This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
GameStability & Performance
- Fixed a crash occurring when trying to launch the game when Steam is closed.
- Fixed a crash which could occur in prolonged games with AI players.
- Fixed an out of sync issue which was occuring on Great Wall real world map when playing with players on different game platforms.
Graphics
- Added a new running animation for Jaguars.
- Adjusted idle and walk animation settings for several animals to improve their appearance.
- Improved the fire visuals on Tarkan’s and Elite Tarkan’s torches.
- Herdable animals no longer lose their player color upon death.
- Added a chance for Hunnic Horse to use different Horse graphics instead of always using Horse A graphics.
- Terrain cracks graphics (eye candy object) can no longer appear above unit graphics.
- Updated the texture of “Ice, Navigable” terrain.
- Fences on Pastures no longer receive outlines when they are behind other buildings.
- Pastures placed on mangrove terrains now use rice farm terrain textures.
- Sheep graphics can no longer turn invisible in Return of Rome.
- Snow graphics are now correctly displayed on buildings placed on all types of snow terrains, as well as on terrains with layered snow terrain.
Audio
- Reduced the volume and frequency of The Three Kingdoms hero unit selection and command sounds.
- Adjusted the variation, frequency and volume of Chicken sounds.
- The Tarkan attack sound effect has been updated to use an enhanced version of the legacy effect (also known as “thump”), which is more audible than the previous one.
- Fixed an issue preventing the Narrator dictating the text in the Technology Tree menu.
- Narrator will now pronounce character-based words more consistently.
- Fixed issues with screen narration handling on the Multiplayer Lobby screen, Quick Taunts Selection screen, Clans screen, Mods screen, Credits screen, Help Index screens, Quick Play and Ranked screens.
- Cleaned up the menu narration system to improve menu narration.
- Fixed many minor narration issues.
UI
- Added negative regeneration rate display on UI for indication of lasting damage applied to the unit.
- Fixed an issue where an incorrect number of queued farms and fish traps was displayed when having several Mills or Docks selected.
- Fixed several instances of item display issues in the Technology Tree.
- Adjusted the frame colors for regional buildings in the Technology Tree to be more distinct from common buildings.
- The additional anti-building bonus of garrisoned rams is now correctly reflected in values in the attack tooltip.
- Monks and Warrior Priests with Relics now display all stats on their interface, same as when not carrying Relics.
- Resource gauge bar is no longer displayed for resources that are not being gathered, preventing it from being shown for decaying animals.
- Updated Change to Melee Weapon icon and tooltip to be more generic and applicable for both Rathas and Immortals.
- Fixed an issue where the auto-scout button was not displayed on the UI for animal scout units (Horses and Camels).
- The auto-scout button is now always located in the same slot as the Stop button.
- Now the scout unit must be idle before auto-scout can be activated for it.
- Random map seed is now displayed in the Objectives screen in single player and finished multiplayer games.
- Updated the appearance of the loading screen when starting a game:
- The map icon and description are now displayed.
- The most important settings are displayed with new icons.
- Only enabled checkbox settings are now visible.
- Updated the appearance of Tech Tree Preview panel:
- Swapped positions of icons and civilization description.
- Reorganized labels to better represent the tech tree.
- Slightly reduced the panel size.
- Fixed accessibility issue with focus handling ensuring that button focus is indicated by button visual style as well as highlight color.
- Fixed issue where multiple buttons/tabs could appear to be focused at once.
- The colors of players mentioned in the Scouts tab in scenarios are now correctly named when a colorblind mode is enabled.
- Improved the button selection visual display when highlighting the DLC navigation icons on the main menu.
- Added a text marque to places where the text became very small due to its length e.g. in the Taunts and Diplomacy menus.
- Changed Civilization Set dropdown in lobbies to radio buttons for the available civilization sets.
- Player and clan names in multiplayer lobbies now have a higher contrast ratio to the background.
Settings
- Added a new option which enables a visual and sound alert when queuing and training units with less than 5 remaining housing headroom.
Hotkeys
- Fixed an issue preventing research hotkeys from functioning when the “Select All Lumber/Mining Camps” hotkey is the same as “Select All Mule Carts”.
- Fixed a bug that prevented villagers from being ungarrisoned with the corresponding hotkey.
- The “Select All Town Centers” hotkey now also selects Town Center foundations.
Multiplayer
- Spectators are no longer able to see the chosen civilizations before a match starts if the “Hide Civilizations” setting is enabled.
- Added a checkbox to filter full lobbies in the Lobby Browser.
Xbox
- Fixed an issue where the Blast Radius stat could not be displayed on the UI for buildings.
- Keyboard controls are no longer displayed on various menus when playing on controller.
- Fixed an issue that made UI elements overlap on certain languages.
- Fixed an issue that swapped Fast Castle and Booming tooltips in the Art of War campaign menu.
- Fixed a crash occurring when switching from Standard to Advanced interface while in a match.
