We hope you enjoyed this quick recap of past Red Bull Wololo events. You’ll be able to watch the upcoming Red Bull Wololo: El Reinado on the Red Bull Gaming YouTube and Twitch channels. We hope to see you there!Looking Back at Red Bull WololoHistory trembles with the weight of legendary battles won and lost since the very first Red Bull Wololo tournament in 2020. Let us take a glance back through the ages and see how it all began.
Spoilers below from the past Red Bull Wololo Tournaments!The First One
From the first spark of Red Bull Wololo, it was evident that we were witnessing something unique. The tournament was one of the first of its kind to utilise the newly added “Empire Wars” game mode, which allowed for more fast-paced and thrilling games, captivating audiences worldwide. With a prize pool of over $22,000.00, the competition was fierce. After an exhilarating grand final between TheViper and Mr_Yo, the first-ever Red Bull Wololo champion Mr_Yo was crowned.Red Bull Wololo II
It wasn’t long before the flames were reignited and Red Bull Wololo II was announced, but this time, the stakes were higher than ever with $30,000.00 on the line. The tournament proved that anything was possible – expectations and player seeding meant nothing in the level of competition we were witnessing. The games were sharper, the show was greater, and the competition was blazing with two new finalists. Liereyy and Hera both met in the grand final after fighting through the many challengers on their path, before ultimately Liereyy was crowned as the champion of Red Bull Wololo II.Red Bull Wololo III
With Red Bull Wololo III, we saw the tournament format evolve. The thrill of group stages and nail-biting eliminations pushed the players to their limits. In an unforgettable final between DauT and Liereyy, expectations were deified and DauT snatched victory from one of the most highly-regarded players in Age of Empires.Red Bull Wololo IV
Red Bull Wololo IV embraced the epic Viking spirit with a diverse set of themed maps; players were transported to a world of longships and brutal raids. Sixteen entered the fray, but only one could reign supreme. Yet, through the chaos, Hera and Liereyy met again. As the dust settled, through their undeniable dominance the Red Bull Wololo throne was reclaimed by Liereyy.Red Bull Wololo: Enthrone
History changed forever with Red Bull Wololo: Enthrone, the fifth iteration of the event. The legendary Heidelberg Castle became the battleground for this breathtaking tournament. The Red Bull Wololo had outgrown its online roots and became a spectacle with players battling against each other face-to-face, in the confines of the castle walls. This was where TheViper challenged Liereyy for his crown, and after uncontested strategic brilliance, TheViper ascended, becoming our Red Bull Wololo champion.Red Bull Wololo: Legacy
In 2022, another siege was on the horizon. Red Bull Wololo: Legacy, the sixth iteration. In a celebration of multiple games in the franchise, we witnessed a display of dominance across several titles, once more, in the grand Castle of Heidelberg. The roar of a first-ever live audience fueling the players of Age of Empires, II, and IV. Chim Sẻ Đi Nắng, TaToH, and MarineLord, each a titan of their chosen title, emerged victorious.
Roll The Dice by AzZzru & Deadly Weed
Roll the Dice is a low stress and chaotic Custom Scenario for up to 8 players, creating fun moments through random chance and crazy abilities.
At the beginning, each players spawns with a random unit, this could be anything from a humble Spearman, to a slow but powerful Teutonic Knight or even a mighty Hero unit. Your mission is to destroy the Outpost of each other player (or opposing team) at the center of the map.
Defeating your opponents randomly generated units will unlock Trade Carts, which can be exchange for upgrades at the store to power up your units, repair your Outpost or other incredible effects: such as inflicting huge amounts of damage to another player. Once there is only a single outpost (or a single team of outposts) remaining, the game is over and the team with the remaining outposts wins the game.
Roll the Dice naturally creates fun and laughter, plus due to the random element, can’t be taken too seriously.
Castle Blood Automatic by TenchySpecial thanks to: +Saint_Fork, [s1L3nt]DoMiNaTIoN, (agemania)GoD_Mith, (agemania)[NoD]_GhostI3en, Pine
Brought to Definitive Edition by Alian713.
Castle Blood Automatic is an enjoyable and intense 4v4 Custom Scenario that focuses nearly entirely on huge military engagements.
Each player begins with a fortress consisting of four Watch Towers, four Castles, Fortified Walls and two Gates. Your goal is to destroy your opponents fortress, however the twist is your Castles will automatically spawn your civilizations Unique Unit to do it with – see where the game modes get’s it’s name?
As you defeat more of your opponents units your civilization will advance through the ages, rewarding you with upgrades to make use of. When you raze a building or Gate you’ll be rewarded with Villagers who can construct buildings, to utilize the vast amount of resources you begin with. Greatly expanding your military options for pushing your opponents.
This results in massive battles between unique units, and as more Villagers become available huge armies clashing until the final opponent’s Castle is razed, ending the game.
Dodgeball by _MELEE_Master_ & [Eot_]_Master_GSpecial thanks to: Rambit & [ViCiouS] Donnie
Brought to Definitive Edition by Alian713.
Dodgeball is one of the less intensive Custom Scenario, but still provides huge moments of laughter.
In a game of Dodgeball, each player spawns with a Bombard Cannon and earns points by using the ‘Attack Ground’ option to defeat their opponents Bombard Cannons. For each Bombard Cannon you destroy, your team will earn a point, easy as that!
Like traditional Dodgeball, the play space is marked out – ensure you read the instructions and don’t out of bounds. Friendly fire is also a factor, be careful with your shots! Each match is played to either 11 or 21 points, selected at the start of the game and results in frantic micromanagement, trying to avoid your opponents' shots while trying to line them up.
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Build Spotlight
- Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
- Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
- After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the “Drop Off” resources command was used.
- After depleting a Sheep, Shepherds will automatically go to another Sheep even if “Drop Off” command was used.
- After using the “Drop Off” or “Back to Work” commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.
- Return of Rome achievements should be triggering once again.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Build SpotlightNew! Limited-time Scenario: The SiegeIntroducing The Siege, a new multiplayer limited-time scenario! Play 2v2, co-op vs AI, or solo vs AI as the Turks or Byzantines at the epic 1453 Siege of Constantinople.
Turks must build up their army to take the Monument before time runs out. Byzantines have defenses but limited resources to hold on as long as they can. Both sides do battle over the massive and historically-inspired city of Constantinople.
Play against other players, team up against the AI, or play solo as either side of the battle.
And if you love The Siege, the new Victors and Vanquished expansion includes two solo scenarios that expand on the battle with voice acting, more objectives, scripted events, and more!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hotfix 60305Gameplay
- Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
- Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
- After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the "Drop Off" resources command was used.
- After depleting a Sheep, Shepherds will automatically go to another Sheep even if "Drop Off" command was used.
- After using the "Drop Off" or "Back to Work" commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.
Achievements
- Return of Rome achievements should be triggering once again.