Age of Empires II: Definitive Edition - Evangelos


Welcome to another monumental week for Age of Empires II: Definitive Edition! Not only are we kicking it off with a transport ship full of features and fixes, but we're laying the groundwork for the first official expansion—Lords of the West—which introduces two new civilizations, three new campaigns, and expands the tools with which to build your empire!

Update 44725 lays the groundwork for the expansion with improvements to the stability and performance of the game—including fixes for the multiplayer performance setbacks following the November update—along with several new features, a new in-game event, and other challenges to improve your experience. Check out some of the highlights:
  • Join the New Year Celebration and unlock exclusive new icons and mods!
  • Owners of the Lords of the West expansion get early access to the two new civilizations in multiplayer: the Burgundians and Sicilians!
  • Numerous fixes to multiplayer performance and stability issues
  • The profanity filter now targets specific ##### words rather than the whole ***** sentence
  • Building blueprints can no longer be used to "scout" terrain that doesn't have visibility
  • Five new maps: African Clearing, Amazon Tunnel, Atacama, Coastal Forest, Seize the Mountain
  • Unofficial mods are now disabled upon game update to prevent compatibility issues
  • AI and pathfinding improvements galore!
  • ...and more!
We're hoping this helps kick 2021 off to a *great* start, and creates a solid foundation for not only the expansion, but everything we have in store for the year to come (so much good stuff). As always, this includes input from all of you—the community—so come

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
We look forward to joining you for the big launch tomorrow, and hope you enjoy everything today's update brings to the game! ♥

—The Age of Empires Team


◆ UPDATE 44725 ◆


BUILD SPOTLIGHT

While there is plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month's update:

Join the New Year Celebration!
🥳 JANUARY 25 through FEBRUARY 8
A new year means a new chapter in the history books, as well as another reason to celebrate in Age of Empires II: Definitive Edition!

2021's NEW YEAR CELEBRATION EVENT introduces a new set of icons, new mods, new upgrade effects, and another reason to jump back into Age of Empires II: Definitive Edition to round out your collection!

🡒 NEW REWARDS!
Starting TODAY through FEBRUARY 8, complete in-game tasks to unlock a ton of themed goodies:
🎯 Sign into Xbox Live. 🏆 Unlocks the Serjeant with Balloon-Sword profile icon. 💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Win a Standard or Multiplayer game playing as one of the following civilizations: the Spanish, Ethiopians, Japanese, or Inca. 🧱 Unlocks the New Year Celebration Scene for the Town Center. 🔒 Create 21 Hand Cannoneers in any one game. 🏆 Unlocks the Flemish Militia Cheers profile icon. 🔒 Advance to Castle Age from Dark Age within 21 minutes. 🧱 Unlocks the Age Up Fireworks and Cheering Celebration mod. 🔒 Create 21 Cannon Galleons or Elite Cannon Galleons in any one game. 🏆 Unlocks the Celebratory Coustillier profile icon. 🔒 Cumulatively construct 21 Bombard Towers in any games. 🧱 Unlocks the Fireworks particle mod upon researching a technology or Aging-Up!
🡒 KEEP IT FOREVER!!
Remember: if you sign in to Xbox Live during the event, you’ll get to keep all of the mods and profile icons you’ve achieved! Sign in, earn your rewards, and enjoy the celebration!

We hope you enjoy the Age of Empires II: Definitive Edition New Year Celebration! Again, don’t forget to sign into Xbox Live to ensure you keep everything you unlock!

NEW CIV! The Burgundians (Lords of the West)
“Rise from a mere duchy to the marvel of Western Europe through economic might, cultural achievement, and the use of advanced military technology and tactics.”
🡒 OVERVIEW
The Burgundians are a new cavalry civilization specializing in economic development. Take advantage of their ability to perform economic upgrades one Age earlier than other civilizations, cheaper stable technologies, and more powerful gunpowder units to dominate your opponents on the battlefield.

Click below to see the different tools the Burgundians bring to the battlefield!

Civilization Bonuses
[expand type=details]
  • Economic upgrades are available one Age earlier than other civs
  • Stable technologies are 50% cheaper
  • Gunpowder units gain a +25% bonus to their attack
  • Cavalier upgrade is available in the Castle Age
[/expand]
Team Bonus
[expand type=details]
  • Relics generate both Gold and Food
[/expand]
Unique Units
[expand type=details]
  • Coustillier: Burgundian cavalry unit that utilizes a powerful shock attack when charging into battle. Strong vs. infantry and archers. Weak vs. Camel Riders and Monks.
  • Flemish Militia: Burgundian unique infantry unit. Strong vs. cavalry. Weak vs. archers.
[/expand]
Unique Technologies
[expand type=details]
  • Burgundian Vineyards: Convert all food into gold at a 2:1 ratio; Farmers slowly generate gold in addition to food.
  • Flemish Revolution: Upgrades all existing Villagers into Flemish Militia, and allows the training of Flemish Militia at Town Centers.
[/expand]
Full Technology Tree
[expand type=details]

[/expand]
🡒 EXCLUSIVE TO LORDS OF THE WEST
The Burgundians are unlocked exclusively for owners of the Lords of the West DLC. Try out the Burgundians early (multiplayer only) by pre-ordering Age of Empires II: Definitive Edition – Lords of the West, then enjoy everything the expansion has to offer on January 26th!

