Realm Royale Reforged - HeroicLeapJNash


Gameplay
  • General
    • Headshot damage reduced from a 100% bonus to a 50% bonus for all weapons.
    • The shard bonus for killing players has been removed.
    • Weapon damage has been rescaled from 0/10/20/30% to 0/5/15/30% using common damage as a baseline.
    • All players will start with 600 armor.
    • Armor from items has changed from 200/250/300/350 to 60/90/120/150.
    • Chicken timer reduced from 30s to 20s.
    • Chicken speed increased from 90% to 135% of normal speed.
  • Chests
    • Weapons chests will now drop the same loot as normal chests.
    • Disenchant values have been changed from 5/10/15/20 to 3/8/20/40.
    • Chests now have a small chance to drop legendary armor, weapons, or abilities.
      • Chest drop rates have been adjusted. Chests can drop up to 4 items.
      • The rate at which chests drop different amount of items has been adjusted.
    • Potion chests have had their drop rates adjusted.
    • Zeppelin chests can now drop between 2 and 4 items
      • Zeppelin chests can drop legendary armor, weapons, abilities, or armor potions.
      • Zeppelin chests will still always drop a Legendary weapon.
  • Forge
    • Chicken trophies have been removed from the game.
    • The maximum amount of shards you can hold has been reduced from 200 to 120.
    • Forge costs updated
      • Armor Potion cost changed from 30 to 25
      • Health Potion cost changed from 30 to 15
      • Armor cost changed from 60 to 50
      • Ability cost changed from 90 to 60
      • Non-Class Legendary Weapon cost changed from 120 to 80
      • Class Legendary Weapon cost changed from 200 to 120

Known Issues
  • Rare, Epic, and Legendary Soar have been disabled while we investigate an issue.
Realm Royale Reforged - HeroicLeapJNash
Gameplay
  • Mounts
    • Damage taken to dismount reduced from 500 to 100.
  • Assassin
    • Blink
      • Pre-fire increased from 0.1 to 0.2.
      • Post-fire increased from 0.1 to 0.2.
  • Engineer
    • Deploy Turret
      • Deploy Time reduced from 3s to 1s.
    • Thrust
      • Now has 2 charges.
      • Height reduced from 25 to 15.
      • “We have added a second charge to Thrust so that Engineers can make good use of the ability in a wider variety of situations. Use two charges back to back for maximum height, or use them one at a time to traverse obstacles.”
    • New Passive: Gain 10% Forge Speed.
  • Hunter
    • Flare
      • Now reveals enemies in Stealth.
      • Now reveals enemies to teammates as well as the Hunter.
  • Mage
    • Soar
      • Weapon fire now cancels Soar
  • Revolver
    • Refire time reduced from 0.72 to 0.5.
    • Damage reduced from 500/550/600/650 to 360/390/420/500.
Content
  • Chicken Skins
    • Keemstar Gnome
    • Cluckomorph
  • Emotes
    • Laugh
    • Slow Clap
  • Mount
    • Tropical Traveler
Bug Fixes
  • Fixed a bug where Barricade appeared invisible.
  • Improvements made to players getting stuck on starter island.
  • Fixed a bug where Engineer turret kills did not grant elimination progress on Daily Quests.
  • Fixed a bug where Proximity Mine was not properly landing on surfaces.
Realm Royale Reforged - HeroicLeapJNash

We have disabled the Deathmatch Training Grounds while we experiment with new game modes internally. Be on the lookout for new, fun game modes in the future!

Our goal with introducing limited time modes is to gain insight into features of the game that players enjoy. Deathmatch training grounds helped us with testing the pace of the game, gunplay, and class balance.

