https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/Age of Empires IV
https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/Age of Empires II: Definitive Edition
https://store.steampowered.com/app/933110/Age_of_Empires_III_Definitive_Edition/Age of Empires III: Definitive Edition
https://store.steampowered.com/app/1017900/Age_of_Empires_Definitive_Edition/Age of Empires: Definitive Edition
https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/Age of Mythology
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Minecraft Legends EventHello and welcome to the monthly Age of Empires II: Definitive Edition Event!🤍June 27th – July 11th🤍
This month we have some strange invaders coming from another game: Minecraft Legends!
A portal has been opened and hordes of Piglins and Creepers are already attacking our poor villagers, it’s time to fight back!
We hope you enjoy this particular event, good luck have fun.New Rewards!TODAY through July 11th, complete the in-game tasks within the time limit to unlock exclusive rewards!Event F.A.Q.
🢂 Q: Do I have to complete the challenges on consecutive days?
[expand type=details]While challenges don’t have to be completed on consecutive days, only one challenge can be completed per day.
This means that you will need to play at least five different days to complete all of the challenges.[/expand]
🢂 Q: When is the last day I can complete the daily challenges?
[expand type=details]The Minecraft Legends Event concludes July 11th.[/expand]
🢂 Q: What do I do if I accidentally unsubscribe from a special mod?
[expand type=details]No problem! All you need to do is click your Profile Icon on the main menu, select Event Mods (under Collection), and then check the unlocked event mod you want to enable![/expand]
🢂 Q: How do I change my profile icon?
[expand type=details]You can update your profile icon in your profile:[/expand]
- On the main menu, click the Profile Icon next to your name.
- You should now be in the Profile Icons tab under Collections.
- Select your favorite icon, then click the Select Icon button to lock in your choice.
- You’re done!
🢂 Q: How do I download and enable mods?
[expand type=details]For information about how to subscribe to and prioritize your mods, visit this article.[/expand]
Message from the Dev TeamAfter last months brief May/June overview from the development team, we wanted to follow up with a quick message from them about some great new additions coming to our game on the server side. These will be live TODAY. Our dev team will have more to share in the coming months about new features that are work in-progress, server-side updates, and more!API Match History PrivacyWe’ve made a small, but significant, change to our match history API. This makes it so games that are marked as non-observable (no spectators allowed) cannot be found through third-party services. This helps tournament contestants train privately to ensure their strategies don’t leak and so they don’t get spied upon before a tournament.
In order to hide your match, simply set your multiplayer lobby’s visibility to private, or uncheck the ‘Allow Spectators’ box.Matchmaking SpeedWe’ve heard your complaints about long queue times and have taken action to shorten them! This change will affect everyone whose queue times are shorter than 7 minutes. On average, you’ll notice a queue time reduction of around 20 to 30 seconds (20 seconds around the 1000 ELO mark, 30 seconds for the higher and lower ELOs).
After evaluating our initial results, we may tweak this a little further to shorten it by 45 seconds to a minute!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Age of Empires II: Definitive Edition
- Addressed issues with units sliding backwards while attacking.
- Fixed an issue where the Custom Scenario filter option did not show up in the Lobby & Spectator Browsers.
- Fixed an issue where the Grey AI player would instantly get defeated at the start of the second Hautevilles scenario.
- Fixed an issue where the Back to Work command did not reliably send villagers back to the last task assigned.
- Fixed an issue where villagers which were luring a boar were walking needlessly curved/zagged paths.
- Fixed an issue where grouped units could turn immobile temporarily.
- Fixed an issue where monks could sometimes walk forward after a successful conversion.
- Fixed an issue where ranged units would occasionally walk forward instead of shooting visible enemy units.
- Fixed an issue where Caravanserais unintentionally healed additional types of units, rather than just trade carts.
- Fixed an issue with monks sometimes not healing nearby units when idle.
- Fixed an issue that could cause a crash when opening AoE II: DE links for spectating.
- Fixed an issue that could cause a crash when setting hotkeys.
- Fixed an issue where only up to 4 units were released upon the death of the unit they were garrisoned in (ex: Siege Tower).
- Fixed an issue where the player dropdown menu and score did not update properly when spectating.
Return of Rome
- Fixed issues where the Escape key would not fully function in the Lobby Browser and Spectate Games tabs.
- Fixed an issue where the Persian tech tree would show that they could make chariots.