NEW CIV! The Sicilians (Lords of the West)
“Experience the diverse cultures and martial spirit of the Mediterranean’s crossroads as you build one of the most coveted kingdoms of medieval Europe.”
🡒 OVERVIEW
The Sicilians are an infantry civilization specializing in city building to fuel their relentless drive for expansion. Build Donjons for additional fortifications around your towns, employ the First Crusade technology to spawn batches of the unique Serjeant unit in all Town Centers, and utilize the Scutage technology to refill you and your team members’ battle coffers with 15 gold for each military unit you own.

Click below to see the different tools the Sicilians bring to the battlefield!

Civilization Bonuses
[expand type=details]
  • Castles and Town Centers are constructed 100% faster
  • Land military units absorb 50% of all incoming bonus damage
  • Farm upgrades provide +100% additional food to Farms before they need to be reseeded
[/expand]
Team Bonus
[expand type=details]
  • Transport ships +5 carry capacity and +10 armor versus anti-ship bonus damage
[/expand]
Unique Units
[expand type=details]
  • Serjeant: A hardy infantry unit which can also construct Donjons.
  • Donjon: Unique fortification used to train Serjeants. Units can garrison in the building for protection; Archers and Villagers shoot additional projectiles when garrisoned. (Note: The building is considered a Tower, and thus does not count towards the building requirement to Age Up.)
[/expand]
Unique Technologies
[expand type=details]
  • First Crusade: Upon researching, each Town Center (up to 5) spawns a one-time group of 10 Serjeants.
  • Scutage: Upon researching, each team member receives a one-time payment of 15 gold for each military unit that they own.
[/expand]
Full Technology Tree
[expand type=details]

[/expand]
🡒 EXCLUSIVE TO LORDS OF THE WEST
The Sicilians are unlocked exclusively for owners of the Lords of the West DLC. Try out the Sicilians early (multiplayer only) by pre-ordering Age of Empires II: Definitive Edition – Lords of the West, then enjoy everything the expansion has to offer on January 26th!


GAME

Stability & Performance
  • Numerous fixes implemented to address the mid-to-late game multiplayer performance setbacks following the November update.
  • Implemented fixes to performance dips that could occur when a player Ages-Up.
  • Fixed a crash when exiting the profile screen while it is loading.
  • Fixed a crash in the Battle Royale mode triggered when the corruption damaged a non-combatant object.
  • Fixed a rare issue which would cause the game to stall after submitting a player report.
Achievements
  • Chasing the Crown: Fixed an issue in the Bayinnaung campaign which prevented the achievement from being earnable.
Graphics
  • Fixed an issue where a building’s research complete animation could fail to spawn the particles if multiple research projects were queued in the same building.
Audio
  • The Stormy Dog cheat unit now ♪ barks ♪ when selected.
UI
  • Bonus stats granted to unit(s) via automatic upgrades are now displayed in the base unit stats. As an example, an inherit bonus to attack granted to Scout Cavalry in the Feudal Age would be displayed as 5 instead of 3+2.
  • The profanity filter now only censors the word(s) which were flagged as vulgar rather than the entire message.
  • The Report Player modal no longer remains disabled after submitting a report.
  • Fixed an issue where the Civilization Selection Screen could not be closed after launching the game via a Steam invitation.
  • The Back button now denotes the page to which they’ll return in their tooltips.
  • Upon research of the Cuman Mercenaries technology, a notification is now sent to the Cuman player’s allies when completed.
  • Medals awarded upon the completion of each Historical Battle are now displayed on top of the mission titles, as intended.
  • Scenario leaderboards will now properly display scores greater than 65535 points.
  • The Technology Tree can now be navigated using the z, x, c, v, and b keys on the keyboard.
  • Custom scenarios which change the player color of units will now display the correct color in the HUD when those units are selected with others, garrisoned, or added to command groups.
Several UI improvements have been made to the Battle Royale mode:
  • The Battle Royale timer is now displayed in the Objectives panel.
  • A notification is now displayed when Monks or Missionaries cannot heal a unit in the Battle Royale corrupted zone.
  • The China and India Real World maps will no longer appear as suggested battlefields in Battle Royale.