We appreciate everyone who played this limited time game mode and left us their feedback! If you have any further feedback, please direct it to the Steam Discussions Feedback Thread.
Realm Royale Reforged - HeroicLeapJNash

Balance
  • Warrior
    • Heroic Leap
      • No longer deals damage.
      • Jump strength reduced by 20%.
      • Air control reduced from 90% to 50%.
    • Charge
      • Animation has been updated.
  • Assassin
    • Class Bonus
      • Class bonus changed to +10% swap speed and 10% reload speed.
    • Ghost Walk
      • Duration changed from 2/3/4/5s to 3s at all ranks.
    • Sniper Rifle
      • Added projectile drop.
  • Hunter
    • Class bonus
      • Class bonus changed to +10% movement speed.
    • Flare
      • Effect radius increased from 120/150/180/210 to 160/190/220/250.
    • Dodge Roll
      • Animation has been updated.
  • Mage
    • Soar
      • Reduced grace period from 1s to 0.5s.
      • Attempting to fire a weapon will now interrupt Soar.
  • Slug Rifle
    • Reduced damage from 580/640/690/750 to 565/610/655/710.
  • Burst Rifle
    • Reduced damage from 220/240/260/280 to 200/220/240/260 per shot.
 
Updates
  • We are coming to console in Closed Beta! Register now for more information on Xbox One and PlayStation 4.
  • Reduced the size of the first, fifth, sixth, and seventh fog circles.
    • 1st Circle - 11% reduction
    • 5th circle - 28% reduction
    • 6th circle - 35% reduction
    • 7th circle - 43% reduction
    • 8th circle - 44% reduction
  • Added Quackers chicken skin to Battle Pass.
  • Added Daily Quests.
 
Environment
  • Underpass
    • Cave has been expanded for additional playability.
  • Dragon Bones
    • Added two new Dragon Bones points of interest to the map.
  • Updated minimap.
 
Fixes
  • Fixed an issue where some Ability Icons had duplicates on the Character Select Menu.
  • Fixed several Environment issues.
  • Fixed an issue where Legendary Armor visual FX wouldn't appear after reviving from being Chickened.
  • Fixed a bug where Warrior’s Charge was not playing audio.
  • Fixed a bug where Sniper scope overlay would get stuck on the screen.
  • Fixed a bug where recovering from a chicken removed Engineer’s jetpack.
  • Fixed bugs with missing textures in Old Manor.
  • Fixed a bug with floating chests.
  • Fixed a bug where players could carry multiple stone spears.
  • Fixed a bug where panning the camera broke various emotes.
  • Fixed a bug where players could crouch during Mage’s Ice Block.
  • Fixed a bug where the Assassin’s Concussion Bomb passed through the Engineer’s Barricade.
Realm Royale Reforged

There's always that moment in Fortnite when I engage an enemy player and they start hastily erecting a goddamn fortress and I realize I've lost because my clumsy fingers just cannot build that quickly. I love Fortnite, but I just do not have the patience to try and learn how to build. That's why Realm Royale, an Early Access spin-off of Hi-Rez's Paladins, first appealed to me. 

On the surface, it's Fortnite without the building. But Realm Royale has more going on than I initially thought. Its class-based combat and crafting system evoke World of Warcraft PvP in a really exciting way. But an over-reliance on the same structure seen in every other battle royale makes it hard to appreciate. 

Keepin' it classy

Realm Royale's class system really forces me to think on my feet.

The main hook of Realm Royale is the class-based combat and abilities. When I join a match and am dropped into a lobby, the first thing I need to do is choose which of the five classes I'll play. Each one has access to different spells, abilities, and a few unique weapons. It's a smart idea that immediately injects a little variety into that same routine of dropping, looting, and fighting because different classes can have wildly different approaches to combat.

Each class uses two abilities from a possible four that are usually looted from chests or dead players along with varying qualities of damage-reducing armor and weapons like assault rifles and shotguns. These abilities (and a few weapons) are class-specific, but they're only one part of what makes your class unique. Passive bonus and a movement ability like the hunter's dodge roll add a lot of flavor to each playstyle. The engineer, for example, passively regenerates armor points, can launch straight into the air, and has access to abilities like being able to drop an automatic turret or protect himself with a big shield. The assassin, likewise, moves faster and can teleport short distances while throwing down smoke grenades or Ghost Walking to escape a bad situation.

What I love about this system is how much depth it adds to fights without making them impossible to follow. Unlike Fortnite or PUBG, where I'm mostly listening for what kind of gun they might have to help inform my strategy, Realm Royale's class system really forces me to think on my feet. If fighting a mage, I need to anticipate that she might use Iceblock to nullify incoming damage and regain some lost health. And I should think twice about chasing a hunter into a house on the off chance they've laid a trap for me with a proximity mine.

