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Stability and Performance
- Fixed an issue that could result in freezes or crashes during gameplay.
- Fixed an issue that allowed Units to be fused as a single entity in one tile following a certain order of commands.
Ongoing Investigation
- We are still looking into an issue where the Quick Play screen will freeze upon finding a match when having any Team map bans selected. In the meantime, please do not select any Team map bans before queueing to avoid the issue.
- We are still looking into additional reports of games freezing or crashing on all platforms.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
GameStability and Performance
- Fixed a variety of crashes.
- Addressed an issue preventing the game from starting on certain Windows 10 and earlier systems.
- Resolved a crash when loading old Return of Rome saves in Single Player mode.
Graphics
- Animated Profile Icons are now moving as intended in the Player Icons menu.
Settings
- Clamping mouse to window now works properly with multi-monitor setups on any monitor.
Xbox
- Fixed an issue that caused navigation issues in the Radial Menu when playing with a controller. Positions of items in the radial menu should be back to normal.
- Fixed an issue that caused the Y button in the controller to behave unintendedly when a building was selected depending on the current Age or the player’s civilization. The Y button should now produce the intended unit for each building no matter the Age or civilization.
Random MapsGeneral
- Fixed a bug that caused villagers to sometimes generate on top of forest trees, making them unable to work or move, when playing Empire Wars.
- Fixed foragers or miners sometimes not generating in the appropriate number when playing Empire Wars.
- Fixed mills and mining camps sometimes generating off-grid.
- Fixed villagers sometimes not properly depositing resources to mills and mining camps.
Map Balance
- Cliffbound:
- Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
- Dunesprings:
- Relics are now more evenly spread out across the map.
- The player’s starting gold deposit has been reduced from seven to five tiles.
- Golden Stream:
- The middle now scales more appropriately when playing on larger map sizes.
- Hollow Woodlands:
- The spacing between the player’s town centres and the water is now more even.
- Adjusted resources to ensure a more balanced distribution between players.
- Heavily decreased the chance of villagers generating trapped between forest trees.
- Neutral huntable animals now spawn in groups of three, instead of groups of four.
- Isthmus:
- Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
- Increased the width of the unbuildable terrain.
- Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
- Islets now generate more evenly between the two bodies of water.
- Islets have been increased in size, allowing for more resources and easier building placement.
- Fixed islets not generating appropriately when playing on larger map sizes.
- Fixed units behaving strangely when fighting around the central pyramid.
- Karsts:
- The player’s starting stone deposit has been reduced from five to three tiles.
- Minor aesthetic adjustments have been made.
- Mountain Dunes:
- The elevation on the map now scales more appropriately on larger map sizes.
- River Divide:
- Shorefish now consistently spawn on the player’s side of the river.
- Sandrift:
- Fixed some incorrect terrains occasionally appearing out of place on the map.
- Fixed a bug that caused forests to not generate correctly for all players.
- The Passage:
- Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
- Fixed relics sometimes not being retrievable when generating on shallows that were too small.
- Fixed resources sometimes generating further away from the player’s town centres than intended.
- Docks and watch towers are now exclusive to Empire Wars and generate much farther away from enemy docks.
- Fixed player-specific resources sometimes not generating on larger map sizes.
- Fixed a bug that caused forests to not generate correctly for all players.
- Shrubland:
- Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
- Relics are now more evenly spread out between the players.
- Fixed relics sometimes being inaccessible after generating inside forests.
- Fixed the relic on Capture the Relic being entrapped and impossible to retrieve.
- Slightly reduced the number of forage bushes on the map.
- The player’s starting gold deposit has been reduced from seven to five tiles.
- Fixed relics sometimes generating trapped between forage bushes.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Build SpotlightTemporary Reset of Empire Wars 1v1 Ladder During Red Bull Wololo: El Reinado
The 1v1 ranked ladder for Empire Wars will be temporarily shelved and replaced by a new 1v1 ranked ladder for the upcoming Red Bull Wololo: El Reinado tournament. This is a new ladder that levels the playing field as you compete for ELO and opportunity. The map pool is also being updated to the Red Bull Wololo: El Reinado tournament maps, providing the pool with a welcome refresh.
Fear not, however; some time after the tournament has concluded, the prior EW ladder will be restored, and existing ratings and leaderboards will return in the state they were in before this swap-out.
The Team Game ladder will also receive an update to the map pool, but the TG ladder is not associated with the tournament – only the 1v1 is. This means that your Empire Wars Team Game rating and statistics will remain unchanged during this period.
Why is the ladder being temporarily reset?
The new ladder is being used as part of the upcoming Red Bull Wololo: El Reinado tournament as a method to qualify for the event. In order to ensure an even playing field for all competitors, the leader board has to be temporarily reset. The four with the highest Elo rating achieved on the leaderboard by the 28th of July will be directly invited to the Red Bull Wololo: El Reinado event taking place at the Castillo de Almodóvar del Río in Spain.
How does this affect you?
Your experience will remain the same; however, you may find that your 1v1 rating will require a few games before it settles. With this change, you will be able to experience what it’s like to play on the settings and maps of one of the biggest tournaments for Age of Empires II: Definitive Edition. The ladder holds no restrictions, anyone is free to play on the ladder whether they intend to participate in the tournament or not.
Please be aware, there is a Controller Only ladder visible for Red Bull Wololo: El Reinado for those playing on Xbox. However, this ladder will not be eligible for qualification. Remember to enable crossplay, as qualification will only be available to those on the cross-play enabled ladder.
Click for more information on the tournament.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
We hope you enjoyed this quick recap of past Red Bull Wololo events. You’ll be able to watch the upcoming Red Bull Wololo: El Reinado on the Red Bull Gaming YouTube and Twitch channels. We hope to see you there!Looking Back at Red Bull WololoHistory trembles with the weight of legendary battles won and lost since the very first Red Bull Wololo tournament in 2020. Let us take a glance back through the ages and see how it all began.