GAMEPLAY

General
  • The Gaia team no longer shares the same player color as Player 7 (gray), but displays its own distinct color (white).
  • Increased the line-of-sight of most starting Heroes in the Battle Royale game mode to be more consistent across all units.
  • Added a new hotkey: “Select all idle military units”
[/hr]
Exploit Fixes
  • Hovering the blueprints of buildings over unexplored terrain will no longer reveal if the underlying terrain is occupied by a building or unit. While the blueprint can still be placed, it will not be buildable if the area is obstructed. This fixes the “palisade scan” exploit that allowed players to identify occupied areas beneath the fog of war.
  • Fixed an exploit where units could be trapped within the foundations of horizontally- and vertically-placed Gates.
[/hr]
Fixes
  • Great Fish (Marlin) can no longer be deleted by Dock foundations.
  • The “Select all military buildings” hotkey no longer allows players to select buildings and units simultaneously when no Barracks are present on the map.
  • Fixed an issue where the projectiles of some ranged military—most notably gunpowder units—would be less accurate than intended.

CAMPAIGN

Campaign Missions
  • Updated several Joan of Arc, Barbarossa, Attila the Hun, and Bari missions—which featured the Burgundian or Italo-Norman players—to use the new Burgundian and Sicilian civilizations.
  • Sundjata 4: ‘Blood on the River Bank’: The AI will no longer use the Mema Princess as an explorer, leading to a rare situation where the scenario could not be completed.

CIVILIZATION BALANCE

General
  • On maps where each player begins with multiple Town Centers, additional Villagers or Llamas granted to the Chinese, Mayan, and Inca civilizations will only spawn from a single Town Center as opposed to each of them.
  • Reduced the hit points of Palisade Walls and Gates by 40% in the Dark Age.
  • Cavalry Archer [Standard & Heavy]: Reduced the attack animation duration from 1.3 ▶ 1.15. This reduces the overall attack delay by 11.5%.
  • Fixed an issue where the Heated Shot upgrade would not affect secondary arrows fired from Castles and Towers.
The following civilizations no longer have access to the Treadmill Crane technology:
  • Franks
  • Khmer
  • Slavs
Bulgarians
🡒 UNITS
  • Konnik (Dismounted) [Standard & Elite]: No longer has more line of sight than the mounted Konnik.
Burmese
🡒 UNITS
  • Arambai [Standard & Elite]: Increased the damage dealt by missed shots (which still hit a secondary target) from 50% ▶ 100% damage.
  • Arambai [Standard & Elite]: Reduced attack damage from 17/19 ▶ 12/15.
  • Arambai: Reduced reload time to match the Elite Arambai, from 2.2 ▶ 2.0.
Franks
🡒 CIVILIZATION
  • Reduced the bonus work rate of Foragers from +25% ▶ +15%.
Huns
🡒 TECHNOLOGIES
  • Atheism: No longer reduces the research cost of Spies or Treason, but now also reduces the enemy gold income from Relics by 50%.
Italians
🡒 CIVILIZATION
  • Reduced the price reduction of Dock technologies from 50% ▶ 33%.
  • The civilization now also receives a 33% discount for all University technologies.
🡒 UNITS
  • Genoese Crossbowman [Standard & Elite]: Reduced the gold cost from 45 ▶ 40 gold. The wood cost remains the same (45 wood).
Koreans
🡒 CIVILIZATION
  • Can now research the Elite Cannon Galleon technology.
Mayans
🡒 TECHNOLOGIES
  • Obsidian Arrows: Replaced by a new unique technology: Hul’che Javelineers.
  • Hul’che Javelineers: Skirmishers throw a second projectile when researched.
Saracens
🡒 CIVILIZATION
  • Archers no longer gain bonus attack against standard buildings.
  • Camel units are now granted +10 hit points.
  • Team Bonus: Increased the bonus attack granted to Foot Archers vs. buildings from +1 ▶ +2.
🡒 TECHNOLOGIES
  • Zealotry: Reduced the cost from 750 food, 700 gold ▶ 500 food, 450 gold. Now grants Camels and Mameluke units +20 hit points (reduced from +30 hit points).
Tatars
🡒 CIVILIZATION
  • Additional Town Center sheep now only spawn from newly-constructed Town Centers, and only after advancing to the Castle Age.
🡒 UNITS
  • Keshik [Standard & Elite]: Increased the food cost from 50 ▶ 60 food. The gold cost remains the same (40 gold).

