- Reduced sword movement while running - Achievements will now carry over from the demo to the full game - Reworked the music system, this makes sure music doesn't stop playing so often - Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game. - The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press - Fixed some out-of-bounds problems - Changed the way the red battery is hidden - Added 2 subtle hints for the facility puzzles - Small translation updates - Added little visual hint at "push crate with beam" puzzle at the purple crystal - Added a few carrot-town signs - Made yellow-chamber-ball puzzle behind locker room a littler clearer - Supraballs now have yellow trails (instead of red) - Fixed Suprastar door not having collision - Jumppads now make a sound on activation which helps understand some puzzles better - Added new music after robbery sequence - Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not - Fixed slomo effect in carrot town staying forever under certain circumstances - Made some glass planes less see through because some people didn't see them - Added a new pixel brick in the frontyard of blueville - Lots of small improvements and changes
V1.2b - Fixed Onslaught minigame having no enemy navigation - Fixed Cube-stomp puzzle NPCs saying the right thing
- Fixed being able to get into Blueville too early and get stuck there (only applies for newly started savegames; old ones might still allow it -> don't enter Blueville before you have the Force Beam!) - Added stomp button on other side of green shortcut pipe in desert 2 region - Made Gravejumps stronger next to pencil - Fixed 3 yellow rings misplaced in glas tower (in front of facility) - Removed metal pots in Supraball Loser house (because you would like to use them as conductor but they are just decoration) - Fixed that stones, keycards and carrots receive decals - Prevent door saving problem if you close the game while the door is opening - Rearranged items in Blueville Store - Made button on cactus a bit higher so you can't reach it from the bottom - Added an NPC with a hint in the "yellow cabin" behind the locker room - Made stromp chest be golden - Fixed Pipe handle stomp being unreliable - Fixed at that same pipe that you can look through the meshes - Made timing in 166-star puzzle easier - Preventing fake solution in last puzzle before endboss - Added an additional button on the other side of the door that leads to the Buckle-Chest because someone got in through the roof and got stuck - Fixed 2 carrots in blueville not being eatable - Made light of your buckle be less bright - Added missing space in text of the shell-guy - Fixed being able to glitch through steel bars in Red Town with translocator - Fixed being able to get to Supraball Pitch too early and breaking the game - Now preventing player movement while playing Warum Warum again - Should have fixed progress showing 100% even though you are not finished because of rounding error (please let me know if it's ok now or not) - Fixed being able to use a red moon with an already filled slot and then losing your moon - I added the achievements to the demo version - if they will carry over to the full version, I don't know and I can't really test it. If someone figures this out, please let me know! - A few small improvements
Hotfix 1.1b - Fixed collision of round yellow ball button thingies - I screwed up their collision in the previous update
More changes are coming soon. I just wanted to get this one out there asap because of the BlueVille locking bug ruining the game for too many people.
Apart from that I am looking for a Korean translator! Please contact me if you think this is for you.
Preço no Brasil abaixou de 40.00 para 24.99 Reais. Fui alertado de que o preço era bem alto no Brasil, então espero estar mais justo agora! Divirta-se no Supraland.
Price in Brazil lowered from 39.99 to 24.99 Reais. I was made aware of the fact that the price was way too high in Brazil, so I hope it's fair now! Have fun in Supraland.
I'm so thankful for all of you guys who supported Supraland so much during the past 14 months of early access. You showed me so many bugs, abuses, fake solutions and stuff. Without you I wouldn't have been able to polish everything so much! And you have given me so much motivation to go on. If you just developed something for so long without anyone seeing it, you'd really become miserable and lose the will to go on.
