Based on that feedback, we have decided to add Romans to the ranked queue in a future update.Here, we’re going to run through some of the differences to give you a leg up on getting started and enjoying everything Return of Rome has to offer!
Clicking this Symbol will switch your game into Return of Rome, ready for you to enjoy!To switch back to Age of Empires II: Definitive Edition, simply click the Age of Empires II: Definitive Edition symbol in the top left corner.
Generally, gameplay will feel a lot faster and more aggressive compared to Age of Empires II: Definitive Edition – be ready for it!
Purchasing Return of Rome will also grant you access to the bonus Romans civilization while playing in Age of Empires II: Definitive Edition mode.https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/
💬 DISCUSS: Age of Empires II: Definitive Edition ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
🗣 JOIN: The Age of Empires Official Discord
GameStability & Performance
- Game no longer crashes upon closing the title after exiting a Multiplayer match while a monk holds a relic.
Hotkeys
- Fixed an issue where command group selection wasn’t firing unless shift group appending was enabled.
- Toggle Idle Pointer hotkey now works properly.
Xbox
- Fixed an issue where trees were invisible and un-targetable on Xbox when the Small Trees option was enabled in the settings.
GameplayGeneral
- Bombard Towers now have 100% accuracy instead of 92% accuracy when Greek Fire is researched, as intended.
Fixes
- Fixed an issue where units may not be added back to a formation after killing a target or going idle.
- Fixed an issue where walls always had lower selection priority than nearby objects.
- Fixed an issue to prevent Villagers blocking themselves when building palisade walls or stone walls, leaving gaps and sometimes staying idle.
- Units no longer stop attacking enemy foundations once the building is complete.
- Villagers no longer continue walking to Town Centers and garrison when the town bell has been activated again.
- New sheep no longer get unintentionally killed by Villagers when ungarrisoning from the Town Center.
- Collide & Correct has been disabled to prevent units from accidentally scattering.
Civilization BalancePortugueseOrgan Guns
- Fixed an issue where Organ Guns would largely ignore hill bonuses/penalties
- Fixed an issue where converted Elite Organ Guns would deal the damage of unupgraded Organ Guns unless the player had researched the Elite upgrade themselves
- Fixed an issue where Organ Guns missed shots would only deal half damage instead of the intended full damage
- Fixed an issue that prevented Organ Gun projectiles from dispersing properly
- Fixed an issue that caused Organ Guns projectiles to pass between units without hitting them
- Increased projectile dispersion from 0.25 to 0.6
- Reduced the number of projectiles from 6 to 5 (7 to 6 for Elite)
- (Elite) Organ Gun gain +1 damage against Skirmishers
AIScripting
- Up-path-distance 0 now returns the correct value instead of always returning 65535.
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Pre-order the Return of Rome today and be ready to conquer your opponents and forge a new Roman Empire on May 16, 2023!