Like Fortnite, fights are fast and hectic but they're far easier to parse too. While there's no chaotic eruption of walls and floors to frantically navigate, there's still moments where an almost dead enemy can turn the tide with a clever play. During one fight inside a house, I had a mage turn tail and zip out a window, fly around the corner and come back in through another one behind me. I didn't even realize what had happened before it was over.

But even when the mage shotgunned me in the back, things weren't actually over. One interesting wrinkle Realm Royale adds to the battle royale formula is getting killed temporarily turns enemies into a giant chicken that you then have to kill a second time. It's essentially no different than being downed in Fortnite or PUBG except you can run and jump (and gobble incessantly) and this even happens in solo games. If I survive for 30 seconds without being killed a second time, I'll turn back to normal with reduced health and can continue the fight.

I have a real love-hate relationship with this system. If I'm in a squad, it's great to not be deadweight the moment I die. In the chaos of a fight, I can scamper off and (hopefully) stay safe long enough to revive. Instead of being a liability, my team can just focus on winning the fight and I can continue taking responsibility for my own survival. But, at the same time, downing someone just to have them cluck off before I can finish them is maddening—especially in solo games. It's not all that fun to win a fight and then spend another ten seconds chasing an enemy just to finish them off. I haven't had one instance where me or my enemies have managed to evade long enough to revive in a solo match, so it ends up feeling like a needless process.

Part of that has to do with Realm Royale falling into that same pitfall that Fortnite and PUBG haven't escaped from: There is rarely a happy balance to the flow of combat over the course of a match. I either drop into an area where I'm fighting a few players between vast stretches of boredom or I land in a hotspot that typically ends in defeat because there were just too many people. Having people turn into chickens during the later makes already frantic free-for-alls even harder. 

Arts and crafts

Realm Royale nobly tries to alleviate this problem with its crafting system, but it's not a perfect solution. In most major settlements on the map exist especially large buildings which house forges that can be used for crafting. While looting, unneeded pieces of gear can be disenchanted for shards which, in turn, can be used at the forge to craft especially powerful armor, weapons, and abilities. Doing so takes up to a minute, however, and anyone nearby can tell the forge is running due to the massive plume of smoke rising out of its chimney.

It's a promising feature because forging is the only reliable way to get the best gear but it also makes you vulnerable to nearby players looking to kill you and steal that epic-quality loot. If you're near the center of the action on the map, it'll certainly drive combat your way. But it's also just as easy to run to the fringes of the circle and use an isolated forge thanks to each character having access to a speedy horse they can summon at will. It's like having a car at your disposal at all times, which kind of trivializes how easy it is to get places or outrun the slowly collapsing circle of death.

As much as I like these ideas, though, they feel kind of lost in the all-too-familiar routine of battle royale games.

This epic-quality gear, especially the unique class-specific weapons and abilities, can really turn the tide in battle and it's practically mandatory to have some going into the final minutes of a match. Other players certainly will. Fighting over them at forges, then, makes for a great conflict driver in that long stretch between the beginning and climax of a round.

As much as I like these ideas, though, they feel kind of lost in the all-too-familiar routine of battle royale games. At the end of the day, I'm still jumping from some kind of aerial vehicle onto an oversized battlefield filled with named clusters of buildings that all feel and look the same. I'm still enduring long stretches of boredom as I run from house to house collecting gear. And, though Realm Royale is a promising battle royale game, I'm reaching the point where scoring that coveted victory just doesn't have the same emotional rush that it used to.

Realm Royale is also still only in alpha, which means there's a ton of work Hi-Rez needs to do before it can even hold a candle to Fortnite. Though I often tire of Fortnite's building system, the weekly challenges and ever-evolving map and game modes keeps me invested. There's a very compelling metagame behind Fortnite that Realm Royale doesn't have.

In the same way that Heroes of the Storm became the accessible third option for players turned off by DOTA 2 and League of Legends, I can see Realm Royale becoming a haven for players sick of Fortnite and PUBG. It's surprising success on Steam already indicates as much. There's an undeniable charm to the clever way it innovates on combat and looting. I just wish Realm Royale expanded that vision to subvert more of the genre's stale tropes.

