Apr 25, 2019
Supraland - DavidM
- Fixed juicer getting bugged and not working anymore until you reload the game
- Fixed that if you close the game while entering a key into a lock, you could save that the key is gone and the lock is not yet open and you were screwed
- Fixed some holes in the map where you could slip through with the translocator
- Small green pipes in the facility and other places now suck up the gun projectile and not making it so hard to hit in the middle of the pipe
- Some door sounds now increase or lower pitch while opening or closing, giving a better sense of what's happening
- Floating platforms now do a beep sound when activated
- Little skeletons now have less health (25 to 15)
- Skeleton warrior now has a little bit less health and doesn't always get thrown back when you hit him
- Fixed wallet upgrade in endgame in own home missing
- Added "Press F11 note" in main menu because people who have a wrong resolution setup couldn't use the menu until they pressed f11
- Added readme file to game's folder with instructions on how to recover backup savegames
- Added a check to prevent enemies from shooting through walls
- Reworked Russian translation
- Added missing Turkish characters in speech bubbles
- Should fix weird constellations where you get stuck when dying while entering blue ville for the first time
- Made guns humming sound quiter
- Fixed chest detector being seemingly on after loading the game, but it was actually off
- Changed "FPS" to "Max FPS" option - text was wrong
- Fixed that non-wood crates could be burned
- Jumppad near giant pickaxes now kicks you up automatically onto the wall next to it because people kept missing it
- Added more metal elements in facility to allow easier navigation with the buckle
- Steelbeam melting NPC now tells you exactly how much 2nd fire damage you need (128)
- Hint-NPC in cube-stomp room in power2 region now longer waves at you from inside the building while you are outside
- Added new Hint NPC in desert 2 region telling you to drop the cube onto monster's heads
- Added new NPC in catacombs telling you to not doubt the chest detector, in a place where people always think there is a bug, but there isn't
- Turned black hole in front of Red Town into a lava hole, because people were often unsure if they could jump into it.
- Fixed fake solution to the 166 star room puzzle
- Updated outdated picture in Volcano3 part of the hintguide
- Fixed yellow pipe leading to chapel section didn't let you walk through, but it was slippery inside
- Grave detect beep louder
- Fixed and improved lots of other small things
Apr 21, 2019
Supraland - DavidM


I want to add developer commentary spots all over the map. They will get unlocked in endgame, after you beat the main quest.
You simply go to the commentary spot and use it. Then you will hear me talk about the development process of that scene.

Are there particular spots/puzzles/things where you are interested in the development or my thoughts?
Write them in the comments and I will add them.
Apr 19, 2019
Supraland - DavidM
- Added Max FPS Setting (30, 60, 90, 120, 144, 200)
- Seasaw puzzle on red crystal tower replaced with new puzzle because physics were too unreliable and could break the puzzle
- Added button to toggle Chest detector (R/LB)
- Chest detector now makes different sounds for chest and graves
- Added another x2 Wallet upgrade in player house after beating the game
- Fixed electricity bugs
- Fixed gun projectile not coloring fully
- Made electricity less blinding and fade out when you get closer to it
- Fixed some objects not updating the awesome meter
- Added little smoke effect at multijump location and made multijump sound quieter
- Fixed lamp at buckle not become bright when on
- Improved Forcecube float check - it doesn't grant you 2 multijumps back if it has no ground under it
- Added 2nd way to battery in Blue Ville
- Changed button on the other side of the door that leads to the onslaught game to one that can be pressed with your hands
- Fixed that you can activate the 4 ceiling buttons in the locker room before the prison cutscene
- Fixed that you cannot get out of a cave between Desert1 and Desert2 if you get in there without the buckle
- Fixed chest detector working when you only have the grave detector
- Fixed Blue Ville NPCs getting stuck on each other on bridge
- Made "attractive personality" puzzle a little less clear
- Improved the velocity of fast travel pads that kick you against objects
- Steam Achievements have been translated into many languages
- Fixed OOB near chapel
- Fixed chapel scene inverting the opening and closing of the chapel door
- Fixed mom getting lost at start of Blue Ville when you exit after robbery scene and then load the game
- Fixed Sworddamage+2 wasn't saved to savegame if you exited the game before getting another sworddamage upgrade
- Sponge now does splashy sounds and effects when wet and hitting something
- Fixed armor upgrade resetting the awesome points to 0 in the savegame, so you would have 0 if you exit the game after that and load
- Lots of other small improvements
Supraland - DavidM


Only few games get chosen by Rock Paper Shotgun to be tagged "Bestest Bests" and I can't believe it's happening to Supraland.
John Walker's full review is here: https://www.rockpapershotgun.com/2019/04/16/supraland-review/
Apr 16, 2019
Supraland - DavidM
- Made a little change to sword fighting: Small enemies now get thrown back by all of your hits, giving it a more smashy, satisfying feeling
- Made the red sword have autofire (hold attack button for 10+ beats per second)
- Fixed missing characters in some languages
Apr 16, 2019
Supraland - DavidM
Some more features and little adjustments to the sword changes from V1.3

