Realm Royale Reforged - contact@rockpapershotgun.com (Dave Irwin)

The Realm Royale map

Like most battle royale games these days, the best loot in Realm Royale tends to be in locations that have larger clusters of buildings. With five different climates crammed into one tiny island, it’s a bit difficult to know exactly where the best places are to drop for loot.

But knowing where to go is only half of what you need to know and so there is a more general Realm Royale guide available for you, which also includes links to our other more in-depth guides. (more…)

Realm Royale Reforged - contact@rockpapershotgun.com (Dave Irwin)

Mage running through the desert

The most important loot in all battle royale games like Realm Royale are the weapons and armour. Without them, you can’t exactly do much to your enemy beyond flailing a small knife around. Obviously this is going to be about as much use as it sounds, what with the amount of weapons that you can find just lying there in chests, waiting to be snagged up. This Realm Royale weapons and armour guide will take you through some of the key things to keep in mind when it comes to rarity and crafting, as well as some notes on the individual weapons themselves.

We’ve got a fair bit to cover in this article that will go in-depth on more technical stuff. If you still need some more general tips for playing Realm Royale, head on over to our main guide for some pointers on what to do when you’re a chicken, why crafting at the forge is fraught with risk, and how to mitigate said risk. (more…)

Realm Royale Reforged - contact@rockpapershotgun.com (Matt Cox)

Realm_Royale_Playstyle_header

This is Playstyle Royale, where I head into Playerunknown’s Battlergounds a battle royale game and try to win my chicken dinner while adhering to arbitrary rules. This time’s a bit different, because I’m more interested in becoming a chicken than winning one.

I’m playing Realm Royale, the battle royale spin off to Hi-Rez’s Paladins. One of its best ideas is that when you run out of health, instead of dying you get to run around as a defenceless chicken: survive for 30 seconds, and you’re reincarnated in human form. I’m going to get myself poultry-fied three times, then win a game. That is definitely absolutely what is going to happen. (more…)

Realm Royale Reforged - contact@rockpapershotgun.com (Dave Irwin)

Hunter riding along with an engineer and a warrior through the snow

Perhaps the strangest thing for new players of Realm Royale is knowing the differences between the various classes on offer. Each one has a uniquely different play style with a host of abilities to master, as well as their own unique class legendary weapon to craft at the forge. This guide will take you through each one, detail what spells and weapons to grab, and also some tips on how to use them effectively.

Since this is not your typical battle royale game, there are a variety of things that you need to know going in. You can find some more of the core game tips and tricks over at the main guide for Realm Royale, which includes, among other things, some tricks to keep in mind should you become a chicken. (more…)

Realm Royale Reforged - contact@rockpapershotgun.com (Dave Irwin)

Player as a chicken being chased by an enemy player

With their new game Realm Royale, Hi-Rez are taking on the likes of Playerunknown’s Battlegrounds and Fortnite, but instead of taking what’s already successful and simply slapping their name on it, they’ve brought more of a unique spin on the genre. It’s set in the same fantasy world as Paladins, for example, and it adds forges to craft gear and the ability to scrap weapons into resources. Oh, and dying turns you into a chicken.

So in order to not turn into poultry, this guide will take you through the basics of Realm Royale, what’s different about it compared to other similar games, and some general tips and tricks in order to obtain that coveted “crown royale”.

(more…)