RANDOM MAPS

General
Five brand-new maps have been added to the map pool:
African Clearing
“Lone villagers have wandered into a forest clearing and must now battle for the control of its sparse resources.”
Amazon Tunnel
“In the dense jungle of the Amazon, a wide strip of deforested land serves as the only path between two rival factions.”
Atacama
“This barren desert is unlikely to quench anyone’s thirst, but with its occupants’ unrelenting search, its aridity soon gives way to lush trees the deeper they go.”
Coastal Forest
“With all the towns positioned on the outskirts of a forested hill, battles are certain to ensue in the barren south, in the dark woods, and on the sea waves in the north.”
Seize The Mountain
“A prospector’s dream looms ahead on a mountain protruding out of shallows. It’s not merely down to who claims it first, but rather whose claim will outlast the others.”
In addition these additions, there’s one new change worth noting for Battle Royale maps:
  • Packed Town Centers no longer appear in the Battle Royale game mode on non-BR maps.
Map Balance
  • Antarctica: Players start with a normal scout again; Penguins will continue to roam the map as unflappable spectators of the battlefield.
  • Arena: Secondary herds of sheep now consistently spawn within the walls.
  • Black Forest: Balanced out the elevation throughout the map.
  • Four Lakes: Relics now scale with map size. This means that 4 Relics will spawn on tiny/small/medium map sizes, 6 Relics during six-player matches, and 8 Relics during eight-player matches.
  • Highland: Reduced the number or remote straggler trees spawned throughout the map.
  • Highland: Small rivers will no longer separate teammates. In games with only two players or teams, only a single river will be generated on all map variants.
  • Highland: The river is now consistently 7 tiles wide instead of being a random width.
  • Highland: Ice crossings will no longer interfere with ship navigation during the snowy season.
  • Highland: Added additional crossings to the river.
  • Highland: Cliffs have been removed from the map.
  • Highland: Starting gold clusters now spawn further from each other.
  • Highland: Distant gold and stone nodes, as well as Relics, are now distributed more evenly around the map.
  • Highland: Berries will no longer spawn adjacent to the river.
  • Highland: Huntable animals now avoid areas where berries are spawned.
  • Highland: Each player now consistently starts with a group of 4 Deer as opposed to randomly receiving 3 or 4 Deer.
  • Highland: Removed extra boars from the map.
  • Highland: Reduced the number of predators that spawn throughout the map.
  • MegaRandom: Fixed several map seeds which could generate imbalanced battlefields.
  • Nile Delta: No longer spawns a Packed Town Center when playing Empire Wars.
  • Nile Delta: The edges of the starting islands have been moved away from the map edge on all non-Tiny map sizes. This should help prevent situations where Transport Ships could spawn in land-locked pools of water.
  • Serengeti: Elevated areas now appear around player starting areas, similar to Arabia.
  • Team Islands: Relics are now spawned per player on their respective island, and scale based on the total number of players in the match. This means that 4 Relics will spawn on tiny/small/medium map sizes, 6 Relics during six-player matches, and 8 Relics during eight-player matches.
  • Team Islands: With the exception of ludicrous-sized maps, an extra 3-tile gold and 3-tile stone node will spawn for each player. To compensate, starting stone piles have been reduced from 5- and 4-tile groups to 4- and 3-tile groups.
  • Team Islands: Adjusted the forests on each island to establish equilibrium between the two.
  • Team Islands: Increased the distance at which starting gold and stone generate to the shoreline from 5 ▶ 7.
  • Team Islands: The roads connecting players are now much narrower, allowing for more variety when generating resource nodes around the islands.
  • Team Islands: Updated the road terrain textures to blend more seamlessly with their surroundings.
  • Team Islands: Starting gold clusters now spawn further from each other.
  • Team Islands: Berries now spawn further away from the shorelines.
  • Team Islands: Deer herds are now generated to avoid Berry bushes.
  • Team Islands: Reduced the number of predators that spawn throughout the map.
  • Valley: With the exception of ludicrous-sized maps, an extra 3-tile gold and 3-tile stone node will spawn for each player. To compensate, starting stone piles have been reduced from 5- and 4-tile groups to 4- and 3-tile groups.
  • Valley: Starting gold clusters now spawn further from each other.
  • Valley: Deer no longer spawn on the map when “infinite resources” is selected via the match settings.
  • Valley: Relics are more evenly-distributed between players for maximum drama.
  • Valley: Reduced the number of predators that spawn throughout the map.
Random Map Scripting
  • Implemented the effect_amount functionality, which allows the modification of object attributes, unit upgrades, and the modification or removal of technologies.
  • effect_amount can also be used to apply its effects to the Gaia player by using special Gaia effect types.
  • In King of the Hill games, resource generation via Monuments is now enabled by default. It can be turned off by using effect_amount to disable technology 729.
  • Implemented the effect_percent functionality, which has the same function as effect_amount but uses percentage as its value.
  • .xs scripting is now available in RMS. #includeXS has been added to load .xs scripts for random maps.

