or help you explore.
New Monsters
Besides the three other familiars, there were a couple of other new monsters added to the game.
Extended Blue Cave Area
The Blue Cave area was extended and includes one additional Champion monster
Minor Changes
- There is quite some +2 equipment available now - Some of the existing monster's Skill Trees were adjusted - Health bar now shows additional information - Shield is now capped to the monsters max health - Every monster has a resistance now - Start combat screen now focuses on monster weaknesses/resistances - Heal skill now preview the amount that would be healed - Enemy heal and shielding skills are now stronger - Experience and gold gained from enemies was balanced down a little - Merchant in Keeper's Stronghold sells better equipment - High jump boots were changed to Double jump boots - More small changes
Participate in testing
If you don't want to wait for the official release of the second demo version on steam you can participate in testing on our discord channel
Upcoming Kickstarter
While finishing up the second demo version, I'm also preparing the Kickstarter page that is supposed to go live later this month. Stay tuned!
first and foremost, I want to thank all of you for the positive feedback and the many suggestions I've received since releasing this first demo version!
Today i uploaded 0.1.1 version of the demo that fixes some bugs:
- Fixed game staying black for some players - Fixed game screen shaking on certain resolutions - Fixed issue where you could get stuck inside ground - Fixed issues with rope bridge (fall through when spending skill points or save/load) - Fixed a bug where map exploration state remained between switching savegames - Fixed dead monsters receiving shield - Fixed poison stack count not being displayed properly against Champions - Fixed skill tree connections flickering sometimes - Jump height doesn't decrease any more on low frame rate - Fixed some typos - Enter and Backspace keys can be used now on keyboard instead of Space and Escape.