Realm Royale Reforged - HeroicLeapJNash

Early Access 3 Weapons and Forge Test Update Patch Notes

General
  • Forge
    • “We have made several loot changes to the weapons that come out of chests strewn across the map and what can be crafted in the forge. Crafting Legendary weapons, often the first time you visit a forge, allowed players to increase their lethality at a rate that outpaced the armor collection. This resulted in a shorter time-to-kill in the mid game. Dropping Legendary loot in the world we hope makes it more exciting to hunt for loot and will smooth out the overall experience.”
    • Legendary weapons can no longer be crafted at the Forge.
Classes
  • Engineer
    • Turret damage is based on rarity.
    • Fire Bomb no longer inflicts self damage.
  • Mage
    • Wall bug fixed to be available at all rarities.
    • Stone Spear damage reduced.
    • Fireball cooldown increased and projectile size reduced (previous hotfix).
    • Ice Block Duration reduced.
  • Assassin
    • Sniper Rifle projectile speed improved.
  • Hunter
    • Longbow projectile speed and size improved.
Weapons
  • All class legendary weapons are elemental.
  • Projectile weapons no longer have bloom.
  • Spirit weapons have been renamed to Lightning and received projectile updates.
  • Legendary weapons may now drop from chests and weapon chests.
  • Elemental class specific weapons may now drop from chests, weapon chests, and zeppelin chests.
  • New Weapon! Auto Rifle
    • Added to the game.
    • Automatic rifle with a slow rate of fire.
  • Crossbow
    • Projectile speed and size improved.
  • Shotgun
    • Reduced refire rate.
    • Accuracy increased.
    • Reworked damage falloff and damage per pellet.
  • Venom Pistol
    • Renamed from Poison Pistol to Venom Pistol.
    • Changed to hitscan.
    • Damage and rate of fire increased and accuracy reduced.
    • No longer drops at Epic or Legendary rarity.
  • Revolver
    • Projectile speed and size improved.
    • Slug Rifle
      • Projectile size improved.
Patch Highlights
  • The home lobby has a sneak preview of some upcoming content.
  • Updated minimap.
  • Updated visual effects for projectiles.
  • North American West servers have been added.
  • The initial safe zone is now typically more centralized to the overall island.
  • Fixed an issue where the camera could quickly pop between two extreme positions when colliding with the world. Now the camera smoothly recovers if it collides with the world.
  • Reworked the legendary drop logic so that they cluster less.
  • Improved crouching hitbox for better hit detection.
  • Improved hitbox for players that are mounted for better hit detection.
  • Reduced weapon bloom when jumping.
  • Changed kill count system to give team based credit, instead of just last hit on chicken.
  • Ranking is now done per match type (solo, duo, squad).
  • Players can now swap weapons while mounted.
  • Updated armory presentation.
  • Updated store redeem code presentation.
  • Ruins Manor area has been added in Northport/ North Ice Haven area.
  • Made various improvements to the terrain, especially around cliff areas.
  • Moved the Autumn Fields forge to a new location and replaced it with a new building.
  • Fixed a number of misplaced chests.
  • Added more chests to buildings that were previously empty.
  • Improved the lighting in the Forbidden Swamp.
  • Addressed a number of collision issues in various buildings.
  • Fixed some glitches where parts of the environment appeared to float.
  • Improved the visual quality of some buildings.
  • Added wind to trees.
  • Improved the town entrance gates.
  • Improved the visual quality of the sky.
Audio
  • Added new forging sounds to help players know that a forge is active.
  • Updated footstep audio to vary between surface materials.
  • Improved forge and skydive audio.
  • Improved audio cues for hitmarkers and damage alerts.
  • Added sound effects for using health and armor potions.
  • Added different sound effects for when you deal headshot damage, armor damage, and regular damage.
  • Added new sound effects for taking damage from Sniper Rifle.
Bug Fixes
  • Fixed an issue where elemental icons for legendary weapons were showing up in the inventory but not in the bottom right HUD.
  • Fixed a bug where firing weapons while swapping did not damage the target.
  • Fixed a bug where zoom toggle was not working.
  • Fixed a bug where players could drop potions infinitely while consuming them.
  • Fixed a bug where players could float forever in skydive when pressing S.
  • Fixed a bug where players could get stuck in mount pose.
  • Fixed a bug where players could drop a potion while consuming it, causing it to duplicate.
  • Fixed an issue where two items of different rarities could be equipped.
  • Fixed an issue where players could become permanently stealthed.
  • Fixed bug with inventory keybind not saving.
  • Fixed bug with player carrying duplicate weapons.
  • Fixed bug where items on top of one another occluded pickup.
  • Fixed bug where shard count was displaying incorrect amount of shards.
  • Fixed various environment collision bugs.
  • Fixed bug where players could not see cooldowns replicated in spectator.
  • Fixed some animation glitches.
  • Fixed bug where Longbow reticle would not go away when mounted.
  • Fixed bug where players could sometimes get stuck in the aiming state.
  • Fixed bug where players could sometimes not hear weapon audio at far distances.
  • Fixed an issue where players could drop multiple Shield Potions.
  • Fixed an issue where killing players would sometimes drop their daggers as weapons.
  • Fixed an issue where during spectate, if player had a dagger, its icon would show as a sword.
  • Fixed an issue where the Revolver headshot sound would play twice.
  • Fixed an issue with items being stuck in consumable chests.
  • Fixed a bug where the mount could jitter as players moved.
  • Fixed a bug where the armor health bar was shorter than the health bar.
Realm Royale Reforged - HeroicLeapJNash