Spoilers below from the past Red Bull Wololo Tournaments!The First One
From the first spark of Red Bull Wololo, it was evident that we were witnessing something unique. The tournament was one of the first of its kind to utilise the newly added “Empire Wars” game mode, which allowed for more fast-paced and thrilling games, captivating audiences worldwide. With a prize pool of over $22,000.00, the competition was fierce. After an exhilarating grand final between TheViper and Mr_Yo, the first-ever Red Bull Wololo champion Mr_Yo was crowned.Red Bull Wololo II
It wasn’t long before the flames were reignited and Red Bull Wololo II was announced, but this time, the stakes were higher than ever with $30,000.00 on the line. The tournament proved that anything was possible – expectations and player seeding meant nothing in the level of competition we were witnessing. The games were sharper, the show was greater, and the competition was blazing with two new finalists. Liereyy and Hera both met in the grand final after fighting through the many challengers on their path, before ultimately Liereyy was crowned as the champion of Red Bull Wololo II.Red Bull Wololo III
With Red Bull Wololo III, we saw the tournament format evolve. The thrill of group stages and nail-biting eliminations pushed the players to their limits. In an unforgettable final between DauT and Liereyy, expectations were deified and DauT snatched victory from one of the most highly-regarded players in Age of Empires.Red Bull Wololo IV
Red Bull Wololo IV embraced the epic Viking spirit with a diverse set of themed maps; players were transported to a world of longships and brutal raids. Sixteen entered the fray, but only one could reign supreme. Yet, through the chaos, Hera and Liereyy met again. As the dust settled, through their undeniable dominance the Red Bull Wololo throne was reclaimed by Liereyy.Red Bull Wololo: Enthrone
History changed forever with Red Bull Wololo: Enthrone, the fifth iteration of the event. The legendary Heidelberg Castle became the battleground for this breathtaking tournament. The Red Bull Wololo had outgrown its online roots and became a spectacle with players battling against each other face-to-face, in the confines of the castle walls. This was where TheViper challenged Liereyy for his crown, and after uncontested strategic brilliance, TheViper ascended, becoming our Red Bull Wololo champion.Red Bull Wololo: Legacy
In 2022, another siege was on the horizon. Red Bull Wololo: Legacy, the sixth iteration. In a celebration of multiple games in the franchise, we witnessed a display of dominance across several titles, once more, in the grand Castle of Heidelberg. The roar of a first-ever live audience fueling the players of Age of Empires, II, and IV. Chim Sẻ Đi Nắng, TaToH, and MarineLord, each a titan of their chosen title, emerged victorious.
Roll The Dice by AzZzru & Deadly Weed
Roll the Dice is a low stress and chaotic Custom Scenario for up to 8 players, creating fun moments through random chance and crazy abilities.
At the beginning, each players spawns with a random unit, this could be anything from a humble Spearman, to a slow but powerful Teutonic Knight or even a mighty Hero unit. Your mission is to destroy the Outpost of each other player (or opposing team) at the center of the map.
Defeating your opponents randomly generated units will unlock Trade Carts, which can be exchange for upgrades at the store to power up your units, repair your Outpost or other incredible effects: such as inflicting huge amounts of damage to another player. Once there is only a single outpost (or a single team of outposts) remaining, the game is over and the team with the remaining outposts wins the game.
Roll the Dice naturally creates fun and laughter, plus due to the random element, can’t be taken too seriously.
Castle Blood Automatic by TenchySpecial thanks to: +Saint_Fork, [s1L3nt]DoMiNaTIoN, (agemania)GoD_Mith, (agemania)[NoD]_GhostI3en, Pine
Brought to Definitive Edition by Alian713.
Castle Blood Automatic is an enjoyable and intense 4v4 Custom Scenario that focuses nearly entirely on huge military engagements.
Each player begins with a fortress consisting of four Watch Towers, four Castles, Fortified Walls and two Gates. Your goal is to destroy your opponents fortress, however the twist is your Castles will automatically spawn your civilizations Unique Unit to do it with – see where the game modes get’s it’s name?
As you defeat more of your opponents units your civilization will advance through the ages, rewarding you with upgrades to make use of. When you raze a building or Gate you’ll be rewarded with Villagers who can construct buildings, to utilize the vast amount of resources you begin with. Greatly expanding your military options for pushing your opponents.
This results in massive battles between unique units, and as more Villagers become available huge armies clashing until the final opponent’s Castle is razed, ending the game.
Dodgeball by _MELEE_Master_ & [Eot_]_Master_GSpecial thanks to: Rambit & [ViCiouS] Donnie
Brought to Definitive Edition by Alian713.
Dodgeball is one of the less intensive Custom Scenario, but still provides huge moments of laughter.
In a game of Dodgeball, each player spawns with a Bombard Cannon and earns points by using the ‘Attack Ground’ option to defeat their opponents Bombard Cannons. For each Bombard Cannon you destroy, your team will earn a point, easy as that!
Like traditional Dodgeball, the play space is marked out – ensure you read the instructions and don’t out of bounds. Friendly fire is also a factor, be careful with your shots! Each match is played to either 11 or 21 points, selected at the start of the game and results in frantic micromanagement, trying to avoid your opponents' shots while trying to line them up.
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Build Spotlight
- Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
- Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
- After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the “Drop Off” resources command was used.
- After depleting a Sheep, Shepherds will automatically go to another Sheep even if “Drop Off” command was used.
- After using the “Drop Off” or “Back to Work” commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.
- Return of Rome achievements should be triggering once again.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.