First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome expansion!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
General
- Fixed various issues leading to crashes when joining lobbies.
- Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
- Fixed an issue that prevented dialogue during campaigns.
- Fixed an issue where Lobby Sorting would not properly function.
- Fixed an issue where Lobby Search would not properly function.
- Fixed an issue where players could not select a player when spectating or watching recorded games.
- Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members.
- Fixed an issue where campaign voice-over audio would not properly switch languages.
- Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths.
- Garrison buttons are no longer displayed for units which are unable to garrison into buildings or siege units.
- Fixed various data issues in AoE II: DE
- Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
- Dromon loses unique unit armor class
- Villagers no longer repair ships and siege units faster than intended
- Research Percent in the post-game statistics screen now only takes actually available technologies into account to display the accurate value; Resulting in 100% with all available technologies researched.
Return of Rome
- Fixed an issue where the Return of Rome Custom Scenario File Browser would show Age of Empires II: DE scenarios.
- Fixed an issue where the Return of Rome main menu buttons would not appear.
- Removed Random Walk from Elephants to make Elephants easier to find.
- Fixed issues with Ruin generation.
- Fixed an issue that would cause asserts when creating a multiplayer lobby.
- Fixed an issue where the Return of Rome Main Menu would default back to the AoE II: DE colors.
- Changed the Sargon campaign difficulty icon to One Sword.
- Fixed an issue where the default dataset for campaign screens had a misleading name.
- Fixed an issue where the Medusa cheat did not affect all villagers.
- Fixed an issue where certain stats between AoE II: DE and Return of Rome were inconsistent.
- Fixed an issue that prevented Return of Rome mods to have custom campaign slides, resulting in a black screen.
- Fixed an issue where Return of Rome mods did not support custom sounds.
- Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.
- Fixed a UI-only issue: Wheel tooltip now mentions the correct villager speed increase (60%).
- Fixed various data issues affecting balance in Return of Rome:
- Gate construction time reduced from 70s to 35s
- Broad Swordsman HP changed from 70 to 80
- Long Swordsman HP changed from 80 to 100
- Cataphract HP changed from 220 to 240
- Palmyran Villagers receive +1P armor as well from the civilization bonus
- Elephant movement speed changed from 0.83 to 0.85
- Stone Thrower, Catapult, Heavy Catapult projectile speed increased from 2.49 to 3.49
- Catapult Trireme, Juggernaut projectile speed increased from 2.573 to 3.49
- Helepolis projectile speed reduced from 7.2 to 4.067
- Added missing balance changes from the last AoE: DE patch. The missing changes were:
- Assyrian get Alchemy.
- Babylonian get Chain Mail Armors.
- Long sword upgrade cost to 240 F, 100 G.
- Elephant Archers +15 G cost (back to their original game cost of 180 F, 60 G).
- Ballista 15% faster attack speed (2.7 reload time in AoE: DE)
- Helepolis -300 F upgrade cost (now 1200 F, 1000 W), +5 attack (now 45).
- Legion HP reduced to 140 (from 160).
- Chariot units’ conversion resistance modifier reduced to 2 (from 8).
Xbox
- Fixed an issue where graphic settings weren’t saved on Xbox One.
- Fixed an issue where a crash would occur if players signed out while changing to Return of Rome on Xbox.
- Fixed an issue where messages would move around the screen during the tutorial.
- Fixed an issue where pressing LB would open a menu wheel that was not intractable.
- Fixed an issue where LB and RB would not delete a unit, but instead, would open a menu wheel.
- Fixed an issue where a crash could occur at the start of the game if quick commands were used before the game started.
- Fixed an issue where the Juggernaut upgrade could be found twice at Docks.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome DLC!Otherwise, we’d like to share a small look at the month ahead to help give you an idea of what you can expect in terms of Hotfixes, Updates, Events, and more coming through the month of June. Let’s get started!
Planned Updates
This summer, we’re working to hit a consistent set of Updates and Previews (Age II: DE’s PUP program on Steam), as well as increasing the stability of our Updates.
That starts with our May Hotfix.
We then have two additional Updates planned and we want to provide some insight into what that looks like. As a bit of a disclaimer first, when we’re talking about bug fixes specifically, these plans represent our targets but if a fix continues to need additional work and testing, we may pull it out of these Updates in an effort to preserve stability while giving it more time, and in that case we’d release it at our next earliest opportunity. So please view this information with the understanding that some of it may change, but these are certainly our goals.May Hotfix
This first Hotfix is smaller in scope and targeted primarily at bugs affecting Return of Rome, along with some overall high priority fixes we’ve been able to include.
To highlight just a few:
- Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
- Fixed issues where joining lobbies could cause a crash.