Content Creator Asset Kit

The Realm Royale team has been seeing all sorts of great content appearing in all corners of the internet. We are excited that so many of you have been enjoying the game and have shared your experiences within the Realm.

We have prepared a Content Creator Asset Kit to help in creating thumbnails, layouts, and any other features that your creative minds can come up with!

Thank you all for making Realm Royale content. As a team, we find this to be incredibly helpful as we work alongside our community to make Realm Royale even better.
Jun 18, 2018
Realm Royale Reforged - HeroicLeapJNash

Weapons Survey

This past weekend we made some adjustments to existing weapons and introduced Elemental Weapons. Now we want to hear about your experiences with the weapons found within the Realm!

We have prepared a brief Weapons Survey to get your feedback on these changes so that we can make further improvements to the game.

Community feedback is incredibly important to us. Members of the Realm Royale team read through feedback on many different platforms. We appreciate you sharing your thoughts with us and and look forward to making the game even better.
Jun 15, 2018
Realm Royale Reforged - HeroicLeapJNash
If you have feedback on the inclusion of Elemental Weapons, please direct it to our designated Steam Discussions Thread.

Elemental Weapons
  • This build introduces new weapons for every class with the powers of Fire, Frost, and Spirit craftable only at the forge.
Gameplay
  • The accuracy and firing behavior of various weapons has been updated.
Realm Royale Reforged - HeroicLeapJNash


We are pushing these balance adjustments out within the next hour or two! Be sure to keep an eye on the official Twitter account to know when the Patch is live! Please direct feedback to the appropriate Feedback Steam Discussion.

Gameplay
  • Weapons
    • Heirloom Rifle
      • Refire rate reduced from 0.9s to 0.49s.
      • Damage reduced from 350/440/530/610 to 220/275/330/385.
      • Clip size increased from 6 to 12.
      • Accuracy loss reworked substantially.
    • Longbow
      • Projectile speed increased from 625 to 900.
    • Revolver
      • Refire rate increased from 0.45 to 0.72.
      • Damage changed from 220/275/330/385 to 350/440/525/610.
      • Accuracy loss reworked substantially.
      • Recoil timing reworked substantially.
    • Throwing Axe
      • Damage increased from 800 to 900.
      • Projectile size increased from 0 to 0.5.
    • Shotgun
      • Non ADS accuracy reduced from 70 to 50.
      • ADS accuracy reduced from 80 to 60.
    • Crossbow
      • Changed projectile speed from 600 to 700.
    • Stone Spear
      • Time between shots in burst reduced from 0.15s to 0.1s.
      • Projectile size increased from 0 to 0.5.
      • Non ADS accuracy increased to 97.5%.
      • ADS accuracy increased to 99%.
  • General
    • Updated chicken trophy timer to 60s.
    • Sprinting no longer hides the reticle.
Bug Fixes
  • Addressed an issue with picking up weapons not behaving correctly while swapping weapons.
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