Realm Royale Reforged - HeroicLeapJNash

We are excited to announce that Realm Royale tournaments begin this week! Skillshot Media and KEEMSTAR will begin hosting weekly tournaments featuring community influencers and Masters ranked players.

The tournament schedule is as follows:
Wednesdays:
  • Tournaments hosted by Skillshot Media
  • 30+ Duos teams from both NA and EU will be invited to participate
  • Cannot double up on classes
  • Teams will play 10 games, 5 of which are hosted on NA servers, 5 hosted on EU servers
  • Points follow those of golf; lower points are better
    • Teams receive positive points based on their placement as a team in a match
    • Each elimination achieved in a game will earn a team a negative point

Beginning on Tuesday, July 24th, tournaments identical to those on Wednesdays will also be hosted by Skillshot Media.

Thursdays:
  • Tournaments hosted by KEEMSTAR
  • Duos teams from both NA and EU will be invited to participate
  • Teams will play 10 games, all of which are hosted on NA servers
  • Points follow those of golf; lower points are better
    • Teams receive positive points based on their placement as a team in a match
    • Each elimination achieved in a game will earn a team a negative point

These tournaments can be viewed LIVE on the Realm Royale Twitch and Mixer pages, as well as on participating influencers’ broadcasting channels. We look forward to more announcements involving additional third-party tournaments in the near future! The Realm Royale esports and competitive scene can be followed over on the brand new Realm Royale Esports website!
Realm Royale Reforged - MLC St3alth


Earn dino-mite rewards all weekend long!

We are excited to announce our very first Realm Royale Community event: Battle Pass XP Weekend! In celebration of the launch of our first Battle Pass, we want to give players a little boost towards earning their rewards. This weekend, all players will earn an additional 50% XP towards their total Battle Pass experience.
Realm Royale Reforged - HeroicLeapJNash

Realm Royale has only been on Steam for a month, but things have been evolving quickly! Today, the Realm goes prehistoric with the introduction of the brand new Battle Pass: Primal Awakening. The Battle Pass adds new Chicken Skins, Mount Skins, Class Skins, Skydive Effects, Emotes, Sprays, and more!

With the Battle Pass, you’ll advance through 65 levels of progress, unearthing all sorts of great items along the way! You’ll earn Battle Pass experience in every game you play, with bonus experience awarded for playing like a champion. Each level you gain will unlock a new reward!

Looking for more information on Battle Pass 1: Primal Awakening? Visit our webpage!

If you can’t afford the Battle Pass, don’t worry. You can level up your Battle Pass and unlock some content just by playing! Plus, you can buy in at any time before the end of the season to unlock all items up to your current Battle Pass level.

Battle Pass 1: Primal Awakening is available in the in-game store for only 950 Crowns. Don’t miss this opportunity to unlock exclusive content before it goes extinct.
Realm Royale Reforged - HeroicLeapJNash


Battle Pass
Discover prehistoric loot in the first ever Battle Pass! You’ll race against extinction by unlocking Mount Skins, Class Skins, Chicken Skins, Skydive Effects, Titles and more. Earn Battle Pass experience to climb through 65 levels of rewards by playing matches and completing brand new daily quests.

The Battle Pass will be available for eight weeks, so don’t miss out on these exclusive Battle Pass 1 - Primal Awakening rewards!

All players will progress the Free Pass simply by playing. Unlocking the Battle Pass costs 950 Crowns and will grant access to the Battle Pass rewards as well as a season long 50% increase to earned XP.

Players looking to evolve ahead of the pack can unlock the Battle Bundle — which includes the Battle Pass plus bonus XP that takes you to Level 33 and granting all the rewards along the way including the Cobalt Charger Mount Skin and the final tier of the Primal Champion Warrior Skin!



For more details visit the Battle Pass website.