- Fixed an issue where Lobby Sorting would not properly function.
- Fixed an issue where Lobby Search would not properly function.
- Various data issues in both AoE II: DE and Return of Rome.
- Fixed an issue where Return of Rome game lobbies defaulted to Low In Resources settings.
Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.
This is just a partial list and there will be more in-depth patch notes with the hotfix release.June Hotfix
The Hotfix we’re targeting for June will focus on feedback and bugs related to Age II: DE all-up. The list below outlines the scope we’re focused on, though as mentioned above some of these may slip into the June Update proper if they need more time.
Some highlights and specifics:
- Pathing
- Rare cases of units sliding backwards while attacking.
- When moving groups of units there is a chance for a few of them to become stuck and immobile for a while.
- Units commanded to move to a point re-group in an excessively distant location.
- Villagers occasionally taking needlessly curved paths while hunting boars.
- Monks
- Monks don’t always heal other nearby units when idle.
- Monks walking forward after a successful conversion of an enemy unit.
- Monk conversion sound missing.
- Go Back to Work
- Go back to work is fully unresponsive if villagers were garrisoned with command queue.
- Go back to work doesn’t send villagers to the last task assigned.
- Various crashes.
- Many more!
June Content Update
After those two Hotfixes, we’ll start moving back to our desired Monthly Update cadence with the June Update itself. We’re often working on multiple releases in parallel, so the June Update has been in the works for quite a while now and alongside the release of Return of Rome.
The June Update will include any reaction we need to have toward the May/June Hotfixes, but the scope of the June Update itself already includes a pretty massive collection of bug fixes and game changes that you can look forward to.
Here are a few highlights:Additionally, we will have more to share on our plan to bring more campaigns to Return of Rome!
- Fixes for various lobby filtering issues.
- Further pathfinding fixes, such as:
- Units not finding their way around long obstacles (such as an unfinished, but sizeable, wall).
- Groups of units rarely failing to pass through narrow openings between two large obstacles.
- Further unit-AI fixes for issues such as:
- Monks occasionally getting stuck after converting enemy units.
- Shift queueing attack not working correctly.
- A new set of balance adjustments.
- Improvements to AI player behavior.
- Various stability improvements.
- Adding the Romans to Ranked play!
- Many more!
Scope for the June Update is still in flux for the next few weeks, so pretty much daily we’re adding or adjusting bugs on this list. We’ll keep you posted with any important information we think you need to know, but hopefully this rolls out without too much difficulty in the coming weeks.Public Update Previews
To be blunt, working in a 20+ year old code base is pretty difficult, and although we’ve modernized small pieces of it, you’re living with how easy it is for strange and unpredictable bugs to show up and cause problems. We use a lot of tools to hedge against this, from a rather large manual Test team, through to automated tools and crash reporting software. But one of our most useful tools when you engage with it is PUP – our Public Update Preview program we operate on Steam.
We’re giving that a bump here to help encourage your participation. This gives our Community both access to changes early (balance changes come to mind), as well as direct communication with our Dev Team – when a PUP build is live, we’re actively checking the related Steam forum several times a day – it’s your best/most direct way to have impact on Updates heading your way.
Last weekend, we put the May Hotfix into the pup_may_june Steam branch, and we plan on maintaining this throughout the month of June.Once each Update goes live, we’ll share more concrete patch notes and forum links to post feedback to. As a reminder:
- An update to the May Hotfix will be going into PUP TODAY!
- The June Hotfix will be going into PUP late May/Early June
- The June Update will be going into PUP soon after the June Hotfix
If you’re able, we welcome you to join us in PUP and leave feedback so we can take your observations into consideration when working on Updates.
- PUP builds are work-in-progress day-to-day game development builds, so they don’t always reflect what will eventually be released.
- PUP builds can only play with PUP builds, so match times can be slow compared to the live game – this is an artifact of player population, not the related networking services.
Thank you and stay tuned for our May Hotfix coming soon!
The hotkey disruption was a one-time adjustment. You can visit our support page if you need help getting them reconfigured.Our teams are paying close attention to the reports you make and are thankful for your continued trust.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
Ranked lobbies and leaderboards will be available in Return of Rome.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Based on that feedback, we have decided to add Romans to the ranked queue in a future update.Here, we’re going to run through some of the differences to give you a leg up on getting started and enjoying everything Return of Rome has to offer!
Clicking this Symbol will switch your game into Return of Rome, ready for you to enjoy!To switch back to Age of Empires II: Definitive Edition, simply click the Age of Empires II: Definitive Edition symbol in the top left corner.
Generally, gameplay will feel a lot faster and more aggressive compared to Age of Empires II: Definitive Edition – be ready for it!