AI

General
  • AI players will no longer include Monks who are holding Relics in assaults on their enemies.
  • AI players will no longer try to task Villagers to resources that are unreachable due to being blocked by allied structurers.
  • AI players are now able to see enemy units that have been sighted by human allies with whom they share vision.
  • AI players will no longer be able to track and find units spotted and then hidden by the fog of war for more than five seconds.
  • AI livestock is no longer affected by “collide and correct,” which would previously move them away from the Town Center when they blocked another unit that had no other path to their destination.
  • The Portuguese AI will no longer build Feitorias at the start of every Deathmatch.
  • The AI is now aware of the Battle Royale timer, enabling them to better plan and maneuver their armies away from the impending doom.
  • Fixed an issue which would prevent Villagers from fighting back against attackers on Nomad when in the process of constructing a Town Center.
  • Fixed a rare issue where Villagers would fail to defend themselves against predatory animals (such as wolves).
  • Fixed a rare issue where Villagers could go idle and ignore new commands after being ordered to repair an object.
  • Fixed a rare issue where the AI would stop scouting for long periods of time.
Pathfinding
  • Units will now prioritize the most direct path when moving less than 20 tiles.
  • Fixed an issue where boars could randomly break agro after bumping into an obstruction.
  • Fixed an issue where patrolling melee units would occasionally fail to engage and attack ranged units who were already in motion.
Scripting
  • Fixed a crash when using direct unit control to garrison units.
  • AI can now use the fe-cc-effect-amount and fe-cc-effect-percent actions.
  • sn-maximum-patrol-distance now works with units patrolling in formation.
  • up-can-build-line now correctly checks if coordinates are valid before attempting to place a building.
  • object-data-locked now correctly checks if a gate is locked or unlocked.
  • Krepost projectiles are now recognized by up-projectile-detected as projectile-castle.
  • up-modify-escrow can no longer cause escrow to go into negative values.
  • up-store-player-name no longer stores the player number together with the player name.

LOCALIZATION

  • Added missing localization for the description of the Battle Royale game mode on the Quick Play screen.
  • Added a missing localization string in the fifth mission of the El Cid campaign.

MODDING

General
  • Unofficial mods are now automatically disabled upon the release of new game updates. This is to prevent compatibility issues with mods that have not been tested or verified to work with new updates, or which may cause crashes and other unexpected behaviors. A new message will appear when mods are disabled in this manner which includes instructions on how to re-enable mods.
  • Civ-specific unit sounds can now be modified individually for the Huns and Mongols, as well as the Teutons and Goths. Naming irregularities and collisions for certain civ-specific sounds have been resolved.
  • The Technology Tree data is now contained in the civTechTrees.json file, thus allowing for easier and more flexible modification of the tech tree.
  • Added technology effects 20-27, which apply their effect to the player’s enemies.
  • When modding the UIColors.json file, the game now correctly pulls from the Text attribute (rather than the Healthbar attribute) to determine the UI text color.
  • xsEffectAmount has been implemented for both the scenario editor and random map scripts.
The following attributes can now be modified:
  • Bonus Damage Resistance
  • Icon ID
  • Shown Attack
  • Shown Range
  • Shown Melee Armor
  • Shown Pierce Armor
This can be done in the following methods and places:
  • Technology effects in the data file
  • Modify Attribute Trigger effect in the Scenario Editor
  • Effect Amount command in Random Map, AI, and .xs Scripts
Scenario Editor
  • Scenario designers now have the power and option to prevent human players from changing teams in their scenarios.
  • Generating large maps in the editor no longer crashes the game.
  • Loading very small custom maps in the editor no longer crashes the game.
  • Fixed a crash when using the “Replace Object” effect.
  • The “Damage Object” trigger will now work with negative numbers.
  • The “Set Building Gather Point” trigger now works as intended.
  • The “Play Sound” trigger now plays sounds as a 2D effect, which can be heard by the whole map when a specific position is not included.
  • The “Heal Object” effect no longer excludes the given unit from the benefits of technologies.
  • The “Object Has Action” condition will now work in conjuction with any unit AI tasks, such as patrolling.
  • Permanent Flares placed in the editor no longer flash on the minimap.
  • It is no longer possible to unpack Town Centers directly on top of resources.


◆ ONGOING INVESTIGATION ◆

As always, we are continuing to track issues reported by the community for future updates:
For other known issues, please visit this page to see what’s being tracked!