- Voiceover audio will now correctly play for non-English languages after downloading the Language Pack.
- Prevented users from seeing player’s Clan Name/Tag when certain privacy settings are enabled.
- Added controller hotkeys for Dromons and Lou Chuans.
- Added a Command Menu Shortcut for Khitans villagers to build Pastures.
- Fixed an issue where the military units added in The Three Kingdoms DLC were not counted in the military unit category display.
- Fixed an issue preventing the player to join a Multiplayer game after accepting a game invite from the main menu.
PlayStation
- Improved navigation hints on the Game Settings screen.
- Fixed menu narration so that where a language is supported it chooses the correct language narrator and when it is not it disables the narrator.
- Fixed an issue where the player chat color in the multiplayer lobby was cached from the previous session.
- Fixed a number of minor UI rendering issues.
- Fixed a number of minor text issues, with incorrect text displaying.
- Updated localized voice overs to fix some missing lines and a few minor bugs.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hello everyone!
We've got a HUGE Public Update Preview that we're excited to share with you!
This PUP introduces new balance changes and gameplay fixes, adjustments to graphics, audio, UI, performance stability, and much more including 9 NEW official maps!
Steam owners can view the patch notes here: 🛠 July Public Update Preview Notes! (Note that you must own the game and log in to Steam to access the PUP forum.)
Steam owners can download the Age of Empires II: Definitive Edition PUP by following the instructions below:
1. Navigate to your Steam library and right click on Age of Empires II: Definitive Edition.
2. Select "Properties…" at the bottom of the menu.
3. Select the "Betas" tab on the left.
4. In the "Beta Participation" dropdown menu, select pup_july.
5. The build will begin downloading—once complete, you are ready to play!
You can provide feedback in the official 🛠 Public Update Preview forums. (Note that you must own the game and log in to Steam to access the PUP forum.)
Thank you for your support and participation, we can't wait to hear what you think! We’re definitely listening and looking for every opportunity to make this the game you love to play.
Thank you!
- The World's Edge Team
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Balance ChangesGeneral
- Fire Lancer attack increased from 8 → 9.
- (Elite) Fire Lancer cost reduced from 40 wood 50 gold → 40 wood 45 gold.
Jurchens
- Grenadier
- HP increased from 35 → 40.
- Cost reduced from 35 food 70 gold → 35 food 65 gold.
- Attack increased from 11 → 12.
- Iron Pagoda
- Ability recharge reduced from 60 seconds → 40 seconds, Elite 50 seconds → 30 seconds.
- Upgrade cost reduced from 950 food 750 gold → 950 food 550 gold.
Khitans
- Shepherds and Herders generate +10% additional food civilization bonus removed.
- Herder walking distance on Pastures increased.
- Herder gather rate adjusted, so the overall income is reduced from +12% → +7% compared to generic un-upgraded Farmers.
Developer Note: The Khitan food economy provided too much early tempo by receiving ~64 food from Sheep in Dark Age, followed by exceptionally efficient Pastures. These changes will adjust the overall food income to be in line with other food bonuses in the game, while maintaining the unique strengths and feel of the Pasture economy.Shu
- War chariot
- Speed increased from 0.8 → 0.9.
- Reload time reduced from 8 → 6.5.
Wei
- Gain access to Gold Shaft Mining.
- Xianbei Raider
- Attack increased from 4 → 5.
- Charge attack now also shoots the main projectile with 5 damage, in addition to the existing 5 projectiles with 1 damage each.
- Charge attack now properly affected by Parthian Tactics.
- Tuntian
- Food generation per soldier increased from 1.2 food/minute → 1.8 food/minute.
- Cost adjusted from 250 food 300 gold → 250 food 300 wood.
Ongoing...InvestigationAs always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Today we are thrilled to announce that Age of Empires is partnering with the world’s most-visited museum, the Louvre in Paris!
On April 30th, the Louvre launched an exhibition on the Mamluk sultanate (1250-1517), a European first. The exhibition aims to share the story of this golden age of the Islamic Near East, showcasing its breadth and richness, all told from a transregional perspective. The Mamluks appear in three Age of Empires titles and players around the world have discovered their prowess and story through our games since 1999.
With a shared passion for history at its heart, this collaboration between Age of Empires and the Louvre serves to share the story of the Mamluks to people around the world and encourage them to learn more about this golden age of medieval history, which isn’t often told.
Throughout the month of June, we’ll be collaborating both at the museum in Paris and online. For an overview of our collaboration, check our dedicated webpage.
You’ll be able to experience content from the partnership at the museum, on our websites, on social media and via the first ever livestream from the museum, on June 12th, starting at 11:00 AM PT (2:00 PM ET / 18:00 UTC).