Battle Pass Contents
Mounts
  • Cobalt Charger
    • Unlocks at Level 33
  • Raptor
    • Unlocks at Level 53
  • Apex Raptor
    • Unlocks at Level 65



Chicken Skins
  • Great Eggscape
    • Unlocks at Level 1



  • Cracked
    • Unlocks at Level 14



  • Hatchling
    • Unlocks at Level 27



  • Missing Link
    • Unlocks at Level 39



Character Progression Skins
  • Primal Champion
    • Tier I Unlocks at Level 8
    • Tier II Unlocks at Level 12
    • Tier III Unlocks at Level 16
    • Tier IV Unlocks at Level 24
    • Tier V Unlocks at Level 30



  • Sly Scoundrel
    • Tier I Unlocks at Level 35
    • Tier II Unlocks at Level 44
    • Tier III Unlocks at Level 50
    • Tier IV Unlocks at Level 56
    • Tier V Unlocks at Level 62




Emotes
  • Celebration
    • Free Pass
  • Salute
    • Unlocks at Level 18
  • Sob Story
    • Unlocks at Level 20
  • Come at Me
    • Unlocks at Level 26
  • Running Man
    • Unlocks at Level 34
  • Smooth Moves
    • Unlocks at Level 40
  • Chicken Dance
    • Unlocks at Level 43
  • Get Clucked Dance
    • Unlocks at Level 57

Skydive Effects
  • Meteor Shower
    • Tier I Unlocks at Level 4
    • Tier II Unlocks at Level 21
    • Tier III Unlocks at Level 47
  • Extinction Event
    • Unlocks at level 59

Titles
  • Newblood Title
    • Unlocks at Level 10
  • Primal Champion Title
    • Unlocks at Level 37
  • Realmlord Title
    • Unlocks at Level 48
  • Apex Predator Title
    • Unlocks at Level 64

Avatars
  • Crown Avatar
    • Free Pass
  • Warrior Avatar
    • Unlocks at Level 3
  • Engineer Avatar
    • Unlocks at Level 5
  • Assassin Avatar
    • Unlocks at Level 7
  • Mage Avatar
    • Unlocks at Level 9
  • Hunter Avatar
    • Unlocks at Level 11
  • T-Rex Avatar
    • Unlocks at Level 17
  • Victory Bok Avatar
    • Unlocks at Level 23
  • Sad Bok Avatar
    • Unlocks at Level 29
  • Chicken Flag Avatar
    • Unlocks at Level 35
  • Chicken Trophy Avatar
    • Unlocks at Level 49
  • Crying Chicken Avatar
    • Unlocks at Level 54

Sprays
  • Clawmarks Spray
    • Unlocks at Level 2
  • Skull-A-Saurus Spray
    • Unlocks at Level 19
  • Tyrannosaurus Radical Spray
    • Unlocks at Level 25
  • Heart in Your Hands Spray
    • Level 28
  • Beware of Dino Spray
    • Unlocks at Level 31
  • Mad Lizard Spray
    • Unlocks at Level 41
  • Happy Dino Spray
    • Unlocks at Level 45
  • Smashing! Spray
    • Unlocks at Level 52
  • Crying Chicken Spray
    • Unlocks at Level 55
  • Run Bok! Spray
    • Unlocks at Level 58

Loading Screens
  • Realm Loading Screen
    • Free Pass
  • Warrior Skin Loading Screen
    • Unlocks at Level 15
  • Raptor Loading Screen
    • Unlocks at Level 61

Gameplay
  • Match Experience
    • Survival Time
      • Players receive 20 XP for every minute they stay alive during the match.
    • Placement Bonus
      • Players receive an experience bonus for placing top 3.
        • 200 XP for 1st place.
        • 150 XP for 2nd place.
        • 100 XP for 3rd place.
      • Kill Bonus
        • Players receive an experience bonus for their first elimination, and experience for each elimination thereafter.
          • 100 XP for first elimination.
          • 20 XP for each subsequent elimination.
      • Party Up Bonus
        • Players receive 5% bonus experience for each player in their party.
    • Deathmatch Training Grounds
      • Fog circle is now smaller and can be seen from the start of the match.
      • Game Time
        • Players receive 15 XP for every minute they stay in the match.
      • Placement Bonus
        • Players receive an experience bonus for placing top 3 in kills.
          • 200 XP for 1st place.
          • 150 XP for 2nd place.
          • 100 XP for 3rd place.
      • Kill Bonus
        • Players receive an experience bonus for their first elimination, and experience for each elimination thereafter.
          • 25 XP for first kill
          • 5 XP for each subsequent kill
      • Reduced chicken timer to 15 seconds.
    • General
      • When at max shards, and a player attempts to disenchant an item, the effect no longer plays and an error sound plays instead.
      • The camera can be spun around your player freely when performing an emote.