◆ MOD WARNING ◆

Please note that custom mods may not be compatible with the latest game update. If you encounter performance or stability issues after your mods are disabled, please visit our support page for assistance!
Age of Empires II: Definitive Edition - Turkman


It’s that time again! Visit the official Age of Empires forum to vote for your Ranked map pool for the next two weeks.

This Week's Dev Picks
1v1 Random Maps
✔ ARABIA ✔ ARCHIPELAGO ✔ ARENA ✔ ATACAMA
Team Games
✔ ARABIA ✔ ARENA ✔ BALTIC ✔ BLACK FOREST ✔ MEGARANDOM ✔ SEIZE THE MOUNTAIN
Cast Your Vote Now!
To participate in the community ranked map pool vote, you will need to login to the official Age forum using your free Microsoft account. Then, click the images below to jump to this week’s polls.






:alertalert: Polls are open until NOON Pacific on Sunday, January 24 (or 3:00p Eastern / 19:00 UTC), so be sure to cast your vote and check back to see which maps emerge victorious!
Age of Empires II: Definitive Edition - Evangelos


🏆 WHAT: Red Bull Wololo III
📅 WHEN: January 16 - 17 & January 22 - 24
📡 WHERE: Red Bull on https://www.twitch.tv/redbull & YouTube

THE EVENT:
The Red Bull Wololo III tournament reaches its epic finale as the Main Event of the 1v1 Age of Empires 2: Definitive Edition competition kicks off over the next two weekends. Are you ready for more thrilling, competitive action?

Red Bull Wololo III sees competitors test their wits in a custom version of Empire Wars: a game mode which scraps the first stages of a traditional match to begin in the Feudal Age. This tweak brings the more exciting action to the forefront as players battle across 13 new and existing maps.

THE ROAD TO THE FINALS:
The global tournament’s open qualifiers saw competitors Daniel, Vinchester, GL.DauT, and ACCM fight to victory in the first open qualifier bracket, where they were joined by BacT, Villese, MbL, and Vivi from the second bracket. All have earned their place in the finals, where they’ll battle it out with a legendary group of pro players: Mr_Yo, TheViper, Hera, Liereyy, TaToH, TheMax, Nicov, and Capoch. All are set to take part in the 16-player Main Event—and with a $30,000 prize pool up for grabs, the fight to be crowned champion is going to be fierce!



Not only that, but the introduction of an overarching story to the tournament series gives this epic event an even greater twist:

Civilizations in each Red Bull Wololo event are fighting over a castle which has a library containing the knowledge required for world domination. Each Wololo event represents a different civilization trying to gain control of the castle and its library: with Red Bull Wololo I and II representing Western Civilization, and Wololo III now representing Asian Civilization. The tournament series will conclude in a grand final where the winners of each tournament battle it out—an event you won’t want to miss.
The winner of Red Bull Wololo III will join the previous winners—Mr_Yo, who won the first Red Bull Wololo, and Liereyy, the Red Bull Wololo II champion—to take their place in the grand final.

FINALS SCHEDULE:
Do you want to keep up with the action from the Red Bull Wololo III Main Event? Be sure to catch every second on the official Red Bull Twitch and YouTube channels, where the event will be streamed globally and hosted by a group of legendary casters: including T90Official, Nili_Aoe, and Dave_Aoe, all of whom will be calling the shots on the main English stream.

⚔ Saturday, January 16 – Sunday, January 17
Starts at 13:00 UTC (14:00 CET / 5:00a PT / 10:00a ET)
⚔ Friday, January 22 – Sunday, January 24
Starts at 15:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
Tune in to all the action LIVE throughout the month:

:arrowsright: Red Bull on YouTube
Age of Empires II: Definitive Edition - Turkman


Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!

Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, January 12 to Tuesday, January 26
👤 1v1 MAP POOL
This week's 1v1 Community Map Picks are in BOLD.
ARABIA
ARENA
HIDEOUT
NOMAD
STEPPE
TEAM ISLANDS
VALLEY

👥 TEAM GAME MAP POOL
This week's TG Community Map Picks are in BOLD.
ARABIA
ARENA
BLACK FOREST
GOLD RUSH
LAND NOMAD
LOMBARDIA
PACIFIC ISLANDS
SCANDINAVIA
SOCOTRA

👤 1v1 DEATHMATCH POOL

ACROPOLIS
ARABIA
FOUR LAKES
GHOST LAKE
GOLDEN PIT
GOLDEN SWAMP
KILIMANJARO
SERENGETI
VALLEY

👥 TEAM DEATHMATCH POOL

ARABIA
CENOTES
GHOST LAKE
GOLDEN PIT
GOLDEN SWAMP
KILIMANJARO
LOMBARDIA
OASIS
VALLEY
Age of Empires II: Definitive Edition - Evangelos


WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Tuesday, January 12 @ 2:00p PT / 5:00p ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

GAMES & PLATFORMS IMPACTED
OBJECTIVES
  • Routine server updates and maintenance.
DETAILS
This coming Tuesday, January 12th, the platform team will be taking the multiplayer servers down for regular maintenance. This will unfortunately disrupt any matches in progress and prevent the creation of new matches during the down time, so we recommend wrapping up any games at least 10 minutes before the maintenance window.