- Added Depth of Field toggle button in video menu (option doesn't save yet after closing the game)
- Lowers sword cooldown of old savegames to new default value (from 1s to 0.125s)
- Added 2 more sword damage upgrades (one in Red Town shop, one in a new chest hidden nearby)
- Added 5 more coins in Red Town
- Fixed shot buttons being magnetic; can't float them up anymore now
Apr 15, 2019
Supraland - DavidM
- Major change on how the sword works: can now swing it much faster (8 times per second) but can't keep button held anymore and it does by default only 2 damage. Replaced swing speed upgrades with damage increasing ones. Damage upgrades reduced values. This should make early game fighting a lot cooler
- Removed player movement acceleration - this might help a lot of people with motion sickness? Please try and tell me what you think!
- Removed aggressive depth of field effects during tutorial and in red town
- Added failsafe that chests can't kick you through the ground while opening them
- Fixed "100%" display having a rounding error
- Added new logo to menu and credits
- Fixed chinese translation missing a few lines
- Removed flags from Chinese language selection - there seems to be some political argument over what flags to use and people voted down the game because they thought I was trying to make a political statement - which I am certainly not.
- Fixed being able to get out of Carrot Town without Strength upgrade
- Changed exit of Carrot Town in order to teach player how pixel brick destruction ability of strength
- Changed NPC in Carrot town to give you an additional hint towards the strength upgrade
- Added another NPC in Carrot town telling you about the pickaxe use
- Added NPC in facility secret telling you that you might be missing an ability
- NPC near the stomp upgrade with hints about jumppads now only spawns after you get the stomp
- Made some glass sheets less transparent because some didn't see them well enough
- Fixed being able to skip the puzzle before entering the purple crystal pit
- Updated pretty much translations and added new font files to avoid missing characters
- Made yellow force field puzzle before facility easier to understand
- Added additional NPC hint during endboss puzzle regarding player color
- Made shells in Red Crystal area better visible
- Fixed fake solution to the crate pushing puzzle after escaping the purple crystal pit
- Reduced size of steel bars covering the last golden barrel
- Added a button on the other side of that door that leads to the onslaught game incase someone gets locked in there
- Pipes now make a beep sound when you open them
- Fixed a couple of saving problems where you could screw up your savegame by closing the game at very unlikely small moments
- Added new Supraland Logo to menu and credits
- Backup savegames happen less often now
- Fixed holy gun upgrades giving you the holy sword achievement
- Fixed music in Red Crystal Tower region not playing constantly
- Fixed checkpoint not being saved after endcredits
- Fixed being able to start credits sequence multiple times at once
- Fixed being able to reset to last checkpoint during cutscenes
- New sponge graphics
- Lots of small improvements
- Demo version brought up to date
Supraland - DavidM
Supraland
I would still like to add a Korean translation - so if you are a Korean native, you are good with words and perfectly understand English, you're the one. Please message me to hey@supragames.de


Supraland 2
I am making plans for Supraland 2 and I want to work with some people because some parts of the game never got as much love and attention by me as others, but they should.
- I need someone who can create and animate characters (in Supralands style) very well and is generally skilled in UE4
- I want someone to take care of designing enemy behaviours, creating interesting combat and so on (and you need to be good in UE4 of course).

Please send your resumes to hey@supragames.de and tell me why you're exactly what this game needs. :)
Apr 11, 2019
Supraland - DavidM


- Reduced sword movement while running
- Achievements will now carry over from the demo to the full game
- Reworked the music system, this makes sure music doesn't stop playing so often
- Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game.
- The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press
- Fixed some out-of-bounds problems
- Changed the way the red battery is hidden
- Added 2 subtle hints for the facility puzzles
- Small translation updates
- Added little visual hint at "push crate with beam" puzzle at the purple crystal
- Added a few carrot-town signs
- Made yellow-chamber-ball puzzle behind locker room a littler clearer
- Supraballs now have yellow trails (instead of red)
- Fixed Suprastar door not having collision
- Jumppads now make a sound on activation which helps understand some puzzles better
- Added new music after robbery sequence
- Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not
- Fixed slomo effect in carrot town staying forever under certain circumstances
- Made some glass planes less see through because some people didn't see them
- Added a new pixel brick in the frontyard of blueville
- Lots of small improvements and changes

V1.2b
- Fixed Onslaught minigame having no enemy navigation
- Fixed Cube-stomp puzzle NPCs saying the right thing
Apr 9, 2019
Supraland - DavidM
- Fixed being able to get into Blueville too early and get stuck there (only applies for newly started savegames; old ones might still allow it -> don't enter Blueville before you have the Force Beam!)
- Added stomp button on other side of green shortcut pipe in desert 2 region
- Made Gravejumps stronger next to pencil
- Fixed 3 yellow rings misplaced in glas tower (in front of facility)
- Removed metal pots in Supraball Loser house (because you would like to use them as conductor but they are just decoration)
- Fixed that stones, keycards and carrots receive decals
- Prevent door saving problem if you close the game while the door is opening
- Rearranged items in Blueville Store
- Made button on cactus a bit higher so you can't reach it from the bottom
- Added an NPC with a hint in the "yellow cabin" behind the locker room
- Made stromp chest be golden
- Fixed Pipe handle stomp being unreliable
- Fixed at that same pipe that you can look through the meshes
- Made timing in 166-star puzzle easier
- Preventing fake solution in last puzzle before endboss
- Added an additional button on the other side of the door that leads to the Buckle-Chest because someone got in through the roof and got stuck
- Fixed 2 carrots in blueville not being eatable
- Made light of your buckle be less bright
- Added missing space in text of the shell-guy
- Fixed being able to glitch through steel bars in Red Town with translocator
- Fixed being able to get to Supraball Pitch too early and breaking the game
- Now preventing player movement while playing Warum Warum again
- Should have fixed progress showing 100% even though you are not finished because of rounding error (please let me know if it's ok now or not)
- Fixed being able to use a red moon with an already filled slot and then losing your moon
- I added the achievements to the demo version - if they will carry over to the full version, I don't know and I can't really test it. If someone figures this out, please let me know!
- A few small improvements

Hotfix 1.1b
- Fixed collision of round yellow ball button thingies - I screwed up their collision in the previous update


More changes are coming soon. I just wanted to get this one out there asap because of the BlueVille locking bug ruining the game for too many people.

Apart from that I am looking for a Korean translator! Please contact me if you think this is for you.
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