Here a little reminder what way we've come from Februar '18 to April '19
- Made color machines prettier - Added 2 more hints to the endboss puzzle - Prevent accidentally washing off color during endboss puzzle - Fixed problems with music triggering in the map - Added first draft of Hungarian translation - Small credits sequence adjustments - Translated store page to lots of different languages - Released credits song "Warum warum" to Youtube https://www.youtube.com/watch?v=fHEQc0oVlZc - Released hires map (the engine had major problems rendering things properly from that big distance, so in the details it's not very pretty but you might have fun with it!) https://cdn.discordapp.com/attachments/413820821858025478/563192652602802176/SupralandMap.jpg
- Fixed that the gun projectile would get stuck at the prison bars - Prison bars now get translucent when you get close to them so it's easier to see the 2nd fire instructions - Prevent jumping during Force Cube tutorial, so you realise you don't need to jump to make it spawn under you - Translocator can now be also colored by your gun projectile - Put a translocator into blue guy's hands for when he runs away from you - Made flies move to the object they are attracted to instead of snapping them - Removed electricity thing from onslaught - Fixed that you could get into the little house next to the supraball pitch without using a combo - Lowered ground in front of endboss coloring machine to not allow putting things on the Cube to color them - Translocator ball always glows now when you hold it in your hand - Fixed mom now pointing at the castle gate when she asks you to open it to avoid confusion - Fixed tutorial labels respawning after loading the game after the tutorial is finished - Small improvements
As you can see from the list of changes below, I am only doing the last finishing touches. Supraland will officially be released as V1.0 on the 5th of April 2019!
Today's update brings you: - Gun 2nd fire beam aiming is now easier, doesn't need to be 100% precise anymore - Made the impact effects of the gun prettier - Changed gun related sound effects - Gun projectile now grows from 0 to normal size after shooting instead of being big from the start: this prevents it from getting stuck on things that are right in front of you - Improved sound of projectile bouncing off of enemy shield - Fixed some labels not going away after picking up the item - Made some glass planes, that were not visible enough, more opaque - Moved criminal orange guy in locker room to another place and only appear after the prison scene - Fixed volcano quest text triggering at a certain spot after you already finished the main quest - Small improvements
- First draft of Turkish translation - New version of Spanish, Italian and German translation - Now end cinematic mode at end of Miracle scene - New camera angle that shows destruction of end boss - Made blue gate battery more visible, too many missed it - Changed farm shop layout - Fixed that it was not possible to select Simplified Chinese - Fixed melting bars at 128 instead of 32 2nd fire - Onslaught a little easier (archers and skeleton grunts slower, damage for escaped monsters reduced from 30 to 22, a few less enemies) - Wood graves give more coins on destroying - Fixed rock spitting demons to also aim high or low (they ignored your height) - Small improvements
- 2nd Fire of gun now starts at 4 damage instead of 1. Multiplication upgrades bring it up to 256. Melting starts at 128. - Reduced likliness of giant enemy hoarding spawning to 60-70% - Hid another chest - Translocator ball now gets orange in fire for consistency - Fixed that your weapons don't get colored when you color yourself - Enemy health now always rounds up so you won't see someone with 0 health but 1 instead - Added a little contraption in the onslaught minigame - Fixed blue king text - Added one more tutorial explanation in the purple crystal pit to make it clearer that you need to hold left mouse to attach the beam - Removed the notpron laptop opening notpron in your browser because some antivirs go crazy about this and destroy supraland - sad! - Portuguese, Italian, Finnish, Spanish and German translation updated - Monsters don't drop coins if your coins are maxed out - Fixed problem when you press the endboss button only for a too short moment - Lots of little things fixed and improved - Demo version updated to 0.17.5 too
- Added first draft of Spanish translation - Added "warum warum" button in menu if the current savegame has beaten the main quest - Improved cousin-return-dialogue - Less shells to find at red crystal and easier to see them - Changed glass texture (the refraction effect caused visual problems that seem to be unsolvable) - Fixed panic light button not being usable with force cube - Added a checkpoint at the cactus jump challenge at the red crystal tower - Changed look for Mario-Character - Added cable in facility from lever to turning pipe