- Fixed an issue where the ‘Extreme’ difficulty AI player may get its soldiers stuck at an enemy wall.
- Rebalanced AI player difficulty to be noticeably easier to beat on lower difficulty levels.
- Fixed an issue where AI could fail to stop attacking when desired.
- Fixed an issue where AI player transport behavior would be incorrectly disabled.
- Fixed localized voice over issues with the Pyrrhus campaign.
- Fixed an issue where in-game sounds could become muffled.
- Fixed an issue where the population cap of the 4th Pyrrhus campaign mission, Savior of the Greeks, was higher than intended.
- Fixed an issue where most Watch Towers didn’t show fire particles when controlled by an enemy.
- D3 mode now allows Solid Farms to be toggled off.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Glory of Greece
Voices of Babylon
First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome expansion!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
General
- Fixed various issues leading to crashes when joining lobbies.
- Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
- Fixed an issue that prevented dialogue during campaigns.
- Fixed an issue where Lobby Sorting would not properly function.
- Fixed an issue where Lobby Search would not properly function.
- Fixed an issue where players could not select a player when spectating or watching recorded games.
- Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members.
- Fixed an issue where campaign voice-over audio would not properly switch languages.
- Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths.
- Garrison buttons are no longer displayed for units which are unable to garrison into buildings or siege units.
- Fixed various data issues in AoE II: DE
- Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
- Dromon loses unique unit armor class
- Villagers no longer repair ships and siege units faster than intended
- Research Percent in the post-game statistics screen now only takes actually available technologies into account to display the accurate value; Resulting in 100% with all available technologies researched.
Return of Rome
- Fixed an issue where the Return of Rome Custom Scenario File Browser would show Age of Empires II: DE scenarios.
- Fixed an issue where the Return of Rome main menu buttons would not appear.
- Removed Random Walk from Elephants to make Elephants easier to find.
- Fixed issues with Ruin generation.
- Fixed an issue that would cause asserts when creating a multiplayer lobby.
- Fixed an issue where the Return of Rome Main Menu would default back to the AoE II: DE colors.
- Changed the Sargon campaign difficulty icon to One Sword.
- Fixed an issue where the default dataset for campaign screens had a misleading name.
- Fixed an issue where the Medusa cheat did not affect all villagers.
- Fixed an issue where certain stats between AoE II: DE and Return of Rome were inconsistent.
- Fixed an issue that prevented Return of Rome mods to have custom campaign slides, resulting in a black screen.
- Fixed an issue where Return of Rome mods did not support custom sounds.
- Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.
- Fixed a UI-only issue: Wheel tooltip now mentions the correct villager speed increase (60%).
- Fixed various data issues affecting balance in Return of Rome:
- Gate construction time reduced from 70s to 35s
- Broad Swordsman HP changed from 70 to 80
- Long Swordsman HP changed from 80 to 100
- Cataphract HP changed from 220 to 240
- Palmyran Villagers receive +1P armor as well from the civilization bonus
- Elephant movement speed changed from 0.83 to 0.85
- Stone Thrower, Catapult, Heavy Catapult projectile speed increased from 2.49 to 3.49
- Catapult Trireme, Juggernaut projectile speed increased from 2.573 to 3.49
- Helepolis projectile speed reduced from 7.2 to 4.067
- Added missing balance changes from the last AoE: DE patch. The missing changes were:
- Assyrian get Alchemy.
- Babylonian get Chain Mail Armors.
- Long sword upgrade cost to 240 F, 100 G.
- Elephant Archers +15 G cost (back to their original game cost of 180 F, 60 G).
- Ballista 15% faster attack speed (2.7 reload time in AoE: DE)
- Helepolis -300 F upgrade cost (now 1200 F, 1000 W), +5 attack (now 45).
- Legion HP reduced to 140 (from 160).
- Chariot units’ conversion resistance modifier reduced to 2 (from 8).
Xbox
- Fixed an issue where graphic settings weren’t saved on Xbox One.
- Fixed an issue where a crash would occur if players signed out while changing to Return of Rome on Xbox.
- Fixed an issue where messages would move around the screen during the tutorial.
- Fixed an issue where pressing LB would open a menu wheel that was not intractable.
- Fixed an issue where LB and RB would not delete a unit, but instead, would open a menu wheel.
- Fixed an issue where a crash could occur at the start of the game if quick commands were used before the game started.
- Fixed an issue where the Juggernaut upgrade could be found twice at Docks.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.