We are so honored to be working with the Louvre, we share a passion for sharing the stories of history with the world
World’s Edge is honored to collaborate with Le Louvre. The Age of Empires franchise has been bringing history to life for more than 65 million players around the world for almost 30 years. We’ve always believed in the great potential for our games to spark an interest in history and culture. We often hear of teachers using Age of Empires to teach history to their students and stories from our players about how Age of Empires has driven them to learn more, or even to pursue history academically or as a career. This opportunity to bring the amazing stories of the Mamluks to new audiences through the Louvre’s exhibition is one we’re excited to be a part of. We hope that through the excellent work of the Louvre’s team, the legacy of the Mamluks can be shared around the world, and that people enjoy their stories as they come to life through Age of Empires.
— Michael Mann, Studio Head at World’s Edge
The Mamluks have been an iconic part of the Age of Empires franchise since Age of Empires II (1999). Players today can experience these mighty warriors in Age of Empires II: Definitive Edition, Age of Empires III: Definitive Edition, and in Age of Empires IV (via the best-selling Sultans Ascend DLC).
There’s more information about how you can play as the Mamluks in Age games on our partnership webpage.
To celebrate the partnership, we’re releasing a brand new custom scenario for Age of Empires II: Definitive Edition on PC, “Ayn Jalut”. Created by World’s Edge Senior Business Manager, and famed Age campaign designer, Ramsey Abdulrahim. In this scenario, you play as Baybars before the pivotal battle when the fate of the Muslim world held in the balance. Prepare your forces, set up your ambushes, and use your cunning and strategy to overcome the Mongol horde. Like the Mamluks, can you be the first to defeat the Mongols?
When finished, try again and best your friends for the highest score!
The entire world trembled before the Mongols. Rulers of China and Persia, the fearsome horsemen swept through the cities of the Islamic world, leaving ruins. Only Baybars and the Mamluks of Egypt stood in their way. Baybars had gathered an army at Ayn Jalut, the site where the Biblical David slew the giant Goliath. Baybars had been born a thousand miles away, but he knew the Mongols well: they had slaughtered his family and sold him–as a mere boy–into slavery. At Ayn Jalut, he was determined to have his revenge–and slay his own giant.
The Mamluks, freed slave-soldiers of primarily Turkish (and later Caucasian) origin, built their legend on their military prowess. They conquered the last bastions of the Crusaders, fought and repelled the Mongols, survived Timur’s invasions and kept threatening neighbors at bay, before succumbing to Ottoman expansion. The sultanate encompassed a vast territory, including Egypt, Bilad al-Sham (modern day Syria, Lebanon, Israel/Palestine and Jordan), parts of Eastern Anatolia and the Hejaz region of Arabia, which includes Mecca and Medina.
The exhibition takes visitors beyond the military legend of the Mamluk sultanate and shows the complex and multi-faceted society they formed. They created a world in which sultans mingled with emirs and rich civil elites, all actively engaging in artistic patronage. Women had active roles in Mamluk society, as well as Christian and Jewish minorities. At the meeting point of Europe, Africa and Asia, people and ideas circulated, as well as arts and trade.
The exhibition is an unprecedented opportunity to discover this glorious and yet little-known empire, through a collection of masterpieces from around the world. Visitors will be exposed to a new perspective on medieval Egypt and the Near East.
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
GameAudio
- Fixed an issue in the file path separators that caused sound mods to stop working.
Multiplayer
- Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start.
Ongoing...InvestigationAs always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
What's on the Horizon?Coming Up...Hey Community!
With this latest update we’re primarily addressing some server requirements that don’t have a visible impact on your play experience, but we did want to make specific mention of the desyncs in MP that you’ve been reporting. These are bugs that we’re actively monitoring and working on, so please keep reporting these errors if you’re running into them. We simply want to assure you that this is of high importance to us, and we’ll be delivering fixes if they’re needed until any problems that may exist are eliminated.
Thank you so much for your patience!
—The Age II: DE Team
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
GameStability & Performance
- Fixed a crash affecting players using narration on specific languages.
- Fixed a crash on Xbox when aging up in Return of Rome.
- Fixed a crash on PS5 that could happen during gameplay and when loading the main menu.
Graphics
- Jurchen Monks and Monasteries now use East Asian graphics.
UI
- Changed the interface style for Khitans to Nomadic.
- Fixed several instances where the availability of technologies in the technology tree was not displayed correctly.
- Units with charge attack types no longer display the charge bonuses on their interface when targeting objects that their charge does not apply against.
- The attack of the charge projectile is now displayed in the UI for units with projectile charge types which are fully charged and not currently attacking objects that the charge doesn’t apply against.
- Fixed an issue where Donjons had incorrect armor display in Imperial Age.
Xbox
- Human players appearing in recorded Multiplayer screen statistics will now correctly display their icons, and can be interacted with (such as to mute or see their profiles), like in a live game.
- Fixed an issue where Serjeants would appear trainable in Dark Age at the Donjon.
- Fixed an issue where the Villager Priority System did not properly count Pastures for Khitans.
- Non-functional farm commands are no longer present in the Mill interface for Khitans.
PlayStation
- Fixed an issue with held keys when using Mouse and Keyboard.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.