      Environment
      • Crossing
        • A new area is under construction.
        • Fixed a collision issue on a roof.
        • Windows have been made larger.
      • Jade Gardens
        • A secret waterfall cave has been added.
      • Old Manor
        • Old Manor’s topography has been improved.
      • Forbidden Swamp
        • Stone Chicken Statues have been added.
      • Lost Forge
        • Stone Chicken Statues have been added.

      Bug Fixes
      • Fixed an issue with wins and rankings.
      • Fixed a bug with Slug Rifle accuracy.
      • Fixed bugs with Sword aim accuracy.
      • Fixed a bug where bumping into an ally while they tried to use a potion canceled the potion use.
      • Various environment fixes with collision and gaps in geometry.
      • Fixed issues with Soar animation breaking.
      • Fixed issues with Ice Block.
      • Fixed a bug where wind sound effects play constantly when skydiving.
      • Fixed a bug where chicken music did not stop playing when player was eliminated.
      • Fixed an issue where smoke from a Forge Building was not playing accurately to the forging process.
      • Fixed an issue where the screen could flicker when the fog activated.
      • Fixed some animation glitches.
      • Fixed an issue where players could get into a state where they couldn’t loot items.
      • Fixed a bug where players could use potions while moving.
      • Fixed an issue where loot, especially potions, could get stuck in a chest when the chest opens.
      • Fixed a bug where sprays were disappearing after weapon fire.
      • Fixed a bug where Longbow was visible during skydive in Deathmatch Training Grounds.
      • Fixed a bug where water has bullet collision.
      • Fixed a bug where there was no collision on the Forge in Old Manor.
Realm Royale Reforged - HeroicLeapJNash

Updates
  • New Gamemode! Deathmatch Training Grounds Mode:
    • Deathmatch Training Grounds is now a Solo mode.
    • Lasts up to 15 minutes with up to 50 players.
    • A scoreboard shows the top three players.
    • Players respawn after they are eliminated.
    • Loot Chests will respawn every 2 minutes.
    • Legendary Chests will not spawn.
    • Players have one chicken life, which resets when they are eliminated.
    • There will be a single fog circle that does not move.

Weapons
  • SMG
    • Damage reduced from 80/95/110/125 to 75/82/90/100.
    • Clip size reduced from 35 to 25.
  • Slug Rifle
    • Now has perfect accuracy, including while jumping.
  • Assault Rifle
    • Damage reduced from 100/110/120/130 to 80/90/100/110.
    • Reload time increased from 1.8 to 2.5.
    • Clip size reduced from 30 to 25.
  • Crossbow
    • Clip size increased from 6 to 8.
    • Reload speed reduced from 2 to 1.
  • Heirloom Rifle
    • Refire rate increased from 0.3s to 0.4s.
  • Throwing Axe
    • Damage increased from 800 to 900.
  • Stone Spear
    • Damage increased from 275 to 350.

Bug Fixes
  • Fixed a bug where turret animations were not properly playing.
  • Fixed a bug where Forges would not block hitscan weapons.
  • Fixed a bug where items were not dropping out of players.
  • Fixed a bug where ammo counts were not updating for weapons that do not use ammo.
  • Fixed a bug where contrail effects would get stuck on players.
  • Various audio fixes.
  • Adjusted hitbox for mounted players.
  • Fixed a bug where players who crouched on the spawn island would crouch after skydiving.
  • Fixed an issue where Potions wouldn’t pop out of potion boxes.
  • Added the option to change keyboard binding to swap weapons back to the game.
  • Added the line to the mini-map indicating shortest path to the fog safe zone back to the game.
  • Fixed a bug where chicken music does not stop playing when a player dies.
  • Fixed a bug where eliminating players did not reduce overall player count in TDM.
  • Fixed a bug where landing on another player’s head caused the player to bounce endlessly.
  • Fixed a bug where Alpha Pack icons were not showing in the Shop.
...