:alertalert: DURING THIS TIME, YOU CAN STILL LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.
The downtime is expected to last between 1 and 2 hours. We will update this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!
Age of Empires II: Definitive Edition - Turkman


It’s that time again! Visit the official Age of Empires forum to vote for your Ranked map pool for the next two weeks.

This Week's Dev Picks
1v1 Random Maps
✔ ARABIA ✔ ARENA ✔ STEPPE ✔ TEAM ISLANDS
Team Games
✔ ARABIA ✔ ARENA ✔ BLACK FOREST ✔ LAND NOMAD ✔ PACIFIC ISLANDS ✔ SCANDINAVIA
Cast Your Vote Now!
To participate in the community ranked map pool vote, you will need to login to the official Age forum using your free Microsoft account. Then, click the images below to jump to this week’s polls.






:alertalert: Polls are open until NOON Pacific on Sunday, January 10 (or 3:00p Eastern / 19:00 UTC), so be sure to cast your vote and check back to see which maps emerge victorious!
Age of Empires II: Definitive Edition - Evangelos


CaptureAge is the ultimate tool for casting, watching, and improving your skills in Age of Empires II: Definitive Edition! With helpful insights, moment-to-moment stats, deep-dive analytics, and detailed information about each player on the battlefield, the tool empowers you to analyze and improve your odds on the battlefield.

CaptureAge is free to download and available to everyone that owns Age of Empires II: Definitive Edition!

AGE-UP YOUR STRATEGY

The CaptureAge team, in partnership with World’s Edge and Microsoft, is excited to bring you these fabulous features to improve the spectator and game replay experience in Age of Empires II: Definitive Edition! Originally created in 2019, the team has been updating and iterating on the tool ever since its debut. Now, it's finally here for all—casual and competitive—to enjoy and enhance their competitive edge!

Deep Game Mechanics
In Age of Empires II: Definitive Edition, a lot happens in every minute of competitive play. CaptureAge helps you absorb this information with an enhanced overview of the "tiny-but-critical" details that make the difference between victory and defeat.

Detailed Live Statistics
CaptureAge offers a quick and easy summary of the competition at the top of the UI. This information can help you predict who the battle favors and the advantages of different tactics being employed.

Looking for a deeper, more insightful look at the match? The bottom of the UI provides a detailed breakdown that captures everything happening in real-time—a useful guide to develop your own, unique winning strategies!

And More!
The CaptureAge team is working hard on other fantastic features to enhance your game! With the enhanced zoom and camera feature coming soon, focus on the heat of battle or zoom out for an all-encompassing view of the battlefield; CaptureAge offers a smooth and powerful camera to catch every important moment.

DOWNLOAD NOW!

Download CaptureAge now to experience everything it has to offer to Age of Empires II: Definitive Edition. You can also follow the team on Twitter, Discord and Twitch to stay updated with all the future updates and iterations to the tool!

:arrowsright: Download CaptureAge
Age of Empires II: Definitive Edition - Evangelos


Pick up Age of Empires II: Definitive Edition for 50% off during the Steam Winter Sale. You can also expand your music library by picking up the official soundtrack at half price during the event.

https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/
https://store.steampowered.com/app/1228810/
🕙 Offers end Tuesday, January 5th @ 10AM Pacific Time

:GimmeAnA: OTHER FRANCHISE DEALS

Here are deals on other titles in the Age of Empires franchise. Note that these prices are only available now through the end of the sale!

https://store.steampowered.com/app/1017900/
https://store.steampowered.com/app/1237770/
https://store.steampowered.com/app/933110/
https://store.steampowered.com/app/1446360/

Age of Empires II: Definitive Edition - Evangelos

Over 193 teams from 57 nations joined the 2v2 World Cup tournament; now, after several weeks of intense matches, the best players in the world will face off in some of the most exciting team-games of the year!

The final four teams battling for the crown—Norway, Spain, Brazil A, and China A—faced a path full of adversity to make it this far, but their greatest tests still lie ahead.

TOURNAMENT RECAP

Norway (TheViper & MBL) played against Vietnam B and the Czech Republic in the group stage. They faced a tough Vietnam B squad who fought all the way to the final game, where Norway emerged with a 3-2 victory. They then faced France and Russia in the Round of 16 and Quarterfinals, but their biggest test comes this Saturday when they face Spain (TaToH & LaaaaaN) in the Semifinal.

Norway achieved 4th place in the 2018 2v2 World Cup event.
Spain (TaToH & LaaaaaN) emerged from their group after battling China B and Argentina B. They eliminated Argentina A in the Round-of-16 and faced a tough matchup against Canada at the Quarterfinals. Spain’s teamwork and strategy pushed them through to the Semifinal, where they face Norway. GamerLegion teammates, Viper and TaToH, will be on opposite sides in this matchup.
Brazil A (Dogao, Miguel & FeAge) met Turkey and Finland B in the group stage. Brazil A beat the crowd favorite, Finland B, and their unconventional strategies in a 3-1 set to advance. They then eliminated their compatriots, Brazil B, in the Round of 16 before facing Vietnam A (the 2018 World Cup Semifinalists) in the Quarterfinals—winning the tournament’s (arguably) most entertaining series yet with a 3-2 score.
China A (Mr_Yo & Lyx) round out the semifinalist group of this year’s 2v2 World Cup. They claimed second place in the 2018 2v2 World Cup, and look ready to emulate—if not improve—their run this year. They defeated France and Ukraine in their group. They faced their compatriots, China B, in the Round of 16, and eliminated the 2018 World Cup winners, Finland A, in the Quarterfinals by a score of 3-1—a repeat matchup straight 2018 Finals.
THE BEST IS YET TO COME

The semifinals (Norway vs Spain, Brazil vs China) will take place this Saturday, December 19. The losing teams will wrap up their tournament during the third-place consolation match on Sunday, December 20, followed immediately by the Grand Finals. Each matchup will be decided in a best-of-7 series.



All four teams will face their greatest challenges over this weekend, and each player must perform to the peak of their skill in order to win. The opponents will be ready to punish any mistake, and none of the teams want to go home with any medal less than gold.

WHERE TO WATCH

Tune in THIS WEEKEND (December 19th and 20th) on T90Official’s or NachoAoE’s streams to cheer for your favorite players as the final four teams fight for the 2020 World Cup crown and their share of the $30,000 prize pool! You won’t want to miss a moment of the action!

🏆 WHAT: 2020 World Cup Finals
📅 WHEN: Saturday, December 19 - Sunday, December 20
Age of Empires II: Definitive Edition - Jex

THE EVENT

IT'S BACK! Red Bull Wololo is returning for its THIRD installment on January 2, 2021, and its arrival guarantees another thrilling spectacle as the biggest 1v1 Empire Wars competition in Age of Empires 2: Definitive Edition!

The best players in the world will face each other in a custom version of Empire Wars—a unique game mode that skips the buildup of a traditional match. Instead, combatants begin in the Feudal Age: bringing the most exciting action to the forefront as players battle across 13 new and existing maps.

THE STAGE

The global tournament will be played in two stages. Red Bull Wololo III’s Open Qualifiers will be played over two weekends, with the eight finalists earning an invite to participate in the Main Event with eight of the top Age of Empires players in the world.

...there's a twist, however...!

Red Bull Wololo III introduces an overarching story to the entire tournament series, weaving each Wololo event into a larger narrative:

Civilizations in each Red Bull Wololo event are fighting over a castle which has a library containing the knowledge required for world domination. Each Wololo event represents a different civilization trying to gain control of the castle and its library: with Red Bull Wololo I and II representing Western Civilization, and Wololo III now representing Asian Civilization. The tournament series will conclude in a grand final where the winners of each tournament battle it out—an event you won't want to miss.
JOIN THE ACTION

The action begins when the Open Qualifiers get underway on the weekends of January 2-3 and 9-10, followed by the Main Event weekends of January 16-17 and 22-24. Registration is open for players to compete in the open qualifiers—whether for experience or for a shot at the crown:

WHERE TO WATCH

Watch the Red Bull Wololo III Main Event LIVE on the official Red Bull Twitch and YouTube channels:

🏆 WHAT: Red Bull Wololo III Main Event
📅 WHEN: Saturday, January 16- Sunday, January 17
📅 WHEN: Friday, January 22 - Sunday, January 24
The eight qualifying finalists will meet with eight AoE luminaries: Mr_Yo, TheViper, Hera, Liereyy, TaToH, TheMax, Nicov, and Capoch—all of whom will be waiting and watching for their challengers.

YOUR BATTLE HISTORIANS

Every minute will be streamed globally and hosted by a group of legendary casters—including T90Official, Nili_Aoe, and Dave_Aoe—who will be calling the shots on the main English stream. You won't want to miss a minute of the action, and we look forward to seeing you during the event!
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